Skip material loading for other types than 2d

This commit is contained in:
Jan 2022-08-06 16:15:29 +02:00
parent 347c1b3d68
commit 028d8fde7d

View File

@ -17,6 +17,10 @@ using namespace IW4;
namespace IW4
{
class SkipMaterialException final : public std::exception
{
};
class MaterialGdtLoader : AbstractGdtEntryReader
{
public:
@ -121,10 +125,14 @@ namespace IW4
void mtl_phong_template()
{
// TODO
throw SkipMaterialException();
}
void mtl_ambient_template()
{
// TODO
throw SkipMaterialException();
}
void mtl_2d_template()
@ -143,38 +151,56 @@ namespace IW4
void mtl_unlit_template()
{
// TODO
throw SkipMaterialException();
}
void mtl_unlit_deprecated_template()
{
// TODO
throw SkipMaterialException();
}
void mtl_effect_template()
{
// TODO
throw SkipMaterialException();
}
void mtl_distortion_template()
{
// TODO
throw SkipMaterialException();
}
void mtl_particlecloud_template()
{
// TODO
throw SkipMaterialException();
}
void mtl_tools_template()
{
// TODO
throw SkipMaterialException();
}
void mtl_sky_template()
{
// TODO
throw SkipMaterialException();
}
void mtl_water_template()
{
// TODO
throw SkipMaterialException();
}
void mtl_objective_template()
{
// TODO
throw SkipMaterialException();
}
void custom_template()
@ -223,34 +249,50 @@ namespace IW4
void mtl_custom_template()
{
// TODO
throw SkipMaterialException();
}
void mtl_phong_flag_template()
{
// TODO
throw SkipMaterialException();
}
void mtl_grain_overlay_template()
{
// TODO
throw SkipMaterialException();
}
void mtl_effect_eyeoffset_template()
{
// TODO
throw SkipMaterialException();
}
void mtl_reflexsight_template()
{
// TODO
throw SkipMaterialException();
}
void mtl_shadowclear_template()
{
// TODO
throw SkipMaterialException();
}
void mtl_shadowoverlay_template()
{
// TODO
throw SkipMaterialException();
}
void mtl_splatter_template()
{
// TODO
throw SkipMaterialException();
}
void commonsetup_template()
@ -973,6 +1015,10 @@ bool AssetLoaderMaterial::LoadFromGdt(const std::string& assetName, IGdtQueryabl
if (loader.Load())
manager->AddAsset(ASSET_TYPE_MATERIAL, assetName, loader.GetMaterial(), loader.GetDependencies(), std::vector<scr_string_t>());
}
catch(const SkipMaterialException&)
{
return false;
}
catch (const GdtReadingException& e)
{
std::cerr << "Error while trying to load material from gdt: " << e.what() << " @ GdtEntry \"" << entry->m_name << "\"\n";