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Add IW3 PhysPreset dump logic (#744)
* Copied template from font. * Create PhysPreset writer from Font dumper template. * Completely refactor to match previous implementation. * Remove files from previous implementation. * Fix PhysPresetFields. * Add missing fields and correct order. * Add static infinity check as builtin does not work. * Wasn't clang formatted. * Remove unused 'perSurfaceSndAlias' field. * Removed unsupported vals (tracer & vehicle) and un-needed vals (material). * Make order match struct and mark 'tempDefaultToCylinder' as QBOOLEAN. * Make order match struct and clamp vals for 'mass' and 'tempDefaultToCylinder'. * Remove un-needed includes and add limits for float max. * Remove clamping of mass. * Use float max to determine if friction is infinite. * Clang format. * chore: formatting * chore: do not use classes for obj constants --------- Co-authored-by: njohnson <gitea.nicholasjohnson.info> Co-authored-by: Jan Laupetin <jan@laupetin.net>
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@@ -32,7 +32,7 @@ namespace
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return AssetCreationResult::NoAction();
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InfoString infoString;
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if (!infoString.FromStream(ObjConstants::INFO_STRING_PREFIX_WEAPON_ATTACHMENT_UNIQUE, *file.m_stream))
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if (!infoString.FromStream(INFO_STRING_PREFIX_WEAPON_ATTACHMENT_UNIQUE, *file.m_stream))
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{
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con::error("Could not parse as info string file: \"{}\"", fileName);
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return AssetCreationResult::Failure();
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