mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2026-01-11 11:11:50 +00:00
chore: update all logging to use centralized logging component
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@@ -6,6 +6,7 @@
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#include "Image/IwiLoader.h"
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#include "Image/IwiWriter8.h"
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#include "ObjWriting.h"
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#include "Utils/Logging/Log.h"
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#include <algorithm>
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#include <cassert>
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@@ -40,7 +41,7 @@ namespace
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const auto filePathImage = searchPath.Open(imageFileName);
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if (!filePathImage.IsOpen())
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{
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std::cerr << std::format("Could not find data for image \"{}\"\n", image.name);
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con::error("Could not find data for image \"{}\"", image.name);
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return nullptr;
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}
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@@ -2,6 +2,7 @@
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#include "Dumping/Localize/StringFileDumper.h"
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#include "Localize/LocalizeCommon.h"
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#include "Utils/Logging/Log.h"
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#include <format>
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#include <sstream>
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@@ -38,7 +39,7 @@ namespace localize
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}
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else
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{
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std::cerr << std::format("Could not create string file for dumping localized strings of zone '{}'\n", context.m_zone.m_name);
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con::error("Could not create string file for dumping localized strings of zone '{}'", context.m_zone.m_name);
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}
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}
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} // namespace localize
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@@ -4,6 +4,7 @@
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#include "Game/IW4/ObjConstantsIW4.h"
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#include "Game/IW4/TechsetConstantsIW4.h"
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#include "Utils/ClassUtils.h"
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#include "Utils/Logging/Log.h"
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#pragma warning(push, 0)
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#include <Eigen>
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@@ -550,7 +551,7 @@ namespace
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}
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else
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{
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std::cout << "Could not determine material type for material \"" << m_material.info.name << "\"\n";
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con::error("Could not determine material type for material \"{}\"", m_material.info.name);
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}
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}
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@@ -937,7 +938,7 @@ namespace
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else
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{
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std::string constantNamePart(constant.name, strnlen(constant.name, std::extent_v<decltype(constant.name)>));
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std::cout << "Unknown constant: " << constantNamePart << "\n";
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con::error("Unknown constant: {}", constantNamePart);
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}
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}
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}
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@@ -1031,8 +1032,7 @@ namespace
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if (knownMaterialSourceName == knownTextureMaps.end())
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{
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assert(false);
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std::cout << "Unknown material texture source name hash: 0x" << std::hex << entry.nameHash << " (" << entry.nameStart << "..."
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<< entry.nameEnd << ")\n";
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con::error("Unknown material texture source name hash: 0x{:x} ({}...{})", entry.nameHash, entry.nameStart, entry.nameEnd);
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continue;
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}
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@@ -1089,7 +1089,7 @@ namespace
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assert(filter != GdtFilter_e::UNKNOWN);
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if (filter == GdtFilter_e::UNKNOWN)
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{
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std::cout << std::format("Unknown filter/mipmap combination: {} {}\n", entry.samplerState.filter, entry.samplerState.mipMap);
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con::warn("Unknown filter/mipmap combination: {} {}", entry.samplerState.filter, entry.samplerState.mipMap);
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continue;
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}
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@@ -1,5 +1,7 @@
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#include "RawFileDumperIW4.h"
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#include "Utils/Logging/Log.h"
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#include <format>
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#include <stdexcept>
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#include <zlib.h>
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@@ -52,7 +54,7 @@ namespace raw_file
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if (ret < 0)
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{
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std::cerr << std::format("Inflate failed when attempting to dump rawfile '{}'\n", rawFile->name);
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con::error("Inflate failed when attempting to dump rawfile '{}'", rawFile->name);
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inflateEnd(&zs);
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return;
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}
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@@ -2,6 +2,7 @@
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#include "Sound/WavTypes.h"
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#include "Sound/WavWriter.h"
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#include "Utils/Logging/Log.h"
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#include <format>
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@@ -45,7 +46,7 @@ namespace sound
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break;
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default:
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std::cerr << std::format("Unknown format {} for loaded sound: {}\n", loadedSound->sound.info.format, loadedSound->name);
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con::error("Unknown format {} for loaded sound: {}", loadedSound->sound.info.format, loadedSound->name);
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break;
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}
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}
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@@ -5,9 +5,11 @@
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#include "Pool/GlobalAssetPool.h"
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#include "Shader/D3D9ShaderAnalyser.h"
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#include "Techset/TechsetCommon.h"
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#include "Utils/Logging/Log.h"
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#include <algorithm>
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#include <cassert>
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#include <format>
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#include <set>
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#include <sstream>
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#include <type_traits>
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@@ -266,8 +268,8 @@ namespace IW4
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{
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// Cannot dump when shader is referenced due to unknown constant names and unknown version
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Indent();
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std::cerr << "Cannot dump vertex shader " << &vertexShader->name[1] << " due to being a referenced asset\n";
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m_stream << "// Cannot dump vertex shader " << &vertexShader->name[1] << " due to being a referenced asset\n";
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con::error("Cannot dump vertex shader {} due to being a referenced asset", &vertexShader->name[1]);
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m_stream << std::format("// Cannot dump vertex shader {} due to being a referenced asset\n", &vertexShader->name[1]);
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return;
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}
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vertexShader = loadedVertexShaderFromOtherZone->Asset();
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@@ -321,8 +323,8 @@ namespace IW4
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{
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// Cannot dump when shader is referenced due to unknown constant names and unknown version
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Indent();
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std::cerr << "Cannot dump pixel shader " << &pixelShader->name[1] << " due to being a referenced asset\n";
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m_stream << "// Cannot dump pixel shader " << &pixelShader->name[1] << " due to being a referenced asset\n";
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con::error("Cannot dump pixel shader {} due to being a referenced asset", &pixelShader->name[1]);
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m_stream << std::format("// Cannot dump pixel shader {} due to being a referenced asset\n", &pixelShader->name[1]);
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return;
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}
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pixelShader = loadedPixelShaderFromOtherZone->Asset();
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@@ -393,8 +395,8 @@ namespace IW4
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{
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// Cannot dump when shader is referenced due to unknown constant names and unknown version
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Indent();
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std::cerr << "Cannot dump vertex decl " << &vertexDecl->name[1] << " due to being a referenced asset\n";
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m_stream << "// Cannot dump vertex decl " << &vertexDecl->name[1] << " due to being a referenced asset\n";
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con::error("Cannot dump vertex decl {} due to being a referenced asset", &vertexDecl->name[1]);
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m_stream << std::format("// Cannot dump vertex decl {} due to being a referenced asset\n", &vertexDecl->name[1]);
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return;
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}
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vertexDecl = loadedVertexDeclFromOtherZone->Asset();
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