mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2026-07-26 18:00:38 +00:00
refactor: physpreset codestyle (#928)
* chore: adjust phys preset code to use similar code style * fix: infinity friction for t6 * fix: t6 phys preset canFloat qboolean * chore: move iw5 phys preset enum strings to enum strings header * chore: add phys preset tests for all games * chore: rename PhysPresetFields headers
This commit is contained in:
@@ -1,9 +0,0 @@
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#pragma once
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namespace IW5
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{
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inline const char* szPhysPresetScalingNames[]{
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"linear",
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"quadratic",
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};
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} // namespace IW5
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+7
-1
@@ -23,4 +23,10 @@ namespace IW5
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{"tempDefaultToCylinder", offsetof(PhysPresetInfo, tempDefaultToCylinder), CSPFT_QBOOLEAN},
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{"perSurfaceSndAlias", offsetof(PhysPresetInfo, perSurfaceSndAlias), CSPFT_QBOOLEAN},
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};
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}
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inline const char* szPhysPresetScalingNames[]{
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"linear",
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"quadratic",
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};
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static_assert(std::extent_v<decltype(szPhysPresetScalingNames)> == PHYSPRESET_SCALING_COUNT);
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} // namespace IW5
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@@ -11,5 +11,5 @@ namespace T5
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static constexpr auto GDF_FILENAME_PHYS_PRESET = "physpreset.gdf";
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static constexpr auto GDF_FILENAME_WEAPON = "weapon.gdf";
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static constexpr float MAX_FRICTION = 1e+10;
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static constexpr float PHYS_PRESET_MAX_FRICTION = 1e+10;
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} // namespace T5
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@@ -20,4 +20,6 @@ namespace T6
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static constexpr auto GDF_FILENAME_WEAPON_ATTACHMENT = "attachment.gdf";
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static constexpr auto GDF_FILENAME_WEAPON_ATTACHMENT_UNIQUE = "attachmentunique.gdf";
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static constexpr auto GDF_FILENAME_ZBARRIER = "zbarrier.gdf";
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static constexpr float PHYS_PRESET_MAX_FRICTION = 1e+10;
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} // namespace T6
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+1
-1
@@ -12,7 +12,7 @@ namespace T6
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{"explosiveForceScale", offsetof(PhysPresetInfo, explosiveForceScale), CSPFT_FLOAT },
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{"piecesSpreadFraction", offsetof(PhysPresetInfo, piecesSpreadFraction), CSPFT_FLOAT },
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{"piecesUpwardVelocity", offsetof(PhysPresetInfo, piecesUpwardVelocity), CSPFT_FLOAT },
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{"canFloat", offsetof(PhysPresetInfo, canFloat), CSPFT_INT },
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{"canFloat", offsetof(PhysPresetInfo, canFloat), CSPFT_QBOOLEAN},
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{"gravityScale", offsetof(PhysPresetInfo, gravityScale), CSPFT_FLOAT },
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{"massOffsetX", offsetof(PhysPresetInfo, centerOfMassOffset.x), CSPFT_FLOAT },
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{"massOffsetY", offsetof(PhysPresetInfo, centerOfMassOffset.y), CSPFT_FLOAT },
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@@ -2,14 +2,10 @@
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#include "Game/IW3/IW3.h"
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#include "Game/IW3/InfoString/InfoStringToStructConverter.h"
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#include "Game/IW3/PhysPreset/PhysPresetFields.h"
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#include "Game/IW3/PhysPreset/PhysPresetFieldsIW3.h"
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#include "Utils/Logging/Log.h"
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#include <algorithm>
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#include <cassert>
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#include <cstring>
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#include <format>
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#include <iostream>
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#include <limits>
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using namespace IW3;
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@@ -20,14 +16,14 @@ namespace
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{
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public:
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InfoStringToPhysPresetConverter(const InfoString& infoString,
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void* structure,
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PhysPresetInfo& physPreset,
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ZoneScriptStrings& zoneScriptStrings,
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MemoryManager& memory,
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AssetCreationContext& context,
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GenericAssetRegistration& registration,
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AssetRegistration<AssetPhysPreset>& registration,
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const cspField_t* fields,
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size_t fieldCount)
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: InfoStringToStructConverter(infoString, structure, zoneScriptStrings, memory, context, registration, fields, fieldCount)
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const size_t fieldCount)
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: InfoStringToStructConverter(infoString, &physPreset, zoneScriptStrings, memory, context, registration, fields, fieldCount)
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{
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}
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@@ -68,22 +64,27 @@ namespace phys_preset
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AssetCreationResult InfoStringLoaderIW3::CreateAsset(const std::string& assetName, const InfoString& infoString, AssetCreationContext& context)
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{
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PhysPresetInfo presetInfo;
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std::memset(&presetInfo, 0, sizeof(presetInfo));
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auto* physPreset = m_memory.Alloc<PhysPreset>();
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physPreset->name = m_memory.Dup(assetName.c_str());
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AssetRegistration<AssetPhysPreset> registration(assetName, physPreset);
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InfoStringToPhysPresetConverter converter(
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infoString, &presetInfo, m_zone.m_script_strings, m_memory, context, registration, phys_preset_fields, std::extent_v<decltype(phys_preset_fields)>);
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PhysPresetInfo physPresetInfo{};
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InfoStringToPhysPresetConverter converter(infoString,
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physPresetInfo,
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m_zone.m_script_strings,
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m_memory,
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context,
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registration,
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phys_preset_fields,
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std::extent_v<decltype(phys_preset_fields)>);
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if (!converter.Convert())
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{
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con::error("Failed to parse phys preset: \"{}\"", assetName);
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return AssetCreationResult::Failure();
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}
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CopyFromPhysPresetInfo(presetInfo, *physPreset);
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physPreset->name = m_memory.Dup(assetName.c_str());
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CopyFromPhysPresetInfo(physPresetInfo, *physPreset);
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return AssetCreationResult::Success(context.AddAsset(std::move(registration)));
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}
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@@ -2,14 +2,10 @@
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#include "Game/IW4/IW4.h"
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#include "Game/IW4/InfoString/InfoStringToStructConverter.h"
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#include "Game/IW4/PhysPreset/PhysPresetFields.h"
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#include "Game/IW4/PhysPreset/PhysPresetFieldsIW4.h"
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#include "Utils/Logging/Log.h"
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#include <algorithm>
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#include <cassert>
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#include <cstring>
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#include <format>
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#include <iostream>
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#include <limits>
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using namespace IW4;
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@@ -20,14 +16,14 @@ namespace
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{
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public:
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InfoStringToPhysPresetConverter(const InfoString& infoString,
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void* structure,
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PhysPresetInfo& physPreset,
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ZoneScriptStrings& zoneScriptStrings,
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MemoryManager& memory,
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AssetCreationContext& context,
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GenericAssetRegistration& registration,
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AssetRegistration<AssetPhysPreset>& registration,
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const cspField_t* fields,
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size_t fieldCount)
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: InfoStringToStructConverter(infoString, structure, zoneScriptStrings, memory, context, registration, fields, fieldCount)
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const size_t fieldCount)
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: InfoStringToStructConverter(infoString, &physPreset, zoneScriptStrings, memory, context, registration, fields, fieldCount)
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{
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}
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@@ -69,22 +65,27 @@ namespace phys_preset
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AssetCreationResult InfoStringLoaderIW4::CreateAsset(const std::string& assetName, const InfoString& infoString, AssetCreationContext& context)
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{
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PhysPresetInfo presetInfo;
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std::memset(&presetInfo, 0, sizeof(presetInfo));
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auto* physPreset = m_memory.Alloc<PhysPreset>();
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physPreset->name = m_memory.Dup(assetName.c_str());
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AssetRegistration<AssetPhysPreset> registration(assetName, physPreset);
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InfoStringToPhysPresetConverter converter(
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infoString, &presetInfo, m_zone.m_script_strings, m_memory, context, registration, phys_preset_fields, std::extent_v<decltype(phys_preset_fields)>);
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PhysPresetInfo physPresetInfo{};
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InfoStringToPhysPresetConverter converter(infoString,
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physPresetInfo,
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m_zone.m_script_strings,
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m_memory,
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context,
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registration,
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phys_preset_fields,
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std::extent_v<decltype(phys_preset_fields)>);
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if (!converter.Convert())
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{
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con::error("Failed to parse phys preset: \"{}\"", assetName);
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return AssetCreationResult::Failure();
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}
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CopyFromPhysPresetInfo(presetInfo, *physPreset);
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physPreset->name = m_memory.Dup(assetName.c_str());
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CopyFromPhysPresetInfo(physPresetInfo, *physPreset);
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return AssetCreationResult::Success(context.AddAsset(std::move(registration)));
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}
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@@ -1,13 +1,11 @@
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#include "InfoStringLoaderPhysPresetIW5.h"
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#include "Game/IW5/IW5.h"
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#include "Game/IW5/InfoString/EnumStrings.h"
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#include "Game/IW5/InfoString/InfoStringToStructConverter.h"
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#include "Game/IW5/PhysPreset/PhysPresetFields.h"
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#include "Game/IW5/PhysPreset/PhysPresetFieldsIW5.h"
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#include "Utils/Logging/Log.h"
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#include <cassert>
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#include <cstring>
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#include <limits>
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using namespace IW5;
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@@ -18,14 +16,14 @@ namespace
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{
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public:
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InfoStringToPhysPresetConverter(const InfoString& infoString,
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void* structure,
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PhysPresetInfo& physPreset,
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ZoneScriptStrings& zoneScriptStrings,
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MemoryManager& memory,
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AssetCreationContext& context,
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GenericAssetRegistration& registration,
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AssetRegistration<AssetPhysPreset>& registration,
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const cspField_t* fields,
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size_t fieldCount)
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: InfoStringToStructConverter(infoString, structure, zoneScriptStrings, memory, context, registration, fields, fieldCount)
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const size_t fieldCount)
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: InfoStringToStructConverter(infoString, &physPreset, zoneScriptStrings, memory, context, registration, fields, fieldCount)
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{
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}
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@@ -80,22 +78,27 @@ namespace phys_preset
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AssetCreationResult InfoStringLoaderIW5::CreateAsset(const std::string& assetName, const InfoString& infoString, AssetCreationContext& context)
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{
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PhysPresetInfo presetInfo;
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std::memset(&presetInfo, 0, sizeof(presetInfo));
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auto* physPreset = m_memory.Alloc<PhysPreset>();
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physPreset->name = m_memory.Dup(assetName.c_str());
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AssetRegistration<AssetPhysPreset> registration(assetName, physPreset);
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InfoStringToPhysPresetConverter converter(
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infoString, &presetInfo, m_zone.m_script_strings, m_memory, context, registration, phys_preset_fields, std::extent_v<decltype(phys_preset_fields)>);
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PhysPresetInfo physPresetInfo{};
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InfoStringToPhysPresetConverter converter(infoString,
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physPresetInfo,
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m_zone.m_script_strings,
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m_memory,
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context,
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registration,
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phys_preset_fields,
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std::extent_v<decltype(phys_preset_fields)>);
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if (!converter.Convert())
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{
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con::error("Failed to parse phys preset: \"{}\"", assetName);
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return AssetCreationResult::Failure();
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}
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CopyFromPhysPresetInfo(presetInfo, *physPreset);
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physPreset->name = m_memory.Dup(assetName.c_str());
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CopyFromPhysPresetInfo(physPresetInfo, *physPreset);
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return AssetCreationResult::Success(context.AddAsset(std::move(registration)));
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}
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@@ -2,7 +2,7 @@
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#include "Game/T4/InfoString/InfoStringToStructConverter.h"
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#include "Game/T4/ObjConstantsT4.h"
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#include "Game/T4/PhysPreset/PhysPresetFields.h"
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#include "Game/T4/PhysPreset/PhysPresetFieldsT4.h"
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#include "Game/T4/T4.h"
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#include "Utils/Logging/Log.h"
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@@ -2,16 +2,13 @@
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#include "Game/T5/InfoString/InfoStringToStructConverter.h"
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#include "Game/T5/ObjConstantsT5.h"
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#include "Game/T5/PhysPreset/PhysPresetFields.h"
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#include "Game/T5/PhysPreset/PhysPresetFieldsT5.h"
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#include "Game/T5/T5.h"
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#include "Utils/Logging/Log.h"
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#include <algorithm>
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#include <cassert>
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#include <cstring>
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#include <format>
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#include <iostream>
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#include <limits>
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#include <type_traits>
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using namespace T5;
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@@ -46,7 +43,7 @@ namespace
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physPreset.bounce = physPresetInfo.bounce;
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if (physPresetInfo.isFrictionInfinity != 0)
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physPreset.friction = MAX_FRICTION;
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physPreset.friction = PHYS_PRESET_MAX_FRICTION;
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else
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physPreset.friction = physPresetInfo.friction;
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@@ -77,8 +74,7 @@ namespace phys_preset
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AssetRegistration<AssetPhysPreset> registration(assetName, physPreset);
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PhysPresetInfo physPresetInfo;
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memset(&physPresetInfo, 0, sizeof(physPresetInfo));
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PhysPresetInfo physPresetInfo{};
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InfoStringToPhysPresetConverter converter(infoString,
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physPresetInfo,
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m_zone.m_script_strings,
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@@ -1,16 +1,14 @@
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#include "InfoStringLoaderPhysPresetT6.h"
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#include "Game/T6/InfoString/InfoStringToStructConverter.h"
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#include "Game/T6/PhysPreset/PhysPresetFields.h"
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#include "Game/T6/ObjConstantsT6.h"
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#include "Game/T6/PhysPreset/PhysPresetFieldsT6.h"
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#include "Game/T6/T6.h"
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#include "Utils/Logging/Log.h"
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#include <algorithm>
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#include <cassert>
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#include <cstring>
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#include <format>
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#include <iostream>
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#include <limits>
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#include <type_traits>
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using namespace T6;
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@@ -45,7 +43,7 @@ namespace
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physPreset.bounce = physPresetInfo.bounce;
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if (physPresetInfo.isFrictionInfinity != 0)
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physPreset.friction = std::numeric_limits<float>::infinity();
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physPreset.friction = PHYS_PRESET_MAX_FRICTION;
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else
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physPreset.friction = physPresetInfo.friction;
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@@ -76,8 +74,7 @@ namespace phys_preset
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AssetRegistration<AssetPhysPreset> registration(assetName, physPreset);
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PhysPresetInfo physPresetInfo;
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memset(&physPresetInfo, 0, sizeof(physPresetInfo));
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PhysPresetInfo physPresetInfo{};
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InfoStringToPhysPresetConverter converter(infoString,
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physPresetInfo,
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m_zone.m_script_strings,
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@@ -2,7 +2,7 @@
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#include "Game/IW3/InfoString/InfoStringFromStructConverter.h"
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#include "Game/IW3/ObjConstantsIW3.h"
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#include "Game/IW3/PhysPreset/PhysPresetFields.h"
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#include "Game/IW3/PhysPreset/PhysPresetFieldsIW3.h"
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#include "PhysPreset/PhysPresetCommon.h"
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#include <cassert>
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@@ -22,56 +22,42 @@ namespace
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}
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public:
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InfoStringFromPhysPresetConverter(const PhysPresetInfo* structure,
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const cspField_t* fields,
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const size_t fieldCount,
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std::function<std::string(scr_string_t)> scriptStringValueCallback)
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: InfoStringFromStructConverter(structure, fields, fieldCount, std::move(scriptStringValueCallback))
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InfoStringFromPhysPresetConverter(const PhysPresetInfo* structure, const cspField_t* fields, const size_t fieldCount)
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: InfoStringFromStructConverter(structure, fields, fieldCount)
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{
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}
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};
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void CopyToPhysPresetInfo(const PhysPreset* physPreset, PhysPresetInfo* physPresetInfo)
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void CopyToPhysPresetInfo(const PhysPreset& physPreset, PhysPresetInfo& physPresetInfo)
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{
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physPresetInfo->mass = physPreset->mass;
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physPresetInfo->bounce = physPreset->bounce;
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physPresetInfo.mass = physPreset.mass;
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physPresetInfo.bounce = physPreset.bounce;
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if (physPreset->friction >= std::numeric_limits<float>::max())
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if (physPreset.friction >= std::numeric_limits<float>::max())
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{
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physPresetInfo->isFrictionInfinity = 1;
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physPresetInfo->friction = 0;
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physPresetInfo.isFrictionInfinity = 1;
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physPresetInfo.friction = 0;
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}
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else
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{
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physPresetInfo->isFrictionInfinity = 0;
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physPresetInfo->friction = physPreset->friction;
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physPresetInfo.isFrictionInfinity = 0;
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physPresetInfo.friction = physPreset.friction;
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}
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physPresetInfo->bulletForceScale = physPreset->bulletForceScale;
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physPresetInfo->explosiveForceScale = physPreset->explosiveForceScale;
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physPresetInfo->sndAliasPrefix = physPreset->sndAliasPrefix;
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physPresetInfo->piecesSpreadFraction = physPreset->piecesSpreadFraction;
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physPresetInfo->piecesUpwardVelocity = physPreset->piecesUpwardVelocity;
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physPresetInfo->tempDefaultToCylinder = physPreset->tempDefaultToCylinder ? 1 : 0;
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physPresetInfo.bulletForceScale = physPreset.bulletForceScale;
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physPresetInfo.explosiveForceScale = physPreset.explosiveForceScale;
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physPresetInfo.sndAliasPrefix = physPreset.sndAliasPrefix;
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physPresetInfo.piecesSpreadFraction = physPreset.piecesSpreadFraction;
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physPresetInfo.piecesUpwardVelocity = physPreset.piecesUpwardVelocity;
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physPresetInfo.tempDefaultToCylinder = physPreset.tempDefaultToCylinder ? 1 : 0;
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}
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InfoString CreateInfoString(const XAssetInfo<PhysPreset>& asset)
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InfoString CreateInfoString(const PhysPreset& physPreset)
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{
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auto* physPresetInfo = new PhysPresetInfo;
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CopyToPhysPresetInfo(asset.Asset(), physPresetInfo);
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|
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InfoStringFromPhysPresetConverter converter(physPresetInfo,
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phys_preset_fields,
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std::extent_v<decltype(phys_preset_fields)>,
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[asset](const scr_string_t scrStr) -> std::string
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{
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assert(scrStr < asset.m_zone->m_script_strings.Count());
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if (scrStr >= asset.m_zone->m_script_strings.Count())
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return "";
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return asset.m_zone->m_script_strings[scrStr];
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});
|
||||
PhysPresetInfo physPresetInfo{};
|
||||
CopyToPhysPresetInfo(physPreset, physPresetInfo);
|
||||
|
||||
InfoStringFromPhysPresetConverter converter(&physPresetInfo, phys_preset_fields, std::extent_v<decltype(phys_preset_fields)>);
|
||||
return converter.Convert();
|
||||
}
|
||||
} // namespace
|
||||
@@ -83,7 +69,7 @@ namespace phys_preset
|
||||
// Only dump raw when no gdt available
|
||||
if (context.m_gdt)
|
||||
{
|
||||
const auto infoString = CreateInfoString(asset);
|
||||
const auto infoString = CreateInfoString(*asset.Asset());
|
||||
GdtEntry gdtEntry(asset.m_name, GDF_FILENAME_PHYS_PRESET);
|
||||
infoString.ToGdtProperties(INFO_STRING_PREFIX_PHYS_PRESET, gdtEntry);
|
||||
context.m_gdt->WriteEntry(gdtEntry);
|
||||
@@ -96,7 +82,7 @@ namespace phys_preset
|
||||
return;
|
||||
|
||||
auto& stream = *assetFile;
|
||||
const auto infoString = CreateInfoString(asset);
|
||||
const auto infoString = CreateInfoString(*asset.Asset());
|
||||
const auto stringValue = infoString.ToString(INFO_STRING_PREFIX_PHYS_PRESET);
|
||||
stream.write(stringValue.c_str(), stringValue.size());
|
||||
}
|
||||
|
||||
@@ -2,12 +2,11 @@
|
||||
|
||||
#include "Game/IW4/InfoString/InfoStringFromStructConverter.h"
|
||||
#include "Game/IW4/ObjConstantsIW4.h"
|
||||
#include "Game/IW4/PhysPreset/PhysPresetFields.h"
|
||||
#include "Game/IW4/PhysPreset/PhysPresetFieldsIW4.h"
|
||||
#include "PhysPreset/PhysPresetCommon.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <cassert>
|
||||
#include <cmath>
|
||||
#include <limits>
|
||||
#include <type_traits>
|
||||
|
||||
using namespace IW4;
|
||||
@@ -23,57 +22,43 @@ namespace
|
||||
}
|
||||
|
||||
public:
|
||||
InfoStringFromPhysPresetConverter(const PhysPresetInfo* structure,
|
||||
const cspField_t* fields,
|
||||
const size_t fieldCount,
|
||||
std::function<std::string(scr_string_t)> scriptStringValueCallback)
|
||||
: InfoStringFromStructConverter(structure, fields, fieldCount, std::move(scriptStringValueCallback))
|
||||
InfoStringFromPhysPresetConverter(const PhysPresetInfo* structure, const cspField_t* fields, const size_t fieldCount)
|
||||
: InfoStringFromStructConverter(structure, fields, fieldCount)
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
void CopyToPhysPresetInfo(const PhysPreset* physPreset, PhysPresetInfo* physPresetInfo)
|
||||
void CopyToPhysPresetInfo(const PhysPreset& physPreset, PhysPresetInfo& physPresetInfo)
|
||||
{
|
||||
physPresetInfo->mass = physPreset->mass;
|
||||
physPresetInfo->bounce = physPreset->bounce;
|
||||
physPresetInfo.mass = physPreset.mass;
|
||||
physPresetInfo.bounce = physPreset.bounce;
|
||||
|
||||
if (physPreset->friction >= std::numeric_limits<float>::max())
|
||||
if (physPreset.friction >= std::numeric_limits<float>::max())
|
||||
{
|
||||
physPresetInfo->isFrictionInfinity = 1;
|
||||
physPresetInfo->friction = 0;
|
||||
physPresetInfo.isFrictionInfinity = 1;
|
||||
physPresetInfo.friction = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
physPresetInfo->isFrictionInfinity = 0;
|
||||
physPresetInfo->friction = physPreset->friction;
|
||||
physPresetInfo.isFrictionInfinity = 0;
|
||||
physPresetInfo.friction = physPreset.friction;
|
||||
}
|
||||
|
||||
physPresetInfo->bulletForceScale = physPreset->bulletForceScale;
|
||||
physPresetInfo->explosiveForceScale = physPreset->explosiveForceScale;
|
||||
physPresetInfo->sndAliasPrefix = physPreset->sndAliasPrefix;
|
||||
physPresetInfo->piecesSpreadFraction = physPreset->piecesSpreadFraction;
|
||||
physPresetInfo->piecesUpwardVelocity = physPreset->piecesUpwardVelocity;
|
||||
physPresetInfo->tempDefaultToCylinder = physPreset->tempDefaultToCylinder ? 1 : 0;
|
||||
physPresetInfo->perSurfaceSndAlias = physPreset->perSurfaceSndAlias ? 1 : 0;
|
||||
physPresetInfo.bulletForceScale = physPreset.bulletForceScale;
|
||||
physPresetInfo.explosiveForceScale = physPreset.explosiveForceScale;
|
||||
physPresetInfo.sndAliasPrefix = physPreset.sndAliasPrefix;
|
||||
physPresetInfo.piecesSpreadFraction = physPreset.piecesSpreadFraction;
|
||||
physPresetInfo.piecesUpwardVelocity = physPreset.piecesUpwardVelocity;
|
||||
physPresetInfo.tempDefaultToCylinder = physPreset.tempDefaultToCylinder ? 1 : 0;
|
||||
physPresetInfo.perSurfaceSndAlias = physPreset.perSurfaceSndAlias ? 1 : 0;
|
||||
}
|
||||
|
||||
InfoString CreateInfoString(const XAssetInfo<PhysPreset>& asset)
|
||||
InfoString CreateInfoString(const PhysPreset& physPreset)
|
||||
{
|
||||
auto* physPresetInfo = new PhysPresetInfo;
|
||||
CopyToPhysPresetInfo(asset.Asset(), physPresetInfo);
|
||||
|
||||
InfoStringFromPhysPresetConverter converter(physPresetInfo,
|
||||
phys_preset_fields,
|
||||
std::extent_v<decltype(phys_preset_fields)>,
|
||||
[asset](const scr_string_t scrStr) -> std::string
|
||||
{
|
||||
assert(scrStr < asset.m_zone->m_script_strings.Count());
|
||||
if (scrStr >= asset.m_zone->m_script_strings.Count())
|
||||
return "";
|
||||
|
||||
return asset.m_zone->m_script_strings[scrStr];
|
||||
});
|
||||
PhysPresetInfo physPresetInfo{};
|
||||
CopyToPhysPresetInfo(physPreset, physPresetInfo);
|
||||
|
||||
InfoStringFromPhysPresetConverter converter(&physPresetInfo, phys_preset_fields, std::extent_v<decltype(phys_preset_fields)>);
|
||||
return converter.Convert();
|
||||
}
|
||||
} // namespace
|
||||
@@ -85,7 +70,7 @@ namespace phys_preset
|
||||
// Only dump raw when no gdt available
|
||||
if (context.m_gdt)
|
||||
{
|
||||
const auto infoString = CreateInfoString(asset);
|
||||
const auto infoString = CreateInfoString(*asset.Asset());
|
||||
GdtEntry gdtEntry(asset.m_name, GDF_FILENAME_PHYS_PRESET);
|
||||
infoString.ToGdtProperties(INFO_STRING_PREFIX_PHYS_PRESET, gdtEntry);
|
||||
context.m_gdt->WriteEntry(gdtEntry);
|
||||
@@ -98,7 +83,7 @@ namespace phys_preset
|
||||
return;
|
||||
|
||||
auto& stream = *assetFile;
|
||||
const auto infoString = CreateInfoString(asset);
|
||||
const auto infoString = CreateInfoString(*asset.Asset());
|
||||
const auto stringValue = infoString.ToString(INFO_STRING_PREFIX_PHYS_PRESET);
|
||||
stream.write(stringValue.c_str(), stringValue.size());
|
||||
}
|
||||
|
||||
@@ -1,14 +1,12 @@
|
||||
#include "PhysPresetInfoStringDumperIW5.h"
|
||||
|
||||
#include "Game/IW5/InfoString/EnumStrings.h"
|
||||
#include "Game/IW5/InfoString/InfoStringFromStructConverter.h"
|
||||
#include "Game/IW5/ObjConstantsIW5.h"
|
||||
#include "Game/IW5/PhysPreset/PhysPresetFields.h"
|
||||
#include "Game/IW5/PhysPreset/PhysPresetFieldsIW5.h"
|
||||
#include "PhysPreset/PhysPresetCommon.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <cassert>
|
||||
#include <cmath>
|
||||
#include <limits>
|
||||
#include <type_traits>
|
||||
|
||||
using namespace IW5;
|
||||
@@ -34,63 +32,49 @@ namespace
|
||||
}
|
||||
|
||||
public:
|
||||
InfoStringFromPhysPresetConverter(const PhysPresetInfo* structure,
|
||||
const cspField_t* fields,
|
||||
const size_t fieldCount,
|
||||
std::function<std::string(scr_string_t)> scriptStringValueCallback)
|
||||
: InfoStringFromStructConverter(structure, fields, fieldCount, std::move(scriptStringValueCallback))
|
||||
InfoStringFromPhysPresetConverter(const PhysPresetInfo* structure, const cspField_t* fields, const size_t fieldCount)
|
||||
: InfoStringFromStructConverter(structure, fields, fieldCount)
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
void CopyToPhysPresetInfo(const PhysPreset* physPreset, PhysPresetInfo* physPresetInfo)
|
||||
void CopyToPhysPresetInfo(const PhysPreset& physPreset, PhysPresetInfo& physPresetInfo)
|
||||
{
|
||||
physPresetInfo->mass = physPreset->mass;
|
||||
physPresetInfo->bounce = physPreset->bounce;
|
||||
physPresetInfo.mass = physPreset.mass;
|
||||
physPresetInfo.bounce = physPreset.bounce;
|
||||
|
||||
if (physPreset->friction >= std::numeric_limits<float>::max())
|
||||
if (physPreset.friction >= std::numeric_limits<float>::max())
|
||||
{
|
||||
physPresetInfo->isFrictionInfinity = 1;
|
||||
physPresetInfo->friction = 0;
|
||||
physPresetInfo.isFrictionInfinity = 1;
|
||||
physPresetInfo.friction = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
physPresetInfo->isFrictionInfinity = 0;
|
||||
physPresetInfo->friction = physPreset->friction;
|
||||
physPresetInfo.isFrictionInfinity = 0;
|
||||
physPresetInfo.friction = physPreset.friction;
|
||||
}
|
||||
|
||||
physPresetInfo->bulletForceScale = physPreset->bulletForceScale;
|
||||
physPresetInfo->explosiveForceScale = physPreset->explosiveForceScale;
|
||||
physPresetInfo->sndAliasPrefix = physPreset->sndAliasPrefix;
|
||||
physPresetInfo->piecesSpreadFraction = physPreset->piecesSpreadFraction;
|
||||
physPresetInfo->piecesUpwardVelocity = physPreset->piecesUpwardVelocity;
|
||||
physPresetInfo->minMomentum = physPreset->minMomentum;
|
||||
physPresetInfo->maxMomentum = physPreset->maxMomentum;
|
||||
physPresetInfo->minPitch = physPreset->minPitch;
|
||||
physPresetInfo->maxPitch = physPreset->maxPitch;
|
||||
physPresetInfo->volumeType = physPreset->volumeType;
|
||||
physPresetInfo->pitchType = physPreset->pitchType;
|
||||
physPresetInfo->tempDefaultToCylinder = physPreset->tempDefaultToCylinder ? 1 : 0;
|
||||
physPresetInfo->perSurfaceSndAlias = physPreset->perSurfaceSndAlias ? 1 : 0;
|
||||
physPresetInfo.bulletForceScale = physPreset.bulletForceScale;
|
||||
physPresetInfo.explosiveForceScale = physPreset.explosiveForceScale;
|
||||
physPresetInfo.sndAliasPrefix = physPreset.sndAliasPrefix;
|
||||
physPresetInfo.piecesSpreadFraction = physPreset.piecesSpreadFraction;
|
||||
physPresetInfo.piecesUpwardVelocity = physPreset.piecesUpwardVelocity;
|
||||
physPresetInfo.minMomentum = physPreset.minMomentum;
|
||||
physPresetInfo.maxMomentum = physPreset.maxMomentum;
|
||||
physPresetInfo.minPitch = physPreset.minPitch;
|
||||
physPresetInfo.maxPitch = physPreset.maxPitch;
|
||||
physPresetInfo.volumeType = physPreset.volumeType;
|
||||
physPresetInfo.pitchType = physPreset.pitchType;
|
||||
physPresetInfo.tempDefaultToCylinder = physPreset.tempDefaultToCylinder ? 1 : 0;
|
||||
physPresetInfo.perSurfaceSndAlias = physPreset.perSurfaceSndAlias ? 1 : 0;
|
||||
}
|
||||
|
||||
InfoString CreateInfoString(const XAssetInfo<PhysPreset>& asset)
|
||||
InfoString CreateInfoString(const PhysPreset& physPreset)
|
||||
{
|
||||
auto* physPresetInfo = new PhysPresetInfo;
|
||||
CopyToPhysPresetInfo(asset.Asset(), physPresetInfo);
|
||||
|
||||
InfoStringFromPhysPresetConverter converter(physPresetInfo,
|
||||
phys_preset_fields,
|
||||
std::extent_v<decltype(phys_preset_fields)>,
|
||||
[asset](const scr_string_t scrStr) -> std::string
|
||||
{
|
||||
assert(scrStr < asset.m_zone->m_script_strings.Count());
|
||||
if (scrStr >= asset.m_zone->m_script_strings.Count())
|
||||
return "";
|
||||
|
||||
return asset.m_zone->m_script_strings[scrStr];
|
||||
});
|
||||
PhysPresetInfo physPresetInfo{};
|
||||
CopyToPhysPresetInfo(physPreset, physPresetInfo);
|
||||
|
||||
InfoStringFromPhysPresetConverter converter(&physPresetInfo, phys_preset_fields, std::extent_v<decltype(phys_preset_fields)>);
|
||||
return converter.Convert();
|
||||
}
|
||||
} // namespace
|
||||
@@ -102,7 +86,7 @@ namespace phys_preset
|
||||
// Only dump raw when no gdt available
|
||||
if (context.m_gdt)
|
||||
{
|
||||
const auto infoString = CreateInfoString(asset);
|
||||
const auto infoString = CreateInfoString(*asset.Asset());
|
||||
GdtEntry gdtEntry(asset.m_name, GDF_FILENAME_PHYS_PRESET);
|
||||
infoString.ToGdtProperties(INFO_STRING_PREFIX_PHYS_PRESET, gdtEntry);
|
||||
context.m_gdt->WriteEntry(gdtEntry);
|
||||
@@ -115,7 +99,7 @@ namespace phys_preset
|
||||
return;
|
||||
|
||||
auto& stream = *assetFile;
|
||||
const auto infoString = CreateInfoString(asset);
|
||||
const auto infoString = CreateInfoString(*asset.Asset());
|
||||
const auto stringValue = infoString.ToString(INFO_STRING_PREFIX_PHYS_PRESET);
|
||||
stream.write(stringValue.c_str(), stringValue.size());
|
||||
}
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
#include "Game/T4/InfoString/InfoStringFromStructConverter.h"
|
||||
#include "Game/T4/ObjConstantsT4.h"
|
||||
#include "Game/T4/PhysPreset/PhysPresetFields.h"
|
||||
#include "Game/T4/PhysPreset/PhysPresetFieldsT4.h"
|
||||
#include "PhysPreset/PhysPresetCommon.h"
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
@@ -2,12 +2,11 @@
|
||||
|
||||
#include "Game/T5/InfoString/InfoStringFromStructConverter.h"
|
||||
#include "Game/T5/ObjConstantsT5.h"
|
||||
#include "Game/T5/PhysPreset/PhysPresetFields.h"
|
||||
#include "Game/T5/PhysPreset/PhysPresetFieldsT5.h"
|
||||
#include "PhysPreset/PhysPresetCommon.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <cassert>
|
||||
#include <cmath>
|
||||
#include <type_traits>
|
||||
|
||||
using namespace T5;
|
||||
@@ -23,59 +22,45 @@ namespace
|
||||
}
|
||||
|
||||
public:
|
||||
InfoStringFromPhysPresetConverter(const PhysPresetInfo* structure,
|
||||
const cspField_t* fields,
|
||||
const size_t fieldCount,
|
||||
std::function<std::string(scr_string_t)> scriptStringValueCallback)
|
||||
: InfoStringFromStructConverter(structure, fields, fieldCount, std::move(scriptStringValueCallback))
|
||||
InfoStringFromPhysPresetConverter(const PhysPresetInfo* structure, const cspField_t* fields, const size_t fieldCount)
|
||||
: InfoStringFromStructConverter(structure, fields, fieldCount)
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
void CopyToPhysPresetInfo(const PhysPreset* physPreset, PhysPresetInfo* physPresetInfo)
|
||||
void CopyToPhysPresetInfo(const PhysPreset& physPreset, PhysPresetInfo& physPresetInfo)
|
||||
{
|
||||
physPresetInfo->mass = std::clamp(physPreset->mass * 1000.0f, 1.0f, 2000.0f);
|
||||
physPresetInfo->bounce = physPreset->bounce;
|
||||
physPresetInfo.mass = std::clamp(physPreset.mass * 1000.0f, 1.0f, 2000.0f);
|
||||
physPresetInfo.bounce = physPreset.bounce;
|
||||
|
||||
if (physPreset->friction >= MAX_FRICTION)
|
||||
if (physPreset.friction >= PHYS_PRESET_MAX_FRICTION)
|
||||
{
|
||||
physPresetInfo->isFrictionInfinity = 1;
|
||||
physPresetInfo->friction = 0;
|
||||
physPresetInfo.isFrictionInfinity = 1;
|
||||
physPresetInfo.friction = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
physPresetInfo->isFrictionInfinity = 0;
|
||||
physPresetInfo->friction = physPreset->friction;
|
||||
physPresetInfo.isFrictionInfinity = 0;
|
||||
physPresetInfo.friction = physPreset.friction;
|
||||
}
|
||||
|
||||
physPresetInfo->bulletForceScale = physPreset->bulletForceScale;
|
||||
physPresetInfo->explosiveForceScale = physPreset->explosiveForceScale;
|
||||
physPresetInfo->piecesSpreadFraction = physPreset->piecesSpreadFraction;
|
||||
physPresetInfo->piecesUpwardVelocity = physPreset->piecesUpwardVelocity;
|
||||
physPresetInfo->canFloat = physPreset->canFloat;
|
||||
physPresetInfo->gravityScale = std::clamp(physPreset->gravityScale, 0.01f, 10.0f);
|
||||
physPresetInfo->centerOfMassOffset = physPreset->centerOfMassOffset;
|
||||
physPresetInfo->buoyancyBoxMin = physPreset->buoyancyBoxMin;
|
||||
physPresetInfo->buoyancyBoxMax = physPreset->buoyancyBoxMax;
|
||||
physPresetInfo.bulletForceScale = physPreset.bulletForceScale;
|
||||
physPresetInfo.explosiveForceScale = physPreset.explosiveForceScale;
|
||||
physPresetInfo.piecesSpreadFraction = physPreset.piecesSpreadFraction;
|
||||
physPresetInfo.piecesUpwardVelocity = physPreset.piecesUpwardVelocity;
|
||||
physPresetInfo.canFloat = physPreset.canFloat;
|
||||
physPresetInfo.gravityScale = std::clamp(physPreset.gravityScale, 0.01f, 10.0f);
|
||||
physPresetInfo.centerOfMassOffset = physPreset.centerOfMassOffset;
|
||||
physPresetInfo.buoyancyBoxMin = physPreset.buoyancyBoxMin;
|
||||
physPresetInfo.buoyancyBoxMax = physPreset.buoyancyBoxMax;
|
||||
}
|
||||
|
||||
InfoString CreateInfoString(const XAssetInfo<PhysPreset>& asset)
|
||||
InfoString CreateInfoString(const PhysPreset& physPreset)
|
||||
{
|
||||
auto* physPresetInfo = new PhysPresetInfo;
|
||||
CopyToPhysPresetInfo(asset.Asset(), physPresetInfo);
|
||||
|
||||
InfoStringFromPhysPresetConverter converter(physPresetInfo,
|
||||
phys_preset_fields,
|
||||
std::extent_v<decltype(phys_preset_fields)>,
|
||||
[asset](const scr_string_t scrStr) -> std::string
|
||||
{
|
||||
assert(scrStr < asset.m_zone->m_script_strings.Count());
|
||||
if (scrStr >= asset.m_zone->m_script_strings.Count())
|
||||
return "";
|
||||
|
||||
return asset.m_zone->m_script_strings[scrStr];
|
||||
});
|
||||
PhysPresetInfo physPresetInfo{};
|
||||
CopyToPhysPresetInfo(physPreset, physPresetInfo);
|
||||
|
||||
InfoStringFromPhysPresetConverter converter(&physPresetInfo, phys_preset_fields, std::extent_v<decltype(phys_preset_fields)>);
|
||||
return converter.Convert();
|
||||
}
|
||||
} // namespace
|
||||
@@ -87,7 +72,7 @@ namespace phys_preset
|
||||
// Only dump raw when no gdt available
|
||||
if (context.m_gdt)
|
||||
{
|
||||
const auto infoString = CreateInfoString(asset);
|
||||
const auto infoString = CreateInfoString(*asset.Asset());
|
||||
GdtEntry gdtEntry(asset.m_name, GDF_FILENAME_PHYS_PRESET);
|
||||
infoString.ToGdtProperties(INFO_STRING_PREFIX_PHYS_PRESET, gdtEntry);
|
||||
context.m_gdt->WriteEntry(gdtEntry);
|
||||
@@ -100,7 +85,7 @@ namespace phys_preset
|
||||
return;
|
||||
|
||||
auto& stream = *assetFile;
|
||||
const auto infoString = CreateInfoString(asset);
|
||||
const auto infoString = CreateInfoString(*asset.Asset());
|
||||
const auto stringValue = infoString.ToString(INFO_STRING_PREFIX_PHYS_PRESET);
|
||||
stream.write(stringValue.c_str(), stringValue.size());
|
||||
}
|
||||
|
||||
@@ -2,12 +2,11 @@
|
||||
|
||||
#include "Game/T6/InfoString/InfoStringFromStructConverter.h"
|
||||
#include "Game/T6/ObjConstantsT6.h"
|
||||
#include "Game/T6/PhysPreset/PhysPresetFields.h"
|
||||
#include "Game/T6/PhysPreset/PhysPresetFieldsT6.h"
|
||||
#include "PhysPreset/PhysPresetCommon.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <cassert>
|
||||
#include <cmath>
|
||||
#include <type_traits>
|
||||
|
||||
using namespace T6;
|
||||
@@ -23,59 +22,45 @@ namespace
|
||||
}
|
||||
|
||||
public:
|
||||
InfoStringFromPhysPresetConverter(const PhysPresetInfo* structure,
|
||||
const cspField_t* fields,
|
||||
const size_t fieldCount,
|
||||
std::function<std::string(scr_string_t)> scriptStringValueCallback)
|
||||
: InfoStringFromStructConverter(structure, fields, fieldCount, std::move(scriptStringValueCallback))
|
||||
InfoStringFromPhysPresetConverter(const PhysPresetInfo* structure, const cspField_t* fields, const size_t fieldCount)
|
||||
: InfoStringFromStructConverter(structure, fields, fieldCount)
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
void CopyToPhysPresetInfo(const PhysPreset* physPreset, PhysPresetInfo* physPresetInfo)
|
||||
void CopyToPhysPresetInfo(const PhysPreset& physPreset, PhysPresetInfo& physPresetInfo)
|
||||
{
|
||||
physPresetInfo->mass = std::clamp(physPreset->mass * 1000.0f, 1.0f, 2000.0f);
|
||||
physPresetInfo->bounce = physPreset->bounce;
|
||||
physPresetInfo.mass = std::clamp(physPreset.mass * 1000.0f, 1.0f, 2000.0f);
|
||||
physPresetInfo.bounce = physPreset.bounce;
|
||||
|
||||
if (std::isinf(physPreset->friction))
|
||||
if (physPreset.friction >= PHYS_PRESET_MAX_FRICTION)
|
||||
{
|
||||
physPresetInfo->isFrictionInfinity = 1;
|
||||
physPresetInfo->friction = 0;
|
||||
physPresetInfo.isFrictionInfinity = 1;
|
||||
physPresetInfo.friction = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
physPresetInfo->isFrictionInfinity = 0;
|
||||
physPresetInfo->friction = physPreset->friction;
|
||||
physPresetInfo.isFrictionInfinity = 0;
|
||||
physPresetInfo.friction = physPreset.friction;
|
||||
}
|
||||
|
||||
physPresetInfo->bulletForceScale = physPreset->bulletForceScale;
|
||||
physPresetInfo->explosiveForceScale = physPreset->explosiveForceScale;
|
||||
physPresetInfo->piecesSpreadFraction = physPreset->piecesSpreadFraction;
|
||||
physPresetInfo->piecesUpwardVelocity = physPreset->piecesUpwardVelocity;
|
||||
physPresetInfo->canFloat = physPreset->canFloat;
|
||||
physPresetInfo->gravityScale = std::clamp(physPreset->gravityScale, 0.01f, 10.0f);
|
||||
physPresetInfo->centerOfMassOffset = physPreset->centerOfMassOffset;
|
||||
physPresetInfo->buoyancyBoxMin = physPreset->buoyancyBoxMin;
|
||||
physPresetInfo->buoyancyBoxMax = physPreset->buoyancyBoxMax;
|
||||
physPresetInfo.bulletForceScale = physPreset.bulletForceScale;
|
||||
physPresetInfo.explosiveForceScale = physPreset.explosiveForceScale;
|
||||
physPresetInfo.piecesSpreadFraction = physPreset.piecesSpreadFraction;
|
||||
physPresetInfo.piecesUpwardVelocity = physPreset.piecesUpwardVelocity;
|
||||
physPresetInfo.canFloat = physPreset.canFloat;
|
||||
physPresetInfo.gravityScale = std::clamp(physPreset.gravityScale, 0.01f, 10.0f);
|
||||
physPresetInfo.centerOfMassOffset = physPreset.centerOfMassOffset;
|
||||
physPresetInfo.buoyancyBoxMin = physPreset.buoyancyBoxMin;
|
||||
physPresetInfo.buoyancyBoxMax = physPreset.buoyancyBoxMax;
|
||||
}
|
||||
|
||||
InfoString CreateInfoString(const XAssetInfo<PhysPreset>& asset)
|
||||
InfoString CreateInfoString(const PhysPreset& physPreset)
|
||||
{
|
||||
auto* physPresetInfo = new PhysPresetInfo;
|
||||
CopyToPhysPresetInfo(asset.Asset(), physPresetInfo);
|
||||
|
||||
InfoStringFromPhysPresetConverter converter(physPresetInfo,
|
||||
phys_preset_fields,
|
||||
std::extent_v<decltype(phys_preset_fields)>,
|
||||
[asset](const scr_string_t scrStr) -> std::string
|
||||
{
|
||||
assert(scrStr < asset.m_zone->m_script_strings.Count());
|
||||
if (scrStr >= asset.m_zone->m_script_strings.Count())
|
||||
return "";
|
||||
|
||||
return asset.m_zone->m_script_strings[scrStr];
|
||||
});
|
||||
PhysPresetInfo physPresetInfo{};
|
||||
CopyToPhysPresetInfo(physPreset, physPresetInfo);
|
||||
|
||||
InfoStringFromPhysPresetConverter converter(&physPresetInfo, phys_preset_fields, std::extent_v<decltype(phys_preset_fields)>);
|
||||
return converter.Convert();
|
||||
}
|
||||
} // namespace
|
||||
@@ -87,7 +72,7 @@ namespace phys_preset
|
||||
// Only dump raw when no gdt available
|
||||
if (context.m_gdt)
|
||||
{
|
||||
const auto infoString = CreateInfoString(asset);
|
||||
const auto infoString = CreateInfoString(*asset.Asset());
|
||||
GdtEntry gdtEntry(asset.m_name, GDF_FILENAME_PHYS_PRESET);
|
||||
infoString.ToGdtProperties(INFO_STRING_PREFIX_PHYS_PRESET, gdtEntry);
|
||||
context.m_gdt->WriteEntry(gdtEntry);
|
||||
@@ -100,7 +85,7 @@ namespace phys_preset
|
||||
return;
|
||||
|
||||
auto& stream = *assetFile;
|
||||
const auto infoString = CreateInfoString(asset);
|
||||
const auto infoString = CreateInfoString(*asset.Asset());
|
||||
const auto stringValue = infoString.ToString(INFO_STRING_PREFIX_PHYS_PRESET);
|
||||
stream.write(stringValue.c_str(), stringValue.size());
|
||||
}
|
||||
|
||||
@@ -0,0 +1,46 @@
|
||||
#include "Game/IW3/PhysPreset/RawLoaderPhysPresetIW3.h"
|
||||
|
||||
#include "SearchPath/MockSearchPath.h"
|
||||
|
||||
#include <catch2/catch_approx.hpp>
|
||||
#include <catch2/catch_test_macros.hpp>
|
||||
|
||||
using namespace IW3;
|
||||
using namespace Catch;
|
||||
|
||||
namespace
|
||||
{
|
||||
TEST_CASE("PhysPreset loader restores stock raw fields (IW3)", "[iw3][physpreset][system]")
|
||||
{
|
||||
constexpr auto RAW_PHYS_PRESET = R"(PHYSIC\mass\1.25\bounce\0.25\friction\0.5\isFrictionInfinity\1)"
|
||||
R"(\bulletForceScale\0.5\explosiveForceScale\0.75)"
|
||||
R"(\sndAliasPrefix\physics_metal)"
|
||||
R"(\piecesSpreadFraction\0.125\piecesUpwardVelocity\64)"
|
||||
R"(\tempDefaultToCylinder\1)";
|
||||
|
||||
MockSearchPath loadingSearchPath;
|
||||
loadingSearchPath.AddFileData("physic/test_phys_preset", RAW_PHYS_PRESET);
|
||||
|
||||
Zone loadingZone("LoadingZone", 0, GameId::IW3, GamePlatform::PC);
|
||||
AssetCreatorCollection creatorCollection(loadingZone);
|
||||
IgnoredAssetLookup ignoredAssetLookup;
|
||||
AssetCreationContext loadingContext(loadingZone, &creatorCollection, &ignoredAssetLookup);
|
||||
const auto loader = phys_preset::CreateRawLoaderIW3(loadingZone.Memory(), loadingSearchPath, loadingZone);
|
||||
const auto result = loader->CreateAsset("test_phys_preset", loadingContext);
|
||||
|
||||
REQUIRE(result.HasBeenSuccessful());
|
||||
const auto* loadedAssetInfo = reinterpret_cast<XAssetInfo<PhysPreset>*>(result.GetAssetInfo());
|
||||
const auto* loadedPhysPreset = loadedAssetInfo->Asset();
|
||||
|
||||
REQUIRE(std::string(loadedPhysPreset->name) == "test_phys_preset");
|
||||
REQUIRE(loadedPhysPreset->mass == Approx(1.25f));
|
||||
REQUIRE(loadedPhysPreset->bounce == Approx(0.25f));
|
||||
REQUIRE(loadedPhysPreset->friction == Approx(std::numeric_limits<float>::max()));
|
||||
REQUIRE(loadedPhysPreset->bulletForceScale == Approx(0.5f));
|
||||
REQUIRE(loadedPhysPreset->explosiveForceScale == Approx(0.75f));
|
||||
REQUIRE(std::string(loadedPhysPreset->sndAliasPrefix) == "physics_metal");
|
||||
REQUIRE(loadedPhysPreset->piecesSpreadFraction == Approx(0.125f));
|
||||
REQUIRE(loadedPhysPreset->piecesUpwardVelocity == Approx(64.0f));
|
||||
REQUIRE(loadedPhysPreset->tempDefaultToCylinder == true);
|
||||
}
|
||||
} // namespace
|
||||
@@ -0,0 +1,47 @@
|
||||
#include "Game/IW4/PhysPreset/RawLoaderPhysPresetIW4.h"
|
||||
|
||||
#include "SearchPath/MockSearchPath.h"
|
||||
|
||||
#include <catch2/catch_approx.hpp>
|
||||
#include <catch2/catch_test_macros.hpp>
|
||||
|
||||
using namespace IW4;
|
||||
using namespace Catch;
|
||||
|
||||
namespace
|
||||
{
|
||||
TEST_CASE("PhysPreset loader restores stock raw fields (IW4)", "[iw4][physpreset][system]")
|
||||
{
|
||||
constexpr auto RAW_PHYS_PRESET = R"(PHYSIC\mass\1.25\bounce\0.25\friction\0.5\isFrictionInfinity\1)"
|
||||
R"(\bulletForceScale\0.5\explosiveForceScale\0.75)"
|
||||
R"(\sndAliasPrefix\physics_metal)"
|
||||
R"(\piecesSpreadFraction\0.125\piecesUpwardVelocity\64)"
|
||||
R"(\tempDefaultToCylinder\1\perSurfaceSndAlias\1)";
|
||||
|
||||
MockSearchPath loadingSearchPath;
|
||||
loadingSearchPath.AddFileData("physic/test_phys_preset", RAW_PHYS_PRESET);
|
||||
|
||||
Zone loadingZone("LoadingZone", 0, GameId::IW4, GamePlatform::PC);
|
||||
AssetCreatorCollection creatorCollection(loadingZone);
|
||||
IgnoredAssetLookup ignoredAssetLookup;
|
||||
AssetCreationContext loadingContext(loadingZone, &creatorCollection, &ignoredAssetLookup);
|
||||
const auto loader = phys_preset::CreateRawLoaderIW4(loadingZone.Memory(), loadingSearchPath, loadingZone);
|
||||
const auto result = loader->CreateAsset("test_phys_preset", loadingContext);
|
||||
|
||||
REQUIRE(result.HasBeenSuccessful());
|
||||
const auto* loadedAssetInfo = reinterpret_cast<XAssetInfo<PhysPreset>*>(result.GetAssetInfo());
|
||||
const auto* loadedPhysPreset = loadedAssetInfo->Asset();
|
||||
|
||||
REQUIRE(std::string(loadedPhysPreset->name) == "test_phys_preset");
|
||||
REQUIRE(loadedPhysPreset->mass == Approx(1.25f));
|
||||
REQUIRE(loadedPhysPreset->bounce == Approx(0.25f));
|
||||
REQUIRE(loadedPhysPreset->friction == Approx(std::numeric_limits<float>::max()));
|
||||
REQUIRE(loadedPhysPreset->bulletForceScale == Approx(0.5f));
|
||||
REQUIRE(loadedPhysPreset->explosiveForceScale == Approx(0.75f));
|
||||
REQUIRE(std::string(loadedPhysPreset->sndAliasPrefix) == "physics_metal");
|
||||
REQUIRE(loadedPhysPreset->piecesSpreadFraction == Approx(0.125f));
|
||||
REQUIRE(loadedPhysPreset->piecesUpwardVelocity == Approx(64.0f));
|
||||
REQUIRE(loadedPhysPreset->tempDefaultToCylinder == true);
|
||||
REQUIRE(loadedPhysPreset->perSurfaceSndAlias == true);
|
||||
}
|
||||
} // namespace
|
||||
@@ -0,0 +1,56 @@
|
||||
#include "Game/IW5/PhysPreset/RawLoaderPhysPresetIW5.h"
|
||||
|
||||
#include "SearchPath/MockSearchPath.h"
|
||||
|
||||
#include <catch2/catch_approx.hpp>
|
||||
#include <catch2/catch_test_macros.hpp>
|
||||
|
||||
using namespace IW5;
|
||||
using namespace Catch;
|
||||
|
||||
namespace
|
||||
{
|
||||
TEST_CASE("PhysPreset loader restores stock raw fields (IW5)", "[iw5][physpreset][system]")
|
||||
{
|
||||
constexpr auto RAW_PHYS_PRESET = R"(PHYSIC\mass\1.25\bounce\0.25\friction\0.5\isFrictionInfinity\1)"
|
||||
R"(\bulletForceScale\0.5\explosiveForceScale\0.75)"
|
||||
R"(\sndAliasPrefix\physics_metal)"
|
||||
R"(\piecesSpreadFraction\0.125\piecesUpwardVelocity\64)"
|
||||
R"(\minMomentum\1.0\maxMomentum\2.0)"
|
||||
R"(\minPitch\3.0\maxPitch\4.0)"
|
||||
R"(\volumeType\linear\pitchType\quadratic)"
|
||||
R"(\tempDefaultToCylinder\1\perSurfaceSndAlias\1)";
|
||||
|
||||
MockSearchPath loadingSearchPath;
|
||||
loadingSearchPath.AddFileData("physic/test_phys_preset", RAW_PHYS_PRESET);
|
||||
|
||||
Zone loadingZone("LoadingZone", 0, GameId::IW5, GamePlatform::PC);
|
||||
AssetCreatorCollection creatorCollection(loadingZone);
|
||||
IgnoredAssetLookup ignoredAssetLookup;
|
||||
AssetCreationContext loadingContext(loadingZone, &creatorCollection, &ignoredAssetLookup);
|
||||
const auto loader = phys_preset::CreateRawLoaderIW5(loadingZone.Memory(), loadingSearchPath, loadingZone);
|
||||
const auto result = loader->CreateAsset("test_phys_preset", loadingContext);
|
||||
|
||||
REQUIRE(result.HasBeenSuccessful());
|
||||
const auto* loadedAssetInfo = reinterpret_cast<XAssetInfo<PhysPreset>*>(result.GetAssetInfo());
|
||||
const auto* loadedPhysPreset = loadedAssetInfo->Asset();
|
||||
|
||||
REQUIRE(std::string(loadedPhysPreset->name) == "test_phys_preset");
|
||||
REQUIRE(loadedPhysPreset->mass == Approx(1.25f));
|
||||
REQUIRE(loadedPhysPreset->bounce == Approx(0.25f));
|
||||
REQUIRE(loadedPhysPreset->friction == Approx(std::numeric_limits<float>::max()));
|
||||
REQUIRE(loadedPhysPreset->bulletForceScale == Approx(0.5f));
|
||||
REQUIRE(loadedPhysPreset->explosiveForceScale == Approx(0.75f));
|
||||
REQUIRE(std::string(loadedPhysPreset->sndAliasPrefix) == "physics_metal");
|
||||
REQUIRE(loadedPhysPreset->piecesSpreadFraction == Approx(0.125f));
|
||||
REQUIRE(loadedPhysPreset->piecesUpwardVelocity == Approx(64.0f));
|
||||
REQUIRE(loadedPhysPreset->minMomentum == Approx(1.0f));
|
||||
REQUIRE(loadedPhysPreset->maxMomentum == Approx(2.0f));
|
||||
REQUIRE(loadedPhysPreset->minPitch == Approx(3.0f));
|
||||
REQUIRE(loadedPhysPreset->maxPitch == Approx(4.0f));
|
||||
REQUIRE(loadedPhysPreset->volumeType == PHYSPRESET_SCALING_LINEAR);
|
||||
REQUIRE(loadedPhysPreset->pitchType == PHYSPRESET_SCALING_QUADRATIC);
|
||||
REQUIRE(loadedPhysPreset->tempDefaultToCylinder == true);
|
||||
REQUIRE(loadedPhysPreset->perSurfaceSndAlias == true);
|
||||
}
|
||||
} // namespace
|
||||
@@ -0,0 +1,48 @@
|
||||
#include "Game/T4/PhysPreset/RawLoaderPhysPresetT4.h"
|
||||
|
||||
#include "Game/T4/ObjConstantsT4.h"
|
||||
#include "SearchPath/MockSearchPath.h"
|
||||
|
||||
#include <catch2/catch_approx.hpp>
|
||||
#include <catch2/catch_test_macros.hpp>
|
||||
|
||||
using namespace T4;
|
||||
using namespace Catch;
|
||||
|
||||
namespace
|
||||
{
|
||||
TEST_CASE("PhysPreset loader restores stock raw fields (T4)", "[t4][physpreset][system]")
|
||||
{
|
||||
constexpr auto RAW_PHYS_PRESET = R"(PHYSIC\sndAliasPrefix\physics_metal)"
|
||||
R"(\mass\1250\friction\0.5\isFrictionInfinity\1\bounce\0.25)"
|
||||
R"(\bulletForceScale\0.5\explosiveForceScale\0.75)"
|
||||
R"(\piecesSpreadFraction\0.125\piecesUpwardVelocity\64)"
|
||||
R"(\tempDefaultToCylinder\1\canFloat\1\gravityScale\2)";
|
||||
|
||||
MockSearchPath loadingSearchPath;
|
||||
loadingSearchPath.AddFileData("physic/test_phys_preset", RAW_PHYS_PRESET);
|
||||
|
||||
Zone loadingZone("LoadingZone", 0, GameId::T4, GamePlatform::PC);
|
||||
AssetCreatorCollection creatorCollection(loadingZone);
|
||||
IgnoredAssetLookup ignoredAssetLookup;
|
||||
AssetCreationContext loadingContext(loadingZone, &creatorCollection, &ignoredAssetLookup);
|
||||
const auto loader = phys_preset::CreateRawLoaderT4(loadingZone.Memory(), loadingSearchPath, loadingZone);
|
||||
const auto result = loader->CreateAsset("test_phys_preset", loadingContext);
|
||||
|
||||
REQUIRE(result.HasBeenSuccessful());
|
||||
const auto* loadedAssetInfo = reinterpret_cast<XAssetInfo<PhysPreset>*>(result.GetAssetInfo());
|
||||
const auto* loadedPhysPreset = loadedAssetInfo->Asset();
|
||||
|
||||
REQUIRE(std::string(loadedPhysPreset->name) == "test_phys_preset");
|
||||
REQUIRE(loadedPhysPreset->mass == Approx(1.25f));
|
||||
REQUIRE(loadedPhysPreset->bounce == Approx(0.25f));
|
||||
REQUIRE(loadedPhysPreset->friction == Approx(PHYS_PRESET_MAX_FRICTION));
|
||||
REQUIRE(loadedPhysPreset->bulletForceScale == Approx(0.5f));
|
||||
REQUIRE(loadedPhysPreset->explosiveForceScale == Approx(0.75f));
|
||||
REQUIRE(std::string(loadedPhysPreset->sndAliasPrefix) == "physics_metal");
|
||||
REQUIRE(loadedPhysPreset->piecesSpreadFraction == Approx(0.125f));
|
||||
REQUIRE(loadedPhysPreset->piecesUpwardVelocity == Approx(64.0f));
|
||||
REQUIRE(loadedPhysPreset->canFloat == 1);
|
||||
REQUIRE(loadedPhysPreset->gravityScale == Approx(2.0f));
|
||||
}
|
||||
} // namespace
|
||||
@@ -0,0 +1,58 @@
|
||||
#include "Game/T5/PhysPreset/RawLoaderPhysPresetT5.h"
|
||||
|
||||
#include "Game/T5/ObjConstantsT5.h"
|
||||
#include "SearchPath/MockSearchPath.h"
|
||||
|
||||
#include <catch2/catch_approx.hpp>
|
||||
#include <catch2/catch_test_macros.hpp>
|
||||
|
||||
using namespace T5;
|
||||
using namespace Catch;
|
||||
|
||||
namespace
|
||||
{
|
||||
TEST_CASE("PhysPreset loader restores stock raw fields (T5)", "[t5][physpreset][system]")
|
||||
{
|
||||
constexpr auto RAW_PHYS_PRESET = R"(PHYSIC\mass\1250\bounce\0.25\friction\0.5\isFrictionInfinity\1)"
|
||||
R"(\bulletForceScale\0.5\explosiveForceScale\0.75)"
|
||||
R"(\piecesSpreadFraction\0.125\piecesUpwardVelocity\64)"
|
||||
R"(\canFloat\1\gravityScale\2)"
|
||||
R"(\massOffsetX\1\massOffsetY\2\massOffsetZ\3)"
|
||||
R"(\buoyancyMinX\3\buoyancyMinY\4\buoyancyMinZ\5)"
|
||||
R"(\buoyancyMaxX\6\buoyancyMaxY\7\buoyancyMaxZ\8)";
|
||||
|
||||
MockSearchPath loadingSearchPath;
|
||||
loadingSearchPath.AddFileData("physic/test_phys_preset", RAW_PHYS_PRESET);
|
||||
|
||||
Zone loadingZone("LoadingZone", 0, GameId::T5, GamePlatform::PC);
|
||||
AssetCreatorCollection creatorCollection(loadingZone);
|
||||
IgnoredAssetLookup ignoredAssetLookup;
|
||||
AssetCreationContext loadingContext(loadingZone, &creatorCollection, &ignoredAssetLookup);
|
||||
const auto loader = phys_preset::CreateRawLoaderT5(loadingZone.Memory(), loadingSearchPath, loadingZone);
|
||||
const auto result = loader->CreateAsset("test_phys_preset", loadingContext);
|
||||
|
||||
REQUIRE(result.HasBeenSuccessful());
|
||||
const auto* loadedAssetInfo = reinterpret_cast<XAssetInfo<PhysPreset>*>(result.GetAssetInfo());
|
||||
const auto* loadedPhysPreset = loadedAssetInfo->Asset();
|
||||
|
||||
REQUIRE(std::string(loadedPhysPreset->name) == "test_phys_preset");
|
||||
REQUIRE(loadedPhysPreset->mass == Approx(1.25f));
|
||||
REQUIRE(loadedPhysPreset->bounce == Approx(0.25f));
|
||||
REQUIRE(loadedPhysPreset->friction == Approx(PHYS_PRESET_MAX_FRICTION));
|
||||
REQUIRE(loadedPhysPreset->bulletForceScale == Approx(0.5f));
|
||||
REQUIRE(loadedPhysPreset->explosiveForceScale == Approx(0.75f));
|
||||
REQUIRE(loadedPhysPreset->piecesSpreadFraction == Approx(0.125f));
|
||||
REQUIRE(loadedPhysPreset->piecesUpwardVelocity == Approx(64.0f));
|
||||
REQUIRE(loadedPhysPreset->canFloat == 1);
|
||||
REQUIRE(loadedPhysPreset->gravityScale == Approx(2.0f));
|
||||
REQUIRE(loadedPhysPreset->centerOfMassOffset.x == Approx(1.0f));
|
||||
REQUIRE(loadedPhysPreset->centerOfMassOffset.y == Approx(2.0f));
|
||||
REQUIRE(loadedPhysPreset->centerOfMassOffset.z == Approx(3.0f));
|
||||
REQUIRE(loadedPhysPreset->buoyancyBoxMin.x == Approx(3.0f));
|
||||
REQUIRE(loadedPhysPreset->buoyancyBoxMin.y == Approx(4.0f));
|
||||
REQUIRE(loadedPhysPreset->buoyancyBoxMin.z == Approx(5.0f));
|
||||
REQUIRE(loadedPhysPreset->buoyancyBoxMax.x == Approx(6.0f));
|
||||
REQUIRE(loadedPhysPreset->buoyancyBoxMax.y == Approx(7.0f));
|
||||
REQUIRE(loadedPhysPreset->buoyancyBoxMax.z == Approx(8.0f));
|
||||
}
|
||||
} // namespace
|
||||
@@ -0,0 +1,58 @@
|
||||
#include "Game/T6/PhysPreset/RawLoaderPhysPresetT6.h"
|
||||
|
||||
#include "Game/T6/ObjConstantsT6.h"
|
||||
#include "SearchPath/MockSearchPath.h"
|
||||
|
||||
#include <catch2/catch_approx.hpp>
|
||||
#include <catch2/catch_test_macros.hpp>
|
||||
|
||||
using namespace T6;
|
||||
using namespace Catch;
|
||||
|
||||
namespace
|
||||
{
|
||||
TEST_CASE("PhysPreset loader restores stock raw fields (T6)", "[t6][physpreset][system]")
|
||||
{
|
||||
constexpr auto RAW_PHYS_PRESET = R"(PHYSIC\mass\1250\bounce\0.25\friction\0.5\isFrictionInfinity\1)"
|
||||
R"(\bulletForceScale\0.5\explosiveForceScale\0.75)"
|
||||
R"(\piecesSpreadFraction\0.125\piecesUpwardVelocity\64)"
|
||||
R"(\canFloat\1\gravityScale\2)"
|
||||
R"(\massOffsetX\1\massOffsetY\2\massOffsetZ\3)"
|
||||
R"(\buoyancyMinX\3\buoyancyMinY\4\buoyancyMinZ\5)"
|
||||
R"(\buoyancyMaxX\6\buoyancyMaxY\7\buoyancyMaxZ\8)";
|
||||
|
||||
MockSearchPath loadingSearchPath;
|
||||
loadingSearchPath.AddFileData("physic/test_phys_preset", RAW_PHYS_PRESET);
|
||||
|
||||
Zone loadingZone("LoadingZone", 0, GameId::T6, GamePlatform::PC);
|
||||
AssetCreatorCollection creatorCollection(loadingZone);
|
||||
IgnoredAssetLookup ignoredAssetLookup;
|
||||
AssetCreationContext loadingContext(loadingZone, &creatorCollection, &ignoredAssetLookup);
|
||||
const auto loader = phys_preset::CreateRawLoaderT6(loadingZone.Memory(), loadingSearchPath, loadingZone);
|
||||
const auto result = loader->CreateAsset("test_phys_preset", loadingContext);
|
||||
|
||||
REQUIRE(result.HasBeenSuccessful());
|
||||
const auto* loadedAssetInfo = reinterpret_cast<XAssetInfo<PhysPreset>*>(result.GetAssetInfo());
|
||||
const auto* loadedPhysPreset = loadedAssetInfo->Asset();
|
||||
|
||||
REQUIRE(std::string(loadedPhysPreset->name) == "test_phys_preset");
|
||||
REQUIRE(loadedPhysPreset->mass == Approx(1.25f));
|
||||
REQUIRE(loadedPhysPreset->bounce == Approx(0.25f));
|
||||
REQUIRE(loadedPhysPreset->friction == Approx(PHYS_PRESET_MAX_FRICTION));
|
||||
REQUIRE(loadedPhysPreset->bulletForceScale == Approx(0.5f));
|
||||
REQUIRE(loadedPhysPreset->explosiveForceScale == Approx(0.75f));
|
||||
REQUIRE(loadedPhysPreset->piecesSpreadFraction == Approx(0.125f));
|
||||
REQUIRE(loadedPhysPreset->piecesUpwardVelocity == Approx(64.0f));
|
||||
REQUIRE(loadedPhysPreset->canFloat == 1);
|
||||
REQUIRE(loadedPhysPreset->gravityScale == Approx(2.0f));
|
||||
REQUIRE(loadedPhysPreset->centerOfMassOffset.x == Approx(1.0f));
|
||||
REQUIRE(loadedPhysPreset->centerOfMassOffset.y == Approx(2.0f));
|
||||
REQUIRE(loadedPhysPreset->centerOfMassOffset.z == Approx(3.0f));
|
||||
REQUIRE(loadedPhysPreset->buoyancyBoxMin.x == Approx(3.0f));
|
||||
REQUIRE(loadedPhysPreset->buoyancyBoxMin.y == Approx(4.0f));
|
||||
REQUIRE(loadedPhysPreset->buoyancyBoxMin.z == Approx(5.0f));
|
||||
REQUIRE(loadedPhysPreset->buoyancyBoxMax.x == Approx(6.0f));
|
||||
REQUIRE(loadedPhysPreset->buoyancyBoxMax.y == Approx(7.0f));
|
||||
REQUIRE(loadedPhysPreset->buoyancyBoxMax.z == Approx(8.0f));
|
||||
}
|
||||
} // namespace
|
||||
@@ -0,0 +1,67 @@
|
||||
|
||||
#include "Game/IW3/PhysPreset/PhysPresetInfoStringDumperIW3.h"
|
||||
|
||||
#include "Game/IW3/ObjConstantsIW3.h"
|
||||
#include "InfoString/InfoString.h"
|
||||
#include "SearchPath/MockOutputPath.h"
|
||||
#include "SearchPath/MockSearchPath.h"
|
||||
|
||||
#include <catch2/catch_test_macros.hpp>
|
||||
|
||||
using namespace IW3;
|
||||
|
||||
namespace
|
||||
{
|
||||
std::unique_ptr<PhysPreset> CreateTestPhysPreset()
|
||||
{
|
||||
auto physPreset = std::make_unique<PhysPreset>();
|
||||
|
||||
physPreset->name = "test_phys_preset";
|
||||
physPreset->mass = 1.25f;
|
||||
physPreset->bounce = 0.25f;
|
||||
physPreset->friction = std::numeric_limits<float>::max();
|
||||
physPreset->bulletForceScale = 0.5f;
|
||||
physPreset->explosiveForceScale = 0.75f;
|
||||
physPreset->sndAliasPrefix = "physics_metal";
|
||||
physPreset->piecesSpreadFraction = 0.125f;
|
||||
physPreset->piecesUpwardVelocity = 64.0f;
|
||||
physPreset->tempDefaultToCylinder = true;
|
||||
|
||||
return physPreset;
|
||||
}
|
||||
|
||||
std::string DumpPhysPreset(PhysPreset& physPreset)
|
||||
{
|
||||
Zone dumpingZone("DumpingZone", 0, GameId::IW3, GamePlatform::PC);
|
||||
dumpingZone.m_pools.AddAsset(std::make_unique<XAssetInfo<PhysPreset>>(ASSET_TYPE_PHYSPRESET, physPreset.name, &physPreset));
|
||||
|
||||
MockSearchPath dumpingObjPath;
|
||||
MockOutputPath dumpingOutput;
|
||||
AssetDumpingContext dumpingContext(dumpingZone, "", dumpingOutput, dumpingObjPath, std::nullopt);
|
||||
phys_preset::InfoStringDumperIW3 dumper;
|
||||
dumper.Dump(dumpingContext);
|
||||
|
||||
const auto* dumpedFile = dumpingOutput.GetMockedFile("physic/test_phys_preset");
|
||||
REQUIRE(dumpedFile != nullptr);
|
||||
return dumpedFile->AsString();
|
||||
}
|
||||
|
||||
TEST_CASE("PhysPreset dumper serializes raw fields (IW3)", "[iw3][physpreset][system]")
|
||||
{
|
||||
const auto testPhysPreset = CreateTestPhysPreset();
|
||||
std::istringstream dumpedStream(DumpPhysPreset(*testPhysPreset));
|
||||
|
||||
InfoString infoString;
|
||||
REQUIRE(infoString.FromStream(INFO_STRING_PREFIX_PHYS_PRESET, dumpedStream));
|
||||
REQUIRE(infoString.GetValueForKey("mass") == "1.25");
|
||||
REQUIRE(infoString.GetValueForKey("bounce") == "0.25");
|
||||
REQUIRE(infoString.GetValueForKey("friction") == "0");
|
||||
REQUIRE(infoString.GetValueForKey("isFrictionInfinity") == "1");
|
||||
REQUIRE(infoString.GetValueForKey("bulletForceScale") == "0.5");
|
||||
REQUIRE(infoString.GetValueForKey("explosiveForceScale") == "0.75");
|
||||
REQUIRE(infoString.GetValueForKey("sndAliasPrefix") == "physics_metal");
|
||||
REQUIRE(infoString.GetValueForKey("piecesSpreadFraction") == "0.125");
|
||||
REQUIRE(infoString.GetValueForKey("piecesUpwardVelocity") == "64");
|
||||
REQUIRE(infoString.GetValueForKey("tempDefaultToCylinder") == "1");
|
||||
}
|
||||
} // namespace
|
||||
@@ -0,0 +1,69 @@
|
||||
|
||||
#include "Game/IW4/PhysPreset/PhysPresetInfoStringDumperIW4.h"
|
||||
|
||||
#include "Game/IW4/ObjConstantsIW4.h"
|
||||
#include "InfoString/InfoString.h"
|
||||
#include "SearchPath/MockOutputPath.h"
|
||||
#include "SearchPath/MockSearchPath.h"
|
||||
|
||||
#include <catch2/catch_test_macros.hpp>
|
||||
|
||||
using namespace IW4;
|
||||
|
||||
namespace
|
||||
{
|
||||
std::unique_ptr<PhysPreset> CreateTestPhysPreset()
|
||||
{
|
||||
auto physPreset = std::make_unique<PhysPreset>();
|
||||
|
||||
physPreset->name = "test_phys_preset";
|
||||
physPreset->mass = 1.25f;
|
||||
physPreset->bounce = 0.25f;
|
||||
physPreset->friction = std::numeric_limits<float>::max();
|
||||
physPreset->bulletForceScale = 0.5f;
|
||||
physPreset->explosiveForceScale = 0.75f;
|
||||
physPreset->sndAliasPrefix = "physics_metal";
|
||||
physPreset->piecesSpreadFraction = 0.125f;
|
||||
physPreset->piecesUpwardVelocity = 64.0f;
|
||||
physPreset->tempDefaultToCylinder = true;
|
||||
physPreset->perSurfaceSndAlias = true;
|
||||
|
||||
return physPreset;
|
||||
}
|
||||
|
||||
std::string DumpPhysPreset(PhysPreset& physPreset)
|
||||
{
|
||||
Zone dumpingZone("DumpingZone", 0, GameId::IW4, GamePlatform::PC);
|
||||
dumpingZone.m_pools.AddAsset(std::make_unique<XAssetInfo<PhysPreset>>(ASSET_TYPE_PHYSPRESET, physPreset.name, &physPreset));
|
||||
|
||||
MockSearchPath dumpingObjPath;
|
||||
MockOutputPath dumpingOutput;
|
||||
AssetDumpingContext dumpingContext(dumpingZone, "", dumpingOutput, dumpingObjPath, std::nullopt);
|
||||
phys_preset::InfoStringDumperIW4 dumper;
|
||||
dumper.Dump(dumpingContext);
|
||||
|
||||
const auto* dumpedFile = dumpingOutput.GetMockedFile("physic/test_phys_preset");
|
||||
REQUIRE(dumpedFile != nullptr);
|
||||
return dumpedFile->AsString();
|
||||
}
|
||||
|
||||
TEST_CASE("PhysPreset dumper serializes raw fields (IW4)", "[iw4][physpreset][system]")
|
||||
{
|
||||
const auto testPhysPreset = CreateTestPhysPreset();
|
||||
std::istringstream dumpedStream(DumpPhysPreset(*testPhysPreset));
|
||||
|
||||
InfoString infoString;
|
||||
REQUIRE(infoString.FromStream(INFO_STRING_PREFIX_PHYS_PRESET, dumpedStream));
|
||||
REQUIRE(infoString.GetValueForKey("mass") == "1.25");
|
||||
REQUIRE(infoString.GetValueForKey("bounce") == "0.25");
|
||||
REQUIRE(infoString.GetValueForKey("friction") == "0");
|
||||
REQUIRE(infoString.GetValueForKey("isFrictionInfinity") == "1");
|
||||
REQUIRE(infoString.GetValueForKey("bulletForceScale") == "0.5");
|
||||
REQUIRE(infoString.GetValueForKey("explosiveForceScale") == "0.75");
|
||||
REQUIRE(infoString.GetValueForKey("sndAliasPrefix") == "physics_metal");
|
||||
REQUIRE(infoString.GetValueForKey("piecesSpreadFraction") == "0.125");
|
||||
REQUIRE(infoString.GetValueForKey("piecesUpwardVelocity") == "64");
|
||||
REQUIRE(infoString.GetValueForKey("tempDefaultToCylinder") == "1");
|
||||
REQUIRE(infoString.GetValueForKey("perSurfaceSndAlias") == "1");
|
||||
}
|
||||
} // namespace
|
||||
@@ -0,0 +1,81 @@
|
||||
|
||||
#include "Game/IW5/PhysPreset/PhysPresetInfoStringDumperIW5.h"
|
||||
|
||||
#include "Game/IW5/ObjConstantsIW5.h"
|
||||
#include "InfoString/InfoString.h"
|
||||
#include "SearchPath/MockOutputPath.h"
|
||||
#include "SearchPath/MockSearchPath.h"
|
||||
|
||||
#include <catch2/catch_test_macros.hpp>
|
||||
|
||||
using namespace IW5;
|
||||
|
||||
namespace
|
||||
{
|
||||
std::unique_ptr<PhysPreset> CreateTestPhysPreset()
|
||||
{
|
||||
auto physPreset = std::make_unique<PhysPreset>();
|
||||
|
||||
physPreset->name = "test_phys_preset";
|
||||
physPreset->mass = 1.25f;
|
||||
physPreset->bounce = 0.25f;
|
||||
physPreset->friction = std::numeric_limits<float>::max();
|
||||
physPreset->bulletForceScale = 0.5f;
|
||||
physPreset->explosiveForceScale = 0.75f;
|
||||
physPreset->sndAliasPrefix = "physics_metal";
|
||||
physPreset->piecesSpreadFraction = 0.125f;
|
||||
physPreset->piecesUpwardVelocity = 64.0f;
|
||||
physPreset->minMomentum = 1.5f;
|
||||
physPreset->maxMomentum = 2.5f;
|
||||
physPreset->minPitch = 3.5f;
|
||||
physPreset->maxPitch = 4.5f;
|
||||
physPreset->volumeType = PHYSPRESET_SCALING_LINEAR;
|
||||
physPreset->pitchType = PHYSPRESET_SCALING_QUADRATIC;
|
||||
physPreset->tempDefaultToCylinder = true;
|
||||
physPreset->perSurfaceSndAlias = true;
|
||||
|
||||
return physPreset;
|
||||
}
|
||||
|
||||
std::string DumpPhysPreset(PhysPreset& physPreset)
|
||||
{
|
||||
Zone dumpingZone("DumpingZone", 0, GameId::IW5, GamePlatform::PC);
|
||||
dumpingZone.m_pools.AddAsset(std::make_unique<XAssetInfo<PhysPreset>>(ASSET_TYPE_PHYSPRESET, physPreset.name, &physPreset));
|
||||
|
||||
MockSearchPath dumpingObjPath;
|
||||
MockOutputPath dumpingOutput;
|
||||
AssetDumpingContext dumpingContext(dumpingZone, "", dumpingOutput, dumpingObjPath, std::nullopt);
|
||||
phys_preset::InfoStringDumperIW5 dumper;
|
||||
dumper.Dump(dumpingContext);
|
||||
|
||||
const auto* dumpedFile = dumpingOutput.GetMockedFile("physic/test_phys_preset");
|
||||
REQUIRE(dumpedFile != nullptr);
|
||||
return dumpedFile->AsString();
|
||||
}
|
||||
|
||||
TEST_CASE("PhysPreset dumper serializes raw fields (IW5)", "[iw5][physpreset][system]")
|
||||
{
|
||||
const auto testPhysPreset = CreateTestPhysPreset();
|
||||
std::istringstream dumpedStream(DumpPhysPreset(*testPhysPreset));
|
||||
|
||||
InfoString infoString;
|
||||
REQUIRE(infoString.FromStream(INFO_STRING_PREFIX_PHYS_PRESET, dumpedStream));
|
||||
REQUIRE(infoString.GetValueForKey("mass") == "1.25");
|
||||
REQUIRE(infoString.GetValueForKey("bounce") == "0.25");
|
||||
REQUIRE(infoString.GetValueForKey("friction") == "0");
|
||||
REQUIRE(infoString.GetValueForKey("isFrictionInfinity") == "1");
|
||||
REQUIRE(infoString.GetValueForKey("bulletForceScale") == "0.5");
|
||||
REQUIRE(infoString.GetValueForKey("explosiveForceScale") == "0.75");
|
||||
REQUIRE(infoString.GetValueForKey("sndAliasPrefix") == "physics_metal");
|
||||
REQUIRE(infoString.GetValueForKey("piecesSpreadFraction") == "0.125");
|
||||
REQUIRE(infoString.GetValueForKey("piecesUpwardVelocity") == "64");
|
||||
REQUIRE(infoString.GetValueForKey("minMomentum") == "1.5");
|
||||
REQUIRE(infoString.GetValueForKey("maxMomentum") == "2.5");
|
||||
REQUIRE(infoString.GetValueForKey("minPitch") == "3.5");
|
||||
REQUIRE(infoString.GetValueForKey("maxPitch") == "4.5");
|
||||
REQUIRE(infoString.GetValueForKey("volumeType") == "linear");
|
||||
REQUIRE(infoString.GetValueForKey("pitchType") == "quadratic");
|
||||
REQUIRE(infoString.GetValueForKey("tempDefaultToCylinder") == "1");
|
||||
REQUIRE(infoString.GetValueForKey("perSurfaceSndAlias") == "1");
|
||||
}
|
||||
} // namespace
|
||||
+8
-47
@@ -1,37 +1,33 @@
|
||||
#include "Game/T4/ObjConstantsT4.h"
|
||||
|
||||
#include "Game/T4/PhysPreset/PhysPresetInfoStringDumperT4.h"
|
||||
#include "Game/T4/PhysPreset/RawLoaderPhysPresetT4.h"
|
||||
|
||||
#include "Game/T4/ObjConstantsT4.h"
|
||||
#include "InfoString/InfoString.h"
|
||||
#include "SearchPath/MockOutputPath.h"
|
||||
#include "SearchPath/MockSearchPath.h"
|
||||
#include "ZoneLoading.h"
|
||||
|
||||
#include <catch2/catch_test_macros.hpp>
|
||||
#include <memory>
|
||||
#include <sstream>
|
||||
#include <string>
|
||||
|
||||
using namespace T4;
|
||||
|
||||
namespace
|
||||
{
|
||||
constexpr auto PHYS_PRESET_NAME = "test_phys_preset";
|
||||
constexpr auto SOUND_ALIAS_PREFIX = "physics_metal";
|
||||
|
||||
std::unique_ptr<PhysPreset> CreateTestPhysPreset()
|
||||
{
|
||||
auto physPreset = std::make_unique<PhysPreset>();
|
||||
physPreset->name = PHYS_PRESET_NAME;
|
||||
|
||||
physPreset->name = "test_phys_preset";
|
||||
physPreset->mass = 1.25f;
|
||||
physPreset->bounce = 0.25f;
|
||||
physPreset->friction = PHYS_PRESET_MAX_FRICTION;
|
||||
physPreset->bulletForceScale = 0.5f;
|
||||
physPreset->explosiveForceScale = 0.75f;
|
||||
physPreset->sndAliasPrefix = SOUND_ALIAS_PREFIX;
|
||||
physPreset->sndAliasPrefix = "physics_metal";
|
||||
physPreset->piecesSpreadFraction = 0.125f;
|
||||
physPreset->piecesUpwardVelocity = 64.0f;
|
||||
physPreset->canFloat = 1;
|
||||
physPreset->gravityScale = 2.0f;
|
||||
|
||||
return physPreset;
|
||||
}
|
||||
|
||||
@@ -64,7 +60,7 @@ namespace
|
||||
REQUIRE(infoString.GetValueForKey("isFrictionInfinity") == "1");
|
||||
REQUIRE(infoString.GetValueForKey("bulletForceScale") == "0.5");
|
||||
REQUIRE(infoString.GetValueForKey("explosiveForceScale") == "0.75");
|
||||
REQUIRE(infoString.GetValueForKey("sndAliasPrefix") == SOUND_ALIAS_PREFIX);
|
||||
REQUIRE(infoString.GetValueForKey("sndAliasPrefix") == "physics_metal");
|
||||
REQUIRE(infoString.GetValueForKey("piecesSpreadFraction") == "0.125");
|
||||
REQUIRE(infoString.GetValueForKey("piecesUpwardVelocity") == "64");
|
||||
REQUIRE(infoString.GetValueForKey("canFloat") == "1");
|
||||
@@ -74,39 +70,4 @@ namespace
|
||||
infoString.GetValueForKey("tempDefaultToCylinder", &foundObsoleteField);
|
||||
REQUIRE_FALSE(foundObsoleteField);
|
||||
}
|
||||
|
||||
TEST_CASE("PhysPreset loader restores stock raw fields (T4)", "[t4][physpreset][system]")
|
||||
{
|
||||
constexpr auto RAW_PHYS_PRESET = R"(PHYSIC\sndAliasPrefix\physics_metal)"
|
||||
R"(\mass\1250\friction\0.5\isFrictionInfinity\1\bounce\0.25)"
|
||||
R"(\bulletForceScale\0.5\explosiveForceScale\0.75)"
|
||||
R"(\piecesSpreadFraction\0.125\piecesUpwardVelocity\64)"
|
||||
R"(\tempDefaultToCylinder\1\canFloat\1\gravityScale\2)";
|
||||
|
||||
MockSearchPath loadingSearchPath;
|
||||
loadingSearchPath.AddFileData("physic/test_phys_preset", RAW_PHYS_PRESET);
|
||||
|
||||
Zone loadingZone("LoadingZone", 0, GameId::T4, GamePlatform::PC);
|
||||
AssetCreatorCollection creatorCollection(loadingZone);
|
||||
IgnoredAssetLookup ignoredAssetLookup;
|
||||
AssetCreationContext loadingContext(loadingZone, &creatorCollection, &ignoredAssetLookup);
|
||||
const auto loader = phys_preset::CreateRawLoaderT4(loadingZone.Memory(), loadingSearchPath, loadingZone);
|
||||
const auto result = loader->CreateAsset(PHYS_PRESET_NAME, loadingContext);
|
||||
|
||||
REQUIRE(result.HasBeenSuccessful());
|
||||
const auto* loadedAssetInfo = reinterpret_cast<XAssetInfo<PhysPreset>*>(result.GetAssetInfo());
|
||||
const auto* loadedPhysPreset = loadedAssetInfo->Asset();
|
||||
|
||||
REQUIRE(std::string(loadedPhysPreset->name) == PHYS_PRESET_NAME);
|
||||
REQUIRE(loadedPhysPreset->mass == 1.25f);
|
||||
REQUIRE(loadedPhysPreset->bounce == 0.25f);
|
||||
REQUIRE(loadedPhysPreset->friction == PHYS_PRESET_MAX_FRICTION);
|
||||
REQUIRE(loadedPhysPreset->bulletForceScale == 0.5f);
|
||||
REQUIRE(loadedPhysPreset->explosiveForceScale == 0.75f);
|
||||
REQUIRE(std::string(loadedPhysPreset->sndAliasPrefix) == SOUND_ALIAS_PREFIX);
|
||||
REQUIRE(loadedPhysPreset->piecesSpreadFraction == 0.125f);
|
||||
REQUIRE(loadedPhysPreset->piecesUpwardVelocity == 64.0f);
|
||||
REQUIRE(loadedPhysPreset->canFloat == 1);
|
||||
REQUIRE(loadedPhysPreset->gravityScale == 2.0f);
|
||||
}
|
||||
} // namespace
|
||||
@@ -0,0 +1,87 @@
|
||||
|
||||
#include "Game/T5/PhysPreset/PhysPresetInfoStringDumperT5.h"
|
||||
|
||||
#include "Game/T5/ObjConstantsT5.h"
|
||||
#include "InfoString/InfoString.h"
|
||||
#include "SearchPath/MockOutputPath.h"
|
||||
#include "SearchPath/MockSearchPath.h"
|
||||
|
||||
#include <catch2/catch_approx.hpp>
|
||||
#include <catch2/catch_test_macros.hpp>
|
||||
|
||||
using namespace T5;
|
||||
using namespace Catch;
|
||||
|
||||
namespace
|
||||
{
|
||||
std::unique_ptr<PhysPreset> CreateTestPhysPreset()
|
||||
{
|
||||
auto physPreset = std::make_unique<PhysPreset>();
|
||||
|
||||
physPreset->name = "test_phys_preset";
|
||||
physPreset->mass = 1.25f;
|
||||
physPreset->bounce = 0.25f;
|
||||
physPreset->friction = PHYS_PRESET_MAX_FRICTION;
|
||||
physPreset->bulletForceScale = 0.5f;
|
||||
physPreset->explosiveForceScale = 0.75f;
|
||||
physPreset->piecesSpreadFraction = 0.125f;
|
||||
physPreset->piecesUpwardVelocity = 64.0f;
|
||||
physPreset->canFloat = 1;
|
||||
physPreset->gravityScale = 2.0f;
|
||||
physPreset->centerOfMassOffset.x = 1.5f;
|
||||
physPreset->centerOfMassOffset.y = 2.5f;
|
||||
physPreset->centerOfMassOffset.z = 3.5f;
|
||||
physPreset->buoyancyBoxMin.x = 4.5f;
|
||||
physPreset->buoyancyBoxMin.y = 5.5f;
|
||||
physPreset->buoyancyBoxMin.z = 6.5f;
|
||||
physPreset->buoyancyBoxMax.x = 7.5f;
|
||||
physPreset->buoyancyBoxMax.y = 8.5f;
|
||||
physPreset->buoyancyBoxMax.z = 9.5f;
|
||||
|
||||
return physPreset;
|
||||
}
|
||||
|
||||
std::string DumpPhysPreset(PhysPreset& physPreset)
|
||||
{
|
||||
Zone dumpingZone("DumpingZone", 0, GameId::T5, GamePlatform::PC);
|
||||
dumpingZone.m_pools.AddAsset(std::make_unique<XAssetInfo<PhysPreset>>(ASSET_TYPE_PHYSPRESET, physPreset.name, &physPreset));
|
||||
|
||||
MockSearchPath dumpingObjPath;
|
||||
MockOutputPath dumpingOutput;
|
||||
AssetDumpingContext dumpingContext(dumpingZone, "", dumpingOutput, dumpingObjPath, std::nullopt);
|
||||
phys_preset::InfoStringDumperT5 dumper;
|
||||
dumper.Dump(dumpingContext);
|
||||
|
||||
const auto* dumpedFile = dumpingOutput.GetMockedFile("physic/test_phys_preset");
|
||||
REQUIRE(dumpedFile != nullptr);
|
||||
return dumpedFile->AsString();
|
||||
}
|
||||
|
||||
TEST_CASE("PhysPreset dumper serializes raw fields (T5)", "[t5][physpreset][system]")
|
||||
{
|
||||
const auto testPhysPreset = CreateTestPhysPreset();
|
||||
std::istringstream dumpedStream(DumpPhysPreset(*testPhysPreset));
|
||||
|
||||
InfoString infoString;
|
||||
REQUIRE(infoString.FromStream(INFO_STRING_PREFIX_PHYS_PRESET, dumpedStream));
|
||||
REQUIRE(infoString.GetValueForKey("mass") == "1250");
|
||||
REQUIRE(infoString.GetValueForKey("bounce") == "0.25");
|
||||
REQUIRE(infoString.GetValueForKey("friction") == "0");
|
||||
REQUIRE(infoString.GetValueForKey("isFrictionInfinity") == "1");
|
||||
REQUIRE(infoString.GetValueForKey("bulletForceScale") == "0.5");
|
||||
REQUIRE(infoString.GetValueForKey("explosiveForceScale") == "0.75");
|
||||
REQUIRE(infoString.GetValueForKey("piecesSpreadFraction") == "0.125");
|
||||
REQUIRE(infoString.GetValueForKey("piecesUpwardVelocity") == "64");
|
||||
REQUIRE(infoString.GetValueForKey("canFloat") == "1");
|
||||
REQUIRE(infoString.GetValueForKey("gravityScale") == "2");
|
||||
REQUIRE(infoString.GetValueForKey("massOffsetX") == "1.5");
|
||||
REQUIRE(infoString.GetValueForKey("massOffsetY") == "2.5");
|
||||
REQUIRE(infoString.GetValueForKey("massOffsetZ") == "3.5");
|
||||
REQUIRE(infoString.GetValueForKey("buoyancyMinX") == "4.5");
|
||||
REQUIRE(infoString.GetValueForKey("buoyancyMinY") == "5.5");
|
||||
REQUIRE(infoString.GetValueForKey("buoyancyMinZ") == "6.5");
|
||||
REQUIRE(infoString.GetValueForKey("buoyancyMaxX") == "7.5");
|
||||
REQUIRE(infoString.GetValueForKey("buoyancyMaxY") == "8.5");
|
||||
REQUIRE(infoString.GetValueForKey("buoyancyMaxZ") == "9.5");
|
||||
}
|
||||
} // namespace
|
||||
@@ -0,0 +1,87 @@
|
||||
|
||||
#include "Game/T6/PhysPreset/PhysPresetInfoStringDumperT6.h"
|
||||
|
||||
#include "Game/T6/ObjConstantsT6.h"
|
||||
#include "InfoString/InfoString.h"
|
||||
#include "SearchPath/MockOutputPath.h"
|
||||
#include "SearchPath/MockSearchPath.h"
|
||||
|
||||
#include <catch2/catch_approx.hpp>
|
||||
#include <catch2/catch_test_macros.hpp>
|
||||
|
||||
using namespace T6;
|
||||
using namespace Catch;
|
||||
|
||||
namespace
|
||||
{
|
||||
std::unique_ptr<PhysPreset> CreateTestPhysPreset()
|
||||
{
|
||||
auto physPreset = std::make_unique<PhysPreset>();
|
||||
|
||||
physPreset->name = "test_phys_preset";
|
||||
physPreset->mass = 1.25f;
|
||||
physPreset->bounce = 0.25f;
|
||||
physPreset->friction = PHYS_PRESET_MAX_FRICTION;
|
||||
physPreset->bulletForceScale = 0.5f;
|
||||
physPreset->explosiveForceScale = 0.75f;
|
||||
physPreset->piecesSpreadFraction = 0.125f;
|
||||
physPreset->piecesUpwardVelocity = 64.0f;
|
||||
physPreset->canFloat = 1;
|
||||
physPreset->gravityScale = 2.0f;
|
||||
physPreset->centerOfMassOffset.x = 1.5f;
|
||||
physPreset->centerOfMassOffset.y = 2.5f;
|
||||
physPreset->centerOfMassOffset.z = 3.5f;
|
||||
physPreset->buoyancyBoxMin.x = 4.5f;
|
||||
physPreset->buoyancyBoxMin.y = 5.5f;
|
||||
physPreset->buoyancyBoxMin.z = 6.5f;
|
||||
physPreset->buoyancyBoxMax.x = 7.5f;
|
||||
physPreset->buoyancyBoxMax.y = 8.5f;
|
||||
physPreset->buoyancyBoxMax.z = 9.5f;
|
||||
|
||||
return physPreset;
|
||||
}
|
||||
|
||||
std::string DumpPhysPreset(PhysPreset& physPreset)
|
||||
{
|
||||
Zone dumpingZone("DumpingZone", 0, GameId::T6, GamePlatform::PC);
|
||||
dumpingZone.m_pools.AddAsset(std::make_unique<XAssetInfo<PhysPreset>>(ASSET_TYPE_PHYSPRESET, physPreset.name, &physPreset));
|
||||
|
||||
MockSearchPath dumpingObjPath;
|
||||
MockOutputPath dumpingOutput;
|
||||
AssetDumpingContext dumpingContext(dumpingZone, "", dumpingOutput, dumpingObjPath, std::nullopt);
|
||||
phys_preset::InfoStringDumperT6 dumper;
|
||||
dumper.Dump(dumpingContext);
|
||||
|
||||
const auto* dumpedFile = dumpingOutput.GetMockedFile("physic/test_phys_preset");
|
||||
REQUIRE(dumpedFile != nullptr);
|
||||
return dumpedFile->AsString();
|
||||
}
|
||||
|
||||
TEST_CASE("PhysPreset dumper serializes raw fields (T6)", "[t6][physpreset][system]")
|
||||
{
|
||||
const auto testPhysPreset = CreateTestPhysPreset();
|
||||
std::istringstream dumpedStream(DumpPhysPreset(*testPhysPreset));
|
||||
|
||||
InfoString infoString;
|
||||
REQUIRE(infoString.FromStream(INFO_STRING_PREFIX_PHYS_PRESET, dumpedStream));
|
||||
REQUIRE(infoString.GetValueForKey("mass") == "1250");
|
||||
REQUIRE(infoString.GetValueForKey("bounce") == "0.25");
|
||||
REQUIRE(infoString.GetValueForKey("friction") == "0");
|
||||
REQUIRE(infoString.GetValueForKey("isFrictionInfinity") == "1");
|
||||
REQUIRE(infoString.GetValueForKey("bulletForceScale") == "0.5");
|
||||
REQUIRE(infoString.GetValueForKey("explosiveForceScale") == "0.75");
|
||||
REQUIRE(infoString.GetValueForKey("piecesSpreadFraction") == "0.125");
|
||||
REQUIRE(infoString.GetValueForKey("piecesUpwardVelocity") == "64");
|
||||
REQUIRE(infoString.GetValueForKey("canFloat") == "1");
|
||||
REQUIRE(infoString.GetValueForKey("gravityScale") == "2");
|
||||
REQUIRE(infoString.GetValueForKey("massOffsetX") == "1.5");
|
||||
REQUIRE(infoString.GetValueForKey("massOffsetY") == "2.5");
|
||||
REQUIRE(infoString.GetValueForKey("massOffsetZ") == "3.5");
|
||||
REQUIRE(infoString.GetValueForKey("buoyancyMinX") == "4.5");
|
||||
REQUIRE(infoString.GetValueForKey("buoyancyMinY") == "5.5");
|
||||
REQUIRE(infoString.GetValueForKey("buoyancyMinZ") == "6.5");
|
||||
REQUIRE(infoString.GetValueForKey("buoyancyMaxX") == "7.5");
|
||||
REQUIRE(infoString.GetValueForKey("buoyancyMaxY") == "8.5");
|
||||
REQUIRE(infoString.GetValueForKey("buoyancyMaxZ") == "9.5");
|
||||
}
|
||||
} // namespace
|
||||
Reference in New Issue
Block a user