// =========================================
// GfxImage
// =========================================
use GfxImage;
set action OnImageLoaded(GfxImage);
set string name;
set name name;
set condition pixels never;
reorder:
    name
    texture;

// GfxTexture
use GfxTexture;
set reusable loadDef;
set block loadDef XFILE_BLOCK_TEMP;
set condition basemap never;
set condition texture never;

// GfxImageLoadDef
use GfxImageLoadDef;
set action LoadImageData(GfxImageLoadDef, GfxImage);
set arraysize data resourceSize;