// =========================================
// WeaponCompleteDef
// =========================================
use WeaponCompleteDef;
set block XFILE_BLOCK_TEMP;
set string szInternalName;
set reusable weapDef;
set string szDisplayName;
set reusable hideTags;
set scriptstring hideTags;
set count hideTags 32;
set string szXAnims;
set assetref szXAnims AssetXAnim;
set reusable szXAnims;
set count szXAnims 37;
set string szAltWeaponName;
set reusable aiVsAiAccuracyGraphKnots;
set count aiVsAiAccuracyGraphKnots aiVsAiAccuracyGraphKnotCount;
set reusable aiVsPlayerAccuracyGraphKnots;
set count aiVsPlayerAccuracyGraphKnots aiVsPlayerAccuracyGraphKnotCount;

// WeaponDef
use WeaponDef;
set string szOverlayName;
set reusable gunXModel;
set count gunXModel 16;
set reusable szXAnimsRightHanded;
set string szXAnimsRightHanded;
set assetref szXAnimsRightHanded AssetXAnim;
set count szXAnimsRightHanded 37;
set reusable szXAnimsLeftHanded;
set string szXAnimsLeftHanded;
set assetref szXAnimsLeftHanded AssetXAnim;
set count szXAnimsLeftHanded 37;
set string szModeName;
set reusable notetrackSoundMapKeys;
set scriptstring notetrackSoundMapKeys;
set count notetrackSoundMapKeys 16;
set reusable notetrackSoundMapValues;
set scriptstring notetrackSoundMapValues;
set count notetrackSoundMapValues 16;
set reusable notetrackRumbleMapKeys;
set scriptstring notetrackRumbleMapKeys;
set count notetrackRumbleMapKeys 16;
set reusable notetrackRumbleMapValues;
set scriptstring notetrackRumbleMapValues;
set count notetrackRumbleMapValues 16;
set reusable bounceSound;
set count bounceSound SURF_TYPE_NUM;
set reusable worldModel;
set count worldModel 16;
set string szAmmoName;
set string szClipName;
set string szSharedAmmoCapName;
set reusable parallelBounce;
set count parallelBounce SURF_TYPE_NUM;
set reusable perpendicularBounce;
set count perpendicularBounce SURF_TYPE_NUM;
set string aiVsAiAccuracyGraphName;
set string aiVsPlayerAccuracyGraphName;
set reusable originalAiVsAiAccuracyGraphKnots;
set count originalAiVsAiAccuracyGraphKnots WeaponCompleteDef::aiVsAiAccuracyGraphKnotCount;
set reusable originalAiVsPlayerAccuracyGraphKnots;
set count originalAiVsPlayerAccuracyGraphKnots WeaponCompleteDef::aiVsPlayerAccuracyGraphKnotCount;
set string szUseHintString;
set string dropHintString;
set string szScript;
set reusable locationDamageMultipliers;
set count locationDamageMultipliers 20;
set string fireRumble;
set string meleeImpactRumble;
set string turretBarrelSpinRumble;
reorder:
    ...
    aiVsAiAccuracyGraphName
    originalAiVsAiAccuracyGraphKnots
    aiVsPlayerAccuracyGraphName
    originalAiVsPlayerAccuracyGraphKnots;

// SndAliasCustom
use SndAliasCustom;
set count name 1;
set reusable name;
set condition sound never;

// snd_alias_list_name
set string snd_alias_list_name::soundName;