From 0cbe0c2891e362e2fd2f90e58ec18a0d64b9aac8 Mon Sep 17 00:00:00 2001 From: Jan Laupetin Date: Sat, 2 May 2026 16:01:11 +0200 Subject: [PATCH] chore: adjust asset type names for light def --- src/Common/Game/T5/GameT5.cpp | 2 +- src/Common/Game/T6/GameT6.cpp | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/Common/Game/T5/GameT5.cpp b/src/Common/Game/T5/GameT5.cpp index c54e40a4..591abfc2 100644 --- a/src/Common/Game/T5/GameT5.cpp +++ b/src/Common/Game/T5/GameT5.cpp @@ -11,7 +11,7 @@ namespace constexpr const char* ASSET_TYPE_NAMES[]{ "xmodelpieces", "physpreset", "physconstraints", "destructibledef", "xanim", "xmodel", "material", "techniqueset", "image", "soundbank", "soundpatch", "clipmap_unused", "clipmap", "comworld", - "gameworldsp", "gameworldmp", "mapents", "gfxworld", "gfxlightdef", "uimap", "font", + "gameworldsp", "gameworldmp", "mapents", "gfxworld", "lightdef", "uimap", "font", "menulist", "menu", "localize", "weapon", "weapondef", "weaponvariant", "snddriverglobals", "fx", "fximpacttable", "aitype", "mptype", "mpbody", "mphead", "character", "xmodelalias", "rawfile", "stringtable", "packindex", "xglobals", "ddl", "glasses", diff --git a/src/Common/Game/T6/GameT6.cpp b/src/Common/Game/T6/GameT6.cpp index 1a4b6435..4dd98275 100644 --- a/src/Common/Game/T6/GameT6.cpp +++ b/src/Common/Game/T6/GameT6.cpp @@ -27,7 +27,7 @@ namespace "gameworldmp", "mapents", "gfxworld", - "gfxlightdef", + "lightdef", "uimap", "font", "fonticon",