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ZoneLoading: Extract all obj dumping relevant parts to ObjWriting component
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11
src/ObjWriting/Game/T6/AssetDumpers/AssetDumperStringTable.h
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11
src/ObjWriting/Game/T6/AssetDumpers/AssetDumperStringTable.h
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#pragma once
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#include "Dumping/AbstractAssetDumper.h"
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#include "Game/T6/T6.h"
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class AssetDumperStringTable final : public AbstractAssetDumper<T6::StringTable>
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{
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protected:
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std::string GetFileNameForAsset(Zone* zone, T6::StringTable* asset) override;
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void DumpAsset(Zone* zone, T6::StringTable* asset, FileAPI::File* out) override;
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};
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