feat: add binary xanim support for remaining games (#818)

* refactor: use generic loader for iw3 xanims

* refactor: use generic dumper for iw3 xanims

* chore: use templating on XAnimDumper

* chore: use templating on XAnimLoader

* feat: dump xanims for T5

* feat: load binary t5 xanims

* feat: load and dump t6 xanims

* feat: load and dump iw4,iw5 xanims

* chore: make sure iw3 and t5 notify about unsupported delta3D

* chore: also use CommonVec3U8 and CommonVec3U16 for non delta trans track
This commit is contained in:
Jan
2026-06-06 14:47:51 +00:00
committed by GitHub
parent e8d84c6d4d
commit 0d0f928267
44 changed files with 3388 additions and 1768 deletions
+2 -2
View File
@@ -1,5 +1,6 @@
#include "ObjWriterIW5.h"
#include "Game/IW4/XAnim/XAnimDumperIW4.h"
#include "Game/IW5/Image/ImageDumperIW5.h"
#include "Game/IW5/Material/MaterialJsonDumperIW5.h"
#include "Game/IW5/Techset/PixelShaderDumperIW5.h"
@@ -27,8 +28,7 @@ void ObjWriter::RegisterAssetDumpers(AssetDumpingContext& context)
{
RegisterAssetDumper(std::make_unique<phys_preset::InfoStringDumperIW5>());
// REGISTER_DUMPER(AssetDumperPhysCollmap)
// REGISTER_DUMPER(AssetDumperXAnimParts)
// REGISTER_DUMPER(AssetDumperXModelSurfs)
RegisterAssetDumper(std::make_unique<xanim::DumperIW4>());
RegisterAssetDumper(std::make_unique<xmodel::DumperIW5>());
RegisterAssetDumper(std::make_unique<material::JsonDumperIW5>());
RegisterAssetDumper(std::make_unique<techset::PixelShaderDumperIW5>());