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Fix build due to reordered headers
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8c4d311527
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@ -4,6 +4,7 @@
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#include "EventHandler/CommonEventHandlerSet.h"
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#include "Parsing/Simple/Expression/ISimpleExpression.h"
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#include <map>
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#include <string>
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#include <vector>
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@ -2,7 +2,11 @@
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// Entry point for IW3 code generation
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#include "../../../Common/Game/IW3/IW3_Assets.h"
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// clang-format off: Order of includes matters here
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#include "../Common.h"
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#include "../../../Common/Game/IW3/IW3_Assets.h"
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// clang-format on
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// EOF
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@ -2,7 +2,11 @@
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// Entry point for IW4 code generation
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#include "../../../Common/Game/IW4/IW4_Assets.h"
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// clang-format off: Order of includes matters here
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#include "../Common.h"
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#include "../../../Common/Game/IW4/IW4_Assets.h"
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// clang-format on
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// EOF
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@ -2,7 +2,11 @@
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// Entry point for IW5 code generation
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#include "../../../Common/Game/IW5/IW5_Assets.h"
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// clang-format off: Order of includes matters here
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#include "../Common.h"
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#include "../../../Common/Game/IW5/IW5_Assets.h"
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// clang-format on
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// EOF
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@ -2,7 +2,11 @@
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// Entry point for T5 code generation
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#include "../../../Common/Game/T5/T5_Assets.h"
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// clang-format off: Order of includes matters here
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#include "../Common.h"
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#include "../../../Common/Game/T5/T5_Assets.h"
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// clang-format on
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// EOF
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@ -2,7 +2,11 @@
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// Entry point for T6 code generation
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#include "../../../Common/Game/T6/T6_Assets.h"
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// clang-format off: Order of includes matters here
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#include "../Common.h"
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#include "../../../Common/Game/T6/T6_Assets.h"
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// clang-format on
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// EOF
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@ -1,5 +1,6 @@
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#pragma once
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#include "Zone/Zone.h"
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#include "Zone/ZoneTypes.h"
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#include <string>
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#include <vector>
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