refactor: physpreset codestyle (#928)

* chore: adjust phys preset code to use similar code style

* fix: infinity friction for t6

* fix: t6 phys preset canFloat qboolean

* chore: move iw5 phys preset enum strings to enum strings header

* chore: add phys preset tests for all games

* chore: rename PhysPresetFields headers
This commit is contained in:
Jan Laupetin
2026-07-22 21:08:36 +02:00
committed by GitHub
parent 37bb67a3a5
commit 04b6b5b4bf
33 changed files with 916 additions and 329 deletions
@@ -1,9 +0,0 @@
#pragma once
namespace IW5
{
inline const char* szPhysPresetScalingNames[]{
"linear",
"quadratic",
};
} // namespace IW5
@@ -23,4 +23,10 @@ namespace IW5
{"tempDefaultToCylinder", offsetof(PhysPresetInfo, tempDefaultToCylinder), CSPFT_QBOOLEAN}, {"tempDefaultToCylinder", offsetof(PhysPresetInfo, tempDefaultToCylinder), CSPFT_QBOOLEAN},
{"perSurfaceSndAlias", offsetof(PhysPresetInfo, perSurfaceSndAlias), CSPFT_QBOOLEAN}, {"perSurfaceSndAlias", offsetof(PhysPresetInfo, perSurfaceSndAlias), CSPFT_QBOOLEAN},
}; };
}
inline const char* szPhysPresetScalingNames[]{
"linear",
"quadratic",
};
static_assert(std::extent_v<decltype(szPhysPresetScalingNames)> == PHYSPRESET_SCALING_COUNT);
} // namespace IW5
+1 -1
View File
@@ -11,5 +11,5 @@ namespace T5
static constexpr auto GDF_FILENAME_PHYS_PRESET = "physpreset.gdf"; static constexpr auto GDF_FILENAME_PHYS_PRESET = "physpreset.gdf";
static constexpr auto GDF_FILENAME_WEAPON = "weapon.gdf"; static constexpr auto GDF_FILENAME_WEAPON = "weapon.gdf";
static constexpr float MAX_FRICTION = 1e+10; static constexpr float PHYS_PRESET_MAX_FRICTION = 1e+10;
} // namespace T5 } // namespace T5
+2
View File
@@ -20,4 +20,6 @@ namespace T6
static constexpr auto GDF_FILENAME_WEAPON_ATTACHMENT = "attachment.gdf"; static constexpr auto GDF_FILENAME_WEAPON_ATTACHMENT = "attachment.gdf";
static constexpr auto GDF_FILENAME_WEAPON_ATTACHMENT_UNIQUE = "attachmentunique.gdf"; static constexpr auto GDF_FILENAME_WEAPON_ATTACHMENT_UNIQUE = "attachmentunique.gdf";
static constexpr auto GDF_FILENAME_ZBARRIER = "zbarrier.gdf"; static constexpr auto GDF_FILENAME_ZBARRIER = "zbarrier.gdf";
static constexpr float PHYS_PRESET_MAX_FRICTION = 1e+10;
} // namespace T6 } // namespace T6
@@ -12,7 +12,7 @@ namespace T6
{"explosiveForceScale", offsetof(PhysPresetInfo, explosiveForceScale), CSPFT_FLOAT }, {"explosiveForceScale", offsetof(PhysPresetInfo, explosiveForceScale), CSPFT_FLOAT },
{"piecesSpreadFraction", offsetof(PhysPresetInfo, piecesSpreadFraction), CSPFT_FLOAT }, {"piecesSpreadFraction", offsetof(PhysPresetInfo, piecesSpreadFraction), CSPFT_FLOAT },
{"piecesUpwardVelocity", offsetof(PhysPresetInfo, piecesUpwardVelocity), CSPFT_FLOAT }, {"piecesUpwardVelocity", offsetof(PhysPresetInfo, piecesUpwardVelocity), CSPFT_FLOAT },
{"canFloat", offsetof(PhysPresetInfo, canFloat), CSPFT_INT }, {"canFloat", offsetof(PhysPresetInfo, canFloat), CSPFT_QBOOLEAN},
{"gravityScale", offsetof(PhysPresetInfo, gravityScale), CSPFT_FLOAT }, {"gravityScale", offsetof(PhysPresetInfo, gravityScale), CSPFT_FLOAT },
{"massOffsetX", offsetof(PhysPresetInfo, centerOfMassOffset.x), CSPFT_FLOAT }, {"massOffsetX", offsetof(PhysPresetInfo, centerOfMassOffset.x), CSPFT_FLOAT },
{"massOffsetY", offsetof(PhysPresetInfo, centerOfMassOffset.y), CSPFT_FLOAT }, {"massOffsetY", offsetof(PhysPresetInfo, centerOfMassOffset.y), CSPFT_FLOAT },
@@ -2,14 +2,10 @@
#include "Game/IW3/IW3.h" #include "Game/IW3/IW3.h"
#include "Game/IW3/InfoString/InfoStringToStructConverter.h" #include "Game/IW3/InfoString/InfoStringToStructConverter.h"
#include "Game/IW3/PhysPreset/PhysPresetFields.h" #include "Game/IW3/PhysPreset/PhysPresetFieldsIW3.h"
#include "Utils/Logging/Log.h" #include "Utils/Logging/Log.h"
#include <algorithm>
#include <cassert> #include <cassert>
#include <cstring>
#include <format>
#include <iostream>
#include <limits> #include <limits>
using namespace IW3; using namespace IW3;
@@ -20,14 +16,14 @@ namespace
{ {
public: public:
InfoStringToPhysPresetConverter(const InfoString& infoString, InfoStringToPhysPresetConverter(const InfoString& infoString,
void* structure, PhysPresetInfo& physPreset,
ZoneScriptStrings& zoneScriptStrings, ZoneScriptStrings& zoneScriptStrings,
MemoryManager& memory, MemoryManager& memory,
AssetCreationContext& context, AssetCreationContext& context,
GenericAssetRegistration& registration, AssetRegistration<AssetPhysPreset>& registration,
const cspField_t* fields, const cspField_t* fields,
size_t fieldCount) const size_t fieldCount)
: InfoStringToStructConverter(infoString, structure, zoneScriptStrings, memory, context, registration, fields, fieldCount) : InfoStringToStructConverter(infoString, &physPreset, zoneScriptStrings, memory, context, registration, fields, fieldCount)
{ {
} }
@@ -68,22 +64,27 @@ namespace phys_preset
AssetCreationResult InfoStringLoaderIW3::CreateAsset(const std::string& assetName, const InfoString& infoString, AssetCreationContext& context) AssetCreationResult InfoStringLoaderIW3::CreateAsset(const std::string& assetName, const InfoString& infoString, AssetCreationContext& context)
{ {
PhysPresetInfo presetInfo;
std::memset(&presetInfo, 0, sizeof(presetInfo));
auto* physPreset = m_memory.Alloc<PhysPreset>(); auto* physPreset = m_memory.Alloc<PhysPreset>();
physPreset->name = m_memory.Dup(assetName.c_str());
AssetRegistration<AssetPhysPreset> registration(assetName, physPreset); AssetRegistration<AssetPhysPreset> registration(assetName, physPreset);
InfoStringToPhysPresetConverter converter( PhysPresetInfo physPresetInfo{};
infoString, &presetInfo, m_zone.m_script_strings, m_memory, context, registration, phys_preset_fields, std::extent_v<decltype(phys_preset_fields)>); InfoStringToPhysPresetConverter converter(infoString,
physPresetInfo,
m_zone.m_script_strings,
m_memory,
context,
registration,
phys_preset_fields,
std::extent_v<decltype(phys_preset_fields)>);
if (!converter.Convert()) if (!converter.Convert())
{ {
con::error("Failed to parse phys preset: \"{}\"", assetName); con::error("Failed to parse phys preset: \"{}\"", assetName);
return AssetCreationResult::Failure(); return AssetCreationResult::Failure();
} }
CopyFromPhysPresetInfo(presetInfo, *physPreset); CopyFromPhysPresetInfo(physPresetInfo, *physPreset);
physPreset->name = m_memory.Dup(assetName.c_str());
return AssetCreationResult::Success(context.AddAsset(std::move(registration))); return AssetCreationResult::Success(context.AddAsset(std::move(registration)));
} }
@@ -2,14 +2,10 @@
#include "Game/IW4/IW4.h" #include "Game/IW4/IW4.h"
#include "Game/IW4/InfoString/InfoStringToStructConverter.h" #include "Game/IW4/InfoString/InfoStringToStructConverter.h"
#include "Game/IW4/PhysPreset/PhysPresetFields.h" #include "Game/IW4/PhysPreset/PhysPresetFieldsIW4.h"
#include "Utils/Logging/Log.h" #include "Utils/Logging/Log.h"
#include <algorithm>
#include <cassert> #include <cassert>
#include <cstring>
#include <format>
#include <iostream>
#include <limits> #include <limits>
using namespace IW4; using namespace IW4;
@@ -20,14 +16,14 @@ namespace
{ {
public: public:
InfoStringToPhysPresetConverter(const InfoString& infoString, InfoStringToPhysPresetConverter(const InfoString& infoString,
void* structure, PhysPresetInfo& physPreset,
ZoneScriptStrings& zoneScriptStrings, ZoneScriptStrings& zoneScriptStrings,
MemoryManager& memory, MemoryManager& memory,
AssetCreationContext& context, AssetCreationContext& context,
GenericAssetRegistration& registration, AssetRegistration<AssetPhysPreset>& registration,
const cspField_t* fields, const cspField_t* fields,
size_t fieldCount) const size_t fieldCount)
: InfoStringToStructConverter(infoString, structure, zoneScriptStrings, memory, context, registration, fields, fieldCount) : InfoStringToStructConverter(infoString, &physPreset, zoneScriptStrings, memory, context, registration, fields, fieldCount)
{ {
} }
@@ -69,22 +65,27 @@ namespace phys_preset
AssetCreationResult InfoStringLoaderIW4::CreateAsset(const std::string& assetName, const InfoString& infoString, AssetCreationContext& context) AssetCreationResult InfoStringLoaderIW4::CreateAsset(const std::string& assetName, const InfoString& infoString, AssetCreationContext& context)
{ {
PhysPresetInfo presetInfo;
std::memset(&presetInfo, 0, sizeof(presetInfo));
auto* physPreset = m_memory.Alloc<PhysPreset>(); auto* physPreset = m_memory.Alloc<PhysPreset>();
physPreset->name = m_memory.Dup(assetName.c_str());
AssetRegistration<AssetPhysPreset> registration(assetName, physPreset); AssetRegistration<AssetPhysPreset> registration(assetName, physPreset);
InfoStringToPhysPresetConverter converter( PhysPresetInfo physPresetInfo{};
infoString, &presetInfo, m_zone.m_script_strings, m_memory, context, registration, phys_preset_fields, std::extent_v<decltype(phys_preset_fields)>); InfoStringToPhysPresetConverter converter(infoString,
physPresetInfo,
m_zone.m_script_strings,
m_memory,
context,
registration,
phys_preset_fields,
std::extent_v<decltype(phys_preset_fields)>);
if (!converter.Convert()) if (!converter.Convert())
{ {
con::error("Failed to parse phys preset: \"{}\"", assetName); con::error("Failed to parse phys preset: \"{}\"", assetName);
return AssetCreationResult::Failure(); return AssetCreationResult::Failure();
} }
CopyFromPhysPresetInfo(presetInfo, *physPreset); CopyFromPhysPresetInfo(physPresetInfo, *physPreset);
physPreset->name = m_memory.Dup(assetName.c_str());
return AssetCreationResult::Success(context.AddAsset(std::move(registration))); return AssetCreationResult::Success(context.AddAsset(std::move(registration)));
} }
@@ -1,13 +1,11 @@
#include "InfoStringLoaderPhysPresetIW5.h" #include "InfoStringLoaderPhysPresetIW5.h"
#include "Game/IW5/IW5.h" #include "Game/IW5/IW5.h"
#include "Game/IW5/InfoString/EnumStrings.h"
#include "Game/IW5/InfoString/InfoStringToStructConverter.h" #include "Game/IW5/InfoString/InfoStringToStructConverter.h"
#include "Game/IW5/PhysPreset/PhysPresetFields.h" #include "Game/IW5/PhysPreset/PhysPresetFieldsIW5.h"
#include "Utils/Logging/Log.h" #include "Utils/Logging/Log.h"
#include <cassert> #include <cassert>
#include <cstring>
#include <limits> #include <limits>
using namespace IW5; using namespace IW5;
@@ -18,14 +16,14 @@ namespace
{ {
public: public:
InfoStringToPhysPresetConverter(const InfoString& infoString, InfoStringToPhysPresetConverter(const InfoString& infoString,
void* structure, PhysPresetInfo& physPreset,
ZoneScriptStrings& zoneScriptStrings, ZoneScriptStrings& zoneScriptStrings,
MemoryManager& memory, MemoryManager& memory,
AssetCreationContext& context, AssetCreationContext& context,
GenericAssetRegistration& registration, AssetRegistration<AssetPhysPreset>& registration,
const cspField_t* fields, const cspField_t* fields,
size_t fieldCount) const size_t fieldCount)
: InfoStringToStructConverter(infoString, structure, zoneScriptStrings, memory, context, registration, fields, fieldCount) : InfoStringToStructConverter(infoString, &physPreset, zoneScriptStrings, memory, context, registration, fields, fieldCount)
{ {
} }
@@ -80,22 +78,27 @@ namespace phys_preset
AssetCreationResult InfoStringLoaderIW5::CreateAsset(const std::string& assetName, const InfoString& infoString, AssetCreationContext& context) AssetCreationResult InfoStringLoaderIW5::CreateAsset(const std::string& assetName, const InfoString& infoString, AssetCreationContext& context)
{ {
PhysPresetInfo presetInfo;
std::memset(&presetInfo, 0, sizeof(presetInfo));
auto* physPreset = m_memory.Alloc<PhysPreset>(); auto* physPreset = m_memory.Alloc<PhysPreset>();
physPreset->name = m_memory.Dup(assetName.c_str());
AssetRegistration<AssetPhysPreset> registration(assetName, physPreset); AssetRegistration<AssetPhysPreset> registration(assetName, physPreset);
InfoStringToPhysPresetConverter converter( PhysPresetInfo physPresetInfo{};
infoString, &presetInfo, m_zone.m_script_strings, m_memory, context, registration, phys_preset_fields, std::extent_v<decltype(phys_preset_fields)>); InfoStringToPhysPresetConverter converter(infoString,
physPresetInfo,
m_zone.m_script_strings,
m_memory,
context,
registration,
phys_preset_fields,
std::extent_v<decltype(phys_preset_fields)>);
if (!converter.Convert()) if (!converter.Convert())
{ {
con::error("Failed to parse phys preset: \"{}\"", assetName); con::error("Failed to parse phys preset: \"{}\"", assetName);
return AssetCreationResult::Failure(); return AssetCreationResult::Failure();
} }
CopyFromPhysPresetInfo(presetInfo, *physPreset); CopyFromPhysPresetInfo(physPresetInfo, *physPreset);
physPreset->name = m_memory.Dup(assetName.c_str());
return AssetCreationResult::Success(context.AddAsset(std::move(registration))); return AssetCreationResult::Success(context.AddAsset(std::move(registration)));
} }
@@ -2,7 +2,7 @@
#include "Game/T4/InfoString/InfoStringToStructConverter.h" #include "Game/T4/InfoString/InfoStringToStructConverter.h"
#include "Game/T4/ObjConstantsT4.h" #include "Game/T4/ObjConstantsT4.h"
#include "Game/T4/PhysPreset/PhysPresetFields.h" #include "Game/T4/PhysPreset/PhysPresetFieldsT4.h"
#include "Game/T4/T4.h" #include "Game/T4/T4.h"
#include "Utils/Logging/Log.h" #include "Utils/Logging/Log.h"
@@ -2,16 +2,13 @@
#include "Game/T5/InfoString/InfoStringToStructConverter.h" #include "Game/T5/InfoString/InfoStringToStructConverter.h"
#include "Game/T5/ObjConstantsT5.h" #include "Game/T5/ObjConstantsT5.h"
#include "Game/T5/PhysPreset/PhysPresetFields.h" #include "Game/T5/PhysPreset/PhysPresetFieldsT5.h"
#include "Game/T5/T5.h" #include "Game/T5/T5.h"
#include "Utils/Logging/Log.h" #include "Utils/Logging/Log.h"
#include <algorithm> #include <algorithm>
#include <cassert> #include <cassert>
#include <cstring> #include <type_traits>
#include <format>
#include <iostream>
#include <limits>
using namespace T5; using namespace T5;
@@ -46,7 +43,7 @@ namespace
physPreset.bounce = physPresetInfo.bounce; physPreset.bounce = physPresetInfo.bounce;
if (physPresetInfo.isFrictionInfinity != 0) if (physPresetInfo.isFrictionInfinity != 0)
physPreset.friction = MAX_FRICTION; physPreset.friction = PHYS_PRESET_MAX_FRICTION;
else else
physPreset.friction = physPresetInfo.friction; physPreset.friction = physPresetInfo.friction;
@@ -77,8 +74,7 @@ namespace phys_preset
AssetRegistration<AssetPhysPreset> registration(assetName, physPreset); AssetRegistration<AssetPhysPreset> registration(assetName, physPreset);
PhysPresetInfo physPresetInfo; PhysPresetInfo physPresetInfo{};
memset(&physPresetInfo, 0, sizeof(physPresetInfo));
InfoStringToPhysPresetConverter converter(infoString, InfoStringToPhysPresetConverter converter(infoString,
physPresetInfo, physPresetInfo,
m_zone.m_script_strings, m_zone.m_script_strings,
@@ -1,16 +1,14 @@
#include "InfoStringLoaderPhysPresetT6.h" #include "InfoStringLoaderPhysPresetT6.h"
#include "Game/T6/InfoString/InfoStringToStructConverter.h" #include "Game/T6/InfoString/InfoStringToStructConverter.h"
#include "Game/T6/PhysPreset/PhysPresetFields.h" #include "Game/T6/ObjConstantsT6.h"
#include "Game/T6/PhysPreset/PhysPresetFieldsT6.h"
#include "Game/T6/T6.h" #include "Game/T6/T6.h"
#include "Utils/Logging/Log.h" #include "Utils/Logging/Log.h"
#include <algorithm> #include <algorithm>
#include <cassert> #include <cassert>
#include <cstring> #include <type_traits>
#include <format>
#include <iostream>
#include <limits>
using namespace T6; using namespace T6;
@@ -45,7 +43,7 @@ namespace
physPreset.bounce = physPresetInfo.bounce; physPreset.bounce = physPresetInfo.bounce;
if (physPresetInfo.isFrictionInfinity != 0) if (physPresetInfo.isFrictionInfinity != 0)
physPreset.friction = std::numeric_limits<float>::infinity(); physPreset.friction = PHYS_PRESET_MAX_FRICTION;
else else
physPreset.friction = physPresetInfo.friction; physPreset.friction = physPresetInfo.friction;
@@ -76,8 +74,7 @@ namespace phys_preset
AssetRegistration<AssetPhysPreset> registration(assetName, physPreset); AssetRegistration<AssetPhysPreset> registration(assetName, physPreset);
PhysPresetInfo physPresetInfo; PhysPresetInfo physPresetInfo{};
memset(&physPresetInfo, 0, sizeof(physPresetInfo));
InfoStringToPhysPresetConverter converter(infoString, InfoStringToPhysPresetConverter converter(infoString,
physPresetInfo, physPresetInfo,
m_zone.m_script_strings, m_zone.m_script_strings,
@@ -2,7 +2,7 @@
#include "Game/IW3/InfoString/InfoStringFromStructConverter.h" #include "Game/IW3/InfoString/InfoStringFromStructConverter.h"
#include "Game/IW3/ObjConstantsIW3.h" #include "Game/IW3/ObjConstantsIW3.h"
#include "Game/IW3/PhysPreset/PhysPresetFields.h" #include "Game/IW3/PhysPreset/PhysPresetFieldsIW3.h"
#include "PhysPreset/PhysPresetCommon.h" #include "PhysPreset/PhysPresetCommon.h"
#include <cassert> #include <cassert>
@@ -22,56 +22,42 @@ namespace
} }
public: public:
InfoStringFromPhysPresetConverter(const PhysPresetInfo* structure, InfoStringFromPhysPresetConverter(const PhysPresetInfo* structure, const cspField_t* fields, const size_t fieldCount)
const cspField_t* fields, : InfoStringFromStructConverter(structure, fields, fieldCount)
const size_t fieldCount,
std::function<std::string(scr_string_t)> scriptStringValueCallback)
: InfoStringFromStructConverter(structure, fields, fieldCount, std::move(scriptStringValueCallback))
{ {
} }
}; };
void CopyToPhysPresetInfo(const PhysPreset* physPreset, PhysPresetInfo* physPresetInfo) void CopyToPhysPresetInfo(const PhysPreset& physPreset, PhysPresetInfo& physPresetInfo)
{ {
physPresetInfo->mass = physPreset->mass; physPresetInfo.mass = physPreset.mass;
physPresetInfo->bounce = physPreset->bounce; physPresetInfo.bounce = physPreset.bounce;
if (physPreset->friction >= std::numeric_limits<float>::max()) if (physPreset.friction >= std::numeric_limits<float>::max())
{ {
physPresetInfo->isFrictionInfinity = 1; physPresetInfo.isFrictionInfinity = 1;
physPresetInfo->friction = 0; physPresetInfo.friction = 0;
} }
else else
{ {
physPresetInfo->isFrictionInfinity = 0; physPresetInfo.isFrictionInfinity = 0;
physPresetInfo->friction = physPreset->friction; physPresetInfo.friction = physPreset.friction;
} }
physPresetInfo->bulletForceScale = physPreset->bulletForceScale; physPresetInfo.bulletForceScale = physPreset.bulletForceScale;
physPresetInfo->explosiveForceScale = physPreset->explosiveForceScale; physPresetInfo.explosiveForceScale = physPreset.explosiveForceScale;
physPresetInfo->sndAliasPrefix = physPreset->sndAliasPrefix; physPresetInfo.sndAliasPrefix = physPreset.sndAliasPrefix;
physPresetInfo->piecesSpreadFraction = physPreset->piecesSpreadFraction; physPresetInfo.piecesSpreadFraction = physPreset.piecesSpreadFraction;
physPresetInfo->piecesUpwardVelocity = physPreset->piecesUpwardVelocity; physPresetInfo.piecesUpwardVelocity = physPreset.piecesUpwardVelocity;
physPresetInfo->tempDefaultToCylinder = physPreset->tempDefaultToCylinder ? 1 : 0; physPresetInfo.tempDefaultToCylinder = physPreset.tempDefaultToCylinder ? 1 : 0;
} }
InfoString CreateInfoString(const XAssetInfo<PhysPreset>& asset) InfoString CreateInfoString(const PhysPreset& physPreset)
{ {
auto* physPresetInfo = new PhysPresetInfo; PhysPresetInfo physPresetInfo{};
CopyToPhysPresetInfo(asset.Asset(), physPresetInfo); CopyToPhysPresetInfo(physPreset, physPresetInfo);
InfoStringFromPhysPresetConverter converter(physPresetInfo,
phys_preset_fields,
std::extent_v<decltype(phys_preset_fields)>,
[asset](const scr_string_t scrStr) -> std::string
{
assert(scrStr < asset.m_zone->m_script_strings.Count());
if (scrStr >= asset.m_zone->m_script_strings.Count())
return "";
return asset.m_zone->m_script_strings[scrStr];
});
InfoStringFromPhysPresetConverter converter(&physPresetInfo, phys_preset_fields, std::extent_v<decltype(phys_preset_fields)>);
return converter.Convert(); return converter.Convert();
} }
} // namespace } // namespace
@@ -83,7 +69,7 @@ namespace phys_preset
// Only dump raw when no gdt available // Only dump raw when no gdt available
if (context.m_gdt) if (context.m_gdt)
{ {
const auto infoString = CreateInfoString(asset); const auto infoString = CreateInfoString(*asset.Asset());
GdtEntry gdtEntry(asset.m_name, GDF_FILENAME_PHYS_PRESET); GdtEntry gdtEntry(asset.m_name, GDF_FILENAME_PHYS_PRESET);
infoString.ToGdtProperties(INFO_STRING_PREFIX_PHYS_PRESET, gdtEntry); infoString.ToGdtProperties(INFO_STRING_PREFIX_PHYS_PRESET, gdtEntry);
context.m_gdt->WriteEntry(gdtEntry); context.m_gdt->WriteEntry(gdtEntry);
@@ -96,7 +82,7 @@ namespace phys_preset
return; return;
auto& stream = *assetFile; auto& stream = *assetFile;
const auto infoString = CreateInfoString(asset); const auto infoString = CreateInfoString(*asset.Asset());
const auto stringValue = infoString.ToString(INFO_STRING_PREFIX_PHYS_PRESET); const auto stringValue = infoString.ToString(INFO_STRING_PREFIX_PHYS_PRESET);
stream.write(stringValue.c_str(), stringValue.size()); stream.write(stringValue.c_str(), stringValue.size());
} }
@@ -2,12 +2,11 @@
#include "Game/IW4/InfoString/InfoStringFromStructConverter.h" #include "Game/IW4/InfoString/InfoStringFromStructConverter.h"
#include "Game/IW4/ObjConstantsIW4.h" #include "Game/IW4/ObjConstantsIW4.h"
#include "Game/IW4/PhysPreset/PhysPresetFields.h" #include "Game/IW4/PhysPreset/PhysPresetFieldsIW4.h"
#include "PhysPreset/PhysPresetCommon.h" #include "PhysPreset/PhysPresetCommon.h"
#include <algorithm>
#include <cassert> #include <cassert>
#include <cmath> #include <limits>
#include <type_traits> #include <type_traits>
using namespace IW4; using namespace IW4;
@@ -23,57 +22,43 @@ namespace
} }
public: public:
InfoStringFromPhysPresetConverter(const PhysPresetInfo* structure, InfoStringFromPhysPresetConverter(const PhysPresetInfo* structure, const cspField_t* fields, const size_t fieldCount)
const cspField_t* fields, : InfoStringFromStructConverter(structure, fields, fieldCount)
const size_t fieldCount,
std::function<std::string(scr_string_t)> scriptStringValueCallback)
: InfoStringFromStructConverter(structure, fields, fieldCount, std::move(scriptStringValueCallback))
{ {
} }
}; };
void CopyToPhysPresetInfo(const PhysPreset* physPreset, PhysPresetInfo* physPresetInfo) void CopyToPhysPresetInfo(const PhysPreset& physPreset, PhysPresetInfo& physPresetInfo)
{ {
physPresetInfo->mass = physPreset->mass; physPresetInfo.mass = physPreset.mass;
physPresetInfo->bounce = physPreset->bounce; physPresetInfo.bounce = physPreset.bounce;
if (physPreset->friction >= std::numeric_limits<float>::max()) if (physPreset.friction >= std::numeric_limits<float>::max())
{ {
physPresetInfo->isFrictionInfinity = 1; physPresetInfo.isFrictionInfinity = 1;
physPresetInfo->friction = 0; physPresetInfo.friction = 0;
} }
else else
{ {
physPresetInfo->isFrictionInfinity = 0; physPresetInfo.isFrictionInfinity = 0;
physPresetInfo->friction = physPreset->friction; physPresetInfo.friction = physPreset.friction;
} }
physPresetInfo->bulletForceScale = physPreset->bulletForceScale; physPresetInfo.bulletForceScale = physPreset.bulletForceScale;
physPresetInfo->explosiveForceScale = physPreset->explosiveForceScale; physPresetInfo.explosiveForceScale = physPreset.explosiveForceScale;
physPresetInfo->sndAliasPrefix = physPreset->sndAliasPrefix; physPresetInfo.sndAliasPrefix = physPreset.sndAliasPrefix;
physPresetInfo->piecesSpreadFraction = physPreset->piecesSpreadFraction; physPresetInfo.piecesSpreadFraction = physPreset.piecesSpreadFraction;
physPresetInfo->piecesUpwardVelocity = physPreset->piecesUpwardVelocity; physPresetInfo.piecesUpwardVelocity = physPreset.piecesUpwardVelocity;
physPresetInfo->tempDefaultToCylinder = physPreset->tempDefaultToCylinder ? 1 : 0; physPresetInfo.tempDefaultToCylinder = physPreset.tempDefaultToCylinder ? 1 : 0;
physPresetInfo->perSurfaceSndAlias = physPreset->perSurfaceSndAlias ? 1 : 0; physPresetInfo.perSurfaceSndAlias = physPreset.perSurfaceSndAlias ? 1 : 0;
} }
InfoString CreateInfoString(const XAssetInfo<PhysPreset>& asset) InfoString CreateInfoString(const PhysPreset& physPreset)
{ {
auto* physPresetInfo = new PhysPresetInfo; PhysPresetInfo physPresetInfo{};
CopyToPhysPresetInfo(asset.Asset(), physPresetInfo); CopyToPhysPresetInfo(physPreset, physPresetInfo);
InfoStringFromPhysPresetConverter converter(physPresetInfo,
phys_preset_fields,
std::extent_v<decltype(phys_preset_fields)>,
[asset](const scr_string_t scrStr) -> std::string
{
assert(scrStr < asset.m_zone->m_script_strings.Count());
if (scrStr >= asset.m_zone->m_script_strings.Count())
return "";
return asset.m_zone->m_script_strings[scrStr];
});
InfoStringFromPhysPresetConverter converter(&physPresetInfo, phys_preset_fields, std::extent_v<decltype(phys_preset_fields)>);
return converter.Convert(); return converter.Convert();
} }
} // namespace } // namespace
@@ -85,7 +70,7 @@ namespace phys_preset
// Only dump raw when no gdt available // Only dump raw when no gdt available
if (context.m_gdt) if (context.m_gdt)
{ {
const auto infoString = CreateInfoString(asset); const auto infoString = CreateInfoString(*asset.Asset());
GdtEntry gdtEntry(asset.m_name, GDF_FILENAME_PHYS_PRESET); GdtEntry gdtEntry(asset.m_name, GDF_FILENAME_PHYS_PRESET);
infoString.ToGdtProperties(INFO_STRING_PREFIX_PHYS_PRESET, gdtEntry); infoString.ToGdtProperties(INFO_STRING_PREFIX_PHYS_PRESET, gdtEntry);
context.m_gdt->WriteEntry(gdtEntry); context.m_gdt->WriteEntry(gdtEntry);
@@ -98,7 +83,7 @@ namespace phys_preset
return; return;
auto& stream = *assetFile; auto& stream = *assetFile;
const auto infoString = CreateInfoString(asset); const auto infoString = CreateInfoString(*asset.Asset());
const auto stringValue = infoString.ToString(INFO_STRING_PREFIX_PHYS_PRESET); const auto stringValue = infoString.ToString(INFO_STRING_PREFIX_PHYS_PRESET);
stream.write(stringValue.c_str(), stringValue.size()); stream.write(stringValue.c_str(), stringValue.size());
} }
@@ -1,14 +1,12 @@
#include "PhysPresetInfoStringDumperIW5.h" #include "PhysPresetInfoStringDumperIW5.h"
#include "Game/IW5/InfoString/EnumStrings.h"
#include "Game/IW5/InfoString/InfoStringFromStructConverter.h" #include "Game/IW5/InfoString/InfoStringFromStructConverter.h"
#include "Game/IW5/ObjConstantsIW5.h" #include "Game/IW5/ObjConstantsIW5.h"
#include "Game/IW5/PhysPreset/PhysPresetFields.h" #include "Game/IW5/PhysPreset/PhysPresetFieldsIW5.h"
#include "PhysPreset/PhysPresetCommon.h" #include "PhysPreset/PhysPresetCommon.h"
#include <algorithm>
#include <cassert> #include <cassert>
#include <cmath> #include <limits>
#include <type_traits> #include <type_traits>
using namespace IW5; using namespace IW5;
@@ -34,63 +32,49 @@ namespace
} }
public: public:
InfoStringFromPhysPresetConverter(const PhysPresetInfo* structure, InfoStringFromPhysPresetConverter(const PhysPresetInfo* structure, const cspField_t* fields, const size_t fieldCount)
const cspField_t* fields, : InfoStringFromStructConverter(structure, fields, fieldCount)
const size_t fieldCount,
std::function<std::string(scr_string_t)> scriptStringValueCallback)
: InfoStringFromStructConverter(structure, fields, fieldCount, std::move(scriptStringValueCallback))
{ {
} }
}; };
void CopyToPhysPresetInfo(const PhysPreset* physPreset, PhysPresetInfo* physPresetInfo) void CopyToPhysPresetInfo(const PhysPreset& physPreset, PhysPresetInfo& physPresetInfo)
{ {
physPresetInfo->mass = physPreset->mass; physPresetInfo.mass = physPreset.mass;
physPresetInfo->bounce = physPreset->bounce; physPresetInfo.bounce = physPreset.bounce;
if (physPreset->friction >= std::numeric_limits<float>::max()) if (physPreset.friction >= std::numeric_limits<float>::max())
{ {
physPresetInfo->isFrictionInfinity = 1; physPresetInfo.isFrictionInfinity = 1;
physPresetInfo->friction = 0; physPresetInfo.friction = 0;
} }
else else
{ {
physPresetInfo->isFrictionInfinity = 0; physPresetInfo.isFrictionInfinity = 0;
physPresetInfo->friction = physPreset->friction; physPresetInfo.friction = physPreset.friction;
} }
physPresetInfo->bulletForceScale = physPreset->bulletForceScale; physPresetInfo.bulletForceScale = physPreset.bulletForceScale;
physPresetInfo->explosiveForceScale = physPreset->explosiveForceScale; physPresetInfo.explosiveForceScale = physPreset.explosiveForceScale;
physPresetInfo->sndAliasPrefix = physPreset->sndAliasPrefix; physPresetInfo.sndAliasPrefix = physPreset.sndAliasPrefix;
physPresetInfo->piecesSpreadFraction = physPreset->piecesSpreadFraction; physPresetInfo.piecesSpreadFraction = physPreset.piecesSpreadFraction;
physPresetInfo->piecesUpwardVelocity = physPreset->piecesUpwardVelocity; physPresetInfo.piecesUpwardVelocity = physPreset.piecesUpwardVelocity;
physPresetInfo->minMomentum = physPreset->minMomentum; physPresetInfo.minMomentum = physPreset.minMomentum;
physPresetInfo->maxMomentum = physPreset->maxMomentum; physPresetInfo.maxMomentum = physPreset.maxMomentum;
physPresetInfo->minPitch = physPreset->minPitch; physPresetInfo.minPitch = physPreset.minPitch;
physPresetInfo->maxPitch = physPreset->maxPitch; physPresetInfo.maxPitch = physPreset.maxPitch;
physPresetInfo->volumeType = physPreset->volumeType; physPresetInfo.volumeType = physPreset.volumeType;
physPresetInfo->pitchType = physPreset->pitchType; physPresetInfo.pitchType = physPreset.pitchType;
physPresetInfo->tempDefaultToCylinder = physPreset->tempDefaultToCylinder ? 1 : 0; physPresetInfo.tempDefaultToCylinder = physPreset.tempDefaultToCylinder ? 1 : 0;
physPresetInfo->perSurfaceSndAlias = physPreset->perSurfaceSndAlias ? 1 : 0; physPresetInfo.perSurfaceSndAlias = physPreset.perSurfaceSndAlias ? 1 : 0;
} }
InfoString CreateInfoString(const XAssetInfo<PhysPreset>& asset) InfoString CreateInfoString(const PhysPreset& physPreset)
{ {
auto* physPresetInfo = new PhysPresetInfo; PhysPresetInfo physPresetInfo{};
CopyToPhysPresetInfo(asset.Asset(), physPresetInfo); CopyToPhysPresetInfo(physPreset, physPresetInfo);
InfoStringFromPhysPresetConverter converter(physPresetInfo,
phys_preset_fields,
std::extent_v<decltype(phys_preset_fields)>,
[asset](const scr_string_t scrStr) -> std::string
{
assert(scrStr < asset.m_zone->m_script_strings.Count());
if (scrStr >= asset.m_zone->m_script_strings.Count())
return "";
return asset.m_zone->m_script_strings[scrStr];
});
InfoStringFromPhysPresetConverter converter(&physPresetInfo, phys_preset_fields, std::extent_v<decltype(phys_preset_fields)>);
return converter.Convert(); return converter.Convert();
} }
} // namespace } // namespace
@@ -102,7 +86,7 @@ namespace phys_preset
// Only dump raw when no gdt available // Only dump raw when no gdt available
if (context.m_gdt) if (context.m_gdt)
{ {
const auto infoString = CreateInfoString(asset); const auto infoString = CreateInfoString(*asset.Asset());
GdtEntry gdtEntry(asset.m_name, GDF_FILENAME_PHYS_PRESET); GdtEntry gdtEntry(asset.m_name, GDF_FILENAME_PHYS_PRESET);
infoString.ToGdtProperties(INFO_STRING_PREFIX_PHYS_PRESET, gdtEntry); infoString.ToGdtProperties(INFO_STRING_PREFIX_PHYS_PRESET, gdtEntry);
context.m_gdt->WriteEntry(gdtEntry); context.m_gdt->WriteEntry(gdtEntry);
@@ -115,7 +99,7 @@ namespace phys_preset
return; return;
auto& stream = *assetFile; auto& stream = *assetFile;
const auto infoString = CreateInfoString(asset); const auto infoString = CreateInfoString(*asset.Asset());
const auto stringValue = infoString.ToString(INFO_STRING_PREFIX_PHYS_PRESET); const auto stringValue = infoString.ToString(INFO_STRING_PREFIX_PHYS_PRESET);
stream.write(stringValue.c_str(), stringValue.size()); stream.write(stringValue.c_str(), stringValue.size());
} }
@@ -2,7 +2,7 @@
#include "Game/T4/InfoString/InfoStringFromStructConverter.h" #include "Game/T4/InfoString/InfoStringFromStructConverter.h"
#include "Game/T4/ObjConstantsT4.h" #include "Game/T4/ObjConstantsT4.h"
#include "Game/T4/PhysPreset/PhysPresetFields.h" #include "Game/T4/PhysPreset/PhysPresetFieldsT4.h"
#include "PhysPreset/PhysPresetCommon.h" #include "PhysPreset/PhysPresetCommon.h"
#include <algorithm> #include <algorithm>
@@ -2,12 +2,11 @@
#include "Game/T5/InfoString/InfoStringFromStructConverter.h" #include "Game/T5/InfoString/InfoStringFromStructConverter.h"
#include "Game/T5/ObjConstantsT5.h" #include "Game/T5/ObjConstantsT5.h"
#include "Game/T5/PhysPreset/PhysPresetFields.h" #include "Game/T5/PhysPreset/PhysPresetFieldsT5.h"
#include "PhysPreset/PhysPresetCommon.h" #include "PhysPreset/PhysPresetCommon.h"
#include <algorithm> #include <algorithm>
#include <cassert> #include <cassert>
#include <cmath>
#include <type_traits> #include <type_traits>
using namespace T5; using namespace T5;
@@ -23,59 +22,45 @@ namespace
} }
public: public:
InfoStringFromPhysPresetConverter(const PhysPresetInfo* structure, InfoStringFromPhysPresetConverter(const PhysPresetInfo* structure, const cspField_t* fields, const size_t fieldCount)
const cspField_t* fields, : InfoStringFromStructConverter(structure, fields, fieldCount)
const size_t fieldCount,
std::function<std::string(scr_string_t)> scriptStringValueCallback)
: InfoStringFromStructConverter(structure, fields, fieldCount, std::move(scriptStringValueCallback))
{ {
} }
}; };
void CopyToPhysPresetInfo(const PhysPreset* physPreset, PhysPresetInfo* physPresetInfo) void CopyToPhysPresetInfo(const PhysPreset& physPreset, PhysPresetInfo& physPresetInfo)
{ {
physPresetInfo->mass = std::clamp(physPreset->mass * 1000.0f, 1.0f, 2000.0f); physPresetInfo.mass = std::clamp(physPreset.mass * 1000.0f, 1.0f, 2000.0f);
physPresetInfo->bounce = physPreset->bounce; physPresetInfo.bounce = physPreset.bounce;
if (physPreset->friction >= MAX_FRICTION) if (physPreset.friction >= PHYS_PRESET_MAX_FRICTION)
{ {
physPresetInfo->isFrictionInfinity = 1; physPresetInfo.isFrictionInfinity = 1;
physPresetInfo->friction = 0; physPresetInfo.friction = 0;
} }
else else
{ {
physPresetInfo->isFrictionInfinity = 0; physPresetInfo.isFrictionInfinity = 0;
physPresetInfo->friction = physPreset->friction; physPresetInfo.friction = physPreset.friction;
} }
physPresetInfo->bulletForceScale = physPreset->bulletForceScale; physPresetInfo.bulletForceScale = physPreset.bulletForceScale;
physPresetInfo->explosiveForceScale = physPreset->explosiveForceScale; physPresetInfo.explosiveForceScale = physPreset.explosiveForceScale;
physPresetInfo->piecesSpreadFraction = physPreset->piecesSpreadFraction; physPresetInfo.piecesSpreadFraction = physPreset.piecesSpreadFraction;
physPresetInfo->piecesUpwardVelocity = physPreset->piecesUpwardVelocity; physPresetInfo.piecesUpwardVelocity = physPreset.piecesUpwardVelocity;
physPresetInfo->canFloat = physPreset->canFloat; physPresetInfo.canFloat = physPreset.canFloat;
physPresetInfo->gravityScale = std::clamp(physPreset->gravityScale, 0.01f, 10.0f); physPresetInfo.gravityScale = std::clamp(physPreset.gravityScale, 0.01f, 10.0f);
physPresetInfo->centerOfMassOffset = physPreset->centerOfMassOffset; physPresetInfo.centerOfMassOffset = physPreset.centerOfMassOffset;
physPresetInfo->buoyancyBoxMin = physPreset->buoyancyBoxMin; physPresetInfo.buoyancyBoxMin = physPreset.buoyancyBoxMin;
physPresetInfo->buoyancyBoxMax = physPreset->buoyancyBoxMax; physPresetInfo.buoyancyBoxMax = physPreset.buoyancyBoxMax;
} }
InfoString CreateInfoString(const XAssetInfo<PhysPreset>& asset) InfoString CreateInfoString(const PhysPreset& physPreset)
{ {
auto* physPresetInfo = new PhysPresetInfo; PhysPresetInfo physPresetInfo{};
CopyToPhysPresetInfo(asset.Asset(), physPresetInfo); CopyToPhysPresetInfo(physPreset, physPresetInfo);
InfoStringFromPhysPresetConverter converter(physPresetInfo,
phys_preset_fields,
std::extent_v<decltype(phys_preset_fields)>,
[asset](const scr_string_t scrStr) -> std::string
{
assert(scrStr < asset.m_zone->m_script_strings.Count());
if (scrStr >= asset.m_zone->m_script_strings.Count())
return "";
return asset.m_zone->m_script_strings[scrStr];
});
InfoStringFromPhysPresetConverter converter(&physPresetInfo, phys_preset_fields, std::extent_v<decltype(phys_preset_fields)>);
return converter.Convert(); return converter.Convert();
} }
} // namespace } // namespace
@@ -87,7 +72,7 @@ namespace phys_preset
// Only dump raw when no gdt available // Only dump raw when no gdt available
if (context.m_gdt) if (context.m_gdt)
{ {
const auto infoString = CreateInfoString(asset); const auto infoString = CreateInfoString(*asset.Asset());
GdtEntry gdtEntry(asset.m_name, GDF_FILENAME_PHYS_PRESET); GdtEntry gdtEntry(asset.m_name, GDF_FILENAME_PHYS_PRESET);
infoString.ToGdtProperties(INFO_STRING_PREFIX_PHYS_PRESET, gdtEntry); infoString.ToGdtProperties(INFO_STRING_PREFIX_PHYS_PRESET, gdtEntry);
context.m_gdt->WriteEntry(gdtEntry); context.m_gdt->WriteEntry(gdtEntry);
@@ -100,7 +85,7 @@ namespace phys_preset
return; return;
auto& stream = *assetFile; auto& stream = *assetFile;
const auto infoString = CreateInfoString(asset); const auto infoString = CreateInfoString(*asset.Asset());
const auto stringValue = infoString.ToString(INFO_STRING_PREFIX_PHYS_PRESET); const auto stringValue = infoString.ToString(INFO_STRING_PREFIX_PHYS_PRESET);
stream.write(stringValue.c_str(), stringValue.size()); stream.write(stringValue.c_str(), stringValue.size());
} }
@@ -2,12 +2,11 @@
#include "Game/T6/InfoString/InfoStringFromStructConverter.h" #include "Game/T6/InfoString/InfoStringFromStructConverter.h"
#include "Game/T6/ObjConstantsT6.h" #include "Game/T6/ObjConstantsT6.h"
#include "Game/T6/PhysPreset/PhysPresetFields.h" #include "Game/T6/PhysPreset/PhysPresetFieldsT6.h"
#include "PhysPreset/PhysPresetCommon.h" #include "PhysPreset/PhysPresetCommon.h"
#include <algorithm> #include <algorithm>
#include <cassert> #include <cassert>
#include <cmath>
#include <type_traits> #include <type_traits>
using namespace T6; using namespace T6;
@@ -23,59 +22,45 @@ namespace
} }
public: public:
InfoStringFromPhysPresetConverter(const PhysPresetInfo* structure, InfoStringFromPhysPresetConverter(const PhysPresetInfo* structure, const cspField_t* fields, const size_t fieldCount)
const cspField_t* fields, : InfoStringFromStructConverter(structure, fields, fieldCount)
const size_t fieldCount,
std::function<std::string(scr_string_t)> scriptStringValueCallback)
: InfoStringFromStructConverter(structure, fields, fieldCount, std::move(scriptStringValueCallback))
{ {
} }
}; };
void CopyToPhysPresetInfo(const PhysPreset* physPreset, PhysPresetInfo* physPresetInfo) void CopyToPhysPresetInfo(const PhysPreset& physPreset, PhysPresetInfo& physPresetInfo)
{ {
physPresetInfo->mass = std::clamp(physPreset->mass * 1000.0f, 1.0f, 2000.0f); physPresetInfo.mass = std::clamp(physPreset.mass * 1000.0f, 1.0f, 2000.0f);
physPresetInfo->bounce = physPreset->bounce; physPresetInfo.bounce = physPreset.bounce;
if (std::isinf(physPreset->friction)) if (physPreset.friction >= PHYS_PRESET_MAX_FRICTION)
{ {
physPresetInfo->isFrictionInfinity = 1; physPresetInfo.isFrictionInfinity = 1;
physPresetInfo->friction = 0; physPresetInfo.friction = 0;
} }
else else
{ {
physPresetInfo->isFrictionInfinity = 0; physPresetInfo.isFrictionInfinity = 0;
physPresetInfo->friction = physPreset->friction; physPresetInfo.friction = physPreset.friction;
} }
physPresetInfo->bulletForceScale = physPreset->bulletForceScale; physPresetInfo.bulletForceScale = physPreset.bulletForceScale;
physPresetInfo->explosiveForceScale = physPreset->explosiveForceScale; physPresetInfo.explosiveForceScale = physPreset.explosiveForceScale;
physPresetInfo->piecesSpreadFraction = physPreset->piecesSpreadFraction; physPresetInfo.piecesSpreadFraction = physPreset.piecesSpreadFraction;
physPresetInfo->piecesUpwardVelocity = physPreset->piecesUpwardVelocity; physPresetInfo.piecesUpwardVelocity = physPreset.piecesUpwardVelocity;
physPresetInfo->canFloat = physPreset->canFloat; physPresetInfo.canFloat = physPreset.canFloat;
physPresetInfo->gravityScale = std::clamp(physPreset->gravityScale, 0.01f, 10.0f); physPresetInfo.gravityScale = std::clamp(physPreset.gravityScale, 0.01f, 10.0f);
physPresetInfo->centerOfMassOffset = physPreset->centerOfMassOffset; physPresetInfo.centerOfMassOffset = physPreset.centerOfMassOffset;
physPresetInfo->buoyancyBoxMin = physPreset->buoyancyBoxMin; physPresetInfo.buoyancyBoxMin = physPreset.buoyancyBoxMin;
physPresetInfo->buoyancyBoxMax = physPreset->buoyancyBoxMax; physPresetInfo.buoyancyBoxMax = physPreset.buoyancyBoxMax;
} }
InfoString CreateInfoString(const XAssetInfo<PhysPreset>& asset) InfoString CreateInfoString(const PhysPreset& physPreset)
{ {
auto* physPresetInfo = new PhysPresetInfo; PhysPresetInfo physPresetInfo{};
CopyToPhysPresetInfo(asset.Asset(), physPresetInfo); CopyToPhysPresetInfo(physPreset, physPresetInfo);
InfoStringFromPhysPresetConverter converter(physPresetInfo,
phys_preset_fields,
std::extent_v<decltype(phys_preset_fields)>,
[asset](const scr_string_t scrStr) -> std::string
{
assert(scrStr < asset.m_zone->m_script_strings.Count());
if (scrStr >= asset.m_zone->m_script_strings.Count())
return "";
return asset.m_zone->m_script_strings[scrStr];
});
InfoStringFromPhysPresetConverter converter(&physPresetInfo, phys_preset_fields, std::extent_v<decltype(phys_preset_fields)>);
return converter.Convert(); return converter.Convert();
} }
} // namespace } // namespace
@@ -87,7 +72,7 @@ namespace phys_preset
// Only dump raw when no gdt available // Only dump raw when no gdt available
if (context.m_gdt) if (context.m_gdt)
{ {
const auto infoString = CreateInfoString(asset); const auto infoString = CreateInfoString(*asset.Asset());
GdtEntry gdtEntry(asset.m_name, GDF_FILENAME_PHYS_PRESET); GdtEntry gdtEntry(asset.m_name, GDF_FILENAME_PHYS_PRESET);
infoString.ToGdtProperties(INFO_STRING_PREFIX_PHYS_PRESET, gdtEntry); infoString.ToGdtProperties(INFO_STRING_PREFIX_PHYS_PRESET, gdtEntry);
context.m_gdt->WriteEntry(gdtEntry); context.m_gdt->WriteEntry(gdtEntry);
@@ -100,7 +85,7 @@ namespace phys_preset
return; return;
auto& stream = *assetFile; auto& stream = *assetFile;
const auto infoString = CreateInfoString(asset); const auto infoString = CreateInfoString(*asset.Asset());
const auto stringValue = infoString.ToString(INFO_STRING_PREFIX_PHYS_PRESET); const auto stringValue = infoString.ToString(INFO_STRING_PREFIX_PHYS_PRESET);
stream.write(stringValue.c_str(), stringValue.size()); stream.write(stringValue.c_str(), stringValue.size());
} }
@@ -0,0 +1,46 @@
#include "Game/IW3/PhysPreset/RawLoaderPhysPresetIW3.h"
#include "SearchPath/MockSearchPath.h"
#include <catch2/catch_approx.hpp>
#include <catch2/catch_test_macros.hpp>
using namespace IW3;
using namespace Catch;
namespace
{
TEST_CASE("PhysPreset loader restores stock raw fields (IW3)", "[iw3][physpreset][system]")
{
constexpr auto RAW_PHYS_PRESET = R"(PHYSIC\mass\1.25\bounce\0.25\friction\0.5\isFrictionInfinity\1)"
R"(\bulletForceScale\0.5\explosiveForceScale\0.75)"
R"(\sndAliasPrefix\physics_metal)"
R"(\piecesSpreadFraction\0.125\piecesUpwardVelocity\64)"
R"(\tempDefaultToCylinder\1)";
MockSearchPath loadingSearchPath;
loadingSearchPath.AddFileData("physic/test_phys_preset", RAW_PHYS_PRESET);
Zone loadingZone("LoadingZone", 0, GameId::IW3, GamePlatform::PC);
AssetCreatorCollection creatorCollection(loadingZone);
IgnoredAssetLookup ignoredAssetLookup;
AssetCreationContext loadingContext(loadingZone, &creatorCollection, &ignoredAssetLookup);
const auto loader = phys_preset::CreateRawLoaderIW3(loadingZone.Memory(), loadingSearchPath, loadingZone);
const auto result = loader->CreateAsset("test_phys_preset", loadingContext);
REQUIRE(result.HasBeenSuccessful());
const auto* loadedAssetInfo = reinterpret_cast<XAssetInfo<PhysPreset>*>(result.GetAssetInfo());
const auto* loadedPhysPreset = loadedAssetInfo->Asset();
REQUIRE(std::string(loadedPhysPreset->name) == "test_phys_preset");
REQUIRE(loadedPhysPreset->mass == Approx(1.25f));
REQUIRE(loadedPhysPreset->bounce == Approx(0.25f));
REQUIRE(loadedPhysPreset->friction == Approx(std::numeric_limits<float>::max()));
REQUIRE(loadedPhysPreset->bulletForceScale == Approx(0.5f));
REQUIRE(loadedPhysPreset->explosiveForceScale == Approx(0.75f));
REQUIRE(std::string(loadedPhysPreset->sndAliasPrefix) == "physics_metal");
REQUIRE(loadedPhysPreset->piecesSpreadFraction == Approx(0.125f));
REQUIRE(loadedPhysPreset->piecesUpwardVelocity == Approx(64.0f));
REQUIRE(loadedPhysPreset->tempDefaultToCylinder == true);
}
} // namespace
@@ -0,0 +1,47 @@
#include "Game/IW4/PhysPreset/RawLoaderPhysPresetIW4.h"
#include "SearchPath/MockSearchPath.h"
#include <catch2/catch_approx.hpp>
#include <catch2/catch_test_macros.hpp>
using namespace IW4;
using namespace Catch;
namespace
{
TEST_CASE("PhysPreset loader restores stock raw fields (IW4)", "[iw4][physpreset][system]")
{
constexpr auto RAW_PHYS_PRESET = R"(PHYSIC\mass\1.25\bounce\0.25\friction\0.5\isFrictionInfinity\1)"
R"(\bulletForceScale\0.5\explosiveForceScale\0.75)"
R"(\sndAliasPrefix\physics_metal)"
R"(\piecesSpreadFraction\0.125\piecesUpwardVelocity\64)"
R"(\tempDefaultToCylinder\1\perSurfaceSndAlias\1)";
MockSearchPath loadingSearchPath;
loadingSearchPath.AddFileData("physic/test_phys_preset", RAW_PHYS_PRESET);
Zone loadingZone("LoadingZone", 0, GameId::IW4, GamePlatform::PC);
AssetCreatorCollection creatorCollection(loadingZone);
IgnoredAssetLookup ignoredAssetLookup;
AssetCreationContext loadingContext(loadingZone, &creatorCollection, &ignoredAssetLookup);
const auto loader = phys_preset::CreateRawLoaderIW4(loadingZone.Memory(), loadingSearchPath, loadingZone);
const auto result = loader->CreateAsset("test_phys_preset", loadingContext);
REQUIRE(result.HasBeenSuccessful());
const auto* loadedAssetInfo = reinterpret_cast<XAssetInfo<PhysPreset>*>(result.GetAssetInfo());
const auto* loadedPhysPreset = loadedAssetInfo->Asset();
REQUIRE(std::string(loadedPhysPreset->name) == "test_phys_preset");
REQUIRE(loadedPhysPreset->mass == Approx(1.25f));
REQUIRE(loadedPhysPreset->bounce == Approx(0.25f));
REQUIRE(loadedPhysPreset->friction == Approx(std::numeric_limits<float>::max()));
REQUIRE(loadedPhysPreset->bulletForceScale == Approx(0.5f));
REQUIRE(loadedPhysPreset->explosiveForceScale == Approx(0.75f));
REQUIRE(std::string(loadedPhysPreset->sndAliasPrefix) == "physics_metal");
REQUIRE(loadedPhysPreset->piecesSpreadFraction == Approx(0.125f));
REQUIRE(loadedPhysPreset->piecesUpwardVelocity == Approx(64.0f));
REQUIRE(loadedPhysPreset->tempDefaultToCylinder == true);
REQUIRE(loadedPhysPreset->perSurfaceSndAlias == true);
}
} // namespace
@@ -0,0 +1,56 @@
#include "Game/IW5/PhysPreset/RawLoaderPhysPresetIW5.h"
#include "SearchPath/MockSearchPath.h"
#include <catch2/catch_approx.hpp>
#include <catch2/catch_test_macros.hpp>
using namespace IW5;
using namespace Catch;
namespace
{
TEST_CASE("PhysPreset loader restores stock raw fields (IW5)", "[iw5][physpreset][system]")
{
constexpr auto RAW_PHYS_PRESET = R"(PHYSIC\mass\1.25\bounce\0.25\friction\0.5\isFrictionInfinity\1)"
R"(\bulletForceScale\0.5\explosiveForceScale\0.75)"
R"(\sndAliasPrefix\physics_metal)"
R"(\piecesSpreadFraction\0.125\piecesUpwardVelocity\64)"
R"(\minMomentum\1.0\maxMomentum\2.0)"
R"(\minPitch\3.0\maxPitch\4.0)"
R"(\volumeType\linear\pitchType\quadratic)"
R"(\tempDefaultToCylinder\1\perSurfaceSndAlias\1)";
MockSearchPath loadingSearchPath;
loadingSearchPath.AddFileData("physic/test_phys_preset", RAW_PHYS_PRESET);
Zone loadingZone("LoadingZone", 0, GameId::IW5, GamePlatform::PC);
AssetCreatorCollection creatorCollection(loadingZone);
IgnoredAssetLookup ignoredAssetLookup;
AssetCreationContext loadingContext(loadingZone, &creatorCollection, &ignoredAssetLookup);
const auto loader = phys_preset::CreateRawLoaderIW5(loadingZone.Memory(), loadingSearchPath, loadingZone);
const auto result = loader->CreateAsset("test_phys_preset", loadingContext);
REQUIRE(result.HasBeenSuccessful());
const auto* loadedAssetInfo = reinterpret_cast<XAssetInfo<PhysPreset>*>(result.GetAssetInfo());
const auto* loadedPhysPreset = loadedAssetInfo->Asset();
REQUIRE(std::string(loadedPhysPreset->name) == "test_phys_preset");
REQUIRE(loadedPhysPreset->mass == Approx(1.25f));
REQUIRE(loadedPhysPreset->bounce == Approx(0.25f));
REQUIRE(loadedPhysPreset->friction == Approx(std::numeric_limits<float>::max()));
REQUIRE(loadedPhysPreset->bulletForceScale == Approx(0.5f));
REQUIRE(loadedPhysPreset->explosiveForceScale == Approx(0.75f));
REQUIRE(std::string(loadedPhysPreset->sndAliasPrefix) == "physics_metal");
REQUIRE(loadedPhysPreset->piecesSpreadFraction == Approx(0.125f));
REQUIRE(loadedPhysPreset->piecesUpwardVelocity == Approx(64.0f));
REQUIRE(loadedPhysPreset->minMomentum == Approx(1.0f));
REQUIRE(loadedPhysPreset->maxMomentum == Approx(2.0f));
REQUIRE(loadedPhysPreset->minPitch == Approx(3.0f));
REQUIRE(loadedPhysPreset->maxPitch == Approx(4.0f));
REQUIRE(loadedPhysPreset->volumeType == PHYSPRESET_SCALING_LINEAR);
REQUIRE(loadedPhysPreset->pitchType == PHYSPRESET_SCALING_QUADRATIC);
REQUIRE(loadedPhysPreset->tempDefaultToCylinder == true);
REQUIRE(loadedPhysPreset->perSurfaceSndAlias == true);
}
} // namespace
@@ -0,0 +1,48 @@
#include "Game/T4/PhysPreset/RawLoaderPhysPresetT4.h"
#include "Game/T4/ObjConstantsT4.h"
#include "SearchPath/MockSearchPath.h"
#include <catch2/catch_approx.hpp>
#include <catch2/catch_test_macros.hpp>
using namespace T4;
using namespace Catch;
namespace
{
TEST_CASE("PhysPreset loader restores stock raw fields (T4)", "[t4][physpreset][system]")
{
constexpr auto RAW_PHYS_PRESET = R"(PHYSIC\sndAliasPrefix\physics_metal)"
R"(\mass\1250\friction\0.5\isFrictionInfinity\1\bounce\0.25)"
R"(\bulletForceScale\0.5\explosiveForceScale\0.75)"
R"(\piecesSpreadFraction\0.125\piecesUpwardVelocity\64)"
R"(\tempDefaultToCylinder\1\canFloat\1\gravityScale\2)";
MockSearchPath loadingSearchPath;
loadingSearchPath.AddFileData("physic/test_phys_preset", RAW_PHYS_PRESET);
Zone loadingZone("LoadingZone", 0, GameId::T4, GamePlatform::PC);
AssetCreatorCollection creatorCollection(loadingZone);
IgnoredAssetLookup ignoredAssetLookup;
AssetCreationContext loadingContext(loadingZone, &creatorCollection, &ignoredAssetLookup);
const auto loader = phys_preset::CreateRawLoaderT4(loadingZone.Memory(), loadingSearchPath, loadingZone);
const auto result = loader->CreateAsset("test_phys_preset", loadingContext);
REQUIRE(result.HasBeenSuccessful());
const auto* loadedAssetInfo = reinterpret_cast<XAssetInfo<PhysPreset>*>(result.GetAssetInfo());
const auto* loadedPhysPreset = loadedAssetInfo->Asset();
REQUIRE(std::string(loadedPhysPreset->name) == "test_phys_preset");
REQUIRE(loadedPhysPreset->mass == Approx(1.25f));
REQUIRE(loadedPhysPreset->bounce == Approx(0.25f));
REQUIRE(loadedPhysPreset->friction == Approx(PHYS_PRESET_MAX_FRICTION));
REQUIRE(loadedPhysPreset->bulletForceScale == Approx(0.5f));
REQUIRE(loadedPhysPreset->explosiveForceScale == Approx(0.75f));
REQUIRE(std::string(loadedPhysPreset->sndAliasPrefix) == "physics_metal");
REQUIRE(loadedPhysPreset->piecesSpreadFraction == Approx(0.125f));
REQUIRE(loadedPhysPreset->piecesUpwardVelocity == Approx(64.0f));
REQUIRE(loadedPhysPreset->canFloat == 1);
REQUIRE(loadedPhysPreset->gravityScale == Approx(2.0f));
}
} // namespace
@@ -0,0 +1,58 @@
#include "Game/T5/PhysPreset/RawLoaderPhysPresetT5.h"
#include "Game/T5/ObjConstantsT5.h"
#include "SearchPath/MockSearchPath.h"
#include <catch2/catch_approx.hpp>
#include <catch2/catch_test_macros.hpp>
using namespace T5;
using namespace Catch;
namespace
{
TEST_CASE("PhysPreset loader restores stock raw fields (T5)", "[t5][physpreset][system]")
{
constexpr auto RAW_PHYS_PRESET = R"(PHYSIC\mass\1250\bounce\0.25\friction\0.5\isFrictionInfinity\1)"
R"(\bulletForceScale\0.5\explosiveForceScale\0.75)"
R"(\piecesSpreadFraction\0.125\piecesUpwardVelocity\64)"
R"(\canFloat\1\gravityScale\2)"
R"(\massOffsetX\1\massOffsetY\2\massOffsetZ\3)"
R"(\buoyancyMinX\3\buoyancyMinY\4\buoyancyMinZ\5)"
R"(\buoyancyMaxX\6\buoyancyMaxY\7\buoyancyMaxZ\8)";
MockSearchPath loadingSearchPath;
loadingSearchPath.AddFileData("physic/test_phys_preset", RAW_PHYS_PRESET);
Zone loadingZone("LoadingZone", 0, GameId::T5, GamePlatform::PC);
AssetCreatorCollection creatorCollection(loadingZone);
IgnoredAssetLookup ignoredAssetLookup;
AssetCreationContext loadingContext(loadingZone, &creatorCollection, &ignoredAssetLookup);
const auto loader = phys_preset::CreateRawLoaderT5(loadingZone.Memory(), loadingSearchPath, loadingZone);
const auto result = loader->CreateAsset("test_phys_preset", loadingContext);
REQUIRE(result.HasBeenSuccessful());
const auto* loadedAssetInfo = reinterpret_cast<XAssetInfo<PhysPreset>*>(result.GetAssetInfo());
const auto* loadedPhysPreset = loadedAssetInfo->Asset();
REQUIRE(std::string(loadedPhysPreset->name) == "test_phys_preset");
REQUIRE(loadedPhysPreset->mass == Approx(1.25f));
REQUIRE(loadedPhysPreset->bounce == Approx(0.25f));
REQUIRE(loadedPhysPreset->friction == Approx(PHYS_PRESET_MAX_FRICTION));
REQUIRE(loadedPhysPreset->bulletForceScale == Approx(0.5f));
REQUIRE(loadedPhysPreset->explosiveForceScale == Approx(0.75f));
REQUIRE(loadedPhysPreset->piecesSpreadFraction == Approx(0.125f));
REQUIRE(loadedPhysPreset->piecesUpwardVelocity == Approx(64.0f));
REQUIRE(loadedPhysPreset->canFloat == 1);
REQUIRE(loadedPhysPreset->gravityScale == Approx(2.0f));
REQUIRE(loadedPhysPreset->centerOfMassOffset.x == Approx(1.0f));
REQUIRE(loadedPhysPreset->centerOfMassOffset.y == Approx(2.0f));
REQUIRE(loadedPhysPreset->centerOfMassOffset.z == Approx(3.0f));
REQUIRE(loadedPhysPreset->buoyancyBoxMin.x == Approx(3.0f));
REQUIRE(loadedPhysPreset->buoyancyBoxMin.y == Approx(4.0f));
REQUIRE(loadedPhysPreset->buoyancyBoxMin.z == Approx(5.0f));
REQUIRE(loadedPhysPreset->buoyancyBoxMax.x == Approx(6.0f));
REQUIRE(loadedPhysPreset->buoyancyBoxMax.y == Approx(7.0f));
REQUIRE(loadedPhysPreset->buoyancyBoxMax.z == Approx(8.0f));
}
} // namespace
@@ -0,0 +1,58 @@
#include "Game/T6/PhysPreset/RawLoaderPhysPresetT6.h"
#include "Game/T6/ObjConstantsT6.h"
#include "SearchPath/MockSearchPath.h"
#include <catch2/catch_approx.hpp>
#include <catch2/catch_test_macros.hpp>
using namespace T6;
using namespace Catch;
namespace
{
TEST_CASE("PhysPreset loader restores stock raw fields (T6)", "[t6][physpreset][system]")
{
constexpr auto RAW_PHYS_PRESET = R"(PHYSIC\mass\1250\bounce\0.25\friction\0.5\isFrictionInfinity\1)"
R"(\bulletForceScale\0.5\explosiveForceScale\0.75)"
R"(\piecesSpreadFraction\0.125\piecesUpwardVelocity\64)"
R"(\canFloat\1\gravityScale\2)"
R"(\massOffsetX\1\massOffsetY\2\massOffsetZ\3)"
R"(\buoyancyMinX\3\buoyancyMinY\4\buoyancyMinZ\5)"
R"(\buoyancyMaxX\6\buoyancyMaxY\7\buoyancyMaxZ\8)";
MockSearchPath loadingSearchPath;
loadingSearchPath.AddFileData("physic/test_phys_preset", RAW_PHYS_PRESET);
Zone loadingZone("LoadingZone", 0, GameId::T6, GamePlatform::PC);
AssetCreatorCollection creatorCollection(loadingZone);
IgnoredAssetLookup ignoredAssetLookup;
AssetCreationContext loadingContext(loadingZone, &creatorCollection, &ignoredAssetLookup);
const auto loader = phys_preset::CreateRawLoaderT6(loadingZone.Memory(), loadingSearchPath, loadingZone);
const auto result = loader->CreateAsset("test_phys_preset", loadingContext);
REQUIRE(result.HasBeenSuccessful());
const auto* loadedAssetInfo = reinterpret_cast<XAssetInfo<PhysPreset>*>(result.GetAssetInfo());
const auto* loadedPhysPreset = loadedAssetInfo->Asset();
REQUIRE(std::string(loadedPhysPreset->name) == "test_phys_preset");
REQUIRE(loadedPhysPreset->mass == Approx(1.25f));
REQUIRE(loadedPhysPreset->bounce == Approx(0.25f));
REQUIRE(loadedPhysPreset->friction == Approx(PHYS_PRESET_MAX_FRICTION));
REQUIRE(loadedPhysPreset->bulletForceScale == Approx(0.5f));
REQUIRE(loadedPhysPreset->explosiveForceScale == Approx(0.75f));
REQUIRE(loadedPhysPreset->piecesSpreadFraction == Approx(0.125f));
REQUIRE(loadedPhysPreset->piecesUpwardVelocity == Approx(64.0f));
REQUIRE(loadedPhysPreset->canFloat == 1);
REQUIRE(loadedPhysPreset->gravityScale == Approx(2.0f));
REQUIRE(loadedPhysPreset->centerOfMassOffset.x == Approx(1.0f));
REQUIRE(loadedPhysPreset->centerOfMassOffset.y == Approx(2.0f));
REQUIRE(loadedPhysPreset->centerOfMassOffset.z == Approx(3.0f));
REQUIRE(loadedPhysPreset->buoyancyBoxMin.x == Approx(3.0f));
REQUIRE(loadedPhysPreset->buoyancyBoxMin.y == Approx(4.0f));
REQUIRE(loadedPhysPreset->buoyancyBoxMin.z == Approx(5.0f));
REQUIRE(loadedPhysPreset->buoyancyBoxMax.x == Approx(6.0f));
REQUIRE(loadedPhysPreset->buoyancyBoxMax.y == Approx(7.0f));
REQUIRE(loadedPhysPreset->buoyancyBoxMax.z == Approx(8.0f));
}
} // namespace
@@ -0,0 +1,67 @@
#include "Game/IW3/PhysPreset/PhysPresetInfoStringDumperIW3.h"
#include "Game/IW3/ObjConstantsIW3.h"
#include "InfoString/InfoString.h"
#include "SearchPath/MockOutputPath.h"
#include "SearchPath/MockSearchPath.h"
#include <catch2/catch_test_macros.hpp>
using namespace IW3;
namespace
{
std::unique_ptr<PhysPreset> CreateTestPhysPreset()
{
auto physPreset = std::make_unique<PhysPreset>();
physPreset->name = "test_phys_preset";
physPreset->mass = 1.25f;
physPreset->bounce = 0.25f;
physPreset->friction = std::numeric_limits<float>::max();
physPreset->bulletForceScale = 0.5f;
physPreset->explosiveForceScale = 0.75f;
physPreset->sndAliasPrefix = "physics_metal";
physPreset->piecesSpreadFraction = 0.125f;
physPreset->piecesUpwardVelocity = 64.0f;
physPreset->tempDefaultToCylinder = true;
return physPreset;
}
std::string DumpPhysPreset(PhysPreset& physPreset)
{
Zone dumpingZone("DumpingZone", 0, GameId::IW3, GamePlatform::PC);
dumpingZone.m_pools.AddAsset(std::make_unique<XAssetInfo<PhysPreset>>(ASSET_TYPE_PHYSPRESET, physPreset.name, &physPreset));
MockSearchPath dumpingObjPath;
MockOutputPath dumpingOutput;
AssetDumpingContext dumpingContext(dumpingZone, "", dumpingOutput, dumpingObjPath, std::nullopt);
phys_preset::InfoStringDumperIW3 dumper;
dumper.Dump(dumpingContext);
const auto* dumpedFile = dumpingOutput.GetMockedFile("physic/test_phys_preset");
REQUIRE(dumpedFile != nullptr);
return dumpedFile->AsString();
}
TEST_CASE("PhysPreset dumper serializes raw fields (IW3)", "[iw3][physpreset][system]")
{
const auto testPhysPreset = CreateTestPhysPreset();
std::istringstream dumpedStream(DumpPhysPreset(*testPhysPreset));
InfoString infoString;
REQUIRE(infoString.FromStream(INFO_STRING_PREFIX_PHYS_PRESET, dumpedStream));
REQUIRE(infoString.GetValueForKey("mass") == "1.25");
REQUIRE(infoString.GetValueForKey("bounce") == "0.25");
REQUIRE(infoString.GetValueForKey("friction") == "0");
REQUIRE(infoString.GetValueForKey("isFrictionInfinity") == "1");
REQUIRE(infoString.GetValueForKey("bulletForceScale") == "0.5");
REQUIRE(infoString.GetValueForKey("explosiveForceScale") == "0.75");
REQUIRE(infoString.GetValueForKey("sndAliasPrefix") == "physics_metal");
REQUIRE(infoString.GetValueForKey("piecesSpreadFraction") == "0.125");
REQUIRE(infoString.GetValueForKey("piecesUpwardVelocity") == "64");
REQUIRE(infoString.GetValueForKey("tempDefaultToCylinder") == "1");
}
} // namespace
@@ -0,0 +1,69 @@
#include "Game/IW4/PhysPreset/PhysPresetInfoStringDumperIW4.h"
#include "Game/IW4/ObjConstantsIW4.h"
#include "InfoString/InfoString.h"
#include "SearchPath/MockOutputPath.h"
#include "SearchPath/MockSearchPath.h"
#include <catch2/catch_test_macros.hpp>
using namespace IW4;
namespace
{
std::unique_ptr<PhysPreset> CreateTestPhysPreset()
{
auto physPreset = std::make_unique<PhysPreset>();
physPreset->name = "test_phys_preset";
physPreset->mass = 1.25f;
physPreset->bounce = 0.25f;
physPreset->friction = std::numeric_limits<float>::max();
physPreset->bulletForceScale = 0.5f;
physPreset->explosiveForceScale = 0.75f;
physPreset->sndAliasPrefix = "physics_metal";
physPreset->piecesSpreadFraction = 0.125f;
physPreset->piecesUpwardVelocity = 64.0f;
physPreset->tempDefaultToCylinder = true;
physPreset->perSurfaceSndAlias = true;
return physPreset;
}
std::string DumpPhysPreset(PhysPreset& physPreset)
{
Zone dumpingZone("DumpingZone", 0, GameId::IW4, GamePlatform::PC);
dumpingZone.m_pools.AddAsset(std::make_unique<XAssetInfo<PhysPreset>>(ASSET_TYPE_PHYSPRESET, physPreset.name, &physPreset));
MockSearchPath dumpingObjPath;
MockOutputPath dumpingOutput;
AssetDumpingContext dumpingContext(dumpingZone, "", dumpingOutput, dumpingObjPath, std::nullopt);
phys_preset::InfoStringDumperIW4 dumper;
dumper.Dump(dumpingContext);
const auto* dumpedFile = dumpingOutput.GetMockedFile("physic/test_phys_preset");
REQUIRE(dumpedFile != nullptr);
return dumpedFile->AsString();
}
TEST_CASE("PhysPreset dumper serializes raw fields (IW4)", "[iw4][physpreset][system]")
{
const auto testPhysPreset = CreateTestPhysPreset();
std::istringstream dumpedStream(DumpPhysPreset(*testPhysPreset));
InfoString infoString;
REQUIRE(infoString.FromStream(INFO_STRING_PREFIX_PHYS_PRESET, dumpedStream));
REQUIRE(infoString.GetValueForKey("mass") == "1.25");
REQUIRE(infoString.GetValueForKey("bounce") == "0.25");
REQUIRE(infoString.GetValueForKey("friction") == "0");
REQUIRE(infoString.GetValueForKey("isFrictionInfinity") == "1");
REQUIRE(infoString.GetValueForKey("bulletForceScale") == "0.5");
REQUIRE(infoString.GetValueForKey("explosiveForceScale") == "0.75");
REQUIRE(infoString.GetValueForKey("sndAliasPrefix") == "physics_metal");
REQUIRE(infoString.GetValueForKey("piecesSpreadFraction") == "0.125");
REQUIRE(infoString.GetValueForKey("piecesUpwardVelocity") == "64");
REQUIRE(infoString.GetValueForKey("tempDefaultToCylinder") == "1");
REQUIRE(infoString.GetValueForKey("perSurfaceSndAlias") == "1");
}
} // namespace
@@ -0,0 +1,81 @@
#include "Game/IW5/PhysPreset/PhysPresetInfoStringDumperIW5.h"
#include "Game/IW5/ObjConstantsIW5.h"
#include "InfoString/InfoString.h"
#include "SearchPath/MockOutputPath.h"
#include "SearchPath/MockSearchPath.h"
#include <catch2/catch_test_macros.hpp>
using namespace IW5;
namespace
{
std::unique_ptr<PhysPreset> CreateTestPhysPreset()
{
auto physPreset = std::make_unique<PhysPreset>();
physPreset->name = "test_phys_preset";
physPreset->mass = 1.25f;
physPreset->bounce = 0.25f;
physPreset->friction = std::numeric_limits<float>::max();
physPreset->bulletForceScale = 0.5f;
physPreset->explosiveForceScale = 0.75f;
physPreset->sndAliasPrefix = "physics_metal";
physPreset->piecesSpreadFraction = 0.125f;
physPreset->piecesUpwardVelocity = 64.0f;
physPreset->minMomentum = 1.5f;
physPreset->maxMomentum = 2.5f;
physPreset->minPitch = 3.5f;
physPreset->maxPitch = 4.5f;
physPreset->volumeType = PHYSPRESET_SCALING_LINEAR;
physPreset->pitchType = PHYSPRESET_SCALING_QUADRATIC;
physPreset->tempDefaultToCylinder = true;
physPreset->perSurfaceSndAlias = true;
return physPreset;
}
std::string DumpPhysPreset(PhysPreset& physPreset)
{
Zone dumpingZone("DumpingZone", 0, GameId::IW5, GamePlatform::PC);
dumpingZone.m_pools.AddAsset(std::make_unique<XAssetInfo<PhysPreset>>(ASSET_TYPE_PHYSPRESET, physPreset.name, &physPreset));
MockSearchPath dumpingObjPath;
MockOutputPath dumpingOutput;
AssetDumpingContext dumpingContext(dumpingZone, "", dumpingOutput, dumpingObjPath, std::nullopt);
phys_preset::InfoStringDumperIW5 dumper;
dumper.Dump(dumpingContext);
const auto* dumpedFile = dumpingOutput.GetMockedFile("physic/test_phys_preset");
REQUIRE(dumpedFile != nullptr);
return dumpedFile->AsString();
}
TEST_CASE("PhysPreset dumper serializes raw fields (IW5)", "[iw5][physpreset][system]")
{
const auto testPhysPreset = CreateTestPhysPreset();
std::istringstream dumpedStream(DumpPhysPreset(*testPhysPreset));
InfoString infoString;
REQUIRE(infoString.FromStream(INFO_STRING_PREFIX_PHYS_PRESET, dumpedStream));
REQUIRE(infoString.GetValueForKey("mass") == "1.25");
REQUIRE(infoString.GetValueForKey("bounce") == "0.25");
REQUIRE(infoString.GetValueForKey("friction") == "0");
REQUIRE(infoString.GetValueForKey("isFrictionInfinity") == "1");
REQUIRE(infoString.GetValueForKey("bulletForceScale") == "0.5");
REQUIRE(infoString.GetValueForKey("explosiveForceScale") == "0.75");
REQUIRE(infoString.GetValueForKey("sndAliasPrefix") == "physics_metal");
REQUIRE(infoString.GetValueForKey("piecesSpreadFraction") == "0.125");
REQUIRE(infoString.GetValueForKey("piecesUpwardVelocity") == "64");
REQUIRE(infoString.GetValueForKey("minMomentum") == "1.5");
REQUIRE(infoString.GetValueForKey("maxMomentum") == "2.5");
REQUIRE(infoString.GetValueForKey("minPitch") == "3.5");
REQUIRE(infoString.GetValueForKey("maxPitch") == "4.5");
REQUIRE(infoString.GetValueForKey("volumeType") == "linear");
REQUIRE(infoString.GetValueForKey("pitchType") == "quadratic");
REQUIRE(infoString.GetValueForKey("tempDefaultToCylinder") == "1");
REQUIRE(infoString.GetValueForKey("perSurfaceSndAlias") == "1");
}
} // namespace
@@ -1,37 +1,33 @@
#include "Game/T4/ObjConstantsT4.h"
#include "Game/T4/PhysPreset/PhysPresetInfoStringDumperT4.h" #include "Game/T4/PhysPreset/PhysPresetInfoStringDumperT4.h"
#include "Game/T4/PhysPreset/RawLoaderPhysPresetT4.h"
#include "Game/T4/ObjConstantsT4.h"
#include "InfoString/InfoString.h" #include "InfoString/InfoString.h"
#include "SearchPath/MockOutputPath.h" #include "SearchPath/MockOutputPath.h"
#include "SearchPath/MockSearchPath.h" #include "SearchPath/MockSearchPath.h"
#include "ZoneLoading.h"
#include <catch2/catch_test_macros.hpp> #include <catch2/catch_test_macros.hpp>
#include <memory>
#include <sstream>
#include <string>
using namespace T4; using namespace T4;
namespace namespace
{ {
constexpr auto PHYS_PRESET_NAME = "test_phys_preset";
constexpr auto SOUND_ALIAS_PREFIX = "physics_metal";
std::unique_ptr<PhysPreset> CreateTestPhysPreset() std::unique_ptr<PhysPreset> CreateTestPhysPreset()
{ {
auto physPreset = std::make_unique<PhysPreset>(); auto physPreset = std::make_unique<PhysPreset>();
physPreset->name = PHYS_PRESET_NAME;
physPreset->name = "test_phys_preset";
physPreset->mass = 1.25f; physPreset->mass = 1.25f;
physPreset->bounce = 0.25f; physPreset->bounce = 0.25f;
physPreset->friction = PHYS_PRESET_MAX_FRICTION; physPreset->friction = PHYS_PRESET_MAX_FRICTION;
physPreset->bulletForceScale = 0.5f; physPreset->bulletForceScale = 0.5f;
physPreset->explosiveForceScale = 0.75f; physPreset->explosiveForceScale = 0.75f;
physPreset->sndAliasPrefix = SOUND_ALIAS_PREFIX; physPreset->sndAliasPrefix = "physics_metal";
physPreset->piecesSpreadFraction = 0.125f; physPreset->piecesSpreadFraction = 0.125f;
physPreset->piecesUpwardVelocity = 64.0f; physPreset->piecesUpwardVelocity = 64.0f;
physPreset->canFloat = 1; physPreset->canFloat = 1;
physPreset->gravityScale = 2.0f; physPreset->gravityScale = 2.0f;
return physPreset; return physPreset;
} }
@@ -64,7 +60,7 @@ namespace
REQUIRE(infoString.GetValueForKey("isFrictionInfinity") == "1"); REQUIRE(infoString.GetValueForKey("isFrictionInfinity") == "1");
REQUIRE(infoString.GetValueForKey("bulletForceScale") == "0.5"); REQUIRE(infoString.GetValueForKey("bulletForceScale") == "0.5");
REQUIRE(infoString.GetValueForKey("explosiveForceScale") == "0.75"); REQUIRE(infoString.GetValueForKey("explosiveForceScale") == "0.75");
REQUIRE(infoString.GetValueForKey("sndAliasPrefix") == SOUND_ALIAS_PREFIX); REQUIRE(infoString.GetValueForKey("sndAliasPrefix") == "physics_metal");
REQUIRE(infoString.GetValueForKey("piecesSpreadFraction") == "0.125"); REQUIRE(infoString.GetValueForKey("piecesSpreadFraction") == "0.125");
REQUIRE(infoString.GetValueForKey("piecesUpwardVelocity") == "64"); REQUIRE(infoString.GetValueForKey("piecesUpwardVelocity") == "64");
REQUIRE(infoString.GetValueForKey("canFloat") == "1"); REQUIRE(infoString.GetValueForKey("canFloat") == "1");
@@ -74,39 +70,4 @@ namespace
infoString.GetValueForKey("tempDefaultToCylinder", &foundObsoleteField); infoString.GetValueForKey("tempDefaultToCylinder", &foundObsoleteField);
REQUIRE_FALSE(foundObsoleteField); REQUIRE_FALSE(foundObsoleteField);
} }
TEST_CASE("PhysPreset loader restores stock raw fields (T4)", "[t4][physpreset][system]")
{
constexpr auto RAW_PHYS_PRESET = R"(PHYSIC\sndAliasPrefix\physics_metal)"
R"(\mass\1250\friction\0.5\isFrictionInfinity\1\bounce\0.25)"
R"(\bulletForceScale\0.5\explosiveForceScale\0.75)"
R"(\piecesSpreadFraction\0.125\piecesUpwardVelocity\64)"
R"(\tempDefaultToCylinder\1\canFloat\1\gravityScale\2)";
MockSearchPath loadingSearchPath;
loadingSearchPath.AddFileData("physic/test_phys_preset", RAW_PHYS_PRESET);
Zone loadingZone("LoadingZone", 0, GameId::T4, GamePlatform::PC);
AssetCreatorCollection creatorCollection(loadingZone);
IgnoredAssetLookup ignoredAssetLookup;
AssetCreationContext loadingContext(loadingZone, &creatorCollection, &ignoredAssetLookup);
const auto loader = phys_preset::CreateRawLoaderT4(loadingZone.Memory(), loadingSearchPath, loadingZone);
const auto result = loader->CreateAsset(PHYS_PRESET_NAME, loadingContext);
REQUIRE(result.HasBeenSuccessful());
const auto* loadedAssetInfo = reinterpret_cast<XAssetInfo<PhysPreset>*>(result.GetAssetInfo());
const auto* loadedPhysPreset = loadedAssetInfo->Asset();
REQUIRE(std::string(loadedPhysPreset->name) == PHYS_PRESET_NAME);
REQUIRE(loadedPhysPreset->mass == 1.25f);
REQUIRE(loadedPhysPreset->bounce == 0.25f);
REQUIRE(loadedPhysPreset->friction == PHYS_PRESET_MAX_FRICTION);
REQUIRE(loadedPhysPreset->bulletForceScale == 0.5f);
REQUIRE(loadedPhysPreset->explosiveForceScale == 0.75f);
REQUIRE(std::string(loadedPhysPreset->sndAliasPrefix) == SOUND_ALIAS_PREFIX);
REQUIRE(loadedPhysPreset->piecesSpreadFraction == 0.125f);
REQUIRE(loadedPhysPreset->piecesUpwardVelocity == 64.0f);
REQUIRE(loadedPhysPreset->canFloat == 1);
REQUIRE(loadedPhysPreset->gravityScale == 2.0f);
}
} // namespace } // namespace
@@ -0,0 +1,87 @@
#include "Game/T5/PhysPreset/PhysPresetInfoStringDumperT5.h"
#include "Game/T5/ObjConstantsT5.h"
#include "InfoString/InfoString.h"
#include "SearchPath/MockOutputPath.h"
#include "SearchPath/MockSearchPath.h"
#include <catch2/catch_approx.hpp>
#include <catch2/catch_test_macros.hpp>
using namespace T5;
using namespace Catch;
namespace
{
std::unique_ptr<PhysPreset> CreateTestPhysPreset()
{
auto physPreset = std::make_unique<PhysPreset>();
physPreset->name = "test_phys_preset";
physPreset->mass = 1.25f;
physPreset->bounce = 0.25f;
physPreset->friction = PHYS_PRESET_MAX_FRICTION;
physPreset->bulletForceScale = 0.5f;
physPreset->explosiveForceScale = 0.75f;
physPreset->piecesSpreadFraction = 0.125f;
physPreset->piecesUpwardVelocity = 64.0f;
physPreset->canFloat = 1;
physPreset->gravityScale = 2.0f;
physPreset->centerOfMassOffset.x = 1.5f;
physPreset->centerOfMassOffset.y = 2.5f;
physPreset->centerOfMassOffset.z = 3.5f;
physPreset->buoyancyBoxMin.x = 4.5f;
physPreset->buoyancyBoxMin.y = 5.5f;
physPreset->buoyancyBoxMin.z = 6.5f;
physPreset->buoyancyBoxMax.x = 7.5f;
physPreset->buoyancyBoxMax.y = 8.5f;
physPreset->buoyancyBoxMax.z = 9.5f;
return physPreset;
}
std::string DumpPhysPreset(PhysPreset& physPreset)
{
Zone dumpingZone("DumpingZone", 0, GameId::T5, GamePlatform::PC);
dumpingZone.m_pools.AddAsset(std::make_unique<XAssetInfo<PhysPreset>>(ASSET_TYPE_PHYSPRESET, physPreset.name, &physPreset));
MockSearchPath dumpingObjPath;
MockOutputPath dumpingOutput;
AssetDumpingContext dumpingContext(dumpingZone, "", dumpingOutput, dumpingObjPath, std::nullopt);
phys_preset::InfoStringDumperT5 dumper;
dumper.Dump(dumpingContext);
const auto* dumpedFile = dumpingOutput.GetMockedFile("physic/test_phys_preset");
REQUIRE(dumpedFile != nullptr);
return dumpedFile->AsString();
}
TEST_CASE("PhysPreset dumper serializes raw fields (T5)", "[t5][physpreset][system]")
{
const auto testPhysPreset = CreateTestPhysPreset();
std::istringstream dumpedStream(DumpPhysPreset(*testPhysPreset));
InfoString infoString;
REQUIRE(infoString.FromStream(INFO_STRING_PREFIX_PHYS_PRESET, dumpedStream));
REQUIRE(infoString.GetValueForKey("mass") == "1250");
REQUIRE(infoString.GetValueForKey("bounce") == "0.25");
REQUIRE(infoString.GetValueForKey("friction") == "0");
REQUIRE(infoString.GetValueForKey("isFrictionInfinity") == "1");
REQUIRE(infoString.GetValueForKey("bulletForceScale") == "0.5");
REQUIRE(infoString.GetValueForKey("explosiveForceScale") == "0.75");
REQUIRE(infoString.GetValueForKey("piecesSpreadFraction") == "0.125");
REQUIRE(infoString.GetValueForKey("piecesUpwardVelocity") == "64");
REQUIRE(infoString.GetValueForKey("canFloat") == "1");
REQUIRE(infoString.GetValueForKey("gravityScale") == "2");
REQUIRE(infoString.GetValueForKey("massOffsetX") == "1.5");
REQUIRE(infoString.GetValueForKey("massOffsetY") == "2.5");
REQUIRE(infoString.GetValueForKey("massOffsetZ") == "3.5");
REQUIRE(infoString.GetValueForKey("buoyancyMinX") == "4.5");
REQUIRE(infoString.GetValueForKey("buoyancyMinY") == "5.5");
REQUIRE(infoString.GetValueForKey("buoyancyMinZ") == "6.5");
REQUIRE(infoString.GetValueForKey("buoyancyMaxX") == "7.5");
REQUIRE(infoString.GetValueForKey("buoyancyMaxY") == "8.5");
REQUIRE(infoString.GetValueForKey("buoyancyMaxZ") == "9.5");
}
} // namespace
@@ -0,0 +1,87 @@
#include "Game/T6/PhysPreset/PhysPresetInfoStringDumperT6.h"
#include "Game/T6/ObjConstantsT6.h"
#include "InfoString/InfoString.h"
#include "SearchPath/MockOutputPath.h"
#include "SearchPath/MockSearchPath.h"
#include <catch2/catch_approx.hpp>
#include <catch2/catch_test_macros.hpp>
using namespace T6;
using namespace Catch;
namespace
{
std::unique_ptr<PhysPreset> CreateTestPhysPreset()
{
auto physPreset = std::make_unique<PhysPreset>();
physPreset->name = "test_phys_preset";
physPreset->mass = 1.25f;
physPreset->bounce = 0.25f;
physPreset->friction = PHYS_PRESET_MAX_FRICTION;
physPreset->bulletForceScale = 0.5f;
physPreset->explosiveForceScale = 0.75f;
physPreset->piecesSpreadFraction = 0.125f;
physPreset->piecesUpwardVelocity = 64.0f;
physPreset->canFloat = 1;
physPreset->gravityScale = 2.0f;
physPreset->centerOfMassOffset.x = 1.5f;
physPreset->centerOfMassOffset.y = 2.5f;
physPreset->centerOfMassOffset.z = 3.5f;
physPreset->buoyancyBoxMin.x = 4.5f;
physPreset->buoyancyBoxMin.y = 5.5f;
physPreset->buoyancyBoxMin.z = 6.5f;
physPreset->buoyancyBoxMax.x = 7.5f;
physPreset->buoyancyBoxMax.y = 8.5f;
physPreset->buoyancyBoxMax.z = 9.5f;
return physPreset;
}
std::string DumpPhysPreset(PhysPreset& physPreset)
{
Zone dumpingZone("DumpingZone", 0, GameId::T6, GamePlatform::PC);
dumpingZone.m_pools.AddAsset(std::make_unique<XAssetInfo<PhysPreset>>(ASSET_TYPE_PHYSPRESET, physPreset.name, &physPreset));
MockSearchPath dumpingObjPath;
MockOutputPath dumpingOutput;
AssetDumpingContext dumpingContext(dumpingZone, "", dumpingOutput, dumpingObjPath, std::nullopt);
phys_preset::InfoStringDumperT6 dumper;
dumper.Dump(dumpingContext);
const auto* dumpedFile = dumpingOutput.GetMockedFile("physic/test_phys_preset");
REQUIRE(dumpedFile != nullptr);
return dumpedFile->AsString();
}
TEST_CASE("PhysPreset dumper serializes raw fields (T6)", "[t6][physpreset][system]")
{
const auto testPhysPreset = CreateTestPhysPreset();
std::istringstream dumpedStream(DumpPhysPreset(*testPhysPreset));
InfoString infoString;
REQUIRE(infoString.FromStream(INFO_STRING_PREFIX_PHYS_PRESET, dumpedStream));
REQUIRE(infoString.GetValueForKey("mass") == "1250");
REQUIRE(infoString.GetValueForKey("bounce") == "0.25");
REQUIRE(infoString.GetValueForKey("friction") == "0");
REQUIRE(infoString.GetValueForKey("isFrictionInfinity") == "1");
REQUIRE(infoString.GetValueForKey("bulletForceScale") == "0.5");
REQUIRE(infoString.GetValueForKey("explosiveForceScale") == "0.75");
REQUIRE(infoString.GetValueForKey("piecesSpreadFraction") == "0.125");
REQUIRE(infoString.GetValueForKey("piecesUpwardVelocity") == "64");
REQUIRE(infoString.GetValueForKey("canFloat") == "1");
REQUIRE(infoString.GetValueForKey("gravityScale") == "2");
REQUIRE(infoString.GetValueForKey("massOffsetX") == "1.5");
REQUIRE(infoString.GetValueForKey("massOffsetY") == "2.5");
REQUIRE(infoString.GetValueForKey("massOffsetZ") == "3.5");
REQUIRE(infoString.GetValueForKey("buoyancyMinX") == "4.5");
REQUIRE(infoString.GetValueForKey("buoyancyMinY") == "5.5");
REQUIRE(infoString.GetValueForKey("buoyancyMinZ") == "6.5");
REQUIRE(infoString.GetValueForKey("buoyancyMaxX") == "7.5");
REQUIRE(infoString.GetValueForKey("buoyancyMaxY") == "8.5");
REQUIRE(infoString.GetValueForKey("buoyancyMaxZ") == "9.5");
}
} // namespace