forked from alterware/s1-mod
212 lines
5.7 KiB
C++
212 lines
5.7 KiB
C++
#include <std_include.hpp>
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#include "game/game.hpp"
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#include "../services.hpp"
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#include <utils/nt.hpp>
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#include <utils/io.hpp>
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#include <utils/cryptography.hpp>
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#include <component/filesystem.hpp>
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namespace demonware
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{
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namespace
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{
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std::string get_motd_text()
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{
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return "This is not a copy & pasted client";
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}
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}
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bdStorage::bdStorage() : service(10, "bdStorage")
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{
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this->register_task(6, &bdStorage::list_publisher_files);
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this->register_task(7, &bdStorage::get_publisher_file);
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this->register_task(10, &bdStorage::set_user_file);
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this->register_task(12, &bdStorage::get_user_file);
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this->register_task(13, &bdStorage::unk13);
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this->map_publisher_resource_variant(".*\\motd-.*\\.txt", get_motd_text);
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this->map_publisher_resource("ffotd-.*\\.ff", "dw/ffotd-1.22.1.ff", DW_FASTFILE);
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this->map_publisher_resource("playlists(_.+)?\\.aggr", "dw/playlists_tu22.aggr", DW_PLAYLISTS);
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this->map_publisher_resource("social_[Tt][Uu][0-9]+\\.cfg", "dw/social_tu22.cfg", DW_SOCIAL_CONFIG);
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this->map_publisher_resource("mm\\.cfg", "dw/mm.cfg", DW_MM_CONFIG);
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this->map_publisher_resource("entitlement_config\\.info", "dw/entitlement_config.info", DW_ENTITLEMENT_CONFIG);
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this->map_publisher_resource("lootConfig_[Tt][Uu][0-9]+\\.csv", "dw/lootConfig_tu22.csv", DW_LOOT_CONFIG);
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this->map_publisher_resource("winStoreConfig_[Tt][Uu][0-9]+\\.csv", "dw/winStoreConfig_tu22.csv", DW_STORE_CONFIG);
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}
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void bdStorage::map_publisher_resource(const std::string& expression, const std::string& path, const int id)
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{
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auto data = filesystem::exists(path)
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? filesystem::read_file(path)
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: utils::nt::load_resource(id);
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this->map_publisher_resource_variant(expression, std::move(data));
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}
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void bdStorage::map_publisher_resource_variant(const std::string& expression, resource_variant resource)
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{
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if (resource.valueless_by_exception())
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{
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throw std::runtime_error("Publisher resource variant is empty!");
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}
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this->publisher_resources_.emplace_back(std::regex{expression}, std::move(resource));
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}
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bool bdStorage::load_publisher_resource(const std::string& name, std::string& buffer) const
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{
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for (const auto& resource : this->publisher_resources_)
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{
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if (std::regex_match(name, resource.first))
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{
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if (std::holds_alternative<std::string>(resource.second))
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{
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buffer = std::get<std::string>(resource.second);
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}
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else
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{
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buffer = std::get<callback>(resource.second)();
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}
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return true;
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}
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}
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#ifdef DEBUG
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printf("[DW]: [bdStorage]: missing publisher file: %s\n", name.data());
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#endif
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return false;
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}
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void bdStorage::list_publisher_files(service_server* server, byte_buffer* buffer)
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{
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uint32_t date;
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uint16_t num_results, offset;
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std::string filename, data;
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buffer->read_uint32(&date);
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buffer->read_uint16(&num_results);
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buffer->read_uint16(&offset);
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buffer->read_string(&filename);
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auto reply = server->create_reply(this->task_id());
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if (this->load_publisher_resource(filename, data))
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{
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auto* info = new bdFileInfo;
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info->file_id = *reinterpret_cast<const uint64_t*>(utils::cryptography::sha1::compute(filename).data());
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info->filename = filename;
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info->create_time = 0;
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info->modified_time = info->create_time;
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info->file_size = uint32_t(data.size());
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info->owner_id = 0;
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info->priv = false;
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reply->add(info);
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}
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reply->send();
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}
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void bdStorage::get_publisher_file(service_server* server, byte_buffer* buffer)
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{
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std::string filename;
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buffer->read_string(&filename);
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#ifdef DEBUG
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printf("[DW]: [bdStorage]: loading publisher file: %s\n", filename.data());
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#endif
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std::string data;
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if (this->load_publisher_resource(filename, data))
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{
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#ifdef DEBUG
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printf("[DW]: [bdStorage]: sending publisher file: %s, size: %lld\n", filename.data(), data.size());
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#endif
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auto reply = server->create_reply(this->task_id());
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reply->add(new bdFileData(data));
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reply->send();
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}
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else
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{
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server->create_reply(this->task_id(), game::BD_NO_FILE)->send();
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}
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}
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std::string bdStorage::get_user_file_path(const std::string& name)
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{
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return "players2/user/" + name;
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}
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void bdStorage::set_user_file(service_server* server, byte_buffer* buffer) const
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{
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bool priv;
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uint64_t owner;
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std::string game, filename, data;
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buffer->read_string(&game);
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buffer->read_string(&filename);
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buffer->read_bool(&priv);
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buffer->read_blob(&data);
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buffer->read_uint64(&owner);
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const auto path = get_user_file_path(filename);
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utils::io::write_file(path, data);
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auto* info = new bdFileInfo;
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info->file_id = *reinterpret_cast<const uint64_t*>(utils::cryptography::sha1::compute(filename).data());
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info->filename = filename;
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info->create_time = uint32_t(time(nullptr));
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info->modified_time = info->create_time;
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info->file_size = uint32_t(data.size());
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info->owner_id = owner;
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info->priv = priv;
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auto reply = server->create_reply(this->task_id());
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reply->add(info);
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reply->send();
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}
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void bdStorage::get_user_file(service_server* server, byte_buffer* buffer) const
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{
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uint64_t owner{};
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std::string game, filename, platform, data;
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buffer->read_string(&game);
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buffer->read_string(&filename);
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buffer->read_uint64(&owner);
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buffer->read_string(&platform);
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#ifdef DEBUG
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printf("[DW]: [bdStorage]: user file: %s, %s, %s\n", game.data(), filename.data(), platform.data());
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#endif
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const auto path = get_user_file_path(filename);
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if (utils::io::read_file(path, &data))
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{
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auto reply = server->create_reply(this->task_id());
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reply->add(new bdFileData(data));
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reply->send();
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}
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else
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{
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server->create_reply(this->task_id(), game::BD_NO_FILE)->send();
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}
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}
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void bdStorage::unk13(service_server* server, byte_buffer* buffer) const
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{
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// TODO:
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auto reply = server->create_reply(this->task_id());
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reply->send();
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}
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}
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