#options GAME (IW5, T5, T6)

#filename "Game/" + GAME + "/XModel/LoaderXModel" + GAME + ".h"

#set GAME_HEADER "\"Game/" + GAME + "/" + GAME + ".h\""

#pragma once

#include "Asset/IAssetCreator.h"
#include GAME_HEADER
#include "SearchPath/ISearchPath.h"
#include "Utils/MemoryManager.h"

#include <memory>

namespace GAME
{
    std::unique_ptr<AssetCreator<AssetXModel>> CreateXModelLoader(MemoryManager& memory, ISearchPath& searchPath, Zone& zone);
} // namespace GAME
