// =========================================
// WeaponAttachmentUnique
// =========================================
use WeaponAttachmentUnique;
set block XFILE_BLOCK_TEMP;
set string szInternalName;
set name szInternalName;
set string szAltWeaponName;
set string szDualWieldWeaponName;
set scriptstring hideTags;
set count hideTags 32;
set reusable hideTags;
set string viewModelTag;
set string worldModelTag;
set string szXAnims;
set assetref szXAnims ASSET_TYPE_XANIMPARTS;
set count szXAnims 88;
set reusable szXAnims;
set count locationDamageMultipliers 21;
set reusable locationDamageMultipliers;
set string fireSound;
set string fireSoundPlayer;
set string fireLoopSound;
set string fireLoopSoundPlayer;
set string fireLoopEndSound;
set string fireLoopEndSoundPlayer;
set string fireStartSound;
set string fireStopSound;
set string fireStartSoundPlayer;
set string fireStopSoundPlayer;
set string fireLastSound;
set string fireLastSoundPlayer;
set string fireKillcamSound;
set string fireKillcamSoundPlayer;