{
  stateMap "default2d";

  vertexShader 3.0 "trivial_vertcol_simple.hlsl"
  {
    worldMatrix = constant.transposeWorldMatrix;
    viewProjectionMatrix = constant.transposeViewProjectionMatrix;
  }

  pixelShader 3.0 "trivial_vertcol_simple.hlsl"
  {
    colorMapSampler = material.colorMap;
  }

  vertex.position = code.position;
  vertex.color[0] = code.color;
  vertex.texcoord[0] = code.texcoord[0];
}
