// =========================================
// WeaponAttachment
// =========================================
use WeaponAttachment;
set block XFILE_BLOCK_TEMP;
set string szInternalName;
set name szInternalName;
set string szDisplayName;
set reusable worldModels;
set count worldModels 16;
set reusable viewModels;
set count viewModels 16;
set reusable reticleViewModels;
set count reticleViewModels 8;

// AttRumbles
use AttRumbles;
set string fireRumble;
set string meleeImpactRumble;