#pragma once

#include "Game/T5/XAssets/clipmap_t/clipmap_t_mark_db.h"
#include "Game/T5/XAssets/comworld/comworld_mark_db.h"
#include "Game/T5/XAssets/ddlroot_t/ddlroot_t_mark_db.h"
#include "Game/T5/XAssets/destructibledef/destructibledef_mark_db.h"
#include "Game/T5/XAssets/emblemset/emblemset_mark_db.h"
#include "Game/T5/XAssets/font_s/font_s_mark_db.h"
#include "Game/T5/XAssets/fxeffectdef/fxeffectdef_mark_db.h"
#include "Game/T5/XAssets/fximpacttable/fximpacttable_mark_db.h"
#include "Game/T5/XAssets/gameworldmp/gameworldmp_mark_db.h"
#include "Game/T5/XAssets/gameworldsp/gameworldsp_mark_db.h"
#include "Game/T5/XAssets/gfximage/gfximage_mark_db.h"
#include "Game/T5/XAssets/gfxlightdef/gfxlightdef_mark_db.h"
#include "Game/T5/XAssets/gfxworld/gfxworld_mark_db.h"
#include "Game/T5/XAssets/glasses/glasses_mark_db.h"
#include "Game/T5/XAssets/localizeentry/localizeentry_mark_db.h"
#include "Game/T5/XAssets/mapents/mapents_mark_db.h"
#include "Game/T5/XAssets/material/material_mark_db.h"
#include "Game/T5/XAssets/materialtechniqueset/materialtechniqueset_mark_db.h"
#include "Game/T5/XAssets/menudef_t/menudef_t_mark_db.h"
#include "Game/T5/XAssets/menulist/menulist_mark_db.h"
#include "Game/T5/XAssets/packindex/packindex_mark_db.h"
#include "Game/T5/XAssets/physconstraints/physconstraints_mark_db.h"
#include "Game/T5/XAssets/physpreset/physpreset_mark_db.h"
#include "Game/T5/XAssets/rawfile/rawfile_mark_db.h"
#include "Game/T5/XAssets/sndbank/sndbank_mark_db.h"
#include "Game/T5/XAssets/snddriverglobals/snddriverglobals_mark_db.h"
#include "Game/T5/XAssets/sndpatch/sndpatch_mark_db.h"
#include "Game/T5/XAssets/stringtable/stringtable_mark_db.h"
#include "Game/T5/XAssets/weaponvariantdef/weaponvariantdef_mark_db.h"
#include "Game/T5/XAssets/xanimparts/xanimparts_mark_db.h"
#include "Game/T5/XAssets/xglobals/xglobals_mark_db.h"
#include "Game/T5/XAssets/xmodel/xmodel_mark_db.h"
