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https://github.com/Laupetin/OpenAssetTools.git
synced 2025-04-19 15:52:53 +00:00
chore: move AddAsset function shortcuts to interface
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7ddba36dcd
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04b80b5208
@ -31,26 +31,6 @@ XAssetInfoGeneric* AssetLoadingManager::AddAssetInternal(std::unique_ptr<XAssetI
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return m_last_dependency_loaded;
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return m_last_dependency_loaded;
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}
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}
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XAssetInfoGeneric* AssetLoadingManager::AddAsset(const asset_type_t assetType,
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const std::string& assetName,
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void* asset,
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std::vector<XAssetInfoGeneric*> dependencies,
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std::vector<scr_string_t> usedScriptStrings)
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{
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return AddAsset(std::make_unique<XAssetInfoGeneric>(assetType, assetName, asset, std::move(dependencies), std::move(usedScriptStrings)));
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}
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XAssetInfoGeneric* AssetLoadingManager::AddAsset(asset_type_t assetType,
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const std::string& assetName,
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void* asset,
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std::vector<XAssetInfoGeneric*> dependencies,
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std::vector<scr_string_t> usedScriptStrings,
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std::vector<IndirectAssetReference> indirectAssetReferences)
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{
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return AddAsset(std::make_unique<XAssetInfoGeneric>(
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assetType, assetName, asset, std::move(dependencies), std::move(usedScriptStrings), std::move(indirectAssetReferences)));
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}
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XAssetInfoGeneric* AssetLoadingManager::AddAsset(std::unique_ptr<XAssetInfoGeneric> xAssetInfo)
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XAssetInfoGeneric* AssetLoadingManager::AddAsset(std::unique_ptr<XAssetInfoGeneric> xAssetInfo)
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{
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{
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xAssetInfo->m_zone = m_context.m_zone;
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xAssetInfo->m_zone = m_context.m_zone;
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@ -66,7 +46,8 @@ XAssetInfoGeneric* AssetLoadingManager::LoadIgnoredDependency(const asset_type_t
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auto* linkAsset = loader->CreateEmptyAsset(assetName, m_context.m_zone->GetMemory());
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auto* linkAsset = loader->CreateEmptyAsset(assetName, m_context.m_zone->GetMemory());
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if (linkAsset)
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if (linkAsset)
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{
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{
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AddAsset(assetType, assetName, linkAsset, std::vector<XAssetInfoGeneric*>(), std::vector<scr_string_t>());
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IAssetLoadingManager::AddAsset(
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assetType, assetName, linkAsset, std::vector<XAssetInfoGeneric*>(), std::vector<scr_string_t>(), std::vector<IndirectAssetReference>());
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auto* lastDependency = m_last_dependency_loaded;
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auto* lastDependency = m_last_dependency_loaded;
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m_last_dependency_loaded = nullptr;
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m_last_dependency_loaded = nullptr;
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return lastDependency;
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return lastDependency;
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@ -85,7 +66,7 @@ XAssetInfoGeneric* AssetLoadingManager::LoadIgnoredDependency(const asset_type_t
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return nullptr;
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return nullptr;
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}
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}
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XAssetInfoGeneric* AssetLoadingManager::LoadAssetDependency(const asset_type_t assetType, const std::string& assetName, IAssetLoader* loader)
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XAssetInfoGeneric* AssetLoadingManager::LoadAssetDependency(const asset_type_t assetType, const std::string& assetName, const IAssetLoader* loader)
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{
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{
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if (loader->CanLoadFromGdt() && !m_context.m_gdt_files.empty()
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if (loader->CanLoadFromGdt() && !m_context.m_gdt_files.empty()
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&& loader->LoadFromGdt(assetName, &m_context, m_context.m_zone->GetMemory(), this, m_context.m_zone))
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&& loader->LoadFromGdt(assetName, &m_context, m_context.m_zone->GetMemory(), this, m_context.m_zone))
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@ -1,4 +1,5 @@
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#pragma once
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#pragma once
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#include "AssetLoadingContext.h"
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#include "AssetLoadingContext.h"
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#include "IAssetLoader.h"
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#include "IAssetLoader.h"
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#include "IAssetLoadingManager.h"
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#include "IAssetLoadingManager.h"
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@ -7,34 +8,24 @@
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class AssetLoadingManager final : public IAssetLoadingManager
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class AssetLoadingManager final : public IAssetLoadingManager
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{
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{
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const std::map<asset_type_t, std::unique_ptr<IAssetLoader>>& m_asset_loaders_by_type;
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AssetLoadingContext& m_context;
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XAssetInfoGeneric* m_last_dependency_loaded;
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XAssetInfoGeneric* LoadIgnoredDependency(asset_type_t assetType, const std::string& assetName, IAssetLoader* loader);
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XAssetInfoGeneric* LoadAssetDependency(asset_type_t assetType, const std::string& assetName, IAssetLoader* loader);
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XAssetInfoGeneric* AddAssetInternal(std::unique_ptr<XAssetInfoGeneric> xAssetInfo);
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public:
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public:
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AssetLoadingManager(const std::map<asset_type_t, std::unique_ptr<IAssetLoader>>& assetLoadersByType, AssetLoadingContext& context);
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AssetLoadingManager(const std::map<asset_type_t, std::unique_ptr<IAssetLoader>>& assetLoadersByType, AssetLoadingContext& context);
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bool LoadAssetFromLoader(asset_type_t assetType, const std::string& assetName);
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bool LoadAssetFromLoader(asset_type_t assetType, const std::string& assetName);
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_NODISCARD AssetLoadingContext* GetAssetLoadingContext() const override;
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[[nodiscard]] AssetLoadingContext* GetAssetLoadingContext() const override;
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XAssetInfoGeneric* AddAsset(asset_type_t assetType,
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const std::string& assetName,
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void* asset,
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std::vector<XAssetInfoGeneric*> dependencies,
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std::vector<scr_string_t> usedScriptStrings) override;
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XAssetInfoGeneric* AddAsset(asset_type_t assetType,
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const std::string& assetName,
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void* asset,
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std::vector<XAssetInfoGeneric*> dependencies,
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std::vector<scr_string_t> usedScriptStrings,
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std::vector<IndirectAssetReference> indirectAssetReferences) override;
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XAssetInfoGeneric* AddAsset(std::unique_ptr<XAssetInfoGeneric> xAssetInfo) override;
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XAssetInfoGeneric* AddAsset(std::unique_ptr<XAssetInfoGeneric> xAssetInfo) override;
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XAssetInfoGeneric* LoadDependency(asset_type_t assetType, const std::string& assetName) override;
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XAssetInfoGeneric* LoadDependency(asset_type_t assetType, const std::string& assetName) override;
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IndirectAssetReference LoadIndirectAssetReference(asset_type_t assetType, const std::string& assetName) override;
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IndirectAssetReference LoadIndirectAssetReference(asset_type_t assetType, const std::string& assetName) override;
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private:
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XAssetInfoGeneric* LoadIgnoredDependency(asset_type_t assetType, const std::string& assetName, IAssetLoader* loader);
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XAssetInfoGeneric* LoadAssetDependency(asset_type_t assetType, const std::string& assetName, const IAssetLoader* loader);
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XAssetInfoGeneric* AddAssetInternal(std::unique_ptr<XAssetInfoGeneric> xAssetInfo);
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const std::map<asset_type_t, std::unique_ptr<IAssetLoader>>& m_asset_loaders_by_type;
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AssetLoadingContext& m_context;
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XAssetInfoGeneric* m_last_dependency_loaded;
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};
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};
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@ -18,17 +18,6 @@ public:
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_NODISCARD virtual AssetLoadingContext* GetAssetLoadingContext() const = 0;
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_NODISCARD virtual AssetLoadingContext* GetAssetLoadingContext() const = 0;
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virtual XAssetInfoGeneric* AddAsset(asset_type_t assetType,
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const std::string& assetName,
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void* asset,
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std::vector<XAssetInfoGeneric*> dependencies,
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std::vector<scr_string_t> usedScriptStrings) = 0;
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virtual XAssetInfoGeneric* AddAsset(asset_type_t assetType,
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const std::string& assetName,
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void* asset,
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std::vector<XAssetInfoGeneric*> dependencies,
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std::vector<scr_string_t> usedScriptStrings,
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std::vector<IndirectAssetReference> indirectAssetReferences) = 0;
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virtual XAssetInfoGeneric* AddAsset(std::unique_ptr<XAssetInfoGeneric> xAssetInfo) = 0;
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virtual XAssetInfoGeneric* AddAsset(std::unique_ptr<XAssetInfoGeneric> xAssetInfo) = 0;
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XAssetInfoGeneric* AddAsset(const asset_type_t assetType, const std::string& assetName, void* asset)
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XAssetInfoGeneric* AddAsset(const asset_type_t assetType, const std::string& assetName, void* asset)
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@ -41,6 +30,26 @@ public:
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return AddAsset(assetType, assetName, asset, std::move(dependencies), std::vector<scr_string_t>());
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return AddAsset(assetType, assetName, asset, std::move(dependencies), std::vector<scr_string_t>());
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}
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}
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XAssetInfoGeneric* AddAsset(const asset_type_t assetType,
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const std::string& assetName,
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void* asset,
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std::vector<XAssetInfoGeneric*> dependencies,
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std::vector<scr_string_t> usedScriptStrings)
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{
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return AddAsset(assetType, assetName, asset, std::move(dependencies), std::move(usedScriptStrings), std::vector<IndirectAssetReference>());
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}
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XAssetInfoGeneric* AddAsset(const asset_type_t assetType,
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const std::string& assetName,
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void* asset,
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std::vector<XAssetInfoGeneric*> dependencies,
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std::vector<scr_string_t> usedScriptStrings,
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std::vector<IndirectAssetReference> indirectAssetReferences)
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{
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return AddAsset(std::make_unique<XAssetInfoGeneric>(
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assetType, assetName, asset, std::move(dependencies), std::move(usedScriptStrings), std::move(indirectAssetReferences)));
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}
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virtual XAssetInfoGeneric* LoadDependency(asset_type_t assetType, const std::string& assetName) = 0;
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virtual XAssetInfoGeneric* LoadDependency(asset_type_t assetType, const std::string& assetName) = 0;
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virtual IndirectAssetReference LoadIndirectAssetReference(asset_type_t assetType, const std::string& assetName) = 0;
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virtual IndirectAssetReference LoadIndirectAssetReference(asset_type_t assetType, const std::string& assetName) = 0;
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};
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};
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@ -20,26 +20,6 @@ XAssetInfoGeneric* MockAssetLoadingManager::AddAsset(std::unique_ptr<XAssetInfoG
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return assetInfoPtr;
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return assetInfoPtr;
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}
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}
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XAssetInfoGeneric* MockAssetLoadingManager::AddAsset(const asset_type_t assetType,
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const std::string& assetName,
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void* asset,
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std::vector<XAssetInfoGeneric*> dependencies,
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std::vector<scr_string_t> usedScriptStrings)
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{
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return AddAsset(std::make_unique<XAssetInfoGeneric>(assetType, assetName, asset, std::move(dependencies), std::move(usedScriptStrings)));
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}
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XAssetInfoGeneric* MockAssetLoadingManager::AddAsset(asset_type_t assetType,
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const std::string& assetName,
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void* asset,
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std::vector<XAssetInfoGeneric*> dependencies,
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std::vector<scr_string_t> usedScriptStrings,
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std::vector<IndirectAssetReference> indirectAssetReferences)
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{
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return AddAsset(std::make_unique<XAssetInfoGeneric>(
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assetType, assetName, asset, std::move(dependencies), std::move(usedScriptStrings), std::move(indirectAssetReferences)));
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}
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XAssetInfoGeneric* MockAssetLoadingManager::LoadDependency(const asset_type_t assetType, const std::string& assetName)
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XAssetInfoGeneric* MockAssetLoadingManager::LoadDependency(const asset_type_t assetType, const std::string& assetName)
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{
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{
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auto foundDependencies = m_available_dependencies.find(assetName);
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auto foundDependencies = m_available_dependencies.find(assetName);
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@ -18,17 +18,6 @@ public:
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_NODISCARD AssetLoadingContext* GetAssetLoadingContext() const override;
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_NODISCARD AssetLoadingContext* GetAssetLoadingContext() const override;
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XAssetInfoGeneric* AddAsset(std::unique_ptr<XAssetInfoGeneric> xAssetInfo) override;
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XAssetInfoGeneric* AddAsset(std::unique_ptr<XAssetInfoGeneric> xAssetInfo) override;
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XAssetInfoGeneric* AddAsset(asset_type_t assetType,
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const std::string& assetName,
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void* asset,
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std::vector<XAssetInfoGeneric*> dependencies,
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std::vector<scr_string_t> usedScriptStrings) override;
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XAssetInfoGeneric* AddAsset(asset_type_t assetType,
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const std::string& assetName,
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void* asset,
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std::vector<XAssetInfoGeneric*> dependencies,
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std::vector<scr_string_t> usedScriptStrings,
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std::vector<IndirectAssetReference> indirectAssetReferences) override;
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XAssetInfoGeneric* LoadDependency(asset_type_t assetType, const std::string& assetName) override;
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XAssetInfoGeneric* LoadDependency(asset_type_t assetType, const std::string& assetName) override;
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IndirectAssetReference LoadIndirectAssetReference(asset_type_t assetType, const std::string& assetName) override;
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IndirectAssetReference LoadIndirectAssetReference(asset_type_t assetType, const std::string& assetName) override;
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