mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2026-05-17 07:21:43 +00:00
chore: update all logging to use centralized logging component
This commit is contained in:
@@ -5,6 +5,7 @@
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#include "Game/T6/T6.h"
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#include "Game/T6/Weapon/WeaponFields.h"
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#include "Game/T6/Weapon/WeaponStrings.h"
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#include "Utils/Logging/Log.h"
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#include "Weapon/AccuracyGraphLoader.h"
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#include <cassert>
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@@ -126,13 +127,13 @@ namespace
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std::vector<std::string> valueArray;
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if (!ParseAsArray(value, valueArray))
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{
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std::cerr << "Failed to parse hide tags as array\n";
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con::error("Failed to parse hide tags as array");
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return false;
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}
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if (valueArray.size() > std::extent_v<decltype(WeaponFullDef::hideTags)>)
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{
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std::cerr << std::format("Cannot have more than {} hide tags!\n", std::extent_v<decltype(WeaponFullDef::hideTags)>);
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con::error("Cannot have more than {} hide tags!", std::extent_v<decltype(WeaponFullDef::hideTags)>);
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return false;
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}
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@@ -183,13 +184,13 @@ namespace
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std::vector<std::array<std::string, 2>> pairs;
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if (!ParseAsArray(value, pairs))
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{
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std::cerr << "Failed to parse notetracksoundmap as pairs\n";
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con::error("Failed to parse notetracksoundmap as pairs");
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return false;
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}
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if (pairs.size() > std::extent_v<decltype(WeaponFullDef::notetrackSoundMapKeys)>)
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{
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std::cerr << "Cannot have more than " << std::extent_v<decltype(WeaponFullDef::notetrackSoundMapKeys)> << " notetracksoundmap entries!\n";
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con::error("Cannot have more than {} notetracksoundmap entries!", std::extent_v<decltype(WeaponFullDef::notetrackSoundMapKeys)>);
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return false;
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}
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@@ -239,7 +240,7 @@ namespace
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if (camo == nullptr)
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{
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std::cerr << std::format("Failed to load camo asset \"{}\"\n", value);
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con::error("Failed to load camo asset \"{}\"", value);
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return false;
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}
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@@ -254,7 +255,7 @@ namespace
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std::vector<std::string> valueArray;
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if (!ParseAsArray(value, valueArray))
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{
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std::cerr << "Failed to parse attachments as array\n";
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con::error("Failed to parse attachments as array");
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return false;
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}
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@@ -265,7 +266,7 @@ namespace
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auto* attachmentAssetInfo = m_context.ForceLoadDependency<AssetAttachment>(attachmentName);
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if (attachmentAssetInfo == nullptr)
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{
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std::cerr << std::format("Failed to load attachment asset \"{}\"\n", attachmentName);
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con::error("Failed to load attachment asset \"{}\"", attachmentName);
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return false;
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}
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@@ -273,17 +274,17 @@ namespace
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if (static_cast<unsigned>(attachmentAsset->attachmentType) >= ATTACHMENT_TYPE_COUNT)
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{
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std::cerr << std::format(
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"Invalid attachment type {} for attachment asset \"{}\"\n", static_cast<unsigned>(attachmentAsset->attachmentType), attachmentName);
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con::error(
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"Invalid attachment type {} for attachment asset \"{}\"", static_cast<unsigned>(attachmentAsset->attachmentType), attachmentName);
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return false;
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}
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if (attachments[attachmentAsset->attachmentType] != nullptr)
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{
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std::cerr << std::format("Already loaded attachment with same type {}: \"{}\", \"{}\"\n",
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static_cast<unsigned>(attachmentAsset->attachmentType),
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attachments[attachmentAsset->attachmentType]->szInternalName,
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attachmentName);
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con::error("Already loaded attachment with same type {}: \"{}\", \"{}\"",
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static_cast<unsigned>(attachmentAsset->attachmentType),
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attachments[attachmentAsset->attachmentType]->szInternalName,
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attachmentName);
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return false;
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}
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@@ -305,7 +306,7 @@ namespace
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std::vector<std::string> valueArray;
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if (!ParseAsArray(value, valueArray))
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{
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std::cerr << "Failed to parse attachment uniques as array\n";
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con::error("Failed to parse attachment uniques as array");
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return false;
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}
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@@ -317,7 +318,7 @@ namespace
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auto* attachmentUniqueAssetInfo = m_context.ForceLoadDependency<AssetAttachmentUnique>(attachmentUniqueName);
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if (attachmentUniqueAssetInfo == nullptr)
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{
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std::cerr << std::format("Failed to load attachment unique asset \"{}\"\n", attachmentUniqueName);
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con::error("Failed to load attachment unique asset \"{}\"", attachmentUniqueName);
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return false;
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}
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@@ -327,9 +328,8 @@ namespace
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{
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if (attachmentCombinationIndex >= std::extent_v<decltype(WeaponFullDef::attachmentUniques)>)
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{
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std::cerr << std::format(
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"Cannot have more than {} combined attachment attachment unique entries!\n",
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(std::extent_v<decltype(WeaponFullDef::attachmentUniques)> - std::extent_v<decltype(WeaponFullDef::attachments)>));
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con::error("Cannot have more than {} combined attachment attachment unique entries!",
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(std::extent_v<decltype(WeaponFullDef::attachmentUniques)> - std::extent_v<decltype(WeaponFullDef::attachments)>));
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return false;
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}
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@@ -340,18 +340,18 @@ namespace
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{
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if (static_cast<unsigned>(attachmentUniqueAsset->attachmentType) >= ATTACHMENT_TYPE_COUNT)
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{
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std::cerr << std::format("Invalid attachment type {} for attachment unique asset \"{}\"\n",
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static_cast<unsigned>(attachmentUniqueAsset->attachmentType),
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attachmentUniqueName);
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con::error("Invalid attachment type {} for attachment unique asset \"{}\"",
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static_cast<unsigned>(attachmentUniqueAsset->attachmentType),
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attachmentUniqueName);
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return false;
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}
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if (attachmentUniques[attachmentUniqueAsset->attachmentType] != nullptr)
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{
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std::cerr << std::format("Already loaded attachment unique with same type {}: \"{}\", \"{}\"\n",
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static_cast<unsigned>(attachmentUniqueAsset->attachmentType),
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attachmentUniques[attachmentUniqueAsset->attachmentType]->szInternalName,
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attachmentUniqueName);
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con::error("Already loaded attachment unique with same type {}: \"{}\", \"{}\"",
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static_cast<unsigned>(attachmentUniqueAsset->attachmentType),
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attachmentUniques[attachmentUniqueAsset->attachmentType]->szInternalName,
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attachmentUniqueName);
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return false;
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}
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@@ -621,7 +621,7 @@ namespace weapon
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infoString, *weaponFullDef, m_zone.m_script_strings, m_memory, context, registration, weapon_fields, std::extent_v<decltype(weapon_fields)>);
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if (!converter.Convert())
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{
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std::cerr << std::format("Failed to parse weapon: \"{}\"\n", assetName);
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con::error("Failed to parse weapon: \"{}\"", assetName);
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return AssetCreationResult::Failure();
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}
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