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Add IW3 PhysPreset dump logic (#744)
* Copied template from font. * Create PhysPreset writer from Font dumper template. * Completely refactor to match previous implementation. * Remove files from previous implementation. * Fix PhysPresetFields. * Add missing fields and correct order. * Add static infinity check as builtin does not work. * Wasn't clang formatted. * Remove unused 'perSurfaceSndAlias' field. * Removed unsupported vals (tracer & vehicle) and un-needed vals (material). * Make order match struct and mark 'tempDefaultToCylinder' as QBOOLEAN. * Make order match struct and clamp vals for 'mass' and 'tempDefaultToCylinder'. * Remove un-needed includes and add limits for float max. * Remove clamping of mass. * Use float max to determine if friction is infinite. * Clang format. * chore: formatting * chore: do not use classes for obj constants --------- Co-authored-by: njohnson <gitea.nicholasjohnson.info> Co-authored-by: Jan Laupetin <jan@laupetin.net>
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@@ -165,6 +165,20 @@ namespace IW3
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bool tempDefaultToCylinder;
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};
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struct PhysPresetInfo
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{
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float mass;
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float bounce;
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float friction;
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int isFrictionInfinity;
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float bulletForceScale;
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float explosiveForceScale;
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const char* sndAliasPrefix;
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float piecesSpreadFraction;
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float piecesUpwardVelocity;
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int tempDefaultToCylinder;
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};
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union XAnimIndices
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{
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char* _1;
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