mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2026-06-06 08:42:35 +00:00
chore: update all logging to use centralized logging component
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@@ -30,6 +30,7 @@
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#include "StringTable/LoaderStringTableT6.h"
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#include "Tracer/GdtLoaderTracerT6.h"
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#include "Tracer/RawLoaderTracerT6.h"
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#include "Utils/Logging/Log.h"
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#include "Vehicle/GdtLoaderVehicleT6.h"
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#include "Vehicle/RawLoaderVehicleT6.h"
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#include "Weapon/AttachmentGdtLoaderT6.h"
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@@ -62,14 +63,12 @@ namespace T6
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SoundBank* ObjLoader::LoadSoundBankForZone(ISearchPath& searchPath, const std::string& soundBankFileName, Zone& zone)
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{
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if (ObjLoading::Configuration.Verbose)
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std::cout << std::format("Trying to load sound bank '{}' for zone '{}'\n", soundBankFileName, zone.m_name);
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con::debug("Trying to load sound bank '{}' for zone '{}'", soundBankFileName, zone.m_name);
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auto* existingSoundBank = SoundBank::Repository.GetContainerByName(soundBankFileName);
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if (existingSoundBank != nullptr)
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{
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if (ObjLoading::Configuration.Verbose)
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std::cout << std::format("Referencing loaded sound bank '{}'.\n", soundBankFileName);
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con::debug("Referencing loaded sound bank '{}'.", soundBankFileName);
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SoundBank::Repository.AddContainerReference(existingSoundBank, &zone);
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return existingSoundBank;
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@@ -83,19 +82,18 @@ namespace T6
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if (!sndBank->Initialize())
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{
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std::cerr << std::format("Failed to load sound bank '{}'\n", soundBankFileName);
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con::error("Failed to load sound bank '{}'", soundBankFileName);
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return nullptr;
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}
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SoundBank::Repository.AddContainer(std::move(sndBank), &zone);
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if (ObjLoading::Configuration.Verbose)
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std::cout << std::format("Found and loaded sound bank '{}'\n", soundBankFileName);
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con::debug("Found and loaded sound bank '{}'", soundBankFileName);
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return sndBankPtr;
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}
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std::cerr << std::format("Failed to load sound bank '{}'\n", soundBankFileName);
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con::error("Failed to load sound bank '{}'", soundBankFileName);
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return nullptr;
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}
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@@ -113,7 +111,7 @@ namespace T6
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if (soundBank)
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{
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if (!VerifySoundBankChecksum(*soundBank, sndBankLinkedInfo))
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std::cout << std::format("Checksum of sound bank does not match link time checksum for '{}'\n", soundBankFileName);
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con::warn("Checksum of sound bank does not match link time checksum for '{}'", soundBankFileName);
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loadedBanksForZone.emplace(soundBankFileName);
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@@ -163,14 +161,12 @@ namespace T6
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void ObjLoader::LoadIPakForZone(ISearchPath& searchPath, const std::string& ipakName, Zone& zone)
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{
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if (ObjLoading::Configuration.Verbose)
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std::cout << std::format("Trying to load ipak '{}' for zone '{}'\n", ipakName, zone.m_name);
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con::debug("Trying to load ipak '{}' for zone '{}'", ipakName, zone.m_name);
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auto* existingIPak = IIPak::Repository.GetContainerByName(ipakName);
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if (existingIPak != nullptr)
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{
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if (ObjLoading::Configuration.Verbose)
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std::cout << std::format("Referencing loaded ipak '{}'.\n", ipakName);
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con::debug("Referencing loaded ipak '{}'.", ipakName);
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IIPak::Repository.AddContainerReference(existingIPak, &zone);
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return;
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@@ -187,12 +183,11 @@ namespace T6
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{
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IIPak::Repository.AddContainer(std::move(ipak), &zone);
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if (ObjLoading::Configuration.Verbose)
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std::cout << std::format("Found and loaded ipak '{}'.\n", ipakFilename);
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con::debug("Found and loaded ipak '{}'.", ipakFilename);
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}
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else
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{
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std::cerr << std::format("Failed to load ipak '{}'!\n", ipakFilename);
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con::error("Failed to load ipak '{}'!", ipakFilename);
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}
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}
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}
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@@ -209,8 +204,7 @@ namespace T6
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void ObjLoader::LoadCommonIPaks(ISearchPath& searchPath, Zone& zone)
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{
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if (ObjLoading::Configuration.Verbose)
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std::cout << std::format("Loading common ipaks for zone \"{}\"\n", zone.m_name);
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con::debug("Loading common ipaks for zone \"{}\"", zone.m_name);
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LoadIPakForZone(searchPath, "base", zone);
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const auto& languagePrefixes = IGame::GetGameById(GameId::T6)->GetLanguagePrefixes();
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@@ -219,23 +213,20 @@ namespace T6
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if (IsMpZone(zone))
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{
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if (ObjLoading::Configuration.Verbose)
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std::cout << std::format("Loading multiplayer ipaks for zone \"{}\"\n", zone.m_name);
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con::debug("Loading multiplayer ipaks for zone \"{}\"", zone.m_name);
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LoadIPakForZone(searchPath, "mp", zone);
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LoadIPakForZone(searchPath, "so", zone);
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}
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else if (IsZmZone(zone))
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{
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if (ObjLoading::Configuration.Verbose)
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std::cout << std::format("Loading zombie ipak for zone \"{}\"\n", zone.m_name);
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con::debug("Loading zombie ipak for zone \"{}\"", zone.m_name);
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LoadIPakForZone(searchPath, "zm", zone);
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}
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else
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{
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if (ObjLoading::Configuration.Verbose)
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std::cout << std::format("Loading singleplayer ipak for zone \"{}\"\n", zone.m_name);
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con::debug("Loading singleplayer ipak for zone \"{}\"", zone.m_name);
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LoadIPakForZone(searchPath, "sp", zone);
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}
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