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Export vertex weights for xmodel export
This commit is contained in:
parent
767daca2ea
commit
0478a88d15
@ -384,6 +384,12 @@ namespace IW4
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XAnimDeltaPart* deltaPart;
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XAnimDeltaPart* deltaPart;
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};
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};
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struct DObjSkelMat
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{
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float axis[3][4];
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float origin[4];
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};
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struct XSurfaceVertexInfo
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struct XSurfaceVertexInfo
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{
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{
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int16_t vertCount[4];
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int16_t vertCount[4];
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@ -1,63 +0,0 @@
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#include "VertexMerger.h"
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#include <cmath>
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#include <limits>
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bool operator==(const VertexMergerPos& lhs, const VertexMergerPos& rhs)
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{
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return std::fabs(lhs.x - rhs.x) < std::numeric_limits<float>::epsilon()
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&& std::fabs(lhs.y - rhs.y) < std::numeric_limits<float>::epsilon()
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&& std::fabs(lhs.z - rhs.z) < std::numeric_limits<float>::epsilon();
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}
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bool operator!=(const VertexMergerPos& lhs, VertexMergerPos& rhs)
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{
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return !(lhs == rhs);
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}
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bool operator<(const VertexMergerPos& lhs, const VertexMergerPos& rhs)
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{
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return std::tie(lhs.x, lhs.y, lhs.z) < std::tie(rhs.x, rhs.y, rhs.z);
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}
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/*
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VertexMerger::VertexMerger()
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: m_current_vertex_index(0)
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{
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}
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VertexMerger::VertexMerger(const size_t totalVertexCount)
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: m_current_vertex_index(0)
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{
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m_position_lookup.reserve(totalVertexCount);
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}
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void VertexMerger::ProcessVertex(VertexPos pos)
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{
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const auto mapEntry = m_vertex_index_map.find(pos);
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if (mapEntry == m_vertex_index_map.end())
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{
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m_position_lookup.push_back(m_current_vertex_index);
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m_unique_vertex_position_indices.push_back(m_current_vertex_index);
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m_vertex_index_map.emplace(std::make_pair(pos, m_current_vertex_index));
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}
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else
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{
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m_position_lookup.push_back(mapEntry->second);
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}
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m_current_vertex_index++;
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}
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size_t VertexMerger::GetUniqueVertexIndexForVertexIndex(const size_t vertexIndex)
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{
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if (vertexIndex >= m_position_lookup.size())
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return 0;
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return m_position_lookup[vertexIndex];
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}
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const std::vector<size_t>& VertexMerger::GetUniqueVertexIndices() const
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{
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return m_unique_vertex_position_indices;
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}
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*/
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@ -1,51 +0,0 @@
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#pragma once
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#include "Utils/DistinctMapper.h"
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struct VertexMergerPos
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{
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float x;
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float y;
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float z;
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friend bool operator==(const VertexMergerPos& lhs, const VertexMergerPos& rhs);
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friend bool operator!=(const VertexMergerPos& lhs, const VertexMergerPos& rhs);
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friend bool operator<(const VertexMergerPos& lhs, const VertexMergerPos& rhs);
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};
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typedef DistinctMapper<VertexMergerPos> VertexMerger;
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/*
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#include <map>
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#include <vector>
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#include "Utils/ClassUtils.h"
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class VertexMerger
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{
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public:
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struct VertexPos
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{
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float x;
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float y;
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float z;
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friend bool operator==(const VertexPos& lhs, const VertexPos& rhs);
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friend bool operator!=(const VertexPos& lhs, const VertexPos& rhs);
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friend bool operator<(const VertexPos& lhs, const VertexPos& rhs);
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};
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VertexMerger();
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explicit VertexMerger(size_t totalVertexCount);
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void ProcessVertex(VertexPos pos);
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size_t GetUniqueVertexIndexForVertexIndex(size_t vertexIndex);
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_NODISCARD const std::vector<size_t>& GetUniqueVertexIndices() const;
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private:
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size_t m_current_vertex_index;
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std::vector<size_t> m_unique_vertex_position_indices;
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std::vector<size_t> m_position_lookup;
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std::map<VertexPos, int> m_vertex_index_map;
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};
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*/
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@ -1,5 +1,8 @@
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#include "XModelCommon.h"
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#include "XModelCommon.h"
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#include <cmath>
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#include <limits>
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void XModelMaterial::ApplyDefaults()
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void XModelMaterial::ApplyDefaults()
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{
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{
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// Phong = Color, Bump, Spec, CosinePower
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// Phong = Color, Bump, Spec, CosinePower
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@ -42,3 +45,56 @@ void XModelMaterial::ApplyDefaults()
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blinn[1] = -1;
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blinn[1] = -1;
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phong = -1;
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phong = -1;
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}
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}
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bool operator==(const VertexMergerPos& lhs, const VertexMergerPos& rhs)
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{
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const auto coordinatesMatch = std::fabs(lhs.x - rhs.x) < std::numeric_limits<float>::epsilon()
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&& std::fabs(lhs.y - rhs.y) < std::numeric_limits<float>::epsilon()
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&& std::fabs(lhs.z - rhs.z) < std::numeric_limits<float>::epsilon();
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if (!coordinatesMatch || lhs.weightCount != rhs.weightCount)
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return false;
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for (auto weightIndex = 0u; weightIndex < lhs.weightCount; weightIndex++)
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{
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if (lhs.weights[weightIndex].boneIndex != rhs.weights[weightIndex].boneIndex
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|| std::fabs(lhs.weights[weightIndex].weight - rhs.weights[weightIndex].weight) >= std::numeric_limits<float>::epsilon())
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{
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return false;
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}
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}
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return true;
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}
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bool operator!=(const VertexMergerPos& lhs, VertexMergerPos& rhs)
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{
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return !(lhs == rhs);
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}
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bool operator<(const VertexMergerPos& lhs, const VertexMergerPos& rhs)
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{
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const auto t0 = std::tie(lhs.x, lhs.y, lhs.z, rhs.weightCount);
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const auto t1 = std::tie(rhs.x, rhs.y, rhs.z, rhs.weightCount);
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if (t0 < t1)
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return true;
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if (!(t0 == t1))
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return false;
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for (auto weightIndex = 0u; weightIndex < lhs.weightCount; weightIndex++)
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{
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const auto& lhsWeight = lhs.weights[weightIndex];
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const auto& rhsWeight = rhs.weights[weightIndex];
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const auto t2 = std::tie(lhsWeight.boneIndex, lhsWeight.weight);
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const auto t3 = std::tie(rhsWeight.boneIndex, rhsWeight.weight);
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if (t2 < t3)
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return true;
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if (!(t2 == t3))
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return false;
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}
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return false;
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}
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@ -1,7 +1,9 @@
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#pragma once
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#pragma once
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#include <string>
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#include <string>
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#include <memory>
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#include "Utils/DistinctMapper.h"
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#include "Math/Quaternion.h"
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#include "Math/Quaternion.h"
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struct XModelObject
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struct XModelObject
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@ -14,8 +16,28 @@ struct XModelBone
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std::string name;
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std::string name;
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int parentIndex;
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int parentIndex;
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float scale[3];
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float scale[3];
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float offset[3];
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float globalOffset[3];
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Quaternion32 rotation;
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float localOffset[3];
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Quaternion32 globalRotation;
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Quaternion32 localRotation;
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};
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struct XModelBoneWeight
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{
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int boneIndex;
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float weight;
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};
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struct XModelVertexBoneWeightCollection
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{
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std::unique_ptr<XModelBoneWeight[]> weights;
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size_t totalWeightCount;
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};
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struct XModelVertexBoneWeights
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{
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const XModelBoneWeight* weights;
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size_t weightCount;
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};
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};
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struct XModelVertex
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struct XModelVertex
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@ -64,3 +86,18 @@ struct XModelMaterial
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void ApplyDefaults();
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void ApplyDefaults();
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};
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};
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struct VertexMergerPos
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{
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float x;
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float y;
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float z;
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const XModelBoneWeight* weights;
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size_t weightCount;
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friend bool operator==(const VertexMergerPos& lhs, const VertexMergerPos& rhs);
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friend bool operator!=(const VertexMergerPos& lhs, const VertexMergerPos& rhs);
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friend bool operator<(const VertexMergerPos& lhs, const VertexMergerPos& rhs);
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};
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typedef DistinctMapper<VertexMergerPos> VertexMerger;
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@ -195,19 +195,24 @@ void AssetDumperXModel::AddBonesToWriter(const AssetDumpingContext& context, Abs
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bone.scale[1] = 1.0f;
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bone.scale[1] = 1.0f;
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bone.scale[2] = 1.0f;
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bone.scale[2] = 1.0f;
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bone.globalOffset[0] = model->baseMat[boneNum].trans[0];
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bone.globalOffset[1] = model->baseMat[boneNum].trans[1];
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bone.globalOffset[2] = model->baseMat[boneNum].trans[2];
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bone.globalRotation = Quaternion32(model->baseMat[boneNum].quat[0], model->baseMat[boneNum].quat[1], model->baseMat[boneNum].quat[2], model->baseMat[boneNum].quat[3]);
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if (boneNum < model->numRootBones)
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if (boneNum < model->numRootBones)
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{
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{
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bone.offset[0] = 0;
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bone.localOffset[0] = 0;
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bone.offset[1] = 0;
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bone.localOffset[1] = 0;
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bone.offset[2] = 0;
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bone.localOffset[2] = 0;
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bone.rotation = Quaternion32(0, 0, 0, 1);
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bone.localRotation = Quaternion32(0, 0, 0, 1);
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}
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}
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else
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else
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{
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{
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bone.offset[0] = model->trans[boneNum - model->numRootBones][0];
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bone.localOffset[0] = model->trans[boneNum - model->numRootBones][0];
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bone.offset[1] = model->trans[boneNum - model->numRootBones][1];
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bone.localOffset[1] = model->trans[boneNum - model->numRootBones][1];
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bone.offset[2] = model->trans[boneNum - model->numRootBones][2];
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bone.localOffset[2] = model->trans[boneNum - model->numRootBones][2];
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bone.rotation = Quaternion32(
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bone.localRotation = Quaternion32(
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QuatInt16::ToFloat(model->quats[boneNum - model->numRootBones][0]),
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QuatInt16::ToFloat(model->quats[boneNum - model->numRootBones][0]),
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QuatInt16::ToFloat(model->quats[boneNum - model->numRootBones][1]),
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QuatInt16::ToFloat(model->quats[boneNum - model->numRootBones][1]),
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QuatInt16::ToFloat(model->quats[boneNum - model->numRootBones][2]),
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QuatInt16::ToFloat(model->quats[boneNum - model->numRootBones][2]),
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@ -262,6 +267,7 @@ void AssetDumperXModel::AddVerticesToWriter(AbstractXModelWriter& writer, const
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for (auto surfIndex = 0u; surfIndex < modelSurfs->numsurfs; surfIndex++)
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for (auto surfIndex = 0u; surfIndex < modelSurfs->numsurfs; surfIndex++)
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{
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{
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const auto& surface = modelSurfs->surfs[surfIndex];
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const auto& surface = modelSurfs->surfs[surfIndex];
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for (auto vertexIndex = 0u; vertexIndex < surface.vertCount; vertexIndex++)
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for (auto vertexIndex = 0u; vertexIndex < surface.vertCount; vertexIndex++)
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{
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{
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const auto& v = surface.verts0[vertexIndex];
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const auto& v = surface.verts0[vertexIndex];
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@ -286,11 +292,198 @@ void AssetDumperXModel::AddVerticesToWriter(AbstractXModelWriter& writer, const
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vertex.color[3] = color[3];
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vertex.color[3] = color[3];
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vertex.uv[0] = uv[0];
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vertex.uv[0] = uv[0];
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vertex.uv[1] = uv[1];
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vertex.uv[1] = uv[1];
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writer.AddVertex(vertex);
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writer.AddVertex(vertex);
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}
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}
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}
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}
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}
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}
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void AssetDumperXModel::AllocateBoneWeights(const XModelSurfs* modelSurfs, XModelVertexBoneWeightCollection& weightCollection)
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{
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weightCollection.totalWeightCount = 0u;
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for (auto surfIndex = 0u; surfIndex < modelSurfs->numsurfs; surfIndex++)
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{
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const auto& surface = modelSurfs->surfs[surfIndex];
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if (surface.vertList)
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{
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weightCollection.totalWeightCount += surface.vertListCount;
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}
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if (surface.vertInfo.vertsBlend)
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{
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weightCollection.totalWeightCount += surface.vertInfo.vertCount[0] * 1;
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weightCollection.totalWeightCount += surface.vertInfo.vertCount[1] * 2;
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weightCollection.totalWeightCount += surface.vertInfo.vertCount[2] * 3;
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weightCollection.totalWeightCount += surface.vertInfo.vertCount[3] * 4;
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}
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}
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weightCollection.weights = std::make_unique<XModelBoneWeight[]>(weightCollection.totalWeightCount);
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}
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void AssetDumperXModel::AddVertexBoneWeights(AbstractXModelWriter& writer, const XModelSurfs* modelSurfs, XModelVertexBoneWeightCollection& weightCollection)
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{
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size_t weightOffset = 0u;
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for (auto surfIndex = 0u; surfIndex < modelSurfs->numsurfs; surfIndex++)
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{
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const auto& surface = modelSurfs->surfs[surfIndex];
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auto handledVertices = 0u;
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if (surface.vertList)
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{
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for (auto vertListIndex = 0u; vertListIndex < surface.vertListCount; vertListIndex++)
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{
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const auto& vertList = surface.vertList[vertListIndex];
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const auto* boneWeightOffset = &weightCollection.weights[weightOffset];
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weightCollection.weights[weightOffset++] = XModelBoneWeight{
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static_cast<int>(vertList.boneOffset / sizeof(DObjSkelMat)),
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1.0f
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};
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for (auto vertListVertexOffset = 0u; vertListVertexOffset < vertList.vertCount; vertListVertexOffset++)
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{
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writer.AddVertexBoneWeights(XModelVertexBoneWeights{
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boneWeightOffset,
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1
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});
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}
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handledVertices += vertList.vertCount;
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}
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}
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auto vertsBlendOffset = 0u;
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if (surface.vertInfo.vertsBlend)
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{
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// 1 bone weight
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for (auto vertIndex = 0; vertIndex < surface.vertInfo.vertCount[0]; vertIndex++)
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{
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const auto* boneWeightOffset = &weightCollection.weights[weightOffset];
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|
const auto boneIndex0 = static_cast<int>(surface.vertInfo.vertsBlend[vertsBlendOffset + 0] / sizeof(DObjSkelMat));
|
||||||
|
weightCollection.weights[weightOffset++] = XModelBoneWeight{
|
||||||
|
boneIndex0,
|
||||||
|
1.0f
|
||||||
|
};
|
||||||
|
|
||||||
|
vertsBlendOffset += 1;
|
||||||
|
|
||||||
|
writer.AddVertexBoneWeights(XModelVertexBoneWeights{
|
||||||
|
boneWeightOffset,
|
||||||
|
1
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
// 2 bone weights
|
||||||
|
for (auto vertIndex = 0; vertIndex < surface.vertInfo.vertCount[1]; vertIndex++)
|
||||||
|
{
|
||||||
|
const auto* boneWeightOffset = &weightCollection.weights[weightOffset];
|
||||||
|
const auto boneIndex0 = static_cast<int>(surface.vertInfo.vertsBlend[vertsBlendOffset + 0] / sizeof(DObjSkelMat));
|
||||||
|
const auto boneIndex1 = static_cast<int>(surface.vertInfo.vertsBlend[vertsBlendOffset + 1] / sizeof(DObjSkelMat));
|
||||||
|
const auto boneWeight1 = HalfFloat::ToFloat(surface.vertInfo.vertsBlend[vertsBlendOffset + 2]);
|
||||||
|
const auto boneWeight0 = 1.0f - boneWeight1;
|
||||||
|
|
||||||
|
weightCollection.weights[weightOffset++] = XModelBoneWeight{
|
||||||
|
boneIndex0,
|
||||||
|
boneWeight0
|
||||||
|
};
|
||||||
|
weightCollection.weights[weightOffset++] = XModelBoneWeight{
|
||||||
|
boneIndex1,
|
||||||
|
boneWeight1
|
||||||
|
};
|
||||||
|
|
||||||
|
vertsBlendOffset += 3;
|
||||||
|
|
||||||
|
writer.AddVertexBoneWeights(XModelVertexBoneWeights{
|
||||||
|
boneWeightOffset,
|
||||||
|
2
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
// 3 bone weights
|
||||||
|
for (auto vertIndex = 0; vertIndex < surface.vertInfo.vertCount[2]; vertIndex++)
|
||||||
|
{
|
||||||
|
const auto* boneWeightOffset = &weightCollection.weights[weightOffset];
|
||||||
|
const auto boneIndex0 = static_cast<int>(surface.vertInfo.vertsBlend[vertsBlendOffset + 0] / sizeof(DObjSkelMat));
|
||||||
|
const auto boneIndex1 = static_cast<int>(surface.vertInfo.vertsBlend[vertsBlendOffset + 1] / sizeof(DObjSkelMat));
|
||||||
|
const auto boneWeight1 = HalfFloat::ToFloat(surface.vertInfo.vertsBlend[vertsBlendOffset + 2]);
|
||||||
|
const auto boneIndex2 = static_cast<int>(surface.vertInfo.vertsBlend[vertsBlendOffset + 3] / sizeof(DObjSkelMat));
|
||||||
|
const auto boneWeight2 = HalfFloat::ToFloat(surface.vertInfo.vertsBlend[vertsBlendOffset + 4]);
|
||||||
|
const auto boneWeight0 = 1.0f - boneWeight1 - boneWeight2;
|
||||||
|
|
||||||
|
weightCollection.weights[weightOffset++] = XModelBoneWeight{
|
||||||
|
boneIndex0,
|
||||||
|
boneWeight0
|
||||||
|
};
|
||||||
|
weightCollection.weights[weightOffset++] = XModelBoneWeight{
|
||||||
|
boneIndex1,
|
||||||
|
boneWeight1
|
||||||
|
};
|
||||||
|
weightCollection.weights[weightOffset++] = XModelBoneWeight{
|
||||||
|
boneIndex2,
|
||||||
|
boneWeight2
|
||||||
|
};
|
||||||
|
|
||||||
|
vertsBlendOffset += 5;
|
||||||
|
|
||||||
|
writer.AddVertexBoneWeights(XModelVertexBoneWeights{
|
||||||
|
boneWeightOffset,
|
||||||
|
3
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
// 4 bone weights
|
||||||
|
for (auto vertIndex = 0; vertIndex < surface.vertInfo.vertCount[3]; vertIndex++)
|
||||||
|
{
|
||||||
|
const auto* boneWeightOffset = &weightCollection.weights[weightOffset];
|
||||||
|
const auto boneIndex0 = static_cast<int>(surface.vertInfo.vertsBlend[vertsBlendOffset + 0] / sizeof(DObjSkelMat));
|
||||||
|
const auto boneIndex1 = static_cast<int>(surface.vertInfo.vertsBlend[vertsBlendOffset + 1] / sizeof(DObjSkelMat));
|
||||||
|
const auto boneWeight1 = HalfFloat::ToFloat(surface.vertInfo.vertsBlend[vertsBlendOffset + 2]);
|
||||||
|
const auto boneIndex2 = static_cast<int>(surface.vertInfo.vertsBlend[vertsBlendOffset + 3] / sizeof(DObjSkelMat));
|
||||||
|
const auto boneWeight2 = HalfFloat::ToFloat(surface.vertInfo.vertsBlend[vertsBlendOffset + 4]);
|
||||||
|
const auto boneIndex3 = static_cast<int>(surface.vertInfo.vertsBlend[vertsBlendOffset + 5] / sizeof(DObjSkelMat));
|
||||||
|
const auto boneWeight3 = HalfFloat::ToFloat(surface.vertInfo.vertsBlend[vertsBlendOffset + 6]);
|
||||||
|
const auto boneWeight0 = 1.0f - boneWeight1 - boneWeight2 - boneWeight3;
|
||||||
|
|
||||||
|
weightCollection.weights[weightOffset++] = XModelBoneWeight{
|
||||||
|
boneIndex0,
|
||||||
|
boneWeight0
|
||||||
|
};
|
||||||
|
weightCollection.weights[weightOffset++] = XModelBoneWeight{
|
||||||
|
boneIndex1,
|
||||||
|
boneWeight1
|
||||||
|
};
|
||||||
|
weightCollection.weights[weightOffset++] = XModelBoneWeight{
|
||||||
|
boneIndex2,
|
||||||
|
boneWeight2
|
||||||
|
};
|
||||||
|
weightCollection.weights[weightOffset++] = XModelBoneWeight{
|
||||||
|
boneIndex3,
|
||||||
|
boneWeight3
|
||||||
|
};
|
||||||
|
|
||||||
|
vertsBlendOffset += 7;
|
||||||
|
|
||||||
|
writer.AddVertexBoneWeights(XModelVertexBoneWeights{
|
||||||
|
boneWeightOffset,
|
||||||
|
4
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
handledVertices += surface.vertInfo.vertCount[0] + surface.vertInfo.vertCount[1] + surface.vertInfo.vertCount[2] + surface.vertInfo.vertCount[3];
|
||||||
|
}
|
||||||
|
|
||||||
|
for (; handledVertices < surface.vertCount; handledVertices++)
|
||||||
|
{
|
||||||
|
writer.AddVertexBoneWeights(XModelVertexBoneWeights{
|
||||||
|
nullptr,
|
||||||
|
0
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void AssetDumperXModel::AddFacesToWriter(AbstractXModelWriter& writer, const DistinctMapper<Material*>& materialMapper, const XModelSurfs* modelSurfs,
|
void AssetDumperXModel::AddFacesToWriter(AbstractXModelWriter& writer, const DistinctMapper<Material*>& materialMapper, const XModelSurfs* modelSurfs,
|
||||||
const int baseSurfaceIndex)
|
const int baseSurfaceIndex)
|
||||||
{
|
{
|
||||||
@ -327,11 +520,14 @@ void AssetDumperXModel::DumpXModelExportLod(const AssetDumpingContext& context,
|
|||||||
|
|
||||||
const auto writer = XModelExportWriter::CreateWriterForVersion6(context.m_zone->m_game->GetShortName(), context.m_zone->m_name);
|
const auto writer = XModelExportWriter::CreateWriterForVersion6(context.m_zone->m_game->GetShortName(), context.m_zone->m_name);
|
||||||
DistinctMapper<Material*> materialMapper(model->numsurfs);
|
DistinctMapper<Material*> materialMapper(model->numsurfs);
|
||||||
|
XModelVertexBoneWeightCollection boneWeightCollection;
|
||||||
|
AllocateBoneWeights(modelSurfs, boneWeightCollection);
|
||||||
|
|
||||||
AddBonesToWriter(context, *writer, model);
|
AddBonesToWriter(context, *writer, model);
|
||||||
AddMaterialsToWriter(*writer, materialMapper, model);
|
AddMaterialsToWriter(*writer, materialMapper, model);
|
||||||
AddObjectsToWriter(*writer, modelSurfs);
|
AddObjectsToWriter(*writer, modelSurfs);
|
||||||
AddVerticesToWriter(*writer, modelSurfs);
|
AddVerticesToWriter(*writer, modelSurfs);
|
||||||
|
AddVertexBoneWeights(*writer, modelSurfs, boneWeightCollection);
|
||||||
AddFacesToWriter(*writer, materialMapper, modelSurfs, model->lodInfo[lod].surfIndex);
|
AddFacesToWriter(*writer, materialMapper, modelSurfs, model->lodInfo[lod].surfIndex);
|
||||||
|
|
||||||
writer->Write(*assetFile);
|
writer->Write(*assetFile);
|
||||||
|
@ -20,6 +20,8 @@ namespace IW4
|
|||||||
static void AddMaterialsToWriter(AbstractXModelWriter& writer, DistinctMapper<Material*>& materialMapper, const XModel* model);
|
static void AddMaterialsToWriter(AbstractXModelWriter& writer, DistinctMapper<Material*>& materialMapper, const XModel* model);
|
||||||
static void AddObjectsToWriter(AbstractXModelWriter& writer, const XModelSurfs* modelSurfs);
|
static void AddObjectsToWriter(AbstractXModelWriter& writer, const XModelSurfs* modelSurfs);
|
||||||
static void AddVerticesToWriter(AbstractXModelWriter& writer, const XModelSurfs* modelSurfs);
|
static void AddVerticesToWriter(AbstractXModelWriter& writer, const XModelSurfs* modelSurfs);
|
||||||
|
static void AllocateBoneWeights(const XModelSurfs* modelSurfs, XModelVertexBoneWeightCollection& weightCollection);
|
||||||
|
static void AddVertexBoneWeights(AbstractXModelWriter& writer, const XModelSurfs* modelSurfs, XModelVertexBoneWeightCollection& weightCollection);
|
||||||
static void AddFacesToWriter(AbstractXModelWriter& writer, const DistinctMapper<Material*>& materialMapper, const XModelSurfs* modelSurfs, int baseSurfaceIndex);
|
static void AddFacesToWriter(AbstractXModelWriter& writer, const DistinctMapper<Material*>& materialMapper, const XModelSurfs* modelSurfs, int baseSurfaceIndex);
|
||||||
static void DumpXModelExportLod(const AssetDumpingContext& context, XAssetInfo<XModel>* asset, const unsigned lod);
|
static void DumpXModelExportLod(const AssetDumpingContext& context, XAssetInfo<XModel>* asset, const unsigned lod);
|
||||||
static void DumpXModelExport(const AssetDumpingContext& context, XAssetInfo<XModel>* asset);
|
static void DumpXModelExport(const AssetDumpingContext& context, XAssetInfo<XModel>* asset);
|
||||||
|
@ -23,6 +23,11 @@ void AbstractXModelWriter::AddVertex(XModelVertex vertex)
|
|||||||
m_vertices.emplace_back(vertex);
|
m_vertices.emplace_back(vertex);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void AbstractXModelWriter::AddVertexBoneWeights(XModelVertexBoneWeights vertexBoneWeights)
|
||||||
|
{
|
||||||
|
m_vertex_bone_weights.emplace_back(vertexBoneWeights);
|
||||||
|
}
|
||||||
|
|
||||||
void AbstractXModelWriter::AddFace(XModelFace face)
|
void AbstractXModelWriter::AddFace(XModelFace face)
|
||||||
{
|
{
|
||||||
m_faces.emplace_back(face);
|
m_faces.emplace_back(face);
|
||||||
|
@ -11,6 +11,7 @@ protected:
|
|||||||
std::vector<XModelBone> m_bones;
|
std::vector<XModelBone> m_bones;
|
||||||
std::vector<XModelMaterial> m_materials;
|
std::vector<XModelMaterial> m_materials;
|
||||||
std::vector<XModelVertex> m_vertices;
|
std::vector<XModelVertex> m_vertices;
|
||||||
|
std::vector<XModelVertexBoneWeights> m_vertex_bone_weights;
|
||||||
std::vector<XModelFace> m_faces;
|
std::vector<XModelFace> m_faces;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
@ -20,5 +21,6 @@ public:
|
|||||||
void AddBone(XModelBone bone);
|
void AddBone(XModelBone bone);
|
||||||
void AddMaterial(XModelMaterial material);
|
void AddMaterial(XModelMaterial material);
|
||||||
void AddVertex(XModelVertex vertex);
|
void AddVertex(XModelVertex vertex);
|
||||||
|
void AddVertexBoneWeights(XModelVertexBoneWeights vertexBoneWeights);
|
||||||
void AddFace(XModelFace face);
|
void AddFace(XModelFace face);
|
||||||
};
|
};
|
||||||
|
@ -1,8 +1,8 @@
|
|||||||
#include "XModelExportWriter.h"
|
#include "XModelExportWriter.h"
|
||||||
|
|
||||||
#include <iomanip>
|
#include <iomanip>
|
||||||
|
#include <iostream>
|
||||||
|
|
||||||
#include "Model/VertexMerger.h"
|
|
||||||
#include "Math/Quaternion.h"
|
#include "Math/Quaternion.h"
|
||||||
|
|
||||||
class XModelExportWriterBase : public XModelExportWriter
|
class XModelExportWriterBase : public XModelExportWriter
|
||||||
@ -16,13 +16,27 @@ protected:
|
|||||||
void PrepareVertexMerger()
|
void PrepareVertexMerger()
|
||||||
{
|
{
|
||||||
m_vertex_merger = VertexMerger(m_vertices.size());
|
m_vertex_merger = VertexMerger(m_vertices.size());
|
||||||
|
|
||||||
|
auto vertexOffset = 0u;
|
||||||
for (const auto& vertex : m_vertices)
|
for (const auto& vertex : m_vertices)
|
||||||
{
|
{
|
||||||
|
XModelVertexBoneWeights weights{
|
||||||
|
nullptr,
|
||||||
|
0
|
||||||
|
};
|
||||||
|
|
||||||
|
if(vertexOffset < m_vertex_bone_weights.size())
|
||||||
|
weights = m_vertex_bone_weights[vertexOffset];
|
||||||
|
|
||||||
m_vertex_merger.Add(VertexMergerPos{
|
m_vertex_merger.Add(VertexMergerPos{
|
||||||
vertex.coordinates[0],
|
vertex.coordinates[0],
|
||||||
vertex.coordinates[1],
|
vertex.coordinates[1],
|
||||||
vertex.coordinates[2]
|
vertex.coordinates[2],
|
||||||
|
weights.weights,
|
||||||
|
weights.weightCount
|
||||||
});
|
});
|
||||||
|
|
||||||
|
vertexOffset++;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -58,16 +72,16 @@ protected:
|
|||||||
{
|
{
|
||||||
stream << "BONE " << boneNum << "\n";
|
stream << "BONE " << boneNum << "\n";
|
||||||
stream << "OFFSET ";
|
stream << "OFFSET ";
|
||||||
stream << std::setprecision(6) << std::fixed << bone.offset[0]
|
stream << std::setprecision(6) << std::fixed << bone.globalOffset[0]
|
||||||
<< ", " << std::setprecision(6) << std::fixed << bone.offset[1]
|
<< ", " << std::setprecision(6) << std::fixed << bone.globalOffset[1]
|
||||||
<< ", " << std::setprecision(6) << std::fixed << bone.offset[2] << "\n";
|
<< ", " << std::setprecision(6) << std::fixed << bone.globalOffset[2] << "\n";
|
||||||
|
|
||||||
stream << "SCALE ";
|
stream << "SCALE ";
|
||||||
stream << std::setprecision(6) << std::fixed << bone.scale[0]
|
stream << std::setprecision(6) << std::fixed << bone.scale[0]
|
||||||
<< ", " << std::setprecision(6) << std::fixed << bone.scale[1]
|
<< ", " << std::setprecision(6) << std::fixed << bone.scale[1]
|
||||||
<< ", " << std::setprecision(6) << std::fixed << bone.scale[2] << "\n";
|
<< ", " << std::setprecision(6) << std::fixed << bone.scale[2] << "\n";
|
||||||
|
|
||||||
const Matrix32 mat = bone.rotation.ToMatrix();
|
const Matrix32 mat = bone.globalRotation.ToMatrix();
|
||||||
stream << "X " << std::setprecision(6) << std::fixed << mat.m_data[0][0]
|
stream << "X " << std::setprecision(6) << std::fixed << mat.m_data[0][0]
|
||||||
<< ", " << std::setprecision(6) << std::fixed << mat.m_data[1][0]
|
<< ", " << std::setprecision(6) << std::fixed << mat.m_data[1][0]
|
||||||
<< ", " << std::setprecision(6) << std::fixed << mat.m_data[2][0] << "\n";
|
<< ", " << std::setprecision(6) << std::fixed << mat.m_data[2][0] << "\n";
|
||||||
@ -103,8 +117,13 @@ class XModelExportWriter6 final : public XModelExportWriterBase
|
|||||||
stream << std::setprecision(6) << std::fixed << vertexPos.x
|
stream << std::setprecision(6) << std::fixed << vertexPos.x
|
||||||
<< ", " << std::setprecision(6) << std::fixed << vertexPos.y
|
<< ", " << std::setprecision(6) << std::fixed << vertexPos.y
|
||||||
<< ", " << std::setprecision(6) << std::fixed << vertexPos.z << "\n";
|
<< ", " << std::setprecision(6) << std::fixed << vertexPos.z << "\n";
|
||||||
stream << "BONES 1\n"; // TODO: FIXME with bone weights
|
stream << "BONES " << vertexPos.weightCount << "\n";
|
||||||
stream << "BONE 0 1.000000\n"; // TODO: FIXME with bone weights
|
|
||||||
|
for (auto weightIndex = 0u; weightIndex < vertexPos.weightCount; weightIndex++)
|
||||||
|
{
|
||||||
|
stream << "BONE " << vertexPos.weights[weightIndex].boneIndex
|
||||||
|
<< " " << std::setprecision(6) << std::fixed << vertexPos.weights[weightIndex].weight << "\n";
|
||||||
|
}
|
||||||
stream << "\n";
|
stream << "\n";
|
||||||
vertexNum++;
|
vertexNum++;
|
||||||
}
|
}
|
||||||
@ -166,7 +185,8 @@ class XModelExportWriter6 final : public XModelExportWriterBase
|
|||||||
size_t materialNum = 0u;
|
size_t materialNum = 0u;
|
||||||
for (const auto& material : m_materials)
|
for (const auto& material : m_materials)
|
||||||
{
|
{
|
||||||
stream << "MATERIAL " << materialNum << " \"" << material.name << "\" \"" << material.materialTypeName << "\" \"" << material.colorMapName << "\"\n";
|
const auto colorMapPath = "../images/" + material.colorMapName + ".dds";
|
||||||
|
stream << "MATERIAL " << materialNum << " \"" << material.name << "\" \"" << material.materialTypeName << "\" \"" << colorMapPath << "\"\n";
|
||||||
stream << "COLOR " << std::setprecision(6) << std::fixed << material.color[0]
|
stream << "COLOR " << std::setprecision(6) << std::fixed << material.color[0]
|
||||||
<< " " << std::setprecision(6) << std::fixed << material.color[1]
|
<< " " << std::setprecision(6) << std::fixed << material.color[1]
|
||||||
<< " " << std::setprecision(6) << std::fixed << material.color[2]
|
<< " " << std::setprecision(6) << std::fixed << material.color[2]
|
||||||
|
Loading…
x
Reference in New Issue
Block a user