refactor: physpreset codestyle (#928)

* chore: adjust phys preset code to use similar code style

* fix: infinity friction for t6

* fix: t6 phys preset canFloat qboolean

* chore: move iw5 phys preset enum strings to enum strings header

* chore: add phys preset tests for all games

* chore: rename PhysPresetFields headers
This commit is contained in:
Jan Laupetin
2026-07-22 21:08:36 +02:00
committed by GitHub
parent 37bb67a3a5
commit 04b6b5b4bf
33 changed files with 916 additions and 329 deletions
@@ -0,0 +1,67 @@
#include "Game/IW3/PhysPreset/PhysPresetInfoStringDumperIW3.h"
#include "Game/IW3/ObjConstantsIW3.h"
#include "InfoString/InfoString.h"
#include "SearchPath/MockOutputPath.h"
#include "SearchPath/MockSearchPath.h"
#include <catch2/catch_test_macros.hpp>
using namespace IW3;
namespace
{
std::unique_ptr<PhysPreset> CreateTestPhysPreset()
{
auto physPreset = std::make_unique<PhysPreset>();
physPreset->name = "test_phys_preset";
physPreset->mass = 1.25f;
physPreset->bounce = 0.25f;
physPreset->friction = std::numeric_limits<float>::max();
physPreset->bulletForceScale = 0.5f;
physPreset->explosiveForceScale = 0.75f;
physPreset->sndAliasPrefix = "physics_metal";
physPreset->piecesSpreadFraction = 0.125f;
physPreset->piecesUpwardVelocity = 64.0f;
physPreset->tempDefaultToCylinder = true;
return physPreset;
}
std::string DumpPhysPreset(PhysPreset& physPreset)
{
Zone dumpingZone("DumpingZone", 0, GameId::IW3, GamePlatform::PC);
dumpingZone.m_pools.AddAsset(std::make_unique<XAssetInfo<PhysPreset>>(ASSET_TYPE_PHYSPRESET, physPreset.name, &physPreset));
MockSearchPath dumpingObjPath;
MockOutputPath dumpingOutput;
AssetDumpingContext dumpingContext(dumpingZone, "", dumpingOutput, dumpingObjPath, std::nullopt);
phys_preset::InfoStringDumperIW3 dumper;
dumper.Dump(dumpingContext);
const auto* dumpedFile = dumpingOutput.GetMockedFile("physic/test_phys_preset");
REQUIRE(dumpedFile != nullptr);
return dumpedFile->AsString();
}
TEST_CASE("PhysPreset dumper serializes raw fields (IW3)", "[iw3][physpreset][system]")
{
const auto testPhysPreset = CreateTestPhysPreset();
std::istringstream dumpedStream(DumpPhysPreset(*testPhysPreset));
InfoString infoString;
REQUIRE(infoString.FromStream(INFO_STRING_PREFIX_PHYS_PRESET, dumpedStream));
REQUIRE(infoString.GetValueForKey("mass") == "1.25");
REQUIRE(infoString.GetValueForKey("bounce") == "0.25");
REQUIRE(infoString.GetValueForKey("friction") == "0");
REQUIRE(infoString.GetValueForKey("isFrictionInfinity") == "1");
REQUIRE(infoString.GetValueForKey("bulletForceScale") == "0.5");
REQUIRE(infoString.GetValueForKey("explosiveForceScale") == "0.75");
REQUIRE(infoString.GetValueForKey("sndAliasPrefix") == "physics_metal");
REQUIRE(infoString.GetValueForKey("piecesSpreadFraction") == "0.125");
REQUIRE(infoString.GetValueForKey("piecesUpwardVelocity") == "64");
REQUIRE(infoString.GetValueForKey("tempDefaultToCylinder") == "1");
}
} // namespace