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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2026-06-06 08:42:35 +00:00

chore: update all logging to use centralized logging component

This commit is contained in:
Jan Laupetin
2025-09-10 19:52:42 +02:00
parent 1bf4033f41
commit 02f20f09b6
161 changed files with 824 additions and 664 deletions
@@ -1,5 +1,7 @@
#include "AssetCreationContext.h"
#include "Utils/Logging/Log.h"
#include <cassert>
#include <format>
#include <iostream>
@@ -87,7 +89,7 @@ XAssetInfoGeneric* AssetCreationContext::AddAssetGeneric(GenericAssetRegistratio
addedAsset = m_zone.m_pools->AddAsset(std::move(xAssetInfo));
if (addedAsset == nullptr)
std::cerr << std::format("Failed to add asset of type \"{}\" to pool: \"{}\"\n", *m_zone.m_pools->GetAssetTypeName(assetType), pAssetName);
con::error("Failed to add asset of type \"{}\" to pool: \"{}\"", *m_zone.m_pools->GetAssetTypeName(assetType), pAssetName);
return addedAsset;
}
@@ -97,7 +99,7 @@ XAssetInfoGeneric* AssetCreationContext::LoadDefaultAssetDependency(const asset_
if (result.HasTakenAction() && !result.HasFailed())
return result.GetAssetInfo();
std::cerr << std::format("Failed to create default asset of type {}\n", *m_zone.m_pools->GetAssetTypeName(assetType));
con::error("Failed to create default asset of type {}", *m_zone.m_pools->GetAssetTypeName(assetType));
return nullptr;
}
@@ -127,11 +129,11 @@ XAssetInfoGeneric* AssetCreationContext::LoadDependencyGeneric(const asset_type_
if (!result.HasFailed())
return result.GetAssetInfo();
std::cerr << std::format("Could not load asset \"{}\" of type \"{}\"\n", assetName, *m_zone.m_pools->GetAssetTypeName(assetType));
con::error("Could not load asset \"{}\" of type \"{}\"", assetName, *m_zone.m_pools->GetAssetTypeName(assetType));
}
else
{
std::cerr << std::format("Missing asset \"{}\" of type \"{}\"\n", assetName, *m_zone.m_pools->GetAssetTypeName(assetType));
con::error("Missing asset \"{}\" of type \"{}\"", assetName, *m_zone.m_pools->GetAssetTypeName(assetType));
}
return nullptr;
@@ -149,7 +151,7 @@ IndirectAssetReference AssetCreationContext::LoadIndirectAssetReferenceGeneric(c
const auto result = m_creators->CreateAsset(assetType, assetName, *this);
if (!result.HasTakenAction() && !result.HasFailed())
{
std::cerr << std::format("Could not load indirectly referenced asset \"{}\" of type \"{}\"\n", assetName, *m_zone.m_pools->GetAssetTypeName(assetType));
con::warn("Could not load indirectly referenced asset \"{}\" of type \"{}\"", assetName, *m_zone.m_pools->GetAssetTypeName(assetType));
}
return IndirectAssetReference(assetType, assetName);
}
@@ -185,11 +187,11 @@ XAssetInfoGeneric* AssetCreationContext::ForceLoadDependencyGeneric(const asset_
if (!result.HasFailed())
return result.GetAssetInfo();
std::cerr << std::format("Could not load asset \"{}\" of type \"{}\"\n", assetName, *m_zone.m_pools->GetAssetTypeName(assetType));
con::error("Could not load asset \"{}\" of type \"{}\"", assetName, *m_zone.m_pools->GetAssetTypeName(assetType));
}
else
{
std::cerr << std::format("Missing asset \"{}\" of type \"{}\"\n", assetName, *m_zone.m_pools->GetAssetTypeName(assetType));
con::error("Missing asset \"{}\" of type \"{}\"", assetName, *m_zone.m_pools->GetAssetTypeName(assetType));
}
return nullptr;