// =========================================
// WeaponCamo
// =========================================
use WeaponCamo;
set block XFILE_BLOCK_TEMP;
set string name;
set count camoSets numCamoSets;
set count camoMaterials numCamoMaterials;

// WeaponCamoMaterialSet
use WeaponCamoMaterialSet;
set count materials numMaterials;

// WeaponCamoMaterial
use WeaponCamoMaterial;
set count baseMaterials numBaseMaterials;
set count camoMaterials numBaseMaterials;