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chore: update all logging to use centralized logging component
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@@ -4,6 +4,7 @@
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#include "Game/T6/ObjConstantsT6.h"
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#include "Game/T6/T6.h"
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#include "InfoString/InfoString.h"
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#include "Utils/Logging/Log.h"
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#include <cstring>
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#include <format>
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@@ -31,7 +32,7 @@ namespace
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InfoString infoString;
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if (!infoString.FromGdtProperties(*gdtEntry))
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{
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std::cerr << std::format("Failed to read attachment gdt entry: \"{}\"\n", assetName);
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con::error("Failed to read attachment gdt entry: \"{}\"", assetName);
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return AssetCreationResult::Failure();
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}
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