// =========================================
// GameWorldSp
// =========================================
use GameWorldSp;
set string name;
set name name;

// PathData
use PathData;
set count nodes nodeCount + 128;
set block basenodes XFILE_BLOCK_RUNTIME_VIRTUAL;
set count basenodes nodeCount + 128;
set count pathVis visBytes;
set count smoothCache smoothBytes;
set count nodeTree nodeTreeCount;

// pathnode_t
set condition pathnode_t::transient never;

// pathnode_constant_t
use pathnode_constant_t;
set scriptstring targetname;
set scriptstring script_linkName;
set scriptstring script_noteworthy;
set scriptstring target;
set scriptstring animscript;
set count Links totalLinkCount;

// pathnode_tree_t
use pathnode_tree_t;
set condition u::s axis < 0;
set reusable u::child;

// pathnode_tree_nodes_t
use pathnode_tree_nodes_t;
set count nodes nodeCount;