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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2025-12-02 17:27:47 +00:00

chore: update all logging to use centralized logging component

This commit is contained in:
Jan Laupetin
2025-09-10 19:52:42 +02:00
parent 1bf4033f41
commit 02f20f09b6
161 changed files with 824 additions and 664 deletions

View File

@@ -4,6 +4,7 @@
#include "Game/T6/T6.h"
#include "InfoString/InfoString.h"
#include "InfoStringLoaderPhysPresetT6.h"
#include "Utils/Logging/Log.h"
#include <cstring>
#include <format>
@@ -31,7 +32,7 @@ namespace
InfoString infoString;
if (!infoString.FromGdtProperties(*gdtEntry))
{
std::cerr << std::format("Failed to read phys preset gdt entry: \"{}\"\n", assetName);
con::error("Failed to read phys preset gdt entry: \"{}\"", assetName);
return AssetCreationResult::Failure();
}

View File

@@ -3,6 +3,7 @@
#include "Game/T6/InfoString/InfoStringToStructConverter.h"
#include "Game/T6/PhysPreset/PhysPresetFields.h"
#include "Game/T6/T6.h"
#include "Utils/Logging/Log.h"
#include <algorithm>
#include <cassert>
@@ -87,7 +88,7 @@ namespace phys_preset
std::extent_v<decltype(phys_preset_fields)>);
if (!converter.Convert())
{
std::cerr << std::format("Failed to parse phys preset: \"{}\"\n", assetName);
con::error("Failed to parse phys preset: \"{}\"", assetName);
return AssetCreationResult::Failure();
}

View File

@@ -5,6 +5,7 @@
#include "InfoString/InfoString.h"
#include "InfoStringLoaderPhysPresetT6.h"
#include "PhysPreset/PhysPresetCommon.h"
#include "Utils/Logging/Log.h"
#include <cstring>
#include <format>
@@ -33,7 +34,7 @@ namespace
InfoString infoString;
if (!infoString.FromStream(ObjConstants::INFO_STRING_PREFIX_PHYS_PRESET, *file.m_stream))
{
std::cerr << std::format("Could not parse as info string file: \"{}\"\n", fileName);
con::error("Could not parse as info string file: \"{}\"", fileName);
return AssetCreationResult::Failure();
}