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Merge pull request #133 from Laupetin/docs/link-example-repos
docs: link example repos
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README.md
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README.md
@ -35,6 +35,9 @@ A full list of the subcomponents can be found [here](https://openassettools.dev/
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## Using the tools
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## Using the tools
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Either download [the latest release from Github](https://github.com/Laupetin/OpenAssetTools/releases/latest) or [build OAT yourself](#building-oat).
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Either download [the latest release from Github](https://github.com/Laupetin/OpenAssetTools/releases/latest) or [build OAT yourself](#building-oat).
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Building the tools yourself is only recommended if you want to do some changes to the code.
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Otherwise you are probably better off just using the latest release.
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You can put OAT anywhere, it does **not** need to be placed in your game folder.
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You can put OAT anywhere, it does **not** need to be placed in your game folder.
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In fact i recommend against it to be able to better distinguish OAT files from game files.
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In fact i recommend against it to be able to better distinguish OAT files from game files.
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@ -51,6 +54,19 @@ This project uses Premake to generate project files depending on your platform.
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Note: The first time setting up will clone any submodules with git so the first initialization might take a bit.
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Note: The first time setting up will clone any submodules with git so the first initialization might take a bit.
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## Documentation & Examples
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The documentation can be found on the [OpenAssetTools.dev page](https://openassettools.dev).
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It is hosted on Github Pages and its source can be found in the [OAT-Docs Repository](https://github.com/Laupetin/OAT-Docs).
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For examples of mods that can be built with OAT you can either look into the [docs folder]() for some (currently very barebones) examples
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or check out one of the following projects that are using OAT:
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* [JezuzLizard/t6-fastfile-mods](https://github.com/JezuzLizard/t6-fastfile-mods)
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* [Jbleezy/BO2-Reimagined](https://github.com/Jbleezy/BO2-Reimagined)
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If you have a mod that you feel like would fit great here as well, feel free to open a PR to add it.
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### Windows
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### Windows
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When building on Windows you will need to have Visual Studio 2022 installed.
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When building on Windows you will need to have Visual Studio 2022 installed.
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@ -77,11 +93,6 @@ You now run `make` manually or use `./scripts/make_release.sh` or `./scripts/mak
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The resulting binaries can be found in `build/bin/<Debug_x86|Release_x86>`.
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The resulting binaries can be found in `build/bin/<Debug_x86|Release_x86>`.
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## Documentation
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The documentation can be found on the [OpenAssetTools.dev page](https://openassettools.dev).
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It is hosted on Github Pages and its source can be found in the [OAT-Docs Repository](https://github.com/Laupetin/OAT-Docs).
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## Legal
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## Legal
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OAT source code is licensed under [GPLv3](./LICENSE).
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OAT source code is licensed under [GPLv3](./LICENSE).
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