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Merge pull request #165 from Laupetin/docs/supported-assets
docs: add documentation about currently supported assets
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@ -22,12 +22,12 @@ While still incomplete these are the features that are currently available:
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### Tools
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The **Unlinker** tool allows loading any fastfile (.ff) of supported games and works standalone.
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While being able to load any asset it can currently only dump a subset of these assets to disk, depending on the game.
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While being able to load any asset it can currently only dump [a subset of these assets](docs/SupportedAssetTypes.md) to disk, depending on the game.
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The formats of the dumped assets are either as close as possible to the originally used formats for these games or a commonly used format.
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The **Linker** tool allows building custom fastfiles (.ff) for the supported games.
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It can also load existing zones and reuse their assets from in-memory.
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Only a subset of asset types can be read from disk depending on the game.
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Only [a subset of asset types](docs/SupportedAssetTypes.md) can be read from disk depending on the game.
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Additionally, there are a couple of libraries and tools.
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A full list of the subcomponents can be found [here](https://openassettools.dev/guide/components.html).
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docs/SupportedAssetTypes.md
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docs/SupportedAssetTypes.md
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@ -0,0 +1,213 @@
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# Supported Asset Types
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All asset types are supported to be loaded from other fastfiles in memory.
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The following section specify which assets are supported to be dumped to disk (using `Unlinker`) and loaded from disk (using `Linker`):
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- ❌ = Currently unsupported
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- ✅ = Supported
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- ⁉️ = Partial support
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## IW3 (Call of Duty 4: Modern Warfare)
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| Asset Type | Dumping Support | Loading Support | Notes |
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| -------------------- | --------------- | --------------- | -------------------------------------------------------- |
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| PhysPreset | ❌ | ❌ | |
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| XAnimParts | ❌ | ❌ | |
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| XModel | ⁉️ | ❌ | Model data can be exported to `XMODEL_EXPORT` and `OBJ`. |
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| Material | ❌ | ❌ | |
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| MaterialTechniqueSet | ❌ | ❌ | |
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| GfxImage | ✅ | ✅ | |
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| snd_alias_list_t | ❌ | ❌ | |
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| SndCurve | ❌ | ❌ | |
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| LoadedSound | ✅ | ❌ | |
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| clipMap_t | ❌ | ❌ | |
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| ComWorld | ❌ | ❌ | |
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| GameWorldSp | ❌ | ❌ | |
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| GameWorldMp | ❌ | ❌ | |
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| MapEnts | ✅ | ❌ | |
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| GfxWorld | ❌ | ❌ | |
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| GfxLightDef | ❌ | ❌ | |
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| Font_s | ❌ | ❌ | |
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| MenuList | ❌ | ❌ | |
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| menuDef_t | ❌ | ❌ | |
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| LocalizeEntry | ✅ | ✅ | |
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| WeaponDef | ❌ | ❌ | |
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| FxEffectDef | ❌ | ❌ | |
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| FxImpactTable | ❌ | ❌ | |
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| RawFile | ✅ | ✅ | |
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| StringTable | ✅ | ✅ | |
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## IW4 (Call of Duty: Modern Warfare 2)
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| Asset Type | Dumping Support | Loading Support | Notes |
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| ------------------------- | --------------- | --------------- | ----------------------------------------------------------------------- |
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| PhysPreset | ✅ | ✅ | |
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| PhysCollmap | ❌ | ❌ | |
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| XAnimParts | ❌ | ❌ | |
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| XModel | ⁉️ | ❌ | Model data can be exported to `XMODEL_EXPORT` and `OBJ`. |
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| Material | ❌ | ❌ | |
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| MaterialPixelShader | ✅ | ✅ | Shaders are compiled. Only dumps/loads shader bytecode. |
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| MaterialVertexShader | ✅ | ✅ | Shaders are compiled. Only dumps/loads shader bytecode. |
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| MaterialVertexDeclaration | ✅ | ✅ | Vertex declarations are dumped/loaded as part of a technique. |
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| MaterialTechniqueSet | ⁉️ | ⁉️ | Statemaps are currently not exported. |
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| GfxImage | ✅ | ❌ | A few special image encodings are not yet supported. |
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| snd_alias_list_t | ❌ | ❌ | |
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| SndCurve | ✅ | ✅ | |
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| LoadedSound | ✅ | ❌ | |
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| clipMap_t | ❌ | ❌ | |
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| ComWorld | ❌ | ❌ | |
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| GameWorldSp | ❌ | ❌ | |
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| GameWorldMp | ❌ | ❌ | |
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| MapEnts | ❌ | ❌ | |
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| FxWorld | ❌ | ❌ | |
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| GfxWorld | ❌ | ❌ | |
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| GfxLightDef | ✅ | ✅ | |
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| Font_s | ❌ | ❌ | |
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| MenuList | ✅ | ✅ | The output is decompiled. The result will not be the same as the input. |
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| menuDef_t | ✅ | ✅ | See menulist. |
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| LocalizeEntry | ✅ | ✅ | |
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| WeaponCompleteDef | ✅ | ✅ | |
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| FxEffectDef | ❌ | ❌ | |
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| FxImpactTable | ❌ | ❌ | |
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| RawFile | ✅ | ✅ | |
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| StringTable | ✅ | ✅ | |
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| LeaderboardDef | ❌ | ❌ | |
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| StructuredDataDefSet | ✅ | ✅ | The format is custom due to lacking information about original format. |
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| TracerDef | ✅ | ❌ | |
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| VehicleDef | ✅ | ❌ | |
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| AddonMapEnts | ⁉️ | ❌ | MapEnts String can be exported. Binary data currently not. |
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## IW5 (Call of Duty: Modern Warfare 3)
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| Asset Type | Dumping Support | Loading Support | Notes |
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| ------------------------- | --------------- | --------------- | ------------------------------------------------------------------------------------------------------------- |
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| PhysPreset | ❌ | ❌ | |
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| PhysCollmap | ❌ | ❌ | |
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| XAnimParts | ❌ | ❌ | |
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| XModelSurfs | ❌ | ❌ | |
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| XModel | ⁉️ | ❌ | Model data can be exported to `XMODEL_EXPORT` and `OBJ`. |
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| Material | ❌ | ❌ | |
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| MaterialPixelShader | ❌ | ❌ | |
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| MaterialVertexShader | ❌ | ❌ | |
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| MaterialVertexDeclaration | ❌ | ❌ | |
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| MaterialTechniqueSet | ❌ | ❌ | |
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| GfxImage | ✅ | ❌ | A few special image encodings are not yet supported. |
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| snd_alias_list_t | ❌ | ❌ | |
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| SndCurve | ❌ | ❌ | |
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| LoadedSound | ✅ | ❌ | |
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| clipMap_t | ❌ | ❌ | |
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| ComWorld | ❌ | ❌ | |
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| GlassWorld | ❌ | ❌ | |
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| PathData | ❌ | ❌ | |
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| VehicleTrack | ❌ | ❌ | |
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| MapEnts | ❌ | ❌ | |
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| FxWorld | ❌ | ❌ | |
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| GfxWorld | ❌ | ❌ | |
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| GfxLightDef | ❌ | ❌ | |
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| Font_s | ❌ | ❌ | |
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| MenuList | ✅ | ✅ | The output is decompiled. The result will not be the same as the input. |
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| menuDef_t | ✅ | ✅ | See menulist. |
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| LocalizeEntry | ✅ | ✅ | |
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| WeaponAttachment | ✅ | ❌ | |
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| WeaponCompleteDef | ✅ | ❌ | |
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| FxEffectDef | ❌ | ❌ | |
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| FxImpactTable | ❌ | ❌ | |
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| SurfaceFxTable | ❌ | ❌ | |
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| RawFile | ✅ | ✅ | |
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| ScriptFile | ⁉️ | ⁉️ | Can only be dumped/loaded as binary. Editing is possible with [GSC-Tool](https://github.com/xensik/gsc-tool). |
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| StringTable | ✅ | ✅ | |
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| LeaderboardDef | ❌ | ❌ | |
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| StructuredDataDefSet | ❌ | ❌ | |
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| TracerDef | ❌ | ❌ | |
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| VehicleDef | ❌ | ❌ | |
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| AddonMapEnts | ⁉️ | ❌ | MapEnts String can be exported. Binary data currently not. |
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## T5 (Call of Duty: Black Ops)
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| Asset Type | Dumping Support | Loading Support | Notes |
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| -------------------- | --------------- | --------------- | -------------------------------------------------------- |
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| PhysPreset | ❌ | ❌ | |
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| PhysConstraints | ❌ | ❌ | |
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| DestructibleDef | ❌ | ❌ | |
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| XAnimParts | ❌ | ❌ | |
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| XModel | ⁉️ | ❌ | Model data can be exported to `XMODEL_EXPORT` and `OBJ`. |
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| Material | ❌ | ❌ | |
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| MaterialTechniqueSet | ❌ | ❌ | |
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| GfxImage | ✅ | ❌ | A few special image encodings are not yet supported. |
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| SndBank | ❌ | ❌ | |
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| SndPatch | ❌ | ❌ | |
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| clipMap_t | ❌ | ❌ | |
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| ComWorld | ❌ | ❌ | |
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| GameWorldSp | ❌ | ❌ | |
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| GameWorldMp | ❌ | ❌ | |
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| MapEnts | ❌ | ❌ | |
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| GfxWorld | ❌ | ❌ | |
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| GfxLightDef | ❌ | ❌ | |
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| Font_s | ❌ | ❌ | |
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| MenuList | ❌ | ❌ | |
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| menuDef_t | ❌ | ❌ | |
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| LocalizeEntry | ✅ | ✅ | |
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| WeaponVariantDef | ❌ | ❌ | |
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| SndDriverGlobals | ❌ | ❌ | |
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| FxEffectDef | ❌ | ❌ | |
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| FxImpactTable | ❌ | ❌ | |
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| RawFile | ✅ | ✅ | |
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| StringTable | ✅ | ✅ | |
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| PackIndex | ❌ | ❌ | |
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| XGlobals | ❌ | ❌ | |
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| ddlRoot_t | ❌ | ❌ | |
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| Glasses | ❌ | ❌ | |
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| EmblemSet | ❌ | ❌ | |
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## T6 (Call of Duty: Black Ops II)
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| Asset Type | Dumping Support | Loading Support | Notes |
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| ---------------------- | --------------- | --------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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| PhysPreset | ✅ | ✅ | |
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| PhysConstraints | ✅ | ✅ | |
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| DestructibleDef | ❌ | ❌ | |
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| XAnimParts | ❌ | ❌ | |
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| XModel | ⁉️ | ❌ | Model data can be exported to `XMODEL_EXPORT` and `OBJ`. |
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| Material | ⁉️ | ⁉️ | Dumping/Loading is currently possible for materials in their compiled form. There is currently no material pipeline. |
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| MaterialTechniqueSet | ⁉️ | ❌ | Only dumps compiled shaders. |
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| GfxImage | ✅ | ✅ | A few special image encodings are not yet supported. |
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| SndBank | ✅ | ✅ | The current implementation is subject to change. |
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| SndPatch | ❌ | ❌ | |
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| clipMap_t | ❌ | ❌ | |
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| ComWorld | ❌ | ❌ | |
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| GameWorldSp | ❌ | ❌ | |
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| GameWorldMp | ❌ | ❌ | |
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| MapEnts | ❌ | ❌ | |
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| GfxWorld | ❌ | ❌ | |
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| GfxLightDef | ❌ | ❌ | |
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| Font_s | ❌ | ❌ | |
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| FontIcon | ✅ | ✅ | |
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| MenuList | ❌ | ❌ | |
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| menuDef_t | ❌ | ❌ | |
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| LocalizeEntry | ✅ | ✅ | |
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| WeaponVariantDef | ✅ | ✅ | |
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| WeaponAttachment | ✅ | ✅ | |
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| WeaponAttachmentUnique | ✅ | ✅ | |
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| WeaponCamo | ✅ | ✅ | |
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| SndDriverGlobals | ✅ | ❌ | |
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| FxEffectDef | ❌ | ❌ | |
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| FxImpactTable | ❌ | ❌ | |
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| RawFile | ✅ | ✅ | |
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| StringTable | ✅ | ✅ | |
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| LeaderboardDef | ❌ | ❌ | |
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| XGlobals | ❌ | ❌ | |
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| ddlRoot_t | ❌ | ❌ | |
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| Glasses | ❌ | ❌ | |
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| EmblemSet | ❌ | ❌ | |
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| ScriptParseTree | ⁉️ | ⁉️ | Can only be dumped/loaded as binary. Editing is possible with [GSC-Tool](https://github.com/xensik/gsc-tool). Plutonium supports loading source files however. |
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| KeyValuePairs | ✅ | ✅ | Is dumped/loaded as part of the `.zone` file. |
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| VehicleDef | ✅ | ✅ | |
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| MemoryBlock | ❌ | ❌ | |
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| AddonMapEnts | ❌ | ❌ | |
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| TracerDef | ✅ | ✅ | |
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| SkinnedVertsDef | ❌ | ❌ | |
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| Qdb | ⁉️ | ⁉️ | Dumping/Loading is implemented as rawfiles. Their use is currently unknown. |
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| Slug | ⁉️ | ⁉️ | Dumping/Loading is implemented as rawfiles. Their use is currently unknown. |
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| FootstepTableDef | ❌ | ❌ | |
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| FootstepFXTableDef | ❌ | ❌ | |
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| ZBarrierDef | ✅ | ✅ | |
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