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ZoneLoading: Extract all obj dumping relevant parts to ObjWriting component
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39
src/ObjWriting/Dumping/AbstractAssetDumper.h
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39
src/ObjWriting/Dumping/AbstractAssetDumper.h
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#pragma once
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#include "IAssetDumper.h"
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#include "Utils/FileAPI.h"
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#include "Utils/PathUtils.h"
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#include <cstdio>
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template<class T>
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class AbstractAssetDumper : public IAssetDumper<T>
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{
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protected:
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virtual std::string GetFileNameForAsset(Zone* zone, T* asset) = 0;
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virtual void DumpAsset(Zone* zone, T* asset, FileAPI::File* out) = 0;
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public:
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void DumpPool(Zone* zone, AssetPool<T>* pool, const std::string& basePath) override
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{
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for(auto assetInfo : *pool)
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{
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std::string assetFilePath = utils::Path::Combine(basePath, GetFileNameForAsset(zone, assetInfo->m_asset));
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FileAPI::DirectoryCreate(utils::Path::GetDirectory(assetFilePath));
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auto file = FileAPI::Open(assetFilePath, FileAPI::Mode::MODE_WRITE);
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if(file.IsOpen())
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{
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DumpAsset(zone, assetInfo->m_asset, &file);
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file.Close();
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}
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else
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{
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printf("Failed to open file '%s' to dump asset '%s'\n", assetFilePath.c_str(), assetInfo->m_name.c_str());
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}
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}
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}
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};
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