diff --git a/src/ObjLoading/Game/T6/BSP/BSPCreator.cpp b/src/ObjLoading/Game/T6/BSP/BSPCreator.cpp index fdb4a997..6aea7b75 100644 --- a/src/ObjLoading/Game/T6/BSP/BSPCreator.cpp +++ b/src/ObjLoading/Game/T6/BSP/BSPCreator.cpp @@ -4,10 +4,10 @@ #include +using namespace BSP; + namespace { - using namespace BSP; - void addFBXMeshToWorld( ufbx_node* node, std::vector& surfaceVec, std::vector& vertexVec, std::vector& indexVec, bool& hasTangentSpace) { diff --git a/src/ObjLoading/Game/T6/BSP/LoaderBSP_T6.cpp b/src/ObjLoading/Game/T6/BSP/LoaderBSP_T6.cpp index a1399c8e..b64f2a54 100644 --- a/src/ObjLoading/Game/T6/BSP/LoaderBSP_T6.cpp +++ b/src/ObjLoading/Game/T6/BSP/LoaderBSP_T6.cpp @@ -4,10 +4,10 @@ #include "BSPUtil.h" #include "Linker/BSPLinker.h" +using namespace BSP; + namespace { - using namespace BSP; - class BSPLoader final : public IAssetCreator { public: