// =========================================
// Material
// =========================================
use Material;
set block XFILE_BLOCK_TEMP;
set allocalign Material 4;
set string info::name;
set reusable textureTable;
set count textureTable textureCount;
set reusable constantTable;
set count constantTable constantCount;
set reusable stateBitsTable;
set count stateBitsTable stateBitsCount;

// GfxStateBits
use GfxStateBits;
set condition blendState never;
set condition depthStencilState never;
set condition rasterizerState never;