Fix build due to reordered headers

This commit is contained in:
Jan 2023-11-19 16:26:36 +01:00
parent 8c4d311527
commit 0c4835bc36
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GPG Key ID: 44B581F78FF5C57C
7 changed files with 27 additions and 5 deletions

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@ -4,6 +4,7 @@
#include "EventHandler/CommonEventHandlerSet.h"
#include "Parsing/Simple/Expression/ISimpleExpression.h"
#include <map>
#include <string>
#include <vector>

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@ -2,7 +2,11 @@
// Entry point for IW3 code generation
#include "../../../Common/Game/IW3/IW3_Assets.h"
// clang-format off: Order of includes matters here
#include "../Common.h"
#include "../../../Common/Game/IW3/IW3_Assets.h"
// clang-format on
// EOF

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@ -2,7 +2,11 @@
// Entry point for IW4 code generation
#include "../../../Common/Game/IW4/IW4_Assets.h"
// clang-format off: Order of includes matters here
#include "../Common.h"
#include "../../../Common/Game/IW4/IW4_Assets.h"
// clang-format on
// EOF

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@ -2,7 +2,11 @@
// Entry point for IW5 code generation
#include "../../../Common/Game/IW5/IW5_Assets.h"
// clang-format off: Order of includes matters here
#include "../Common.h"
#include "../../../Common/Game/IW5/IW5_Assets.h"
// clang-format on
// EOF

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@ -2,7 +2,11 @@
// Entry point for T5 code generation
#include "../../../Common/Game/T5/T5_Assets.h"
// clang-format off: Order of includes matters here
#include "../Common.h"
#include "../../../Common/Game/T5/T5_Assets.h"
// clang-format on
// EOF

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@ -2,7 +2,11 @@
// Entry point for T6 code generation
#include "../../../Common/Game/T6/T6_Assets.h"
// clang-format off: Order of includes matters here
#include "../Common.h"
#include "../../../Common/Game/T6/T6_Assets.h"
// clang-format on
// EOF

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@ -1,5 +1,6 @@
#pragma once
#include "Zone/Zone.h"
#include "Zone/ZoneTypes.h"
#include <string>
#include <vector>