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https://github.com/Laupetin/OpenAssetTools.git
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feat: WIP add lights to the scene
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@@ -328,10 +328,10 @@ namespace BSP
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gfxWorld->sunLight = m_memory.Alloc<GfxLight>();
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}
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void GfxWorldLinker::loadGfxLights(GfxWorld* gfxWorld)
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void GfxWorldLinker::loadGfxLights(BSPData* bsp, GfxWorld* gfxWorld)
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{
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// there must be 2 or more lights, first is the static light and second is the sun light
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gfxWorld->primaryLightCount = BSPGameConstants::BSP_DEFAULT_LIGHT_COUNT;
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gfxWorld->primaryLightCount = BSPGameConstants::BSP_DEFAULT_LIGHT_COUNT + static_cast<unsigned int>(bsp->lights.size());
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gfxWorld->sunPrimaryLightIndex = BSPGameConstants::SUN_LIGHT_INDEX;
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gfxWorld->shadowGeom = m_memory.Alloc<GfxShadowGeometry>(gfxWorld->primaryLightCount);
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@@ -401,7 +401,7 @@ namespace BSP
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for (unsigned int i = 0; i < gfxWorld->lightGrid.entryCount; i++)
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{
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entryArray[i].colorsIndex = 0; // always index first colour
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entryArray[i].primaryLightIndex = BSPGameConstants::SUN_LIGHT_INDEX;
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entryArray[i].primaryLightIndex = BSPEditableConstants::DEFAULT_SURFACE_LIGHT;
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entryArray[i].visibility = 0;
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}
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gfxWorld->lightGrid.entries = entryArray;
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@@ -758,7 +758,7 @@ namespace BSP
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loadLightGrid(gfxWorld);
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loadGfxLights(gfxWorld);
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loadGfxLights(bsp, gfxWorld);
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loadModels(gfxWorld);
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