refactor: physpreset codestyle (#928)

* chore: adjust phys preset code to use similar code style

* fix: infinity friction for t6

* fix: t6 phys preset canFloat qboolean

* chore: move iw5 phys preset enum strings to enum strings header

* chore: add phys preset tests for all games

* chore: rename PhysPresetFields headers
This commit is contained in:
Jan Laupetin
2026-07-22 21:08:36 +02:00
committed by GitHub
parent 37bb67a3a5
commit 04b6b5b4bf
33 changed files with 916 additions and 329 deletions
@@ -1,9 +0,0 @@
#pragma once
namespace IW5
{
inline const char* szPhysPresetScalingNames[]{
"linear",
"quadratic",
};
} // namespace IW5
@@ -23,4 +23,10 @@ namespace IW5
{"tempDefaultToCylinder", offsetof(PhysPresetInfo, tempDefaultToCylinder), CSPFT_QBOOLEAN},
{"perSurfaceSndAlias", offsetof(PhysPresetInfo, perSurfaceSndAlias), CSPFT_QBOOLEAN},
};
}
inline const char* szPhysPresetScalingNames[]{
"linear",
"quadratic",
};
static_assert(std::extent_v<decltype(szPhysPresetScalingNames)> == PHYSPRESET_SCALING_COUNT);
} // namespace IW5
+1 -1
View File
@@ -11,5 +11,5 @@ namespace T5
static constexpr auto GDF_FILENAME_PHYS_PRESET = "physpreset.gdf";
static constexpr auto GDF_FILENAME_WEAPON = "weapon.gdf";
static constexpr float MAX_FRICTION = 1e+10;
static constexpr float PHYS_PRESET_MAX_FRICTION = 1e+10;
} // namespace T5
+2
View File
@@ -20,4 +20,6 @@ namespace T6
static constexpr auto GDF_FILENAME_WEAPON_ATTACHMENT = "attachment.gdf";
static constexpr auto GDF_FILENAME_WEAPON_ATTACHMENT_UNIQUE = "attachmentunique.gdf";
static constexpr auto GDF_FILENAME_ZBARRIER = "zbarrier.gdf";
static constexpr float PHYS_PRESET_MAX_FRICTION = 1e+10;
} // namespace T6
@@ -12,7 +12,7 @@ namespace T6
{"explosiveForceScale", offsetof(PhysPresetInfo, explosiveForceScale), CSPFT_FLOAT },
{"piecesSpreadFraction", offsetof(PhysPresetInfo, piecesSpreadFraction), CSPFT_FLOAT },
{"piecesUpwardVelocity", offsetof(PhysPresetInfo, piecesUpwardVelocity), CSPFT_FLOAT },
{"canFloat", offsetof(PhysPresetInfo, canFloat), CSPFT_INT },
{"canFloat", offsetof(PhysPresetInfo, canFloat), CSPFT_QBOOLEAN},
{"gravityScale", offsetof(PhysPresetInfo, gravityScale), CSPFT_FLOAT },
{"massOffsetX", offsetof(PhysPresetInfo, centerOfMassOffset.x), CSPFT_FLOAT },
{"massOffsetY", offsetof(PhysPresetInfo, centerOfMassOffset.y), CSPFT_FLOAT },
@@ -2,14 +2,10 @@
#include "Game/IW3/IW3.h"
#include "Game/IW3/InfoString/InfoStringToStructConverter.h"
#include "Game/IW3/PhysPreset/PhysPresetFields.h"
#include "Game/IW3/PhysPreset/PhysPresetFieldsIW3.h"
#include "Utils/Logging/Log.h"
#include <algorithm>
#include <cassert>
#include <cstring>
#include <format>
#include <iostream>
#include <limits>
using namespace IW3;
@@ -20,14 +16,14 @@ namespace
{
public:
InfoStringToPhysPresetConverter(const InfoString& infoString,
void* structure,
PhysPresetInfo& physPreset,
ZoneScriptStrings& zoneScriptStrings,
MemoryManager& memory,
AssetCreationContext& context,
GenericAssetRegistration& registration,
AssetRegistration<AssetPhysPreset>& registration,
const cspField_t* fields,
size_t fieldCount)
: InfoStringToStructConverter(infoString, structure, zoneScriptStrings, memory, context, registration, fields, fieldCount)
const size_t fieldCount)
: InfoStringToStructConverter(infoString, &physPreset, zoneScriptStrings, memory, context, registration, fields, fieldCount)
{
}
@@ -68,22 +64,27 @@ namespace phys_preset
AssetCreationResult InfoStringLoaderIW3::CreateAsset(const std::string& assetName, const InfoString& infoString, AssetCreationContext& context)
{
PhysPresetInfo presetInfo;
std::memset(&presetInfo, 0, sizeof(presetInfo));
auto* physPreset = m_memory.Alloc<PhysPreset>();
physPreset->name = m_memory.Dup(assetName.c_str());
AssetRegistration<AssetPhysPreset> registration(assetName, physPreset);
InfoStringToPhysPresetConverter converter(
infoString, &presetInfo, m_zone.m_script_strings, m_memory, context, registration, phys_preset_fields, std::extent_v<decltype(phys_preset_fields)>);
PhysPresetInfo physPresetInfo{};
InfoStringToPhysPresetConverter converter(infoString,
physPresetInfo,
m_zone.m_script_strings,
m_memory,
context,
registration,
phys_preset_fields,
std::extent_v<decltype(phys_preset_fields)>);
if (!converter.Convert())
{
con::error("Failed to parse phys preset: \"{}\"", assetName);
return AssetCreationResult::Failure();
}
CopyFromPhysPresetInfo(presetInfo, *physPreset);
physPreset->name = m_memory.Dup(assetName.c_str());
CopyFromPhysPresetInfo(physPresetInfo, *physPreset);
return AssetCreationResult::Success(context.AddAsset(std::move(registration)));
}
@@ -2,14 +2,10 @@
#include "Game/IW4/IW4.h"
#include "Game/IW4/InfoString/InfoStringToStructConverter.h"
#include "Game/IW4/PhysPreset/PhysPresetFields.h"
#include "Game/IW4/PhysPreset/PhysPresetFieldsIW4.h"
#include "Utils/Logging/Log.h"
#include <algorithm>
#include <cassert>
#include <cstring>
#include <format>
#include <iostream>
#include <limits>
using namespace IW4;
@@ -20,14 +16,14 @@ namespace
{
public:
InfoStringToPhysPresetConverter(const InfoString& infoString,
void* structure,
PhysPresetInfo& physPreset,
ZoneScriptStrings& zoneScriptStrings,
MemoryManager& memory,
AssetCreationContext& context,
GenericAssetRegistration& registration,
AssetRegistration<AssetPhysPreset>& registration,
const cspField_t* fields,
size_t fieldCount)
: InfoStringToStructConverter(infoString, structure, zoneScriptStrings, memory, context, registration, fields, fieldCount)
const size_t fieldCount)
: InfoStringToStructConverter(infoString, &physPreset, zoneScriptStrings, memory, context, registration, fields, fieldCount)
{
}
@@ -69,22 +65,27 @@ namespace phys_preset
AssetCreationResult InfoStringLoaderIW4::CreateAsset(const std::string& assetName, const InfoString& infoString, AssetCreationContext& context)
{
PhysPresetInfo presetInfo;
std::memset(&presetInfo, 0, sizeof(presetInfo));
auto* physPreset = m_memory.Alloc<PhysPreset>();
physPreset->name = m_memory.Dup(assetName.c_str());
AssetRegistration<AssetPhysPreset> registration(assetName, physPreset);
InfoStringToPhysPresetConverter converter(
infoString, &presetInfo, m_zone.m_script_strings, m_memory, context, registration, phys_preset_fields, std::extent_v<decltype(phys_preset_fields)>);
PhysPresetInfo physPresetInfo{};
InfoStringToPhysPresetConverter converter(infoString,
physPresetInfo,
m_zone.m_script_strings,
m_memory,
context,
registration,
phys_preset_fields,
std::extent_v<decltype(phys_preset_fields)>);
if (!converter.Convert())
{
con::error("Failed to parse phys preset: \"{}\"", assetName);
return AssetCreationResult::Failure();
}
CopyFromPhysPresetInfo(presetInfo, *physPreset);
physPreset->name = m_memory.Dup(assetName.c_str());
CopyFromPhysPresetInfo(physPresetInfo, *physPreset);
return AssetCreationResult::Success(context.AddAsset(std::move(registration)));
}
@@ -1,13 +1,11 @@
#include "InfoStringLoaderPhysPresetIW5.h"
#include "Game/IW5/IW5.h"
#include "Game/IW5/InfoString/EnumStrings.h"
#include "Game/IW5/InfoString/InfoStringToStructConverter.h"
#include "Game/IW5/PhysPreset/PhysPresetFields.h"
#include "Game/IW5/PhysPreset/PhysPresetFieldsIW5.h"
#include "Utils/Logging/Log.h"
#include <cassert>
#include <cstring>
#include <limits>
using namespace IW5;
@@ -18,14 +16,14 @@ namespace
{
public:
InfoStringToPhysPresetConverter(const InfoString& infoString,
void* structure,
PhysPresetInfo& physPreset,
ZoneScriptStrings& zoneScriptStrings,
MemoryManager& memory,
AssetCreationContext& context,
GenericAssetRegistration& registration,
AssetRegistration<AssetPhysPreset>& registration,
const cspField_t* fields,
size_t fieldCount)
: InfoStringToStructConverter(infoString, structure, zoneScriptStrings, memory, context, registration, fields, fieldCount)
const size_t fieldCount)
: InfoStringToStructConverter(infoString, &physPreset, zoneScriptStrings, memory, context, registration, fields, fieldCount)
{
}
@@ -80,22 +78,27 @@ namespace phys_preset
AssetCreationResult InfoStringLoaderIW5::CreateAsset(const std::string& assetName, const InfoString& infoString, AssetCreationContext& context)
{
PhysPresetInfo presetInfo;
std::memset(&presetInfo, 0, sizeof(presetInfo));
auto* physPreset = m_memory.Alloc<PhysPreset>();
physPreset->name = m_memory.Dup(assetName.c_str());
AssetRegistration<AssetPhysPreset> registration(assetName, physPreset);
InfoStringToPhysPresetConverter converter(
infoString, &presetInfo, m_zone.m_script_strings, m_memory, context, registration, phys_preset_fields, std::extent_v<decltype(phys_preset_fields)>);
PhysPresetInfo physPresetInfo{};
InfoStringToPhysPresetConverter converter(infoString,
physPresetInfo,
m_zone.m_script_strings,
m_memory,
context,
registration,
phys_preset_fields,
std::extent_v<decltype(phys_preset_fields)>);
if (!converter.Convert())
{
con::error("Failed to parse phys preset: \"{}\"", assetName);
return AssetCreationResult::Failure();
}
CopyFromPhysPresetInfo(presetInfo, *physPreset);
physPreset->name = m_memory.Dup(assetName.c_str());
CopyFromPhysPresetInfo(physPresetInfo, *physPreset);
return AssetCreationResult::Success(context.AddAsset(std::move(registration)));
}
@@ -2,7 +2,7 @@
#include "Game/T4/InfoString/InfoStringToStructConverter.h"
#include "Game/T4/ObjConstantsT4.h"
#include "Game/T4/PhysPreset/PhysPresetFields.h"
#include "Game/T4/PhysPreset/PhysPresetFieldsT4.h"
#include "Game/T4/T4.h"
#include "Utils/Logging/Log.h"
@@ -2,16 +2,13 @@
#include "Game/T5/InfoString/InfoStringToStructConverter.h"
#include "Game/T5/ObjConstantsT5.h"
#include "Game/T5/PhysPreset/PhysPresetFields.h"
#include "Game/T5/PhysPreset/PhysPresetFieldsT5.h"
#include "Game/T5/T5.h"
#include "Utils/Logging/Log.h"
#include <algorithm>
#include <cassert>
#include <cstring>
#include <format>
#include <iostream>
#include <limits>
#include <type_traits>
using namespace T5;
@@ -46,7 +43,7 @@ namespace
physPreset.bounce = physPresetInfo.bounce;
if (physPresetInfo.isFrictionInfinity != 0)
physPreset.friction = MAX_FRICTION;
physPreset.friction = PHYS_PRESET_MAX_FRICTION;
else
physPreset.friction = physPresetInfo.friction;
@@ -77,8 +74,7 @@ namespace phys_preset
AssetRegistration<AssetPhysPreset> registration(assetName, physPreset);
PhysPresetInfo physPresetInfo;
memset(&physPresetInfo, 0, sizeof(physPresetInfo));
PhysPresetInfo physPresetInfo{};
InfoStringToPhysPresetConverter converter(infoString,
physPresetInfo,
m_zone.m_script_strings,
@@ -1,16 +1,14 @@
#include "InfoStringLoaderPhysPresetT6.h"
#include "Game/T6/InfoString/InfoStringToStructConverter.h"
#include "Game/T6/PhysPreset/PhysPresetFields.h"
#include "Game/T6/ObjConstantsT6.h"
#include "Game/T6/PhysPreset/PhysPresetFieldsT6.h"
#include "Game/T6/T6.h"
#include "Utils/Logging/Log.h"
#include <algorithm>
#include <cassert>
#include <cstring>
#include <format>
#include <iostream>
#include <limits>
#include <type_traits>
using namespace T6;
@@ -45,7 +43,7 @@ namespace
physPreset.bounce = physPresetInfo.bounce;
if (physPresetInfo.isFrictionInfinity != 0)
physPreset.friction = std::numeric_limits<float>::infinity();
physPreset.friction = PHYS_PRESET_MAX_FRICTION;
else
physPreset.friction = physPresetInfo.friction;
@@ -76,8 +74,7 @@ namespace phys_preset
AssetRegistration<AssetPhysPreset> registration(assetName, physPreset);
PhysPresetInfo physPresetInfo;
memset(&physPresetInfo, 0, sizeof(physPresetInfo));
PhysPresetInfo physPresetInfo{};
InfoStringToPhysPresetConverter converter(infoString,
physPresetInfo,
m_zone.m_script_strings,
@@ -2,7 +2,7 @@
#include "Game/IW3/InfoString/InfoStringFromStructConverter.h"
#include "Game/IW3/ObjConstantsIW3.h"
#include "Game/IW3/PhysPreset/PhysPresetFields.h"
#include "Game/IW3/PhysPreset/PhysPresetFieldsIW3.h"
#include "PhysPreset/PhysPresetCommon.h"
#include <cassert>
@@ -22,56 +22,42 @@ namespace
}
public:
InfoStringFromPhysPresetConverter(const PhysPresetInfo* structure,
const cspField_t* fields,
const size_t fieldCount,
std::function<std::string(scr_string_t)> scriptStringValueCallback)
: InfoStringFromStructConverter(structure, fields, fieldCount, std::move(scriptStringValueCallback))
InfoStringFromPhysPresetConverter(const PhysPresetInfo* structure, const cspField_t* fields, const size_t fieldCount)
: InfoStringFromStructConverter(structure, fields, fieldCount)
{
}
};
void CopyToPhysPresetInfo(const PhysPreset* physPreset, PhysPresetInfo* physPresetInfo)
void CopyToPhysPresetInfo(const PhysPreset& physPreset, PhysPresetInfo& physPresetInfo)
{
physPresetInfo->mass = physPreset->mass;
physPresetInfo->bounce = physPreset->bounce;
physPresetInfo.mass = physPreset.mass;
physPresetInfo.bounce = physPreset.bounce;
if (physPreset->friction >= std::numeric_limits<float>::max())
if (physPreset.friction >= std::numeric_limits<float>::max())
{
physPresetInfo->isFrictionInfinity = 1;
physPresetInfo->friction = 0;
physPresetInfo.isFrictionInfinity = 1;
physPresetInfo.friction = 0;
}
else
{
physPresetInfo->isFrictionInfinity = 0;
physPresetInfo->friction = physPreset->friction;
physPresetInfo.isFrictionInfinity = 0;
physPresetInfo.friction = physPreset.friction;
}
physPresetInfo->bulletForceScale = physPreset->bulletForceScale;
physPresetInfo->explosiveForceScale = physPreset->explosiveForceScale;
physPresetInfo->sndAliasPrefix = physPreset->sndAliasPrefix;
physPresetInfo->piecesSpreadFraction = physPreset->piecesSpreadFraction;
physPresetInfo->piecesUpwardVelocity = physPreset->piecesUpwardVelocity;
physPresetInfo->tempDefaultToCylinder = physPreset->tempDefaultToCylinder ? 1 : 0;
physPresetInfo.bulletForceScale = physPreset.bulletForceScale;
physPresetInfo.explosiveForceScale = physPreset.explosiveForceScale;
physPresetInfo.sndAliasPrefix = physPreset.sndAliasPrefix;
physPresetInfo.piecesSpreadFraction = physPreset.piecesSpreadFraction;
physPresetInfo.piecesUpwardVelocity = physPreset.piecesUpwardVelocity;
physPresetInfo.tempDefaultToCylinder = physPreset.tempDefaultToCylinder ? 1 : 0;
}
InfoString CreateInfoString(const XAssetInfo<PhysPreset>& asset)
InfoString CreateInfoString(const PhysPreset& physPreset)
{
auto* physPresetInfo = new PhysPresetInfo;
CopyToPhysPresetInfo(asset.Asset(), physPresetInfo);
InfoStringFromPhysPresetConverter converter(physPresetInfo,
phys_preset_fields,
std::extent_v<decltype(phys_preset_fields)>,
[asset](const scr_string_t scrStr) -> std::string
{
assert(scrStr < asset.m_zone->m_script_strings.Count());
if (scrStr >= asset.m_zone->m_script_strings.Count())
return "";
return asset.m_zone->m_script_strings[scrStr];
});
PhysPresetInfo physPresetInfo{};
CopyToPhysPresetInfo(physPreset, physPresetInfo);
InfoStringFromPhysPresetConverter converter(&physPresetInfo, phys_preset_fields, std::extent_v<decltype(phys_preset_fields)>);
return converter.Convert();
}
} // namespace
@@ -83,7 +69,7 @@ namespace phys_preset
// Only dump raw when no gdt available
if (context.m_gdt)
{
const auto infoString = CreateInfoString(asset);
const auto infoString = CreateInfoString(*asset.Asset());
GdtEntry gdtEntry(asset.m_name, GDF_FILENAME_PHYS_PRESET);
infoString.ToGdtProperties(INFO_STRING_PREFIX_PHYS_PRESET, gdtEntry);
context.m_gdt->WriteEntry(gdtEntry);
@@ -96,7 +82,7 @@ namespace phys_preset
return;
auto& stream = *assetFile;
const auto infoString = CreateInfoString(asset);
const auto infoString = CreateInfoString(*asset.Asset());
const auto stringValue = infoString.ToString(INFO_STRING_PREFIX_PHYS_PRESET);
stream.write(stringValue.c_str(), stringValue.size());
}
@@ -2,12 +2,11 @@
#include "Game/IW4/InfoString/InfoStringFromStructConverter.h"
#include "Game/IW4/ObjConstantsIW4.h"
#include "Game/IW4/PhysPreset/PhysPresetFields.h"
#include "Game/IW4/PhysPreset/PhysPresetFieldsIW4.h"
#include "PhysPreset/PhysPresetCommon.h"
#include <algorithm>
#include <cassert>
#include <cmath>
#include <limits>
#include <type_traits>
using namespace IW4;
@@ -23,57 +22,43 @@ namespace
}
public:
InfoStringFromPhysPresetConverter(const PhysPresetInfo* structure,
const cspField_t* fields,
const size_t fieldCount,
std::function<std::string(scr_string_t)> scriptStringValueCallback)
: InfoStringFromStructConverter(structure, fields, fieldCount, std::move(scriptStringValueCallback))
InfoStringFromPhysPresetConverter(const PhysPresetInfo* structure, const cspField_t* fields, const size_t fieldCount)
: InfoStringFromStructConverter(structure, fields, fieldCount)
{
}
};
void CopyToPhysPresetInfo(const PhysPreset* physPreset, PhysPresetInfo* physPresetInfo)
void CopyToPhysPresetInfo(const PhysPreset& physPreset, PhysPresetInfo& physPresetInfo)
{
physPresetInfo->mass = physPreset->mass;
physPresetInfo->bounce = physPreset->bounce;
physPresetInfo.mass = physPreset.mass;
physPresetInfo.bounce = physPreset.bounce;
if (physPreset->friction >= std::numeric_limits<float>::max())
if (physPreset.friction >= std::numeric_limits<float>::max())
{
physPresetInfo->isFrictionInfinity = 1;
physPresetInfo->friction = 0;
physPresetInfo.isFrictionInfinity = 1;
physPresetInfo.friction = 0;
}
else
{
physPresetInfo->isFrictionInfinity = 0;
physPresetInfo->friction = physPreset->friction;
physPresetInfo.isFrictionInfinity = 0;
physPresetInfo.friction = physPreset.friction;
}
physPresetInfo->bulletForceScale = physPreset->bulletForceScale;
physPresetInfo->explosiveForceScale = physPreset->explosiveForceScale;
physPresetInfo->sndAliasPrefix = physPreset->sndAliasPrefix;
physPresetInfo->piecesSpreadFraction = physPreset->piecesSpreadFraction;
physPresetInfo->piecesUpwardVelocity = physPreset->piecesUpwardVelocity;
physPresetInfo->tempDefaultToCylinder = physPreset->tempDefaultToCylinder ? 1 : 0;
physPresetInfo->perSurfaceSndAlias = physPreset->perSurfaceSndAlias ? 1 : 0;
physPresetInfo.bulletForceScale = physPreset.bulletForceScale;
physPresetInfo.explosiveForceScale = physPreset.explosiveForceScale;
physPresetInfo.sndAliasPrefix = physPreset.sndAliasPrefix;
physPresetInfo.piecesSpreadFraction = physPreset.piecesSpreadFraction;
physPresetInfo.piecesUpwardVelocity = physPreset.piecesUpwardVelocity;
physPresetInfo.tempDefaultToCylinder = physPreset.tempDefaultToCylinder ? 1 : 0;
physPresetInfo.perSurfaceSndAlias = physPreset.perSurfaceSndAlias ? 1 : 0;
}
InfoString CreateInfoString(const XAssetInfo<PhysPreset>& asset)
InfoString CreateInfoString(const PhysPreset& physPreset)
{
auto* physPresetInfo = new PhysPresetInfo;
CopyToPhysPresetInfo(asset.Asset(), physPresetInfo);
InfoStringFromPhysPresetConverter converter(physPresetInfo,
phys_preset_fields,
std::extent_v<decltype(phys_preset_fields)>,
[asset](const scr_string_t scrStr) -> std::string
{
assert(scrStr < asset.m_zone->m_script_strings.Count());
if (scrStr >= asset.m_zone->m_script_strings.Count())
return "";
return asset.m_zone->m_script_strings[scrStr];
});
PhysPresetInfo physPresetInfo{};
CopyToPhysPresetInfo(physPreset, physPresetInfo);
InfoStringFromPhysPresetConverter converter(&physPresetInfo, phys_preset_fields, std::extent_v<decltype(phys_preset_fields)>);
return converter.Convert();
}
} // namespace
@@ -85,7 +70,7 @@ namespace phys_preset
// Only dump raw when no gdt available
if (context.m_gdt)
{
const auto infoString = CreateInfoString(asset);
const auto infoString = CreateInfoString(*asset.Asset());
GdtEntry gdtEntry(asset.m_name, GDF_FILENAME_PHYS_PRESET);
infoString.ToGdtProperties(INFO_STRING_PREFIX_PHYS_PRESET, gdtEntry);
context.m_gdt->WriteEntry(gdtEntry);
@@ -98,7 +83,7 @@ namespace phys_preset
return;
auto& stream = *assetFile;
const auto infoString = CreateInfoString(asset);
const auto infoString = CreateInfoString(*asset.Asset());
const auto stringValue = infoString.ToString(INFO_STRING_PREFIX_PHYS_PRESET);
stream.write(stringValue.c_str(), stringValue.size());
}
@@ -1,14 +1,12 @@
#include "PhysPresetInfoStringDumperIW5.h"
#include "Game/IW5/InfoString/EnumStrings.h"
#include "Game/IW5/InfoString/InfoStringFromStructConverter.h"
#include "Game/IW5/ObjConstantsIW5.h"
#include "Game/IW5/PhysPreset/PhysPresetFields.h"
#include "Game/IW5/PhysPreset/PhysPresetFieldsIW5.h"
#include "PhysPreset/PhysPresetCommon.h"
#include <algorithm>
#include <cassert>
#include <cmath>
#include <limits>
#include <type_traits>
using namespace IW5;
@@ -34,63 +32,49 @@ namespace
}
public:
InfoStringFromPhysPresetConverter(const PhysPresetInfo* structure,
const cspField_t* fields,
const size_t fieldCount,
std::function<std::string(scr_string_t)> scriptStringValueCallback)
: InfoStringFromStructConverter(structure, fields, fieldCount, std::move(scriptStringValueCallback))
InfoStringFromPhysPresetConverter(const PhysPresetInfo* structure, const cspField_t* fields, const size_t fieldCount)
: InfoStringFromStructConverter(structure, fields, fieldCount)
{
}
};
void CopyToPhysPresetInfo(const PhysPreset* physPreset, PhysPresetInfo* physPresetInfo)
void CopyToPhysPresetInfo(const PhysPreset& physPreset, PhysPresetInfo& physPresetInfo)
{
physPresetInfo->mass = physPreset->mass;
physPresetInfo->bounce = physPreset->bounce;
physPresetInfo.mass = physPreset.mass;
physPresetInfo.bounce = physPreset.bounce;
if (physPreset->friction >= std::numeric_limits<float>::max())
if (physPreset.friction >= std::numeric_limits<float>::max())
{
physPresetInfo->isFrictionInfinity = 1;
physPresetInfo->friction = 0;
physPresetInfo.isFrictionInfinity = 1;
physPresetInfo.friction = 0;
}
else
{
physPresetInfo->isFrictionInfinity = 0;
physPresetInfo->friction = physPreset->friction;
physPresetInfo.isFrictionInfinity = 0;
physPresetInfo.friction = physPreset.friction;
}
physPresetInfo->bulletForceScale = physPreset->bulletForceScale;
physPresetInfo->explosiveForceScale = physPreset->explosiveForceScale;
physPresetInfo->sndAliasPrefix = physPreset->sndAliasPrefix;
physPresetInfo->piecesSpreadFraction = physPreset->piecesSpreadFraction;
physPresetInfo->piecesUpwardVelocity = physPreset->piecesUpwardVelocity;
physPresetInfo->minMomentum = physPreset->minMomentum;
physPresetInfo->maxMomentum = physPreset->maxMomentum;
physPresetInfo->minPitch = physPreset->minPitch;
physPresetInfo->maxPitch = physPreset->maxPitch;
physPresetInfo->volumeType = physPreset->volumeType;
physPresetInfo->pitchType = physPreset->pitchType;
physPresetInfo->tempDefaultToCylinder = physPreset->tempDefaultToCylinder ? 1 : 0;
physPresetInfo->perSurfaceSndAlias = physPreset->perSurfaceSndAlias ? 1 : 0;
physPresetInfo.bulletForceScale = physPreset.bulletForceScale;
physPresetInfo.explosiveForceScale = physPreset.explosiveForceScale;
physPresetInfo.sndAliasPrefix = physPreset.sndAliasPrefix;
physPresetInfo.piecesSpreadFraction = physPreset.piecesSpreadFraction;
physPresetInfo.piecesUpwardVelocity = physPreset.piecesUpwardVelocity;
physPresetInfo.minMomentum = physPreset.minMomentum;
physPresetInfo.maxMomentum = physPreset.maxMomentum;
physPresetInfo.minPitch = physPreset.minPitch;
physPresetInfo.maxPitch = physPreset.maxPitch;
physPresetInfo.volumeType = physPreset.volumeType;
physPresetInfo.pitchType = physPreset.pitchType;
physPresetInfo.tempDefaultToCylinder = physPreset.tempDefaultToCylinder ? 1 : 0;
physPresetInfo.perSurfaceSndAlias = physPreset.perSurfaceSndAlias ? 1 : 0;
}
InfoString CreateInfoString(const XAssetInfo<PhysPreset>& asset)
InfoString CreateInfoString(const PhysPreset& physPreset)
{
auto* physPresetInfo = new PhysPresetInfo;
CopyToPhysPresetInfo(asset.Asset(), physPresetInfo);
InfoStringFromPhysPresetConverter converter(physPresetInfo,
phys_preset_fields,
std::extent_v<decltype(phys_preset_fields)>,
[asset](const scr_string_t scrStr) -> std::string
{
assert(scrStr < asset.m_zone->m_script_strings.Count());
if (scrStr >= asset.m_zone->m_script_strings.Count())
return "";
return asset.m_zone->m_script_strings[scrStr];
});
PhysPresetInfo physPresetInfo{};
CopyToPhysPresetInfo(physPreset, physPresetInfo);
InfoStringFromPhysPresetConverter converter(&physPresetInfo, phys_preset_fields, std::extent_v<decltype(phys_preset_fields)>);
return converter.Convert();
}
} // namespace
@@ -102,7 +86,7 @@ namespace phys_preset
// Only dump raw when no gdt available
if (context.m_gdt)
{
const auto infoString = CreateInfoString(asset);
const auto infoString = CreateInfoString(*asset.Asset());
GdtEntry gdtEntry(asset.m_name, GDF_FILENAME_PHYS_PRESET);
infoString.ToGdtProperties(INFO_STRING_PREFIX_PHYS_PRESET, gdtEntry);
context.m_gdt->WriteEntry(gdtEntry);
@@ -115,7 +99,7 @@ namespace phys_preset
return;
auto& stream = *assetFile;
const auto infoString = CreateInfoString(asset);
const auto infoString = CreateInfoString(*asset.Asset());
const auto stringValue = infoString.ToString(INFO_STRING_PREFIX_PHYS_PRESET);
stream.write(stringValue.c_str(), stringValue.size());
}
@@ -2,7 +2,7 @@
#include "Game/T4/InfoString/InfoStringFromStructConverter.h"
#include "Game/T4/ObjConstantsT4.h"
#include "Game/T4/PhysPreset/PhysPresetFields.h"
#include "Game/T4/PhysPreset/PhysPresetFieldsT4.h"
#include "PhysPreset/PhysPresetCommon.h"
#include <algorithm>
@@ -2,12 +2,11 @@
#include "Game/T5/InfoString/InfoStringFromStructConverter.h"
#include "Game/T5/ObjConstantsT5.h"
#include "Game/T5/PhysPreset/PhysPresetFields.h"
#include "Game/T5/PhysPreset/PhysPresetFieldsT5.h"
#include "PhysPreset/PhysPresetCommon.h"
#include <algorithm>
#include <cassert>
#include <cmath>
#include <type_traits>
using namespace T5;
@@ -23,59 +22,45 @@ namespace
}
public:
InfoStringFromPhysPresetConverter(const PhysPresetInfo* structure,
const cspField_t* fields,
const size_t fieldCount,
std::function<std::string(scr_string_t)> scriptStringValueCallback)
: InfoStringFromStructConverter(structure, fields, fieldCount, std::move(scriptStringValueCallback))
InfoStringFromPhysPresetConverter(const PhysPresetInfo* structure, const cspField_t* fields, const size_t fieldCount)
: InfoStringFromStructConverter(structure, fields, fieldCount)
{
}
};
void CopyToPhysPresetInfo(const PhysPreset* physPreset, PhysPresetInfo* physPresetInfo)
void CopyToPhysPresetInfo(const PhysPreset& physPreset, PhysPresetInfo& physPresetInfo)
{
physPresetInfo->mass = std::clamp(physPreset->mass * 1000.0f, 1.0f, 2000.0f);
physPresetInfo->bounce = physPreset->bounce;
physPresetInfo.mass = std::clamp(physPreset.mass * 1000.0f, 1.0f, 2000.0f);
physPresetInfo.bounce = physPreset.bounce;
if (physPreset->friction >= MAX_FRICTION)
if (physPreset.friction >= PHYS_PRESET_MAX_FRICTION)
{
physPresetInfo->isFrictionInfinity = 1;
physPresetInfo->friction = 0;
physPresetInfo.isFrictionInfinity = 1;
physPresetInfo.friction = 0;
}
else
{
physPresetInfo->isFrictionInfinity = 0;
physPresetInfo->friction = physPreset->friction;
physPresetInfo.isFrictionInfinity = 0;
physPresetInfo.friction = physPreset.friction;
}
physPresetInfo->bulletForceScale = physPreset->bulletForceScale;
physPresetInfo->explosiveForceScale = physPreset->explosiveForceScale;
physPresetInfo->piecesSpreadFraction = physPreset->piecesSpreadFraction;
physPresetInfo->piecesUpwardVelocity = physPreset->piecesUpwardVelocity;
physPresetInfo->canFloat = physPreset->canFloat;
physPresetInfo->gravityScale = std::clamp(physPreset->gravityScale, 0.01f, 10.0f);
physPresetInfo->centerOfMassOffset = physPreset->centerOfMassOffset;
physPresetInfo->buoyancyBoxMin = physPreset->buoyancyBoxMin;
physPresetInfo->buoyancyBoxMax = physPreset->buoyancyBoxMax;
physPresetInfo.bulletForceScale = physPreset.bulletForceScale;
physPresetInfo.explosiveForceScale = physPreset.explosiveForceScale;
physPresetInfo.piecesSpreadFraction = physPreset.piecesSpreadFraction;
physPresetInfo.piecesUpwardVelocity = physPreset.piecesUpwardVelocity;
physPresetInfo.canFloat = physPreset.canFloat;
physPresetInfo.gravityScale = std::clamp(physPreset.gravityScale, 0.01f, 10.0f);
physPresetInfo.centerOfMassOffset = physPreset.centerOfMassOffset;
physPresetInfo.buoyancyBoxMin = physPreset.buoyancyBoxMin;
physPresetInfo.buoyancyBoxMax = physPreset.buoyancyBoxMax;
}
InfoString CreateInfoString(const XAssetInfo<PhysPreset>& asset)
InfoString CreateInfoString(const PhysPreset& physPreset)
{
auto* physPresetInfo = new PhysPresetInfo;
CopyToPhysPresetInfo(asset.Asset(), physPresetInfo);
InfoStringFromPhysPresetConverter converter(physPresetInfo,
phys_preset_fields,
std::extent_v<decltype(phys_preset_fields)>,
[asset](const scr_string_t scrStr) -> std::string
{
assert(scrStr < asset.m_zone->m_script_strings.Count());
if (scrStr >= asset.m_zone->m_script_strings.Count())
return "";
return asset.m_zone->m_script_strings[scrStr];
});
PhysPresetInfo physPresetInfo{};
CopyToPhysPresetInfo(physPreset, physPresetInfo);
InfoStringFromPhysPresetConverter converter(&physPresetInfo, phys_preset_fields, std::extent_v<decltype(phys_preset_fields)>);
return converter.Convert();
}
} // namespace
@@ -87,7 +72,7 @@ namespace phys_preset
// Only dump raw when no gdt available
if (context.m_gdt)
{
const auto infoString = CreateInfoString(asset);
const auto infoString = CreateInfoString(*asset.Asset());
GdtEntry gdtEntry(asset.m_name, GDF_FILENAME_PHYS_PRESET);
infoString.ToGdtProperties(INFO_STRING_PREFIX_PHYS_PRESET, gdtEntry);
context.m_gdt->WriteEntry(gdtEntry);
@@ -100,7 +85,7 @@ namespace phys_preset
return;
auto& stream = *assetFile;
const auto infoString = CreateInfoString(asset);
const auto infoString = CreateInfoString(*asset.Asset());
const auto stringValue = infoString.ToString(INFO_STRING_PREFIX_PHYS_PRESET);
stream.write(stringValue.c_str(), stringValue.size());
}
@@ -2,12 +2,11 @@
#include "Game/T6/InfoString/InfoStringFromStructConverter.h"
#include "Game/T6/ObjConstantsT6.h"
#include "Game/T6/PhysPreset/PhysPresetFields.h"
#include "Game/T6/PhysPreset/PhysPresetFieldsT6.h"
#include "PhysPreset/PhysPresetCommon.h"
#include <algorithm>
#include <cassert>
#include <cmath>
#include <type_traits>
using namespace T6;
@@ -23,59 +22,45 @@ namespace
}
public:
InfoStringFromPhysPresetConverter(const PhysPresetInfo* structure,
const cspField_t* fields,
const size_t fieldCount,
std::function<std::string(scr_string_t)> scriptStringValueCallback)
: InfoStringFromStructConverter(structure, fields, fieldCount, std::move(scriptStringValueCallback))
InfoStringFromPhysPresetConverter(const PhysPresetInfo* structure, const cspField_t* fields, const size_t fieldCount)
: InfoStringFromStructConverter(structure, fields, fieldCount)
{
}
};
void CopyToPhysPresetInfo(const PhysPreset* physPreset, PhysPresetInfo* physPresetInfo)
void CopyToPhysPresetInfo(const PhysPreset& physPreset, PhysPresetInfo& physPresetInfo)
{
physPresetInfo->mass = std::clamp(physPreset->mass * 1000.0f, 1.0f, 2000.0f);
physPresetInfo->bounce = physPreset->bounce;
physPresetInfo.mass = std::clamp(physPreset.mass * 1000.0f, 1.0f, 2000.0f);
physPresetInfo.bounce = physPreset.bounce;
if (std::isinf(physPreset->friction))
if (physPreset.friction >= PHYS_PRESET_MAX_FRICTION)
{
physPresetInfo->isFrictionInfinity = 1;
physPresetInfo->friction = 0;
physPresetInfo.isFrictionInfinity = 1;
physPresetInfo.friction = 0;
}
else
{
physPresetInfo->isFrictionInfinity = 0;
physPresetInfo->friction = physPreset->friction;
physPresetInfo.isFrictionInfinity = 0;
physPresetInfo.friction = physPreset.friction;
}
physPresetInfo->bulletForceScale = physPreset->bulletForceScale;
physPresetInfo->explosiveForceScale = physPreset->explosiveForceScale;
physPresetInfo->piecesSpreadFraction = physPreset->piecesSpreadFraction;
physPresetInfo->piecesUpwardVelocity = physPreset->piecesUpwardVelocity;
physPresetInfo->canFloat = physPreset->canFloat;
physPresetInfo->gravityScale = std::clamp(physPreset->gravityScale, 0.01f, 10.0f);
physPresetInfo->centerOfMassOffset = physPreset->centerOfMassOffset;
physPresetInfo->buoyancyBoxMin = physPreset->buoyancyBoxMin;
physPresetInfo->buoyancyBoxMax = physPreset->buoyancyBoxMax;
physPresetInfo.bulletForceScale = physPreset.bulletForceScale;
physPresetInfo.explosiveForceScale = physPreset.explosiveForceScale;
physPresetInfo.piecesSpreadFraction = physPreset.piecesSpreadFraction;
physPresetInfo.piecesUpwardVelocity = physPreset.piecesUpwardVelocity;
physPresetInfo.canFloat = physPreset.canFloat;
physPresetInfo.gravityScale = std::clamp(physPreset.gravityScale, 0.01f, 10.0f);
physPresetInfo.centerOfMassOffset = physPreset.centerOfMassOffset;
physPresetInfo.buoyancyBoxMin = physPreset.buoyancyBoxMin;
physPresetInfo.buoyancyBoxMax = physPreset.buoyancyBoxMax;
}
InfoString CreateInfoString(const XAssetInfo<PhysPreset>& asset)
InfoString CreateInfoString(const PhysPreset& physPreset)
{
auto* physPresetInfo = new PhysPresetInfo;
CopyToPhysPresetInfo(asset.Asset(), physPresetInfo);
InfoStringFromPhysPresetConverter converter(physPresetInfo,
phys_preset_fields,
std::extent_v<decltype(phys_preset_fields)>,
[asset](const scr_string_t scrStr) -> std::string
{
assert(scrStr < asset.m_zone->m_script_strings.Count());
if (scrStr >= asset.m_zone->m_script_strings.Count())
return "";
return asset.m_zone->m_script_strings[scrStr];
});
PhysPresetInfo physPresetInfo{};
CopyToPhysPresetInfo(physPreset, physPresetInfo);
InfoStringFromPhysPresetConverter converter(&physPresetInfo, phys_preset_fields, std::extent_v<decltype(phys_preset_fields)>);
return converter.Convert();
}
} // namespace
@@ -87,7 +72,7 @@ namespace phys_preset
// Only dump raw when no gdt available
if (context.m_gdt)
{
const auto infoString = CreateInfoString(asset);
const auto infoString = CreateInfoString(*asset.Asset());
GdtEntry gdtEntry(asset.m_name, GDF_FILENAME_PHYS_PRESET);
infoString.ToGdtProperties(INFO_STRING_PREFIX_PHYS_PRESET, gdtEntry);
context.m_gdt->WriteEntry(gdtEntry);
@@ -100,7 +85,7 @@ namespace phys_preset
return;
auto& stream = *assetFile;
const auto infoString = CreateInfoString(asset);
const auto infoString = CreateInfoString(*asset.Asset());
const auto stringValue = infoString.ToString(INFO_STRING_PREFIX_PHYS_PRESET);
stream.write(stringValue.c_str(), stringValue.size());
}