#pragma once

namespace T5
{
    static constexpr auto INFO_STRING_PREFIX_FLAME_TABLE = "FLAMETABLEFILE";
    static constexpr auto INFO_STRING_PREFIX_PHYS_CONSTRAINTS = "PHYSCONSTRAINTS";
    static constexpr auto INFO_STRING_PREFIX_PHYS_PRESET = "PHYSIC";
    static constexpr auto INFO_STRING_PREFIX_WEAPON = "WEAPONFILE";

    static constexpr auto GDF_FILENAME_PHYS_CONSTRAINTS = "physconstraints.gdf";
    static constexpr auto GDF_FILENAME_PHYS_PRESET = "physpreset.gdf";
    static constexpr auto GDF_FILENAME_WEAPON = "weapon.gdf";

    static constexpr float PHYS_PRESET_MAX_FRICTION = 1e+10;
} // namespace T5
