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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2025-11-30 00:07:47 +00:00

chore: update all logging to use centralized logging component

This commit is contained in:
Jan Laupetin
2025-09-10 19:52:42 +02:00
parent 1bf4033f41
commit 02f20f09b6
161 changed files with 824 additions and 664 deletions

View File

@@ -16,6 +16,7 @@
#include "Techset/TechniqueStateMapCache.h"
#include "Techset/TechsetCommon.h"
#include "Techset/TechsetDefinitionCache.h"
#include "Utils/Logging/Log.h"
#include <cmath>
#include <cstring>
@@ -248,7 +249,7 @@ namespace
else
throw GdtReadingException("ColorMap may not be blank in particle cloud materials");
std::cout << std::format("Using particlecloud for \"{}\"\n", m_material.info.name);
con::info("Using particlecloud for \"{}\"", m_material.info.name);
}
void mtl_tools_template()
@@ -1362,7 +1363,7 @@ namespace
}
catch (const GdtReadingException& e)
{
std::cerr << std::format("Error while trying to load material from gdt: {} @ GdtEntry \"{}\"\n", e.what(), entry->m_name);
con::error("Error while trying to load material from gdt: {} @ GdtEntry \"{}\"", e.what(), entry->m_name);
}
return AssetCreationResult::Failure();

View File

@@ -13,6 +13,7 @@
#include "Techset/TechsetDefinitionCache.h"
#include "Techset/TechsetFileReader.h"
#include "Utils/Alignment.h"
#include "Utils/Logging/Log.h"
#include <algorithm>
#include <cassert>
@@ -103,7 +104,7 @@ namespace
if (shaderSize % sizeof(uint32_t) != 0)
{
std::cerr << std::format("Invalid shader \"{}\": Size must be dividable by {}\n", fileName, sizeof(uint32_t));
con::error("Invalid shader \"{}\": Size must be dividable by {}", fileName, sizeof(uint32_t));
return nullptr;
}

View File

@@ -2,6 +2,7 @@
#include "Game/IW4/IW4.h"
#include "Game/IW4/TechsetConstantsIW4.h"
#include "Utils/Logging/Log.h"
#include <cstring>
#include <format>
@@ -31,28 +32,28 @@ namespace
{
if (decl->streamCount >= std::extent_v<decltype(MaterialVertexStreamRouting::data)>)
{
std::cerr << std::format("Failed to add vertex decl stream. Too many abbreviations: {}\n", assetName);
con::error("Failed to add vertex decl stream. Too many abbreviations: {}", assetName);
return AssetCreationResult::Failure();
}
std::string destinationAbbreviation;
if (!NextAbbreviation(assetName, destinationAbbreviation, currentOffset))
{
std::cerr << std::format("Failed to detect vertex decl destination abbreviation: {}\n", assetName);
con::error("Failed to detect vertex decl destination abbreviation: {}", assetName);
return AssetCreationResult::Failure();
}
const auto foundSourceAbbreviation = std::ranges::find(materialStreamSourceAbbreviation, sourceAbbreviation);
if (foundSourceAbbreviation == std::end(materialStreamSourceAbbreviation))
{
std::cerr << std::format("Unknown vertex decl source abbreviation: {}\n", sourceAbbreviation);
con::error("Unknown vertex decl source abbreviation: {}", sourceAbbreviation);
return AssetCreationResult::Failure();
}
const auto foundDestinationAbbreviation = std::ranges::find(materialStreamDestinationAbbreviation, destinationAbbreviation);
if (foundDestinationAbbreviation == std::end(materialStreamDestinationAbbreviation))
{
std::cerr << std::format("Unknown vertex decl destination abbreviation: {}\n", destinationAbbreviation);
con::error("Unknown vertex decl destination abbreviation: {}", destinationAbbreviation);
return AssetCreationResult::Failure();
}