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https://github.com/Laupetin/OpenAssetTools.git
synced 2026-03-03 03:23:03 +00:00
fix: filling union members that are not supposed to be written
* This causes some pointers to be partially overwritten when filling in the wrong order as well
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@@ -27,6 +27,11 @@ use MaterialShaderArgument;
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set condition u::literalConst type == MTL_ARG_LITERAL_VERTEX_CONST
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|| type == MTL_ARG_LITERAL_PIXEL_CONST;
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set reusable u::literalConst;
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set condition u::codeConst type == MTL_ARG_CODE_VERTEX_CONST
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|| type == MTL_ARG_CODE_PIXEL_CONST;
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set condition u::codeSampler type == MTL_ARG_CODE_PIXEL_SAMPLER;
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set condition u::nameHash type == MTL_ARG_MATERIAL_VERTEX_CONST
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|| type == MTL_ARG_MATERIAL_PIXEL_CONST || type == MTL_ARG_MATERIAL_PIXEL_SAMPLER;
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// MaterialPixelShader
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set string MaterialPixelShader::name;
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@@ -23,4 +23,9 @@ set count args perPrimArgCount + perObjArgCount + stableArgCount;
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use MaterialShaderArgument;
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set condition u::literalConst type == MTL_ARG_LITERAL_VERTEX_CONST
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|| type == MTL_ARG_LITERAL_PIXEL_CONST;
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set reusable u::literalConst;
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set reusable u::literalConst;
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set condition u::codeConst type == MTL_ARG_CODE_VERTEX_CONST
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|| type == MTL_ARG_CODE_PIXEL_CONST;
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set condition u::codeSampler type == MTL_ARG_CODE_PIXEL_SAMPLER;
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set condition u::nameHash type == MTL_ARG_MATERIAL_VERTEX_CONST
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|| type == MTL_ARG_MATERIAL_PIXEL_CONST || type == MTL_ARG_MATERIAL_PIXEL_SAMPLER;
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@@ -23,4 +23,9 @@ set count args perPrimArgCount + perObjArgCount + stableArgCount;
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use MaterialShaderArgument;
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set condition u::literalConst type == MTL_ARG_LITERAL_VERTEX_CONST
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|| type == MTL_ARG_LITERAL_PIXEL_CONST;
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set reusable u::literalConst;
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set reusable u::literalConst;
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set condition u::codeConst type == MTL_ARG_CODE_VERTEX_CONST
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|| type == MTL_ARG_CODE_PIXEL_CONST;
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set condition u::codeSampler type == MTL_ARG_CODE_PIXEL_SAMPLER;
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set condition u::nameHash type == MTL_ARG_MATERIAL_VERTEX_CONST
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|| type == MTL_ARG_MATERIAL_PIXEL_CONST || type == MTL_ARG_MATERIAL_PIXEL_SAMPLER;
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@@ -46,4 +46,9 @@ set count GfxPixelShaderLoadDef::program programSize;
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use MaterialShaderArgument;
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set condition u::literalConst type == MTL_ARG_LITERAL_VERTEX_CONST
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|| type == MTL_ARG_LITERAL_PIXEL_CONST;
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set reusable u::literalConst;
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set reusable u::literalConst;
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set condition u::codeConst type == MTL_ARG_CODE_VERTEX_CONST
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|| type == MTL_ARG_CODE_PIXEL_CONST;
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set condition u::codeSampler type == MTL_ARG_CODE_PIXEL_SAMPLER;
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set condition u::nameHash type == MTL_ARG_MATERIAL_VERTEX_CONST
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|| type == MTL_ARG_MATERIAL_PIXEL_CONST || type == MTL_ARG_MATERIAL_PIXEL_SAMPLER;
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@@ -51,4 +51,9 @@ set count GfxPixelShaderLoadDef::program programSize;
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use MaterialShaderArgument;
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set condition u::literalConst type == MTL_ARG_LITERAL_VERTEX_CONST
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|| type == MTL_ARG_LITERAL_PIXEL_CONST;
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set reusable u::literalConst;
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set reusable u::literalConst;
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set condition u::codeConst type == MTL_ARG_CODE_VERTEX_CONST
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|| type == MTL_ARG_CODE_PIXEL_CONST;
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set condition u::codeSampler type == MTL_ARG_CODE_PIXEL_SAMPLER;
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set condition u::nameHash type == MTL_ARG_MATERIAL_VERTEX_CONST
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|| type == MTL_ARG_MATERIAL_PIXEL_CONST || type == MTL_ARG_MATERIAL_PIXEL_SAMPLER;
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