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refactor: physpreset codestyle (#928)
* chore: adjust phys preset code to use similar code style * fix: infinity friction for t6 * fix: t6 phys preset canFloat qboolean * chore: move iw5 phys preset enum strings to enum strings header * chore: add phys preset tests for all games * chore: rename PhysPresetFields headers
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#include "Game/IW3/PhysPreset/PhysPresetInfoStringDumperIW3.h"
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#include "Game/IW3/ObjConstantsIW3.h"
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#include "InfoString/InfoString.h"
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#include "SearchPath/MockOutputPath.h"
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#include "SearchPath/MockSearchPath.h"
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#include <catch2/catch_test_macros.hpp>
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using namespace IW3;
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namespace
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{
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std::unique_ptr<PhysPreset> CreateTestPhysPreset()
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{
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auto physPreset = std::make_unique<PhysPreset>();
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physPreset->name = "test_phys_preset";
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physPreset->mass = 1.25f;
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physPreset->bounce = 0.25f;
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physPreset->friction = std::numeric_limits<float>::max();
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physPreset->bulletForceScale = 0.5f;
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physPreset->explosiveForceScale = 0.75f;
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physPreset->sndAliasPrefix = "physics_metal";
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physPreset->piecesSpreadFraction = 0.125f;
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physPreset->piecesUpwardVelocity = 64.0f;
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physPreset->tempDefaultToCylinder = true;
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return physPreset;
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}
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std::string DumpPhysPreset(PhysPreset& physPreset)
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{
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Zone dumpingZone("DumpingZone", 0, GameId::IW3, GamePlatform::PC);
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dumpingZone.m_pools.AddAsset(std::make_unique<XAssetInfo<PhysPreset>>(ASSET_TYPE_PHYSPRESET, physPreset.name, &physPreset));
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MockSearchPath dumpingObjPath;
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MockOutputPath dumpingOutput;
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AssetDumpingContext dumpingContext(dumpingZone, "", dumpingOutput, dumpingObjPath, std::nullopt);
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phys_preset::InfoStringDumperIW3 dumper;
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dumper.Dump(dumpingContext);
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const auto* dumpedFile = dumpingOutput.GetMockedFile("physic/test_phys_preset");
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REQUIRE(dumpedFile != nullptr);
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return dumpedFile->AsString();
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}
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TEST_CASE("PhysPreset dumper serializes raw fields (IW3)", "[iw3][physpreset][system]")
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{
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const auto testPhysPreset = CreateTestPhysPreset();
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std::istringstream dumpedStream(DumpPhysPreset(*testPhysPreset));
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InfoString infoString;
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REQUIRE(infoString.FromStream(INFO_STRING_PREFIX_PHYS_PRESET, dumpedStream));
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REQUIRE(infoString.GetValueForKey("mass") == "1.25");
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REQUIRE(infoString.GetValueForKey("bounce") == "0.25");
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REQUIRE(infoString.GetValueForKey("friction") == "0");
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REQUIRE(infoString.GetValueForKey("isFrictionInfinity") == "1");
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REQUIRE(infoString.GetValueForKey("bulletForceScale") == "0.5");
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REQUIRE(infoString.GetValueForKey("explosiveForceScale") == "0.75");
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REQUIRE(infoString.GetValueForKey("sndAliasPrefix") == "physics_metal");
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REQUIRE(infoString.GetValueForKey("piecesSpreadFraction") == "0.125");
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REQUIRE(infoString.GetValueForKey("piecesUpwardVelocity") == "64");
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REQUIRE(infoString.GetValueForKey("tempDefaultToCylinder") == "1");
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}
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} // namespace
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