// =========================================
// VehicleDef
// =========================================
use VehicleDef;
set block XFILE_BLOCK_TEMP;
set string name;
set string useHintString;
set string turretWeaponName;
set scriptstring trophyTags;
set string surfaceSndPrefix;

// VehiclePhysDef
use VehiclePhysDef;
set string physPresetName;
set string accelGraphName;