// Game: Black Ops 2 (T6)
game T6;
wordsize 32;

// Game Assets
asset PhysPreset AssetPhysPreset;
asset PhysConstraints AssetPhysConstraints;
asset DestructibleDef AssetDestructibleDef;
asset XAnimParts AssetXAnim;
asset XModel AssetXModel;
asset Material AssetMaterial;
asset MaterialTechniqueSet AssetTechniqueSet;
asset GfxImage AssetImage;
asset SndBank AssetSoundBank;
asset SndPatch AssetSoundPatch;
asset clipMap_t AssetClipMapPvs;
asset ComWorld AssetComWorld;
asset GameWorldSp AssetGameWorldSp;
asset GameWorldMp AssetGameWorldMp;
asset MapEnts AssetMapEnts;
asset GfxWorld AssetGfxWorld;
asset GfxLightDef AssetLightDef;
asset Font_s AssetFont;
asset FontIcon AssetFontIcon;
asset MenuList AssetMenuList;
asset menuDef_t AssetMenu;
asset LocalizeEntry AssetLocalize;
asset WeaponVariantDef AssetWeapon;
asset WeaponAttachment AssetAttachment;
asset WeaponAttachmentUnique AssetAttachmentUnique;
asset WeaponCamo AssetWeaponCamo;
asset SndDriverGlobals AssetSoundDriverGlobals;
asset FxEffectDef AssetFx;
asset FxImpactTable AssetImpactFx;
asset RawFile AssetRawFile;
asset StringTable AssetStringTable;
asset LeaderboardDef AssetLeaderboard;
asset XGlobals AssetXGlobals;
asset ddlRoot_t AssetDDL;
asset Glasses AssetGlasses;
asset EmblemSet AssetEmblemSet;
asset ScriptParseTree AssetScript;
asset KeyValuePairs AssetKeyValuePairs;
asset VehicleDef AssetVehicle;
asset MemoryBlock AssetMemoryBlock;
asset AddonMapEnts AssetAddonMapEnts;
asset TracerDef AssetTracer;
asset SkinnedVertsDef AssetSkinnedVerts;
asset Qdb AssetQdb;
asset Slug AssetSlug;
asset FootstepTableDef AssetFootstepTable;
asset FootstepFXTableDef AssetFootstepFxTable;
asset ZBarrierDef AssetZBarrier;

// Setup blocks
block temp    XFILE_BLOCK_TEMP              default;
block runtime XFILE_BLOCK_RUNTIME_VIRTUAL   default;
block runtime XFILE_BLOCK_RUNTIME_PHYSICAL;
block delay   XFILE_BLOCK_DELAY_VIRTUAL	    default;
block delay   XFILE_BLOCK_DELAY_PHYSICAL;
block normal  XFILE_BLOCK_VIRTUAL           default;
block normal  XFILE_BLOCK_PHYSICAL;
block normal  XFILE_BLOCK_STREAMER_RESERVE;

// Asset commands
#include "XAssets/PhysPreset.txt"
#include "XAssets/PhysConstraints.txt"
#include "XAssets/DestructibleDef.txt"
#include "XAssets/XAnimParts.txt"
#include "XAssets/XModel.txt"
#include "XAssets/Material.txt"
#include "XAssets/MaterialTechniqueSet.txt"
#include "XAssets/GfxImage.txt"
#include "XAssets/SndBank.txt"
#include "XAssets/SndPatch.txt"
#include "XAssets/clipMap_t.txt"
#include "XAssets/ComWorld.txt"
#include "XAssets/GameWorldSp.txt"
#include "XAssets/GameWorldMp.txt"
#include "XAssets/MapEnts.txt"
#include "XAssets/GfxWorld.txt"
#include "XAssets/GfxLightDef.txt"
#include "XAssets/Font_s.txt"
#include "XAssets/FontIcon.txt"
#include "XAssets/MenuList.txt"
#include "XAssets/menuDef_t.txt"
#include "XAssets/LocalizeEntry.txt"
#include "XAssets/WeaponVariantDef.txt"
#include "XAssets/WeaponAttachment.txt"
#include "XAssets/WeaponAttachmentUnique.txt"
#include "XAssets/WeaponCamo.txt"
#include "XAssets/SndDriverGlobals.txt"
#include "XAssets/FxEffectDef.txt"
#include "XAssets/FxImpactTable.txt"
#include "XAssets/RawFile.txt"
#include "XAssets/StringTable.txt"
#include "XAssets/LeaderboardDef.txt"
#include "XAssets/XGlobals.txt"
#include "XAssets/ddlRoot_t.txt"
#include "XAssets/Glasses.txt"
#include "XAssets/EmblemSet.txt"
#include "XAssets/ScriptParseTree.txt"
#include "XAssets/KeyValuePairs.txt"
#include "XAssets/VehicleDef.txt"
#include "XAssets/MemoryBlock.txt"
#include "XAssets/AddonMapEnts.txt"
#include "XAssets/TracerDef.txt"
#include "XAssets/SkinnedVertsDef.txt"
#include "XAssets/Qdb.txt"
#include "XAssets/Slug.txt"
#include "XAssets/FootstepTableDef.txt"
#include "XAssets/FootstepFXTableDef.txt"
#include "XAssets/ZBarrierDef.txt"

