// =========================================
// VehicleDef
// =========================================
use VehicleDef;
set block XFILE_BLOCK_TEMP;
set string name;
set string turretWeapon;
set string gunnerWeapon;
set string sndNames;
set string sndMaterialNames;
set string futzName;
set string animSet;
set scriptstring extraWheelTags;
set scriptstring driverHideTag;
set scriptstring attachmentTags;
set scriptstring deathAttachmentTags;
set scriptstring deathFxTag;
set string deathFxSound;
set scriptstring lightFxTag;
set scriptstring friendlyLightFxTag;
set scriptstring enemyLightFxTag;
set string shootShock;
set string shootRumble;
set string rumbleType;
set string compassIcon;
set string gasButtonName;
set string reverseBrakeButtonName;
set string handBrakeButtonName;
set string attackButtonName;
set string attackSecondaryButtonName;
set string boostButtonName;
set string moveUpButtonName;
set string moveDownButtonName;
set string switchSeatButtonName;
set string steerGraphName;
set condition steerGraph never;
set string accelGraphName;
set condition accelGraph never;
set string csvInclude;

// VehicleParameter
use VehicleParameter;
set string m_name;

// VehicleDriveBySound
use VehicleDriveBySound;
set string name;

// VehicleEngineSound
use VehicleEngineSound;
set string name;