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ZoneLoading: Extract all obj dumping relevant parts to ObjWriting component

This commit is contained in:
Jan
2019-12-25 14:07:24 +01:00
parent e8de3a3f39
commit 00b3322cb2
28 changed files with 143 additions and 37 deletions

View File

@@ -0,0 +1,39 @@
#pragma once
#include "IAssetDumper.h"
#include "Utils/FileAPI.h"
#include "Utils/PathUtils.h"
#include <cstdio>
template<class T>
class AbstractAssetDumper : public IAssetDumper<T>
{
protected:
virtual std::string GetFileNameForAsset(Zone* zone, T* asset) = 0;
virtual void DumpAsset(Zone* zone, T* asset, FileAPI::File* out) = 0;
public:
void DumpPool(Zone* zone, AssetPool<T>* pool, const std::string& basePath) override
{
for(auto assetInfo : *pool)
{
std::string assetFilePath = utils::Path::Combine(basePath, GetFileNameForAsset(zone, assetInfo->m_asset));
FileAPI::DirectoryCreate(utils::Path::GetDirectory(assetFilePath));
auto file = FileAPI::Open(assetFilePath, FileAPI::Mode::MODE_WRITE);
if(file.IsOpen())
{
DumpAsset(zone, assetInfo->m_asset, &file);
file.Close();
}
else
{
printf("Failed to open file '%s' to dump asset '%s'\n", assetFilePath.c_str(), assetInfo->m_name.c_str());
}
}
}
};