mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2026-09-09 07:27:05 +00:00
feat: T4 add StringTable loader (#934)
* feat: T4 add string table loader * chore: rename stringtable loaders to match style between games * fix: make sure all games correctly interpret failed stringtable loading --------- Co-authored-by: Jan Laupetin <[email protected]>
This commit is contained in:
@@ -14,6 +14,7 @@
|
||||
#include "PhysPreset/GdtLoaderPhysPresetT4.h"
|
||||
#include "PhysPreset/RawLoaderPhysPresetT4.h"
|
||||
#include "RawFile/AssetLoaderRawFileT4.h"
|
||||
#include "StringTable/LoaderStringTableT4.h"
|
||||
#include "Weapon/FlameTableLoaderT4.h"
|
||||
#include "Weapon/WeaponGdtLoaderT4.h"
|
||||
#include "Weapon/WeaponRawLoaderT4.h"
|
||||
@@ -108,6 +109,7 @@ namespace
|
||||
collection.AddAssetCreator(phys_preset::CreateRawLoaderT4(memory, searchPath, zone));
|
||||
collection.AddAssetCreator(phys_preset::CreateGdtLoaderT4(memory, gdt, zone));
|
||||
collection.AddAssetCreator(raw_file::CreateLoaderT4(memory, searchPath));
|
||||
collection.AddAssetCreator(string_table::CreateLoaderT4(memory, searchPath));
|
||||
collection.AddAssetCreator(weapon::CreateRawLoaderT4(memory, searchPath, zone));
|
||||
collection.AddAssetCreator(weapon::CreateGdtLoaderT4(memory, searchPath, gdt, zone));
|
||||
|
||||
|
||||
Reference in New Issue
Block a user