mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2026-07-26 18:00:38 +00:00
refactor: physpreset codestyle (#928)
* chore: adjust phys preset code to use similar code style * fix: infinity friction for t6 * fix: t6 phys preset canFloat qboolean * chore: move iw5 phys preset enum strings to enum strings header * chore: add phys preset tests for all games * chore: rename PhysPresetFields headers
This commit is contained in:
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#include "Game/IW3/PhysPreset/RawLoaderPhysPresetIW3.h"
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#include "SearchPath/MockSearchPath.h"
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#include <catch2/catch_approx.hpp>
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#include <catch2/catch_test_macros.hpp>
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using namespace IW3;
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using namespace Catch;
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namespace
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{
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TEST_CASE("PhysPreset loader restores stock raw fields (IW3)", "[iw3][physpreset][system]")
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{
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constexpr auto RAW_PHYS_PRESET = R"(PHYSIC\mass\1.25\bounce\0.25\friction\0.5\isFrictionInfinity\1)"
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R"(\bulletForceScale\0.5\explosiveForceScale\0.75)"
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R"(\sndAliasPrefix\physics_metal)"
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R"(\piecesSpreadFraction\0.125\piecesUpwardVelocity\64)"
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R"(\tempDefaultToCylinder\1)";
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MockSearchPath loadingSearchPath;
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loadingSearchPath.AddFileData("physic/test_phys_preset", RAW_PHYS_PRESET);
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Zone loadingZone("LoadingZone", 0, GameId::IW3, GamePlatform::PC);
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AssetCreatorCollection creatorCollection(loadingZone);
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IgnoredAssetLookup ignoredAssetLookup;
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AssetCreationContext loadingContext(loadingZone, &creatorCollection, &ignoredAssetLookup);
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const auto loader = phys_preset::CreateRawLoaderIW3(loadingZone.Memory(), loadingSearchPath, loadingZone);
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const auto result = loader->CreateAsset("test_phys_preset", loadingContext);
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REQUIRE(result.HasBeenSuccessful());
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const auto* loadedAssetInfo = reinterpret_cast<XAssetInfo<PhysPreset>*>(result.GetAssetInfo());
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const auto* loadedPhysPreset = loadedAssetInfo->Asset();
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REQUIRE(std::string(loadedPhysPreset->name) == "test_phys_preset");
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REQUIRE(loadedPhysPreset->mass == Approx(1.25f));
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REQUIRE(loadedPhysPreset->bounce == Approx(0.25f));
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REQUIRE(loadedPhysPreset->friction == Approx(std::numeric_limits<float>::max()));
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REQUIRE(loadedPhysPreset->bulletForceScale == Approx(0.5f));
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REQUIRE(loadedPhysPreset->explosiveForceScale == Approx(0.75f));
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REQUIRE(std::string(loadedPhysPreset->sndAliasPrefix) == "physics_metal");
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REQUIRE(loadedPhysPreset->piecesSpreadFraction == Approx(0.125f));
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REQUIRE(loadedPhysPreset->piecesUpwardVelocity == Approx(64.0f));
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REQUIRE(loadedPhysPreset->tempDefaultToCylinder == true);
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}
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} // namespace
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@@ -0,0 +1,47 @@
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#include "Game/IW4/PhysPreset/RawLoaderPhysPresetIW4.h"
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#include "SearchPath/MockSearchPath.h"
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#include <catch2/catch_approx.hpp>
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#include <catch2/catch_test_macros.hpp>
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using namespace IW4;
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using namespace Catch;
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namespace
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{
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TEST_CASE("PhysPreset loader restores stock raw fields (IW4)", "[iw4][physpreset][system]")
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{
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constexpr auto RAW_PHYS_PRESET = R"(PHYSIC\mass\1.25\bounce\0.25\friction\0.5\isFrictionInfinity\1)"
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R"(\bulletForceScale\0.5\explosiveForceScale\0.75)"
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R"(\sndAliasPrefix\physics_metal)"
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R"(\piecesSpreadFraction\0.125\piecesUpwardVelocity\64)"
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R"(\tempDefaultToCylinder\1\perSurfaceSndAlias\1)";
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MockSearchPath loadingSearchPath;
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loadingSearchPath.AddFileData("physic/test_phys_preset", RAW_PHYS_PRESET);
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Zone loadingZone("LoadingZone", 0, GameId::IW4, GamePlatform::PC);
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AssetCreatorCollection creatorCollection(loadingZone);
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IgnoredAssetLookup ignoredAssetLookup;
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AssetCreationContext loadingContext(loadingZone, &creatorCollection, &ignoredAssetLookup);
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const auto loader = phys_preset::CreateRawLoaderIW4(loadingZone.Memory(), loadingSearchPath, loadingZone);
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const auto result = loader->CreateAsset("test_phys_preset", loadingContext);
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REQUIRE(result.HasBeenSuccessful());
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const auto* loadedAssetInfo = reinterpret_cast<XAssetInfo<PhysPreset>*>(result.GetAssetInfo());
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const auto* loadedPhysPreset = loadedAssetInfo->Asset();
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REQUIRE(std::string(loadedPhysPreset->name) == "test_phys_preset");
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REQUIRE(loadedPhysPreset->mass == Approx(1.25f));
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REQUIRE(loadedPhysPreset->bounce == Approx(0.25f));
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REQUIRE(loadedPhysPreset->friction == Approx(std::numeric_limits<float>::max()));
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REQUIRE(loadedPhysPreset->bulletForceScale == Approx(0.5f));
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REQUIRE(loadedPhysPreset->explosiveForceScale == Approx(0.75f));
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REQUIRE(std::string(loadedPhysPreset->sndAliasPrefix) == "physics_metal");
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REQUIRE(loadedPhysPreset->piecesSpreadFraction == Approx(0.125f));
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REQUIRE(loadedPhysPreset->piecesUpwardVelocity == Approx(64.0f));
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REQUIRE(loadedPhysPreset->tempDefaultToCylinder == true);
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REQUIRE(loadedPhysPreset->perSurfaceSndAlias == true);
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}
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} // namespace
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@@ -0,0 +1,56 @@
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#include "Game/IW5/PhysPreset/RawLoaderPhysPresetIW5.h"
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#include "SearchPath/MockSearchPath.h"
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#include <catch2/catch_approx.hpp>
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#include <catch2/catch_test_macros.hpp>
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using namespace IW5;
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using namespace Catch;
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namespace
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{
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TEST_CASE("PhysPreset loader restores stock raw fields (IW5)", "[iw5][physpreset][system]")
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{
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constexpr auto RAW_PHYS_PRESET = R"(PHYSIC\mass\1.25\bounce\0.25\friction\0.5\isFrictionInfinity\1)"
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R"(\bulletForceScale\0.5\explosiveForceScale\0.75)"
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R"(\sndAliasPrefix\physics_metal)"
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R"(\piecesSpreadFraction\0.125\piecesUpwardVelocity\64)"
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R"(\minMomentum\1.0\maxMomentum\2.0)"
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R"(\minPitch\3.0\maxPitch\4.0)"
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R"(\volumeType\linear\pitchType\quadratic)"
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R"(\tempDefaultToCylinder\1\perSurfaceSndAlias\1)";
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MockSearchPath loadingSearchPath;
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loadingSearchPath.AddFileData("physic/test_phys_preset", RAW_PHYS_PRESET);
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Zone loadingZone("LoadingZone", 0, GameId::IW5, GamePlatform::PC);
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AssetCreatorCollection creatorCollection(loadingZone);
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IgnoredAssetLookup ignoredAssetLookup;
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AssetCreationContext loadingContext(loadingZone, &creatorCollection, &ignoredAssetLookup);
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const auto loader = phys_preset::CreateRawLoaderIW5(loadingZone.Memory(), loadingSearchPath, loadingZone);
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const auto result = loader->CreateAsset("test_phys_preset", loadingContext);
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REQUIRE(result.HasBeenSuccessful());
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const auto* loadedAssetInfo = reinterpret_cast<XAssetInfo<PhysPreset>*>(result.GetAssetInfo());
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const auto* loadedPhysPreset = loadedAssetInfo->Asset();
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REQUIRE(std::string(loadedPhysPreset->name) == "test_phys_preset");
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REQUIRE(loadedPhysPreset->mass == Approx(1.25f));
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REQUIRE(loadedPhysPreset->bounce == Approx(0.25f));
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REQUIRE(loadedPhysPreset->friction == Approx(std::numeric_limits<float>::max()));
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REQUIRE(loadedPhysPreset->bulletForceScale == Approx(0.5f));
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REQUIRE(loadedPhysPreset->explosiveForceScale == Approx(0.75f));
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REQUIRE(std::string(loadedPhysPreset->sndAliasPrefix) == "physics_metal");
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REQUIRE(loadedPhysPreset->piecesSpreadFraction == Approx(0.125f));
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REQUIRE(loadedPhysPreset->piecesUpwardVelocity == Approx(64.0f));
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REQUIRE(loadedPhysPreset->minMomentum == Approx(1.0f));
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REQUIRE(loadedPhysPreset->maxMomentum == Approx(2.0f));
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REQUIRE(loadedPhysPreset->minPitch == Approx(3.0f));
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REQUIRE(loadedPhysPreset->maxPitch == Approx(4.0f));
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REQUIRE(loadedPhysPreset->volumeType == PHYSPRESET_SCALING_LINEAR);
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REQUIRE(loadedPhysPreset->pitchType == PHYSPRESET_SCALING_QUADRATIC);
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REQUIRE(loadedPhysPreset->tempDefaultToCylinder == true);
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REQUIRE(loadedPhysPreset->perSurfaceSndAlias == true);
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}
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} // namespace
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@@ -0,0 +1,48 @@
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#include "Game/T4/PhysPreset/RawLoaderPhysPresetT4.h"
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#include "Game/T4/ObjConstantsT4.h"
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#include "SearchPath/MockSearchPath.h"
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#include <catch2/catch_approx.hpp>
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#include <catch2/catch_test_macros.hpp>
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using namespace T4;
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using namespace Catch;
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namespace
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{
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TEST_CASE("PhysPreset loader restores stock raw fields (T4)", "[t4][physpreset][system]")
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{
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constexpr auto RAW_PHYS_PRESET = R"(PHYSIC\sndAliasPrefix\physics_metal)"
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R"(\mass\1250\friction\0.5\isFrictionInfinity\1\bounce\0.25)"
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R"(\bulletForceScale\0.5\explosiveForceScale\0.75)"
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R"(\piecesSpreadFraction\0.125\piecesUpwardVelocity\64)"
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R"(\tempDefaultToCylinder\1\canFloat\1\gravityScale\2)";
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MockSearchPath loadingSearchPath;
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loadingSearchPath.AddFileData("physic/test_phys_preset", RAW_PHYS_PRESET);
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Zone loadingZone("LoadingZone", 0, GameId::T4, GamePlatform::PC);
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AssetCreatorCollection creatorCollection(loadingZone);
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IgnoredAssetLookup ignoredAssetLookup;
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AssetCreationContext loadingContext(loadingZone, &creatorCollection, &ignoredAssetLookup);
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const auto loader = phys_preset::CreateRawLoaderT4(loadingZone.Memory(), loadingSearchPath, loadingZone);
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const auto result = loader->CreateAsset("test_phys_preset", loadingContext);
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REQUIRE(result.HasBeenSuccessful());
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const auto* loadedAssetInfo = reinterpret_cast<XAssetInfo<PhysPreset>*>(result.GetAssetInfo());
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const auto* loadedPhysPreset = loadedAssetInfo->Asset();
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REQUIRE(std::string(loadedPhysPreset->name) == "test_phys_preset");
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REQUIRE(loadedPhysPreset->mass == Approx(1.25f));
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REQUIRE(loadedPhysPreset->bounce == Approx(0.25f));
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REQUIRE(loadedPhysPreset->friction == Approx(PHYS_PRESET_MAX_FRICTION));
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REQUIRE(loadedPhysPreset->bulletForceScale == Approx(0.5f));
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REQUIRE(loadedPhysPreset->explosiveForceScale == Approx(0.75f));
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REQUIRE(std::string(loadedPhysPreset->sndAliasPrefix) == "physics_metal");
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REQUIRE(loadedPhysPreset->piecesSpreadFraction == Approx(0.125f));
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REQUIRE(loadedPhysPreset->piecesUpwardVelocity == Approx(64.0f));
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REQUIRE(loadedPhysPreset->canFloat == 1);
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REQUIRE(loadedPhysPreset->gravityScale == Approx(2.0f));
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}
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} // namespace
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@@ -0,0 +1,58 @@
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#include "Game/T5/PhysPreset/RawLoaderPhysPresetT5.h"
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#include "Game/T5/ObjConstantsT5.h"
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#include "SearchPath/MockSearchPath.h"
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#include <catch2/catch_approx.hpp>
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#include <catch2/catch_test_macros.hpp>
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using namespace T5;
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using namespace Catch;
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namespace
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{
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TEST_CASE("PhysPreset loader restores stock raw fields (T5)", "[t5][physpreset][system]")
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{
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constexpr auto RAW_PHYS_PRESET = R"(PHYSIC\mass\1250\bounce\0.25\friction\0.5\isFrictionInfinity\1)"
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R"(\bulletForceScale\0.5\explosiveForceScale\0.75)"
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R"(\piecesSpreadFraction\0.125\piecesUpwardVelocity\64)"
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R"(\canFloat\1\gravityScale\2)"
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R"(\massOffsetX\1\massOffsetY\2\massOffsetZ\3)"
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R"(\buoyancyMinX\3\buoyancyMinY\4\buoyancyMinZ\5)"
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R"(\buoyancyMaxX\6\buoyancyMaxY\7\buoyancyMaxZ\8)";
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MockSearchPath loadingSearchPath;
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loadingSearchPath.AddFileData("physic/test_phys_preset", RAW_PHYS_PRESET);
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Zone loadingZone("LoadingZone", 0, GameId::T5, GamePlatform::PC);
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AssetCreatorCollection creatorCollection(loadingZone);
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IgnoredAssetLookup ignoredAssetLookup;
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AssetCreationContext loadingContext(loadingZone, &creatorCollection, &ignoredAssetLookup);
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const auto loader = phys_preset::CreateRawLoaderT5(loadingZone.Memory(), loadingSearchPath, loadingZone);
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const auto result = loader->CreateAsset("test_phys_preset", loadingContext);
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REQUIRE(result.HasBeenSuccessful());
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const auto* loadedAssetInfo = reinterpret_cast<XAssetInfo<PhysPreset>*>(result.GetAssetInfo());
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const auto* loadedPhysPreset = loadedAssetInfo->Asset();
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REQUIRE(std::string(loadedPhysPreset->name) == "test_phys_preset");
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REQUIRE(loadedPhysPreset->mass == Approx(1.25f));
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REQUIRE(loadedPhysPreset->bounce == Approx(0.25f));
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REQUIRE(loadedPhysPreset->friction == Approx(PHYS_PRESET_MAX_FRICTION));
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REQUIRE(loadedPhysPreset->bulletForceScale == Approx(0.5f));
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REQUIRE(loadedPhysPreset->explosiveForceScale == Approx(0.75f));
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REQUIRE(loadedPhysPreset->piecesSpreadFraction == Approx(0.125f));
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REQUIRE(loadedPhysPreset->piecesUpwardVelocity == Approx(64.0f));
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REQUIRE(loadedPhysPreset->canFloat == 1);
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REQUIRE(loadedPhysPreset->gravityScale == Approx(2.0f));
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REQUIRE(loadedPhysPreset->centerOfMassOffset.x == Approx(1.0f));
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REQUIRE(loadedPhysPreset->centerOfMassOffset.y == Approx(2.0f));
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REQUIRE(loadedPhysPreset->centerOfMassOffset.z == Approx(3.0f));
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REQUIRE(loadedPhysPreset->buoyancyBoxMin.x == Approx(3.0f));
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REQUIRE(loadedPhysPreset->buoyancyBoxMin.y == Approx(4.0f));
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REQUIRE(loadedPhysPreset->buoyancyBoxMin.z == Approx(5.0f));
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REQUIRE(loadedPhysPreset->buoyancyBoxMax.x == Approx(6.0f));
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REQUIRE(loadedPhysPreset->buoyancyBoxMax.y == Approx(7.0f));
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REQUIRE(loadedPhysPreset->buoyancyBoxMax.z == Approx(8.0f));
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}
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} // namespace
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@@ -0,0 +1,58 @@
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#include "Game/T6/PhysPreset/RawLoaderPhysPresetT6.h"
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#include "Game/T6/ObjConstantsT6.h"
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#include "SearchPath/MockSearchPath.h"
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#include <catch2/catch_approx.hpp>
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#include <catch2/catch_test_macros.hpp>
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using namespace T6;
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using namespace Catch;
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namespace
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{
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TEST_CASE("PhysPreset loader restores stock raw fields (T6)", "[t6][physpreset][system]")
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{
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constexpr auto RAW_PHYS_PRESET = R"(PHYSIC\mass\1250\bounce\0.25\friction\0.5\isFrictionInfinity\1)"
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R"(\bulletForceScale\0.5\explosiveForceScale\0.75)"
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R"(\piecesSpreadFraction\0.125\piecesUpwardVelocity\64)"
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R"(\canFloat\1\gravityScale\2)"
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R"(\massOffsetX\1\massOffsetY\2\massOffsetZ\3)"
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R"(\buoyancyMinX\3\buoyancyMinY\4\buoyancyMinZ\5)"
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R"(\buoyancyMaxX\6\buoyancyMaxY\7\buoyancyMaxZ\8)";
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MockSearchPath loadingSearchPath;
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loadingSearchPath.AddFileData("physic/test_phys_preset", RAW_PHYS_PRESET);
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Zone loadingZone("LoadingZone", 0, GameId::T6, GamePlatform::PC);
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AssetCreatorCollection creatorCollection(loadingZone);
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IgnoredAssetLookup ignoredAssetLookup;
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AssetCreationContext loadingContext(loadingZone, &creatorCollection, &ignoredAssetLookup);
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const auto loader = phys_preset::CreateRawLoaderT6(loadingZone.Memory(), loadingSearchPath, loadingZone);
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const auto result = loader->CreateAsset("test_phys_preset", loadingContext);
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REQUIRE(result.HasBeenSuccessful());
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const auto* loadedAssetInfo = reinterpret_cast<XAssetInfo<PhysPreset>*>(result.GetAssetInfo());
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const auto* loadedPhysPreset = loadedAssetInfo->Asset();
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REQUIRE(std::string(loadedPhysPreset->name) == "test_phys_preset");
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REQUIRE(loadedPhysPreset->mass == Approx(1.25f));
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REQUIRE(loadedPhysPreset->bounce == Approx(0.25f));
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REQUIRE(loadedPhysPreset->friction == Approx(PHYS_PRESET_MAX_FRICTION));
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REQUIRE(loadedPhysPreset->bulletForceScale == Approx(0.5f));
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REQUIRE(loadedPhysPreset->explosiveForceScale == Approx(0.75f));
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REQUIRE(loadedPhysPreset->piecesSpreadFraction == Approx(0.125f));
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REQUIRE(loadedPhysPreset->piecesUpwardVelocity == Approx(64.0f));
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REQUIRE(loadedPhysPreset->canFloat == 1);
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REQUIRE(loadedPhysPreset->gravityScale == Approx(2.0f));
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REQUIRE(loadedPhysPreset->centerOfMassOffset.x == Approx(1.0f));
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REQUIRE(loadedPhysPreset->centerOfMassOffset.y == Approx(2.0f));
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REQUIRE(loadedPhysPreset->centerOfMassOffset.z == Approx(3.0f));
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REQUIRE(loadedPhysPreset->buoyancyBoxMin.x == Approx(3.0f));
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REQUIRE(loadedPhysPreset->buoyancyBoxMin.y == Approx(4.0f));
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REQUIRE(loadedPhysPreset->buoyancyBoxMin.z == Approx(5.0f));
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REQUIRE(loadedPhysPreset->buoyancyBoxMax.x == Approx(6.0f));
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REQUIRE(loadedPhysPreset->buoyancyBoxMax.y == Approx(7.0f));
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REQUIRE(loadedPhysPreset->buoyancyBoxMax.z == Approx(8.0f));
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}
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} // namespace
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@@ -0,0 +1,67 @@
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#include "Game/IW3/PhysPreset/PhysPresetInfoStringDumperIW3.h"
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#include "Game/IW3/ObjConstantsIW3.h"
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#include "InfoString/InfoString.h"
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#include "SearchPath/MockOutputPath.h"
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#include "SearchPath/MockSearchPath.h"
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#include <catch2/catch_test_macros.hpp>
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using namespace IW3;
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namespace
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{
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std::unique_ptr<PhysPreset> CreateTestPhysPreset()
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{
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auto physPreset = std::make_unique<PhysPreset>();
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physPreset->name = "test_phys_preset";
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physPreset->mass = 1.25f;
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physPreset->bounce = 0.25f;
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physPreset->friction = std::numeric_limits<float>::max();
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physPreset->bulletForceScale = 0.5f;
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physPreset->explosiveForceScale = 0.75f;
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physPreset->sndAliasPrefix = "physics_metal";
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physPreset->piecesSpreadFraction = 0.125f;
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physPreset->piecesUpwardVelocity = 64.0f;
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physPreset->tempDefaultToCylinder = true;
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return physPreset;
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}
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|
||||
std::string DumpPhysPreset(PhysPreset& physPreset)
|
||||
{
|
||||
Zone dumpingZone("DumpingZone", 0, GameId::IW3, GamePlatform::PC);
|
||||
dumpingZone.m_pools.AddAsset(std::make_unique<XAssetInfo<PhysPreset>>(ASSET_TYPE_PHYSPRESET, physPreset.name, &physPreset));
|
||||
|
||||
MockSearchPath dumpingObjPath;
|
||||
MockOutputPath dumpingOutput;
|
||||
AssetDumpingContext dumpingContext(dumpingZone, "", dumpingOutput, dumpingObjPath, std::nullopt);
|
||||
phys_preset::InfoStringDumperIW3 dumper;
|
||||
dumper.Dump(dumpingContext);
|
||||
|
||||
const auto* dumpedFile = dumpingOutput.GetMockedFile("physic/test_phys_preset");
|
||||
REQUIRE(dumpedFile != nullptr);
|
||||
return dumpedFile->AsString();
|
||||
}
|
||||
|
||||
TEST_CASE("PhysPreset dumper serializes raw fields (IW3)", "[iw3][physpreset][system]")
|
||||
{
|
||||
const auto testPhysPreset = CreateTestPhysPreset();
|
||||
std::istringstream dumpedStream(DumpPhysPreset(*testPhysPreset));
|
||||
|
||||
InfoString infoString;
|
||||
REQUIRE(infoString.FromStream(INFO_STRING_PREFIX_PHYS_PRESET, dumpedStream));
|
||||
REQUIRE(infoString.GetValueForKey("mass") == "1.25");
|
||||
REQUIRE(infoString.GetValueForKey("bounce") == "0.25");
|
||||
REQUIRE(infoString.GetValueForKey("friction") == "0");
|
||||
REQUIRE(infoString.GetValueForKey("isFrictionInfinity") == "1");
|
||||
REQUIRE(infoString.GetValueForKey("bulletForceScale") == "0.5");
|
||||
REQUIRE(infoString.GetValueForKey("explosiveForceScale") == "0.75");
|
||||
REQUIRE(infoString.GetValueForKey("sndAliasPrefix") == "physics_metal");
|
||||
REQUIRE(infoString.GetValueForKey("piecesSpreadFraction") == "0.125");
|
||||
REQUIRE(infoString.GetValueForKey("piecesUpwardVelocity") == "64");
|
||||
REQUIRE(infoString.GetValueForKey("tempDefaultToCylinder") == "1");
|
||||
}
|
||||
} // namespace
|
||||
@@ -0,0 +1,69 @@
|
||||
|
||||
#include "Game/IW4/PhysPreset/PhysPresetInfoStringDumperIW4.h"
|
||||
|
||||
#include "Game/IW4/ObjConstantsIW4.h"
|
||||
#include "InfoString/InfoString.h"
|
||||
#include "SearchPath/MockOutputPath.h"
|
||||
#include "SearchPath/MockSearchPath.h"
|
||||
|
||||
#include <catch2/catch_test_macros.hpp>
|
||||
|
||||
using namespace IW4;
|
||||
|
||||
namespace
|
||||
{
|
||||
std::unique_ptr<PhysPreset> CreateTestPhysPreset()
|
||||
{
|
||||
auto physPreset = std::make_unique<PhysPreset>();
|
||||
|
||||
physPreset->name = "test_phys_preset";
|
||||
physPreset->mass = 1.25f;
|
||||
physPreset->bounce = 0.25f;
|
||||
physPreset->friction = std::numeric_limits<float>::max();
|
||||
physPreset->bulletForceScale = 0.5f;
|
||||
physPreset->explosiveForceScale = 0.75f;
|
||||
physPreset->sndAliasPrefix = "physics_metal";
|
||||
physPreset->piecesSpreadFraction = 0.125f;
|
||||
physPreset->piecesUpwardVelocity = 64.0f;
|
||||
physPreset->tempDefaultToCylinder = true;
|
||||
physPreset->perSurfaceSndAlias = true;
|
||||
|
||||
return physPreset;
|
||||
}
|
||||
|
||||
std::string DumpPhysPreset(PhysPreset& physPreset)
|
||||
{
|
||||
Zone dumpingZone("DumpingZone", 0, GameId::IW4, GamePlatform::PC);
|
||||
dumpingZone.m_pools.AddAsset(std::make_unique<XAssetInfo<PhysPreset>>(ASSET_TYPE_PHYSPRESET, physPreset.name, &physPreset));
|
||||
|
||||
MockSearchPath dumpingObjPath;
|
||||
MockOutputPath dumpingOutput;
|
||||
AssetDumpingContext dumpingContext(dumpingZone, "", dumpingOutput, dumpingObjPath, std::nullopt);
|
||||
phys_preset::InfoStringDumperIW4 dumper;
|
||||
dumper.Dump(dumpingContext);
|
||||
|
||||
const auto* dumpedFile = dumpingOutput.GetMockedFile("physic/test_phys_preset");
|
||||
REQUIRE(dumpedFile != nullptr);
|
||||
return dumpedFile->AsString();
|
||||
}
|
||||
|
||||
TEST_CASE("PhysPreset dumper serializes raw fields (IW4)", "[iw4][physpreset][system]")
|
||||
{
|
||||
const auto testPhysPreset = CreateTestPhysPreset();
|
||||
std::istringstream dumpedStream(DumpPhysPreset(*testPhysPreset));
|
||||
|
||||
InfoString infoString;
|
||||
REQUIRE(infoString.FromStream(INFO_STRING_PREFIX_PHYS_PRESET, dumpedStream));
|
||||
REQUIRE(infoString.GetValueForKey("mass") == "1.25");
|
||||
REQUIRE(infoString.GetValueForKey("bounce") == "0.25");
|
||||
REQUIRE(infoString.GetValueForKey("friction") == "0");
|
||||
REQUIRE(infoString.GetValueForKey("isFrictionInfinity") == "1");
|
||||
REQUIRE(infoString.GetValueForKey("bulletForceScale") == "0.5");
|
||||
REQUIRE(infoString.GetValueForKey("explosiveForceScale") == "0.75");
|
||||
REQUIRE(infoString.GetValueForKey("sndAliasPrefix") == "physics_metal");
|
||||
REQUIRE(infoString.GetValueForKey("piecesSpreadFraction") == "0.125");
|
||||
REQUIRE(infoString.GetValueForKey("piecesUpwardVelocity") == "64");
|
||||
REQUIRE(infoString.GetValueForKey("tempDefaultToCylinder") == "1");
|
||||
REQUIRE(infoString.GetValueForKey("perSurfaceSndAlias") == "1");
|
||||
}
|
||||
} // namespace
|
||||
@@ -0,0 +1,81 @@
|
||||
|
||||
#include "Game/IW5/PhysPreset/PhysPresetInfoStringDumperIW5.h"
|
||||
|
||||
#include "Game/IW5/ObjConstantsIW5.h"
|
||||
#include "InfoString/InfoString.h"
|
||||
#include "SearchPath/MockOutputPath.h"
|
||||
#include "SearchPath/MockSearchPath.h"
|
||||
|
||||
#include <catch2/catch_test_macros.hpp>
|
||||
|
||||
using namespace IW5;
|
||||
|
||||
namespace
|
||||
{
|
||||
std::unique_ptr<PhysPreset> CreateTestPhysPreset()
|
||||
{
|
||||
auto physPreset = std::make_unique<PhysPreset>();
|
||||
|
||||
physPreset->name = "test_phys_preset";
|
||||
physPreset->mass = 1.25f;
|
||||
physPreset->bounce = 0.25f;
|
||||
physPreset->friction = std::numeric_limits<float>::max();
|
||||
physPreset->bulletForceScale = 0.5f;
|
||||
physPreset->explosiveForceScale = 0.75f;
|
||||
physPreset->sndAliasPrefix = "physics_metal";
|
||||
physPreset->piecesSpreadFraction = 0.125f;
|
||||
physPreset->piecesUpwardVelocity = 64.0f;
|
||||
physPreset->minMomentum = 1.5f;
|
||||
physPreset->maxMomentum = 2.5f;
|
||||
physPreset->minPitch = 3.5f;
|
||||
physPreset->maxPitch = 4.5f;
|
||||
physPreset->volumeType = PHYSPRESET_SCALING_LINEAR;
|
||||
physPreset->pitchType = PHYSPRESET_SCALING_QUADRATIC;
|
||||
physPreset->tempDefaultToCylinder = true;
|
||||
physPreset->perSurfaceSndAlias = true;
|
||||
|
||||
return physPreset;
|
||||
}
|
||||
|
||||
std::string DumpPhysPreset(PhysPreset& physPreset)
|
||||
{
|
||||
Zone dumpingZone("DumpingZone", 0, GameId::IW5, GamePlatform::PC);
|
||||
dumpingZone.m_pools.AddAsset(std::make_unique<XAssetInfo<PhysPreset>>(ASSET_TYPE_PHYSPRESET, physPreset.name, &physPreset));
|
||||
|
||||
MockSearchPath dumpingObjPath;
|
||||
MockOutputPath dumpingOutput;
|
||||
AssetDumpingContext dumpingContext(dumpingZone, "", dumpingOutput, dumpingObjPath, std::nullopt);
|
||||
phys_preset::InfoStringDumperIW5 dumper;
|
||||
dumper.Dump(dumpingContext);
|
||||
|
||||
const auto* dumpedFile = dumpingOutput.GetMockedFile("physic/test_phys_preset");
|
||||
REQUIRE(dumpedFile != nullptr);
|
||||
return dumpedFile->AsString();
|
||||
}
|
||||
|
||||
TEST_CASE("PhysPreset dumper serializes raw fields (IW5)", "[iw5][physpreset][system]")
|
||||
{
|
||||
const auto testPhysPreset = CreateTestPhysPreset();
|
||||
std::istringstream dumpedStream(DumpPhysPreset(*testPhysPreset));
|
||||
|
||||
InfoString infoString;
|
||||
REQUIRE(infoString.FromStream(INFO_STRING_PREFIX_PHYS_PRESET, dumpedStream));
|
||||
REQUIRE(infoString.GetValueForKey("mass") == "1.25");
|
||||
REQUIRE(infoString.GetValueForKey("bounce") == "0.25");
|
||||
REQUIRE(infoString.GetValueForKey("friction") == "0");
|
||||
REQUIRE(infoString.GetValueForKey("isFrictionInfinity") == "1");
|
||||
REQUIRE(infoString.GetValueForKey("bulletForceScale") == "0.5");
|
||||
REQUIRE(infoString.GetValueForKey("explosiveForceScale") == "0.75");
|
||||
REQUIRE(infoString.GetValueForKey("sndAliasPrefix") == "physics_metal");
|
||||
REQUIRE(infoString.GetValueForKey("piecesSpreadFraction") == "0.125");
|
||||
REQUIRE(infoString.GetValueForKey("piecesUpwardVelocity") == "64");
|
||||
REQUIRE(infoString.GetValueForKey("minMomentum") == "1.5");
|
||||
REQUIRE(infoString.GetValueForKey("maxMomentum") == "2.5");
|
||||
REQUIRE(infoString.GetValueForKey("minPitch") == "3.5");
|
||||
REQUIRE(infoString.GetValueForKey("maxPitch") == "4.5");
|
||||
REQUIRE(infoString.GetValueForKey("volumeType") == "linear");
|
||||
REQUIRE(infoString.GetValueForKey("pitchType") == "quadratic");
|
||||
REQUIRE(infoString.GetValueForKey("tempDefaultToCylinder") == "1");
|
||||
REQUIRE(infoString.GetValueForKey("perSurfaceSndAlias") == "1");
|
||||
}
|
||||
} // namespace
|
||||
+8
-47
@@ -1,37 +1,33 @@
|
||||
#include "Game/T4/ObjConstantsT4.h"
|
||||
|
||||
#include "Game/T4/PhysPreset/PhysPresetInfoStringDumperT4.h"
|
||||
#include "Game/T4/PhysPreset/RawLoaderPhysPresetT4.h"
|
||||
|
||||
#include "Game/T4/ObjConstantsT4.h"
|
||||
#include "InfoString/InfoString.h"
|
||||
#include "SearchPath/MockOutputPath.h"
|
||||
#include "SearchPath/MockSearchPath.h"
|
||||
#include "ZoneLoading.h"
|
||||
|
||||
#include <catch2/catch_test_macros.hpp>
|
||||
#include <memory>
|
||||
#include <sstream>
|
||||
#include <string>
|
||||
|
||||
using namespace T4;
|
||||
|
||||
namespace
|
||||
{
|
||||
constexpr auto PHYS_PRESET_NAME = "test_phys_preset";
|
||||
constexpr auto SOUND_ALIAS_PREFIX = "physics_metal";
|
||||
|
||||
std::unique_ptr<PhysPreset> CreateTestPhysPreset()
|
||||
{
|
||||
auto physPreset = std::make_unique<PhysPreset>();
|
||||
physPreset->name = PHYS_PRESET_NAME;
|
||||
|
||||
physPreset->name = "test_phys_preset";
|
||||
physPreset->mass = 1.25f;
|
||||
physPreset->bounce = 0.25f;
|
||||
physPreset->friction = PHYS_PRESET_MAX_FRICTION;
|
||||
physPreset->bulletForceScale = 0.5f;
|
||||
physPreset->explosiveForceScale = 0.75f;
|
||||
physPreset->sndAliasPrefix = SOUND_ALIAS_PREFIX;
|
||||
physPreset->sndAliasPrefix = "physics_metal";
|
||||
physPreset->piecesSpreadFraction = 0.125f;
|
||||
physPreset->piecesUpwardVelocity = 64.0f;
|
||||
physPreset->canFloat = 1;
|
||||
physPreset->gravityScale = 2.0f;
|
||||
|
||||
return physPreset;
|
||||
}
|
||||
|
||||
@@ -64,7 +60,7 @@ namespace
|
||||
REQUIRE(infoString.GetValueForKey("isFrictionInfinity") == "1");
|
||||
REQUIRE(infoString.GetValueForKey("bulletForceScale") == "0.5");
|
||||
REQUIRE(infoString.GetValueForKey("explosiveForceScale") == "0.75");
|
||||
REQUIRE(infoString.GetValueForKey("sndAliasPrefix") == SOUND_ALIAS_PREFIX);
|
||||
REQUIRE(infoString.GetValueForKey("sndAliasPrefix") == "physics_metal");
|
||||
REQUIRE(infoString.GetValueForKey("piecesSpreadFraction") == "0.125");
|
||||
REQUIRE(infoString.GetValueForKey("piecesUpwardVelocity") == "64");
|
||||
REQUIRE(infoString.GetValueForKey("canFloat") == "1");
|
||||
@@ -74,39 +70,4 @@ namespace
|
||||
infoString.GetValueForKey("tempDefaultToCylinder", &foundObsoleteField);
|
||||
REQUIRE_FALSE(foundObsoleteField);
|
||||
}
|
||||
|
||||
TEST_CASE("PhysPreset loader restores stock raw fields (T4)", "[t4][physpreset][system]")
|
||||
{
|
||||
constexpr auto RAW_PHYS_PRESET = R"(PHYSIC\sndAliasPrefix\physics_metal)"
|
||||
R"(\mass\1250\friction\0.5\isFrictionInfinity\1\bounce\0.25)"
|
||||
R"(\bulletForceScale\0.5\explosiveForceScale\0.75)"
|
||||
R"(\piecesSpreadFraction\0.125\piecesUpwardVelocity\64)"
|
||||
R"(\tempDefaultToCylinder\1\canFloat\1\gravityScale\2)";
|
||||
|
||||
MockSearchPath loadingSearchPath;
|
||||
loadingSearchPath.AddFileData("physic/test_phys_preset", RAW_PHYS_PRESET);
|
||||
|
||||
Zone loadingZone("LoadingZone", 0, GameId::T4, GamePlatform::PC);
|
||||
AssetCreatorCollection creatorCollection(loadingZone);
|
||||
IgnoredAssetLookup ignoredAssetLookup;
|
||||
AssetCreationContext loadingContext(loadingZone, &creatorCollection, &ignoredAssetLookup);
|
||||
const auto loader = phys_preset::CreateRawLoaderT4(loadingZone.Memory(), loadingSearchPath, loadingZone);
|
||||
const auto result = loader->CreateAsset(PHYS_PRESET_NAME, loadingContext);
|
||||
|
||||
REQUIRE(result.HasBeenSuccessful());
|
||||
const auto* loadedAssetInfo = reinterpret_cast<XAssetInfo<PhysPreset>*>(result.GetAssetInfo());
|
||||
const auto* loadedPhysPreset = loadedAssetInfo->Asset();
|
||||
|
||||
REQUIRE(std::string(loadedPhysPreset->name) == PHYS_PRESET_NAME);
|
||||
REQUIRE(loadedPhysPreset->mass == 1.25f);
|
||||
REQUIRE(loadedPhysPreset->bounce == 0.25f);
|
||||
REQUIRE(loadedPhysPreset->friction == PHYS_PRESET_MAX_FRICTION);
|
||||
REQUIRE(loadedPhysPreset->bulletForceScale == 0.5f);
|
||||
REQUIRE(loadedPhysPreset->explosiveForceScale == 0.75f);
|
||||
REQUIRE(std::string(loadedPhysPreset->sndAliasPrefix) == SOUND_ALIAS_PREFIX);
|
||||
REQUIRE(loadedPhysPreset->piecesSpreadFraction == 0.125f);
|
||||
REQUIRE(loadedPhysPreset->piecesUpwardVelocity == 64.0f);
|
||||
REQUIRE(loadedPhysPreset->canFloat == 1);
|
||||
REQUIRE(loadedPhysPreset->gravityScale == 2.0f);
|
||||
}
|
||||
} // namespace
|
||||
@@ -0,0 +1,87 @@
|
||||
|
||||
#include "Game/T5/PhysPreset/PhysPresetInfoStringDumperT5.h"
|
||||
|
||||
#include "Game/T5/ObjConstantsT5.h"
|
||||
#include "InfoString/InfoString.h"
|
||||
#include "SearchPath/MockOutputPath.h"
|
||||
#include "SearchPath/MockSearchPath.h"
|
||||
|
||||
#include <catch2/catch_approx.hpp>
|
||||
#include <catch2/catch_test_macros.hpp>
|
||||
|
||||
using namespace T5;
|
||||
using namespace Catch;
|
||||
|
||||
namespace
|
||||
{
|
||||
std::unique_ptr<PhysPreset> CreateTestPhysPreset()
|
||||
{
|
||||
auto physPreset = std::make_unique<PhysPreset>();
|
||||
|
||||
physPreset->name = "test_phys_preset";
|
||||
physPreset->mass = 1.25f;
|
||||
physPreset->bounce = 0.25f;
|
||||
physPreset->friction = PHYS_PRESET_MAX_FRICTION;
|
||||
physPreset->bulletForceScale = 0.5f;
|
||||
physPreset->explosiveForceScale = 0.75f;
|
||||
physPreset->piecesSpreadFraction = 0.125f;
|
||||
physPreset->piecesUpwardVelocity = 64.0f;
|
||||
physPreset->canFloat = 1;
|
||||
physPreset->gravityScale = 2.0f;
|
||||
physPreset->centerOfMassOffset.x = 1.5f;
|
||||
physPreset->centerOfMassOffset.y = 2.5f;
|
||||
physPreset->centerOfMassOffset.z = 3.5f;
|
||||
physPreset->buoyancyBoxMin.x = 4.5f;
|
||||
physPreset->buoyancyBoxMin.y = 5.5f;
|
||||
physPreset->buoyancyBoxMin.z = 6.5f;
|
||||
physPreset->buoyancyBoxMax.x = 7.5f;
|
||||
physPreset->buoyancyBoxMax.y = 8.5f;
|
||||
physPreset->buoyancyBoxMax.z = 9.5f;
|
||||
|
||||
return physPreset;
|
||||
}
|
||||
|
||||
std::string DumpPhysPreset(PhysPreset& physPreset)
|
||||
{
|
||||
Zone dumpingZone("DumpingZone", 0, GameId::T5, GamePlatform::PC);
|
||||
dumpingZone.m_pools.AddAsset(std::make_unique<XAssetInfo<PhysPreset>>(ASSET_TYPE_PHYSPRESET, physPreset.name, &physPreset));
|
||||
|
||||
MockSearchPath dumpingObjPath;
|
||||
MockOutputPath dumpingOutput;
|
||||
AssetDumpingContext dumpingContext(dumpingZone, "", dumpingOutput, dumpingObjPath, std::nullopt);
|
||||
phys_preset::InfoStringDumperT5 dumper;
|
||||
dumper.Dump(dumpingContext);
|
||||
|
||||
const auto* dumpedFile = dumpingOutput.GetMockedFile("physic/test_phys_preset");
|
||||
REQUIRE(dumpedFile != nullptr);
|
||||
return dumpedFile->AsString();
|
||||
}
|
||||
|
||||
TEST_CASE("PhysPreset dumper serializes raw fields (T5)", "[t5][physpreset][system]")
|
||||
{
|
||||
const auto testPhysPreset = CreateTestPhysPreset();
|
||||
std::istringstream dumpedStream(DumpPhysPreset(*testPhysPreset));
|
||||
|
||||
InfoString infoString;
|
||||
REQUIRE(infoString.FromStream(INFO_STRING_PREFIX_PHYS_PRESET, dumpedStream));
|
||||
REQUIRE(infoString.GetValueForKey("mass") == "1250");
|
||||
REQUIRE(infoString.GetValueForKey("bounce") == "0.25");
|
||||
REQUIRE(infoString.GetValueForKey("friction") == "0");
|
||||
REQUIRE(infoString.GetValueForKey("isFrictionInfinity") == "1");
|
||||
REQUIRE(infoString.GetValueForKey("bulletForceScale") == "0.5");
|
||||
REQUIRE(infoString.GetValueForKey("explosiveForceScale") == "0.75");
|
||||
REQUIRE(infoString.GetValueForKey("piecesSpreadFraction") == "0.125");
|
||||
REQUIRE(infoString.GetValueForKey("piecesUpwardVelocity") == "64");
|
||||
REQUIRE(infoString.GetValueForKey("canFloat") == "1");
|
||||
REQUIRE(infoString.GetValueForKey("gravityScale") == "2");
|
||||
REQUIRE(infoString.GetValueForKey("massOffsetX") == "1.5");
|
||||
REQUIRE(infoString.GetValueForKey("massOffsetY") == "2.5");
|
||||
REQUIRE(infoString.GetValueForKey("massOffsetZ") == "3.5");
|
||||
REQUIRE(infoString.GetValueForKey("buoyancyMinX") == "4.5");
|
||||
REQUIRE(infoString.GetValueForKey("buoyancyMinY") == "5.5");
|
||||
REQUIRE(infoString.GetValueForKey("buoyancyMinZ") == "6.5");
|
||||
REQUIRE(infoString.GetValueForKey("buoyancyMaxX") == "7.5");
|
||||
REQUIRE(infoString.GetValueForKey("buoyancyMaxY") == "8.5");
|
||||
REQUIRE(infoString.GetValueForKey("buoyancyMaxZ") == "9.5");
|
||||
}
|
||||
} // namespace
|
||||
@@ -0,0 +1,87 @@
|
||||
|
||||
#include "Game/T6/PhysPreset/PhysPresetInfoStringDumperT6.h"
|
||||
|
||||
#include "Game/T6/ObjConstantsT6.h"
|
||||
#include "InfoString/InfoString.h"
|
||||
#include "SearchPath/MockOutputPath.h"
|
||||
#include "SearchPath/MockSearchPath.h"
|
||||
|
||||
#include <catch2/catch_approx.hpp>
|
||||
#include <catch2/catch_test_macros.hpp>
|
||||
|
||||
using namespace T6;
|
||||
using namespace Catch;
|
||||
|
||||
namespace
|
||||
{
|
||||
std::unique_ptr<PhysPreset> CreateTestPhysPreset()
|
||||
{
|
||||
auto physPreset = std::make_unique<PhysPreset>();
|
||||
|
||||
physPreset->name = "test_phys_preset";
|
||||
physPreset->mass = 1.25f;
|
||||
physPreset->bounce = 0.25f;
|
||||
physPreset->friction = PHYS_PRESET_MAX_FRICTION;
|
||||
physPreset->bulletForceScale = 0.5f;
|
||||
physPreset->explosiveForceScale = 0.75f;
|
||||
physPreset->piecesSpreadFraction = 0.125f;
|
||||
physPreset->piecesUpwardVelocity = 64.0f;
|
||||
physPreset->canFloat = 1;
|
||||
physPreset->gravityScale = 2.0f;
|
||||
physPreset->centerOfMassOffset.x = 1.5f;
|
||||
physPreset->centerOfMassOffset.y = 2.5f;
|
||||
physPreset->centerOfMassOffset.z = 3.5f;
|
||||
physPreset->buoyancyBoxMin.x = 4.5f;
|
||||
physPreset->buoyancyBoxMin.y = 5.5f;
|
||||
physPreset->buoyancyBoxMin.z = 6.5f;
|
||||
physPreset->buoyancyBoxMax.x = 7.5f;
|
||||
physPreset->buoyancyBoxMax.y = 8.5f;
|
||||
physPreset->buoyancyBoxMax.z = 9.5f;
|
||||
|
||||
return physPreset;
|
||||
}
|
||||
|
||||
std::string DumpPhysPreset(PhysPreset& physPreset)
|
||||
{
|
||||
Zone dumpingZone("DumpingZone", 0, GameId::T6, GamePlatform::PC);
|
||||
dumpingZone.m_pools.AddAsset(std::make_unique<XAssetInfo<PhysPreset>>(ASSET_TYPE_PHYSPRESET, physPreset.name, &physPreset));
|
||||
|
||||
MockSearchPath dumpingObjPath;
|
||||
MockOutputPath dumpingOutput;
|
||||
AssetDumpingContext dumpingContext(dumpingZone, "", dumpingOutput, dumpingObjPath, std::nullopt);
|
||||
phys_preset::InfoStringDumperT6 dumper;
|
||||
dumper.Dump(dumpingContext);
|
||||
|
||||
const auto* dumpedFile = dumpingOutput.GetMockedFile("physic/test_phys_preset");
|
||||
REQUIRE(dumpedFile != nullptr);
|
||||
return dumpedFile->AsString();
|
||||
}
|
||||
|
||||
TEST_CASE("PhysPreset dumper serializes raw fields (T6)", "[t6][physpreset][system]")
|
||||
{
|
||||
const auto testPhysPreset = CreateTestPhysPreset();
|
||||
std::istringstream dumpedStream(DumpPhysPreset(*testPhysPreset));
|
||||
|
||||
InfoString infoString;
|
||||
REQUIRE(infoString.FromStream(INFO_STRING_PREFIX_PHYS_PRESET, dumpedStream));
|
||||
REQUIRE(infoString.GetValueForKey("mass") == "1250");
|
||||
REQUIRE(infoString.GetValueForKey("bounce") == "0.25");
|
||||
REQUIRE(infoString.GetValueForKey("friction") == "0");
|
||||
REQUIRE(infoString.GetValueForKey("isFrictionInfinity") == "1");
|
||||
REQUIRE(infoString.GetValueForKey("bulletForceScale") == "0.5");
|
||||
REQUIRE(infoString.GetValueForKey("explosiveForceScale") == "0.75");
|
||||
REQUIRE(infoString.GetValueForKey("piecesSpreadFraction") == "0.125");
|
||||
REQUIRE(infoString.GetValueForKey("piecesUpwardVelocity") == "64");
|
||||
REQUIRE(infoString.GetValueForKey("canFloat") == "1");
|
||||
REQUIRE(infoString.GetValueForKey("gravityScale") == "2");
|
||||
REQUIRE(infoString.GetValueForKey("massOffsetX") == "1.5");
|
||||
REQUIRE(infoString.GetValueForKey("massOffsetY") == "2.5");
|
||||
REQUIRE(infoString.GetValueForKey("massOffsetZ") == "3.5");
|
||||
REQUIRE(infoString.GetValueForKey("buoyancyMinX") == "4.5");
|
||||
REQUIRE(infoString.GetValueForKey("buoyancyMinY") == "5.5");
|
||||
REQUIRE(infoString.GetValueForKey("buoyancyMinZ") == "6.5");
|
||||
REQUIRE(infoString.GetValueForKey("buoyancyMaxX") == "7.5");
|
||||
REQUIRE(infoString.GetValueForKey("buoyancyMaxY") == "8.5");
|
||||
REQUIRE(infoString.GetValueForKey("buoyancyMaxZ") == "9.5");
|
||||
}
|
||||
} // namespace
|
||||
Reference in New Issue
Block a user