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chore: update all logging to use centralized logging component
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@@ -3,6 +3,7 @@
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#include "Game/IW4/IW4.h"
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#include "Game/IW4/Material/JsonMaterialLoaderIW4.h"
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#include "Material/MaterialCommon.h"
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#include "Utils/Logging/Log.h"
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#include <format>
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#include <iostream>
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@@ -32,7 +33,7 @@ namespace
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AssetRegistration<AssetMaterial> registration(assetName, material);
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if (!LoadMaterialAsJson(*file.m_stream, *material, m_memory, context, registration))
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{
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std::cerr << std::format("Failed to load material \"{}\"\n", assetName);
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con::error("Failed to load material \"{}\"", assetName);
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return AssetCreationResult::Failure();
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}
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