2025-01-30 13:22:45 +01:00

208 lines
4.6 KiB
C++

#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include "command.hpp"
#include "console.hpp"
#include "filesystem.hpp"
#include "network.hpp"
#include "party.hpp"
#include "scheduler.hpp"
#include "server_list.hpp"
#include <utils/hook.hpp>
#include <utils/string.hpp>
namespace bots
{
namespace
{
constexpr std::size_t MAX_NAME_LENGTH = 16;
bool can_add()
{
if (party::get_client_count() < *game::mp::svs_numclients)
{
return true;
}
return false;
}
void bot_team_join(const unsigned int entity_num)
{
scheduler::once([entity_num]()
{
game::Scr_AddInt(2);
game::Scr_AddString("team_select");
game::Scr_Notify(&game::mp::g_entities[entity_num], static_cast<std::uint16_t>(game::SL_GetString("luinotifyserver", 0)), 2);
scheduler::once([entity_num]()
{
game::Scr_AddString(utils::string::va("class%d", std::rand() % 5));
game::Scr_AddString("class_select");
game::Scr_Notify(&game::mp::g_entities[entity_num], static_cast<std::uint16_t>(game::SL_GetString("luinotifyserver", 0)), 2);
}, scheduler::pipeline::server, 2s);
}, scheduler::pipeline::server, 2s);
}
void spawn_bot(const int entity_num)
{
game::SV_SpawnTestClient(&game::mp::g_entities[entity_num]);
if (game::Com_GetCurrentCoDPlayMode() == game::CODPLAYMODE_CORE)
{
bot_team_join(entity_num);
}
}
void add_bot()
{
if (!can_add())
{
return;
}
const auto* const bot_name = game::SV_BotGetRandomName();
const auto* bot_ent = game::SV_AddBot(bot_name);
if (bot_ent)
{
spawn_bot(bot_ent->s.number);
}
else if (can_add()) // workaround since first bot won't ever spawn
{
add_bot();
}
}
utils::hook::detour get_bot_name_hook;
volatile bool bot_names_received = false;
std::vector<std::string> bot_names;
bool should_use_remote_bot_names()
{
#ifdef ALLOW_CUSTOM_BOT_NAMES
return !filesystem::exists("bots.txt");
#else
return true;
#endif
}
void parse_bot_names_from_file()
{
std::string data;
filesystem::read_file("bots.txt", &data);
if (data.empty())
{
return;
}
auto name_list = utils::string::split(data, '\n');
for (auto& entry : name_list)
{
// Take into account CR line endings
entry = utils::string::replace(entry, "\r", "");
if (entry.empty())
{
continue;
}
entry = entry.substr(0, MAX_NAME_LENGTH - 1);
bot_names.emplace_back(entry);
}
}
const char* get_random_bot_name()
{
if (!bot_names_received && bot_names.empty())
{
// last attempt to use custom names if they can be found
parse_bot_names_from_file();
}
if (bot_names.empty())
{
return get_bot_name_hook.invoke<const char*>();
}
const auto index = std::rand() % bot_names.size();
const auto& name = bot_names.at(index);
return utils::string::va("%.*s", static_cast<int>(name.size()), name.data());
}
void update_bot_names()
{
bot_names_received = false;
game::netadr_s master{};
if (server_list::get_master_server(master))
{
console::info("Getting bots...\n");
network::send(master, "getbots");
}
}
}
class component final : public component_interface
{
public:
void post_unpack() override
{
if (game::environment::is_sp())
{
return;
}
get_bot_name_hook.create(game::SV_BotGetRandomName, get_random_bot_name);
command::add("spawnBot", [](const command::params& params)
{
if (!game::SV_Loaded() || game::VirtualLobby_Loaded()) return;
auto num_bots = 1;
if (params.size() == 2)
{
num_bots = std::atoi(params.get(1));
}
num_bots = std::min(num_bots, *game::mp::svs_numclients);
console::info("Spawning %i %s\n", num_bots, (num_bots == 1 ? "bot" : "bots"));
for (auto i = 0; i < num_bots; ++i)
{
scheduler::once(add_bot, scheduler::pipeline::server, 100ms * i);
}
});
if (should_use_remote_bot_names())
{
scheduler::on_game_initialized([]() -> void
{
update_bot_names();
scheduler::loop(update_bot_names, scheduler::main, 1h);
}, scheduler::main);
}
else
{
parse_bot_names_from_file();
}
network::on("getbotsResponse", [](const game::netadr_s& target, const std::string_view& data)
{
game::netadr_s master{};
if (server_list::get_master_server(master) && !bot_names_received && target == master)
{
const std::string received_data{ data };
bot_names = utils::string::split(received_data, '\n');
console::info("Got %zu names from the master server\n", bot_names.size());
bot_names_received = true;
}
});
}
};
}
REGISTER_COMPONENT(bots::component)