#include "Game/T4/StringTable/LoaderStringTableT4.h"

#include "Game/T4/GameT4.h"
#include "SearchPath/MockSearchPath.h"
#include "Utils/MemoryManager.h"

#include <catch2/catch_test_macros.hpp>
#include <string>

using namespace T4;
using namespace std::literals;

namespace
{
    TEST_CASE("LoaderStringTable(T4): Can parse string table", "[t4][stringtable][assetloader]")
    {
        MockSearchPath searchPath;
        searchPath.AddFileData("mp/cooltable.csv",
                               "test,data,lol\n"
                               "lorem,ipsum");

        Zone zone("MockZone", 0, GameId::T4, GamePlatform::PC);

        MemoryManager memory;
        AssetCreatorCollection creatorCollection(zone);
        IgnoredAssetLookup ignoredAssetLookup;
        AssetCreationContext context(zone, &creatorCollection, &ignoredAssetLookup);

        auto loader = string_table::CreateLoaderT4(memory, searchPath);
        auto result = loader->CreateAsset("mp/cooltable.csv", context);
        REQUIRE(result.HasBeenSuccessful());

        const auto* assetInfo = reinterpret_cast<XAssetInfo<StringTable>*>(result.GetAssetInfo());
        const auto* stringTable = assetInfo->Asset();

        REQUIRE(stringTable->name == "mp/cooltable.csv"s);
        REQUIRE(stringTable->columnCount == 3);
        REQUIRE(stringTable->rowCount == 2);

        REQUIRE(stringTable->values[0] == "test"s);
        REQUIRE(stringTable->values[1] == "data"s);
        REQUIRE(stringTable->values[2] == "lol"s);
        REQUIRE(stringTable->values[3] == "lorem"s);
        REQUIRE(stringTable->values[4] == "ipsum"s);
        REQUIRE(stringTable->values[5] == ""s);
    }
} // namespace
