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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2025-11-29 15:57:48 +00:00

chore: update all logging to use centralized logging component

This commit is contained in:
Jan Laupetin
2025-09-10 19:52:42 +02:00
parent 1bf4033f41
commit 02f20f09b6
161 changed files with 824 additions and 664 deletions

View File

@@ -4,6 +4,7 @@
#include "Image/DdsLoader.h"
#include "Image/IwiTypes.h"
#include "Pool/GlobalAssetPool.h"
#include "Utils/Logging/Log.h"
#include <algorithm>
#include <cstring>
@@ -40,7 +41,7 @@ namespace
const auto texture = dds::LoadDds(*file.m_stream);
if (!texture)
{
std::cerr << std::format("Failed to load dds file for image asset \"{}\"\n", assetName);
con::error("Failed to load dds file for image asset \"{}\"", assetName);
return AssetCreationResult::Failure();
}

View File

@@ -3,6 +3,7 @@
#include "Game/IW3/IW3.h"
#include "Game/IW3/Material/JsonMaterialLoaderIW3.h"
#include "Material/MaterialCommon.h"
#include "Utils/Logging/Log.h"
#include <format>
#include <iostream>
@@ -32,7 +33,7 @@ namespace
AssetRegistration<AssetMaterial> registration(assetName, material);
if (!LoadMaterialAsJson(*file.m_stream, *material, m_memory, context, registration))
{
std::cerr << std::format("Failed to load material \"{}\"\n", assetName);
con::error("Failed to load material \"{}\"", assetName);
return AssetCreationResult::Failure();
}