// Game: Modern Warfare (IW3)
game IW3;
wordsize 32;

// Game Assets
asset PhysPreset AssetPhysPreset;
asset XAnimParts AssetXAnim;
asset XModel AssetXModel;
asset Material AssetMaterial;
asset MaterialTechniqueSet AssetTechniqueSet;
asset GfxImage AssetImage;
asset snd_alias_list_t AssetSound;
asset SndCurve AssetSoundCurve;
asset LoadedSound AssetLoadedSound;
asset clipMap_t AssetClipMapPvs;
asset ComWorld AssetComWorld;
asset GameWorldSp AssetGameWorldSp;
asset GameWorldMp AssetGameWorldMp;
asset MapEnts AssetMapEnts;
asset GfxWorld AssetGfxWorld;
asset GfxLightDef AssetLightDef;
asset Font_s AssetFont;
asset MenuList AssetMenuList;
asset menuDef_t AssetMenu;
asset LocalizeEntry AssetLocalize;
asset WeaponDef AssetWeapon;
asset FxEffectDef AssetFx;
asset FxImpactTable AssetImpactFx;
asset RawFile AssetRawFile;
asset StringTable AssetStringTable;

// Setup blocks
block temp    XFILE_BLOCK_TEMP              default;
block runtime XFILE_BLOCK_RUNTIME           default;
block runtime XFILE_BLOCK_LARGE_RUNTIME;
block runtime XFILE_BLOCK_PHYSICAL_RUNTIME;
block normal  XFILE_BLOCK_VIRTUAL           default;
block normal  XFILE_BLOCK_LARGE;
block normal  XFILE_BLOCK_PHYSICAL;
block normal  XFILE_BLOCK_VERTEX;
block normal  XFILE_BLOCK_INDEX;

#include "XAssets/PhysPreset.txt"
#include "XAssets/XAnimParts.txt"
#include "XAssets/XModel.txt"
#include "XAssets/Material.txt"
#include "XAssets/MaterialTechniqueSet.txt"
#include "XAssets/GfxImage.txt"
#include "XAssets/snd_alias_list_t.txt"
#include "XAssets/SndCurve.txt"
#include "XAssets/LoadedSound.txt"
#include "XAssets/clipMap_t.txt"
#include "XAssets/ComWorld.txt"
#include "XAssets/GameWorldSp.txt"
#include "XAssets/GameWorldMp.txt"
#include "XAssets/MapEnts.txt"
#include "XAssets/GfxWorld.txt"
#include "XAssets/LocalizeEntry.txt"
#include "XAssets/WeaponDef.txt"
#include "XAssets/MenuList.txt"
#include "XAssets/menuDef_t.txt"
#include "XAssets/FxEffectDef.txt"
#include "XAssets/FxImpactTable.txt"
#include "XAssets/GfxLightDef.txt"
#include "XAssets/Font_s.txt"
#include "XAssets/RawFile.txt"
#include "XAssets/StringTable.txt"

