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https://github.com/Laupetin/OpenAssetTools.git
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chore: update all logging to use centralized logging component
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@@ -4,6 +4,7 @@
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#include "Game/T6/T6.h"
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#include "InfoString/InfoString.h"
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#include "InfoStringLoaderPhysPresetT6.h"
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#include "Utils/Logging/Log.h"
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#include <cstring>
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#include <format>
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@@ -31,7 +32,7 @@ namespace
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InfoString infoString;
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if (!infoString.FromGdtProperties(*gdtEntry))
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{
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std::cerr << std::format("Failed to read phys preset gdt entry: \"{}\"\n", assetName);
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con::error("Failed to read phys preset gdt entry: \"{}\"", assetName);
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return AssetCreationResult::Failure();
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}
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@@ -3,6 +3,7 @@
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#include "Game/T6/InfoString/InfoStringToStructConverter.h"
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#include "Game/T6/PhysPreset/PhysPresetFields.h"
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#include "Game/T6/T6.h"
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#include "Utils/Logging/Log.h"
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#include <algorithm>
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#include <cassert>
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@@ -87,7 +88,7 @@ namespace phys_preset
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std::extent_v<decltype(phys_preset_fields)>);
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if (!converter.Convert())
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{
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std::cerr << std::format("Failed to parse phys preset: \"{}\"\n", assetName);
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con::error("Failed to parse phys preset: \"{}\"", assetName);
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return AssetCreationResult::Failure();
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}
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@@ -5,6 +5,7 @@
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#include "InfoString/InfoString.h"
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#include "InfoStringLoaderPhysPresetT6.h"
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#include "PhysPreset/PhysPresetCommon.h"
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#include "Utils/Logging/Log.h"
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#include <cstring>
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#include <format>
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@@ -33,7 +34,7 @@ namespace
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InfoString infoString;
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if (!infoString.FromStream(ObjConstants::INFO_STRING_PREFIX_PHYS_PRESET, *file.m_stream))
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{
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std::cerr << std::format("Could not parse as info string file: \"{}\"\n", fileName);
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con::error("Could not parse as info string file: \"{}\"", fileName);
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return AssetCreationResult::Failure();
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}
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