// =========================================
// XModel
// =========================================
use XModel;
set block XFILE_BLOCK_TEMP;
set string name;
set scriptstring boneNames;
set reusable boneNames;
set count boneNames numBones;
set reusable parentList;
set count parentList numBones - numRootBones;
set reusable quats;
set count quats numBones - numRootBones;
set reusable trans;
// This is actually the count but it looks like a bug? It is used like a vec3, but it takes as much memory as vec4
set count trans (numBones - numRootBones) * 4;
set reusable partClassification;
set count partClassification numBones;
set reusable baseMat;
set count baseMat numBones;
set count surfs numsurfs;
set count materialHandles numsurfs;
set count collSurfs numCollSurfs;
set count boneInfo numBones;
set count streamInfo::highMipBounds numsurfs;
set count collmaps numCollmaps;

// XSurface
use XSurface;
set reusable verts0;
set count verts0 vertCount;
set condition vb0 never;
set reusable vertList;
set count vertList vertListCount;
set reusable triIndices;
set count triIndices triCount;
set condition indexBuffer never;
reorder:
	vertInfo
	verts0
	vertList
	triIndices;

// XSurfaceVertexInfo
use XSurfaceVertexInfo;
set reusable vertsBlend;
set count vertsBlend vertCount[0] 
						+ 3 * vertCount[1] 
						+ 5 * vertCount[2]
						+ 7 * vertCount[3];
set reusable tensionData;
set count tensionData 12 * (vertCount[0] 
						+ vertCount[1] 
						+ vertCount[2]
						+ vertCount[3]);

// XRigidVertList
set reusable XRigidVertList::collisionTree;

// XSurfaceCollisionTree
use XSurfaceCollisionTree;
set count nodes nodeCount;
set count leafs leafCount;

// XModelCollSurf_s
set count XModelCollSurf_s::collTris numCollTris;

// Collmap
set count Collmap::geomList 1;

// PhysGeomList
set count PhysGeomList::geoms count;

// PhysGeomInfo
use PhysGeomInfo;
set reusable brush;
set count brush 1;

// BrushWrapper
use BrushWrapper;
set count sides numsides;
set reusable verts;
set count verts numverts;
set reusable planes;
set count planes numsides;

// cbrushside_t
use cbrushside_t;
set reusable plane;
set count plane 1;