mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2026-07-26 18:00:38 +00:00
refactor: physpreset codestyle (#928)
* chore: adjust phys preset code to use similar code style * fix: infinity friction for t6 * fix: t6 phys preset canFloat qboolean * chore: move iw5 phys preset enum strings to enum strings header * chore: add phys preset tests for all games * chore: rename PhysPresetFields headers
This commit is contained in:
@@ -0,0 +1,67 @@
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#include "Game/IW3/PhysPreset/PhysPresetInfoStringDumperIW3.h"
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#include "Game/IW3/ObjConstantsIW3.h"
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#include "InfoString/InfoString.h"
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#include "SearchPath/MockOutputPath.h"
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#include "SearchPath/MockSearchPath.h"
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#include <catch2/catch_test_macros.hpp>
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using namespace IW3;
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namespace
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{
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std::unique_ptr<PhysPreset> CreateTestPhysPreset()
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{
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auto physPreset = std::make_unique<PhysPreset>();
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physPreset->name = "test_phys_preset";
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physPreset->mass = 1.25f;
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physPreset->bounce = 0.25f;
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physPreset->friction = std::numeric_limits<float>::max();
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physPreset->bulletForceScale = 0.5f;
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physPreset->explosiveForceScale = 0.75f;
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physPreset->sndAliasPrefix = "physics_metal";
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physPreset->piecesSpreadFraction = 0.125f;
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physPreset->piecesUpwardVelocity = 64.0f;
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physPreset->tempDefaultToCylinder = true;
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return physPreset;
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}
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std::string DumpPhysPreset(PhysPreset& physPreset)
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{
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Zone dumpingZone("DumpingZone", 0, GameId::IW3, GamePlatform::PC);
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dumpingZone.m_pools.AddAsset(std::make_unique<XAssetInfo<PhysPreset>>(ASSET_TYPE_PHYSPRESET, physPreset.name, &physPreset));
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MockSearchPath dumpingObjPath;
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MockOutputPath dumpingOutput;
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AssetDumpingContext dumpingContext(dumpingZone, "", dumpingOutput, dumpingObjPath, std::nullopt);
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phys_preset::InfoStringDumperIW3 dumper;
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dumper.Dump(dumpingContext);
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const auto* dumpedFile = dumpingOutput.GetMockedFile("physic/test_phys_preset");
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REQUIRE(dumpedFile != nullptr);
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return dumpedFile->AsString();
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}
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TEST_CASE("PhysPreset dumper serializes raw fields (IW3)", "[iw3][physpreset][system]")
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{
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const auto testPhysPreset = CreateTestPhysPreset();
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std::istringstream dumpedStream(DumpPhysPreset(*testPhysPreset));
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InfoString infoString;
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REQUIRE(infoString.FromStream(INFO_STRING_PREFIX_PHYS_PRESET, dumpedStream));
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REQUIRE(infoString.GetValueForKey("mass") == "1.25");
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REQUIRE(infoString.GetValueForKey("bounce") == "0.25");
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REQUIRE(infoString.GetValueForKey("friction") == "0");
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REQUIRE(infoString.GetValueForKey("isFrictionInfinity") == "1");
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REQUIRE(infoString.GetValueForKey("bulletForceScale") == "0.5");
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REQUIRE(infoString.GetValueForKey("explosiveForceScale") == "0.75");
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REQUIRE(infoString.GetValueForKey("sndAliasPrefix") == "physics_metal");
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REQUIRE(infoString.GetValueForKey("piecesSpreadFraction") == "0.125");
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REQUIRE(infoString.GetValueForKey("piecesUpwardVelocity") == "64");
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REQUIRE(infoString.GetValueForKey("tempDefaultToCylinder") == "1");
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}
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} // namespace
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@@ -0,0 +1,69 @@
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#include "Game/IW4/PhysPreset/PhysPresetInfoStringDumperIW4.h"
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#include "Game/IW4/ObjConstantsIW4.h"
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#include "InfoString/InfoString.h"
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#include "SearchPath/MockOutputPath.h"
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#include "SearchPath/MockSearchPath.h"
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#include <catch2/catch_test_macros.hpp>
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using namespace IW4;
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namespace
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{
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std::unique_ptr<PhysPreset> CreateTestPhysPreset()
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{
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auto physPreset = std::make_unique<PhysPreset>();
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physPreset->name = "test_phys_preset";
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physPreset->mass = 1.25f;
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physPreset->bounce = 0.25f;
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physPreset->friction = std::numeric_limits<float>::max();
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physPreset->bulletForceScale = 0.5f;
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physPreset->explosiveForceScale = 0.75f;
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physPreset->sndAliasPrefix = "physics_metal";
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physPreset->piecesSpreadFraction = 0.125f;
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physPreset->piecesUpwardVelocity = 64.0f;
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physPreset->tempDefaultToCylinder = true;
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physPreset->perSurfaceSndAlias = true;
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return physPreset;
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}
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std::string DumpPhysPreset(PhysPreset& physPreset)
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{
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Zone dumpingZone("DumpingZone", 0, GameId::IW4, GamePlatform::PC);
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dumpingZone.m_pools.AddAsset(std::make_unique<XAssetInfo<PhysPreset>>(ASSET_TYPE_PHYSPRESET, physPreset.name, &physPreset));
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MockSearchPath dumpingObjPath;
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MockOutputPath dumpingOutput;
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AssetDumpingContext dumpingContext(dumpingZone, "", dumpingOutput, dumpingObjPath, std::nullopt);
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phys_preset::InfoStringDumperIW4 dumper;
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dumper.Dump(dumpingContext);
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const auto* dumpedFile = dumpingOutput.GetMockedFile("physic/test_phys_preset");
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REQUIRE(dumpedFile != nullptr);
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return dumpedFile->AsString();
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}
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TEST_CASE("PhysPreset dumper serializes raw fields (IW4)", "[iw4][physpreset][system]")
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{
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const auto testPhysPreset = CreateTestPhysPreset();
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std::istringstream dumpedStream(DumpPhysPreset(*testPhysPreset));
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InfoString infoString;
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REQUIRE(infoString.FromStream(INFO_STRING_PREFIX_PHYS_PRESET, dumpedStream));
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REQUIRE(infoString.GetValueForKey("mass") == "1.25");
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REQUIRE(infoString.GetValueForKey("bounce") == "0.25");
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REQUIRE(infoString.GetValueForKey("friction") == "0");
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REQUIRE(infoString.GetValueForKey("isFrictionInfinity") == "1");
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REQUIRE(infoString.GetValueForKey("bulletForceScale") == "0.5");
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REQUIRE(infoString.GetValueForKey("explosiveForceScale") == "0.75");
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REQUIRE(infoString.GetValueForKey("sndAliasPrefix") == "physics_metal");
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REQUIRE(infoString.GetValueForKey("piecesSpreadFraction") == "0.125");
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REQUIRE(infoString.GetValueForKey("piecesUpwardVelocity") == "64");
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REQUIRE(infoString.GetValueForKey("tempDefaultToCylinder") == "1");
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REQUIRE(infoString.GetValueForKey("perSurfaceSndAlias") == "1");
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}
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} // namespace
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@@ -0,0 +1,81 @@
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#include "Game/IW5/PhysPreset/PhysPresetInfoStringDumperIW5.h"
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#include "Game/IW5/ObjConstantsIW5.h"
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#include "InfoString/InfoString.h"
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#include "SearchPath/MockOutputPath.h"
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#include "SearchPath/MockSearchPath.h"
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#include <catch2/catch_test_macros.hpp>
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using namespace IW5;
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namespace
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{
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std::unique_ptr<PhysPreset> CreateTestPhysPreset()
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{
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auto physPreset = std::make_unique<PhysPreset>();
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physPreset->name = "test_phys_preset";
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physPreset->mass = 1.25f;
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physPreset->bounce = 0.25f;
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physPreset->friction = std::numeric_limits<float>::max();
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physPreset->bulletForceScale = 0.5f;
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physPreset->explosiveForceScale = 0.75f;
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physPreset->sndAliasPrefix = "physics_metal";
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physPreset->piecesSpreadFraction = 0.125f;
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physPreset->piecesUpwardVelocity = 64.0f;
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physPreset->minMomentum = 1.5f;
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physPreset->maxMomentum = 2.5f;
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physPreset->minPitch = 3.5f;
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physPreset->maxPitch = 4.5f;
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physPreset->volumeType = PHYSPRESET_SCALING_LINEAR;
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physPreset->pitchType = PHYSPRESET_SCALING_QUADRATIC;
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physPreset->tempDefaultToCylinder = true;
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physPreset->perSurfaceSndAlias = true;
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return physPreset;
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}
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std::string DumpPhysPreset(PhysPreset& physPreset)
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{
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Zone dumpingZone("DumpingZone", 0, GameId::IW5, GamePlatform::PC);
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dumpingZone.m_pools.AddAsset(std::make_unique<XAssetInfo<PhysPreset>>(ASSET_TYPE_PHYSPRESET, physPreset.name, &physPreset));
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MockSearchPath dumpingObjPath;
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MockOutputPath dumpingOutput;
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AssetDumpingContext dumpingContext(dumpingZone, "", dumpingOutput, dumpingObjPath, std::nullopt);
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phys_preset::InfoStringDumperIW5 dumper;
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dumper.Dump(dumpingContext);
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const auto* dumpedFile = dumpingOutput.GetMockedFile("physic/test_phys_preset");
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REQUIRE(dumpedFile != nullptr);
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return dumpedFile->AsString();
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}
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TEST_CASE("PhysPreset dumper serializes raw fields (IW5)", "[iw5][physpreset][system]")
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{
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const auto testPhysPreset = CreateTestPhysPreset();
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std::istringstream dumpedStream(DumpPhysPreset(*testPhysPreset));
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InfoString infoString;
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REQUIRE(infoString.FromStream(INFO_STRING_PREFIX_PHYS_PRESET, dumpedStream));
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REQUIRE(infoString.GetValueForKey("mass") == "1.25");
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REQUIRE(infoString.GetValueForKey("bounce") == "0.25");
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REQUIRE(infoString.GetValueForKey("friction") == "0");
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REQUIRE(infoString.GetValueForKey("isFrictionInfinity") == "1");
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REQUIRE(infoString.GetValueForKey("bulletForceScale") == "0.5");
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REQUIRE(infoString.GetValueForKey("explosiveForceScale") == "0.75");
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REQUIRE(infoString.GetValueForKey("sndAliasPrefix") == "physics_metal");
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REQUIRE(infoString.GetValueForKey("piecesSpreadFraction") == "0.125");
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REQUIRE(infoString.GetValueForKey("piecesUpwardVelocity") == "64");
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REQUIRE(infoString.GetValueForKey("minMomentum") == "1.5");
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REQUIRE(infoString.GetValueForKey("maxMomentum") == "2.5");
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REQUIRE(infoString.GetValueForKey("minPitch") == "3.5");
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REQUIRE(infoString.GetValueForKey("maxPitch") == "4.5");
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REQUIRE(infoString.GetValueForKey("volumeType") == "linear");
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REQUIRE(infoString.GetValueForKey("pitchType") == "quadratic");
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REQUIRE(infoString.GetValueForKey("tempDefaultToCylinder") == "1");
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REQUIRE(infoString.GetValueForKey("perSurfaceSndAlias") == "1");
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}
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} // namespace
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@@ -0,0 +1,73 @@
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#include "Game/T4/PhysPreset/PhysPresetInfoStringDumperT4.h"
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#include "Game/T4/ObjConstantsT4.h"
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#include "InfoString/InfoString.h"
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#include "SearchPath/MockOutputPath.h"
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#include "SearchPath/MockSearchPath.h"
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#include <catch2/catch_test_macros.hpp>
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using namespace T4;
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namespace
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{
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std::unique_ptr<PhysPreset> CreateTestPhysPreset()
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{
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auto physPreset = std::make_unique<PhysPreset>();
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physPreset->name = "test_phys_preset";
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physPreset->mass = 1.25f;
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physPreset->bounce = 0.25f;
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physPreset->friction = PHYS_PRESET_MAX_FRICTION;
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physPreset->bulletForceScale = 0.5f;
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physPreset->explosiveForceScale = 0.75f;
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physPreset->sndAliasPrefix = "physics_metal";
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physPreset->piecesSpreadFraction = 0.125f;
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physPreset->piecesUpwardVelocity = 64.0f;
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physPreset->canFloat = 1;
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physPreset->gravityScale = 2.0f;
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return physPreset;
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}
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std::string DumpPhysPreset(PhysPreset& physPreset)
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{
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Zone dumpingZone("DumpingZone", 0, GameId::T4, GamePlatform::PC);
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dumpingZone.m_pools.AddAsset(std::make_unique<XAssetInfo<PhysPreset>>(ASSET_TYPE_PHYSPRESET, physPreset.name, &physPreset));
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MockSearchPath dumpingObjPath;
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MockOutputPath dumpingOutput;
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AssetDumpingContext dumpingContext(dumpingZone, "", dumpingOutput, dumpingObjPath, std::nullopt);
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phys_preset::InfoStringDumperT4 dumper;
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dumper.Dump(dumpingContext);
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const auto* dumpedFile = dumpingOutput.GetMockedFile("physic/test_phys_preset");
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REQUIRE(dumpedFile != nullptr);
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return dumpedFile->AsString();
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}
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TEST_CASE("PhysPreset dumper serializes raw fields (T4)", "[t4][physpreset][system]")
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{
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const auto testPhysPreset = CreateTestPhysPreset();
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std::istringstream dumpedStream(DumpPhysPreset(*testPhysPreset));
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InfoString infoString;
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REQUIRE(infoString.FromStream(INFO_STRING_PREFIX_PHYS_PRESET, dumpedStream));
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REQUIRE(infoString.GetValueForKey("mass") == "1250");
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REQUIRE(infoString.GetValueForKey("bounce") == "0.25");
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REQUIRE(infoString.GetValueForKey("friction") == "0");
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REQUIRE(infoString.GetValueForKey("isFrictionInfinity") == "1");
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REQUIRE(infoString.GetValueForKey("bulletForceScale") == "0.5");
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REQUIRE(infoString.GetValueForKey("explosiveForceScale") == "0.75");
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REQUIRE(infoString.GetValueForKey("sndAliasPrefix") == "physics_metal");
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REQUIRE(infoString.GetValueForKey("piecesSpreadFraction") == "0.125");
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REQUIRE(infoString.GetValueForKey("piecesUpwardVelocity") == "64");
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REQUIRE(infoString.GetValueForKey("canFloat") == "1");
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REQUIRE(infoString.GetValueForKey("gravityScale") == "2");
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auto foundObsoleteField = false;
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infoString.GetValueForKey("tempDefaultToCylinder", &foundObsoleteField);
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REQUIRE_FALSE(foundObsoleteField);
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}
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} // namespace
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@@ -0,0 +1,87 @@
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#include "Game/T5/PhysPreset/PhysPresetInfoStringDumperT5.h"
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#include "Game/T5/ObjConstantsT5.h"
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#include "InfoString/InfoString.h"
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#include "SearchPath/MockOutputPath.h"
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#include "SearchPath/MockSearchPath.h"
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#include <catch2/catch_approx.hpp>
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#include <catch2/catch_test_macros.hpp>
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using namespace T5;
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using namespace Catch;
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namespace
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{
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std::unique_ptr<PhysPreset> CreateTestPhysPreset()
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{
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auto physPreset = std::make_unique<PhysPreset>();
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physPreset->name = "test_phys_preset";
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physPreset->mass = 1.25f;
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physPreset->bounce = 0.25f;
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physPreset->friction = PHYS_PRESET_MAX_FRICTION;
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physPreset->bulletForceScale = 0.5f;
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physPreset->explosiveForceScale = 0.75f;
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physPreset->piecesSpreadFraction = 0.125f;
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physPreset->piecesUpwardVelocity = 64.0f;
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physPreset->canFloat = 1;
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physPreset->gravityScale = 2.0f;
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physPreset->centerOfMassOffset.x = 1.5f;
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physPreset->centerOfMassOffset.y = 2.5f;
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physPreset->centerOfMassOffset.z = 3.5f;
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physPreset->buoyancyBoxMin.x = 4.5f;
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physPreset->buoyancyBoxMin.y = 5.5f;
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physPreset->buoyancyBoxMin.z = 6.5f;
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physPreset->buoyancyBoxMax.x = 7.5f;
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physPreset->buoyancyBoxMax.y = 8.5f;
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physPreset->buoyancyBoxMax.z = 9.5f;
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return physPreset;
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}
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std::string DumpPhysPreset(PhysPreset& physPreset)
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{
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Zone dumpingZone("DumpingZone", 0, GameId::T5, GamePlatform::PC);
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dumpingZone.m_pools.AddAsset(std::make_unique<XAssetInfo<PhysPreset>>(ASSET_TYPE_PHYSPRESET, physPreset.name, &physPreset));
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MockSearchPath dumpingObjPath;
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MockOutputPath dumpingOutput;
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AssetDumpingContext dumpingContext(dumpingZone, "", dumpingOutput, dumpingObjPath, std::nullopt);
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phys_preset::InfoStringDumperT5 dumper;
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dumper.Dump(dumpingContext);
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const auto* dumpedFile = dumpingOutput.GetMockedFile("physic/test_phys_preset");
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REQUIRE(dumpedFile != nullptr);
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return dumpedFile->AsString();
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}
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TEST_CASE("PhysPreset dumper serializes raw fields (T5)", "[t5][physpreset][system]")
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{
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const auto testPhysPreset = CreateTestPhysPreset();
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std::istringstream dumpedStream(DumpPhysPreset(*testPhysPreset));
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InfoString infoString;
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REQUIRE(infoString.FromStream(INFO_STRING_PREFIX_PHYS_PRESET, dumpedStream));
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REQUIRE(infoString.GetValueForKey("mass") == "1250");
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REQUIRE(infoString.GetValueForKey("bounce") == "0.25");
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REQUIRE(infoString.GetValueForKey("friction") == "0");
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REQUIRE(infoString.GetValueForKey("isFrictionInfinity") == "1");
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REQUIRE(infoString.GetValueForKey("bulletForceScale") == "0.5");
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REQUIRE(infoString.GetValueForKey("explosiveForceScale") == "0.75");
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REQUIRE(infoString.GetValueForKey("piecesSpreadFraction") == "0.125");
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REQUIRE(infoString.GetValueForKey("piecesUpwardVelocity") == "64");
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REQUIRE(infoString.GetValueForKey("canFloat") == "1");
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REQUIRE(infoString.GetValueForKey("gravityScale") == "2");
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REQUIRE(infoString.GetValueForKey("massOffsetX") == "1.5");
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REQUIRE(infoString.GetValueForKey("massOffsetY") == "2.5");
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REQUIRE(infoString.GetValueForKey("massOffsetZ") == "3.5");
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REQUIRE(infoString.GetValueForKey("buoyancyMinX") == "4.5");
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REQUIRE(infoString.GetValueForKey("buoyancyMinY") == "5.5");
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REQUIRE(infoString.GetValueForKey("buoyancyMinZ") == "6.5");
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REQUIRE(infoString.GetValueForKey("buoyancyMaxX") == "7.5");
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REQUIRE(infoString.GetValueForKey("buoyancyMaxY") == "8.5");
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REQUIRE(infoString.GetValueForKey("buoyancyMaxZ") == "9.5");
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}
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} // namespace
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@@ -0,0 +1,87 @@
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#include "Game/T6/PhysPreset/PhysPresetInfoStringDumperT6.h"
|
||||
|
||||
#include "Game/T6/ObjConstantsT6.h"
|
||||
#include "InfoString/InfoString.h"
|
||||
#include "SearchPath/MockOutputPath.h"
|
||||
#include "SearchPath/MockSearchPath.h"
|
||||
|
||||
#include <catch2/catch_approx.hpp>
|
||||
#include <catch2/catch_test_macros.hpp>
|
||||
|
||||
using namespace T6;
|
||||
using namespace Catch;
|
||||
|
||||
namespace
|
||||
{
|
||||
std::unique_ptr<PhysPreset> CreateTestPhysPreset()
|
||||
{
|
||||
auto physPreset = std::make_unique<PhysPreset>();
|
||||
|
||||
physPreset->name = "test_phys_preset";
|
||||
physPreset->mass = 1.25f;
|
||||
physPreset->bounce = 0.25f;
|
||||
physPreset->friction = PHYS_PRESET_MAX_FRICTION;
|
||||
physPreset->bulletForceScale = 0.5f;
|
||||
physPreset->explosiveForceScale = 0.75f;
|
||||
physPreset->piecesSpreadFraction = 0.125f;
|
||||
physPreset->piecesUpwardVelocity = 64.0f;
|
||||
physPreset->canFloat = 1;
|
||||
physPreset->gravityScale = 2.0f;
|
||||
physPreset->centerOfMassOffset.x = 1.5f;
|
||||
physPreset->centerOfMassOffset.y = 2.5f;
|
||||
physPreset->centerOfMassOffset.z = 3.5f;
|
||||
physPreset->buoyancyBoxMin.x = 4.5f;
|
||||
physPreset->buoyancyBoxMin.y = 5.5f;
|
||||
physPreset->buoyancyBoxMin.z = 6.5f;
|
||||
physPreset->buoyancyBoxMax.x = 7.5f;
|
||||
physPreset->buoyancyBoxMax.y = 8.5f;
|
||||
physPreset->buoyancyBoxMax.z = 9.5f;
|
||||
|
||||
return physPreset;
|
||||
}
|
||||
|
||||
std::string DumpPhysPreset(PhysPreset& physPreset)
|
||||
{
|
||||
Zone dumpingZone("DumpingZone", 0, GameId::T6, GamePlatform::PC);
|
||||
dumpingZone.m_pools.AddAsset(std::make_unique<XAssetInfo<PhysPreset>>(ASSET_TYPE_PHYSPRESET, physPreset.name, &physPreset));
|
||||
|
||||
MockSearchPath dumpingObjPath;
|
||||
MockOutputPath dumpingOutput;
|
||||
AssetDumpingContext dumpingContext(dumpingZone, "", dumpingOutput, dumpingObjPath, std::nullopt);
|
||||
phys_preset::InfoStringDumperT6 dumper;
|
||||
dumper.Dump(dumpingContext);
|
||||
|
||||
const auto* dumpedFile = dumpingOutput.GetMockedFile("physic/test_phys_preset");
|
||||
REQUIRE(dumpedFile != nullptr);
|
||||
return dumpedFile->AsString();
|
||||
}
|
||||
|
||||
TEST_CASE("PhysPreset dumper serializes raw fields (T6)", "[t6][physpreset][system]")
|
||||
{
|
||||
const auto testPhysPreset = CreateTestPhysPreset();
|
||||
std::istringstream dumpedStream(DumpPhysPreset(*testPhysPreset));
|
||||
|
||||
InfoString infoString;
|
||||
REQUIRE(infoString.FromStream(INFO_STRING_PREFIX_PHYS_PRESET, dumpedStream));
|
||||
REQUIRE(infoString.GetValueForKey("mass") == "1250");
|
||||
REQUIRE(infoString.GetValueForKey("bounce") == "0.25");
|
||||
REQUIRE(infoString.GetValueForKey("friction") == "0");
|
||||
REQUIRE(infoString.GetValueForKey("isFrictionInfinity") == "1");
|
||||
REQUIRE(infoString.GetValueForKey("bulletForceScale") == "0.5");
|
||||
REQUIRE(infoString.GetValueForKey("explosiveForceScale") == "0.75");
|
||||
REQUIRE(infoString.GetValueForKey("piecesSpreadFraction") == "0.125");
|
||||
REQUIRE(infoString.GetValueForKey("piecesUpwardVelocity") == "64");
|
||||
REQUIRE(infoString.GetValueForKey("canFloat") == "1");
|
||||
REQUIRE(infoString.GetValueForKey("gravityScale") == "2");
|
||||
REQUIRE(infoString.GetValueForKey("massOffsetX") == "1.5");
|
||||
REQUIRE(infoString.GetValueForKey("massOffsetY") == "2.5");
|
||||
REQUIRE(infoString.GetValueForKey("massOffsetZ") == "3.5");
|
||||
REQUIRE(infoString.GetValueForKey("buoyancyMinX") == "4.5");
|
||||
REQUIRE(infoString.GetValueForKey("buoyancyMinY") == "5.5");
|
||||
REQUIRE(infoString.GetValueForKey("buoyancyMinZ") == "6.5");
|
||||
REQUIRE(infoString.GetValueForKey("buoyancyMaxX") == "7.5");
|
||||
REQUIRE(infoString.GetValueForKey("buoyancyMaxY") == "8.5");
|
||||
REQUIRE(infoString.GetValueForKey("buoyancyMaxZ") == "9.5");
|
||||
}
|
||||
} // namespace
|
||||
Reference in New Issue
Block a user