// =========================================
// WeaponDef
// =========================================
use WeaponDef;
set block XFILE_BLOCK_TEMP;
set string name;
set string displayName;
set string overlayName;
set string szXAnims;
set assetref szXAnims AssetXAnim;
set string modeName;
set string unknownString196;
set reusable bounceSound;
set count bounceSound 30;
set string unknownString616;
set string unknownString620;
set string unknownString652;
set string unknownString660;
set string unknownString680;
set string unknownString992;
set string unknownString1220;
set string unknownString1300;
set string unknownString1308;
set string unknownStrings1380;
set string aiVsAiAccuracyGraphName;
set string aiVsPlayerAccuracyGraphName;
set reusable aiVsAiAccuracyGraphKnots;
set count aiVsAiAccuracyGraphKnots aiVsAiAccuracyGraphKnotCount;
set reusable aiVsPlayerAccuracyGraphKnots;
set count aiVsPlayerAccuracyGraphKnots aiVsPlayerAccuracyGraphKnotCount;
set reusable originalAiVsAiAccuracyGraphKnots;
set count originalAiVsAiAccuracyGraphKnots aiVsAiAccuracyGraphKnotCount;
set reusable originalAiVsPlayerAccuracyGraphKnots;
set count originalAiVsPlayerAccuracyGraphKnots aiVsPlayerAccuracyGraphKnotCount;
set string unknownString2192;
set string unknownString2196;
set string unknownString2216;
set string unknownString2332;
set string unknownString2336;

reorder:
...
aiVsAiAccuracyGraphName
aiVsAiAccuracyGraphKnots
originalAiVsAiAccuracyGraphKnots
aiVsPlayerAccuracyGraphName
aiVsPlayerAccuracyGraphKnots
originalAiVsPlayerAccuracyGraphKnots;
