#pragma once

namespace T6
{
    static constexpr auto INFO_STRING_PREFIX_FLAME_TABLE = "FLAMETABLEFILE";
    static constexpr auto INFO_STRING_PREFIX_PHYS_CONSTRAINTS = "PHYSCONSTRAINTS";
    static constexpr auto INFO_STRING_PREFIX_PHYS_PRESET = "PHYSIC";
    static constexpr auto INFO_STRING_PREFIX_TRACER = "TRACER";
    static constexpr auto INFO_STRING_PREFIX_VEHICLE = "VEHICLEFILE";
    static constexpr auto INFO_STRING_PREFIX_WEAPON = "WEAPONFILE";
    static constexpr auto INFO_STRING_PREFIX_WEAPON_ATTACHMENT = "ATTACHMENTFILE";
    static constexpr auto INFO_STRING_PREFIX_WEAPON_ATTACHMENT_UNIQUE = "ATTACHMENTUNIQUEFILE";
    static constexpr auto INFO_STRING_PREFIX_ZBARRIER = "ZBARRIER";

    static constexpr auto GDF_FILENAME_PHYS_CONSTRAINTS = "physconstraints.gdf";
    static constexpr auto GDF_FILENAME_PHYS_PRESET = "physpreset.gdf";
    static constexpr auto GDF_FILENAME_TRACER = "tracer.gdf";
    static constexpr auto GDF_FILENAME_VEHICLE = "vehicle.gdf";
    static constexpr auto GDF_FILENAME_WEAPON = "weapon.gdf";
    static constexpr auto GDF_FILENAME_WEAPON_ATTACHMENT = "attachment.gdf";
    static constexpr auto GDF_FILENAME_WEAPON_ATTACHMENT_UNIQUE = "attachmentunique.gdf";
    static constexpr auto GDF_FILENAME_ZBARRIER = "zbarrier.gdf";

    static constexpr float PHYS_PRESET_MAX_FRICTION = 1e+10;
} // namespace T6
