// =========================================
// Material
// =========================================
use Material;
set block XFILE_BLOCK_TEMP;
set allocalign Material 4;
set string info::name;
set reusable textureTable;
set count textureTable textureCount;
set reusable constantTable;
set count constantTable constantCount;
set reusable stateBitsTable;
set count stateBitsTable stateBitsCount;

// MaterialTextureDef
use MaterialTextureDef;
set condition u::water semantic == TS_WATER_MAP;
set reusable u::water;

// water_t
use water_t;
set count H0 N * M;
set count wTerm N * M;