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https://github.com/Laupetin/OpenAssetTools.git
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chore: various minor additions
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@@ -758,7 +758,8 @@ namespace BSP
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// any vertex count over the uint16_t max means the vertices above the uint16_t max can't be indexed
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// any vertex count over the uint16_t max means the vertices above the uint16_t max can't be indexed
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if (static_cast<unsigned int>(bsp->colWorld.vertices.size()) > BSPGameConstants::MAX_COLLISION_VERTS)
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if (static_cast<unsigned int>(bsp->colWorld.vertices.size()) > BSPGameConstants::MAX_COLLISION_VERTS)
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{
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{
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con::error("ERROR: collision vertex count %i exceeds the maximum number: %i!\n", clipMap->vertCount, BSPGameConstants::MAX_COLLISION_VERTS);
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con::error(
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"ERROR: collision vertex count {} exceeds the maximum number: {}!\n", bsp->colWorld.vertices.size(), BSPGameConstants::MAX_COLLISION_VERTS);
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return false;
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return false;
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}
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}
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@@ -1,5 +1,6 @@
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#include "GfxWorldLinker.h"
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#include "GfxWorldLinker.h"
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#include "../BSPCalculation.h"
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#include "../BSPUtil.h"
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#include "../BSPUtil.h"
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#include "Utils/Pack.h"
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#include "Utils/Pack.h"
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@@ -463,6 +464,12 @@ namespace BSP
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gfxWorld->lightGrid.skyGridVolumes = nullptr;
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gfxWorld->lightGrid.skyGridVolumes = nullptr;
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}
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}
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struct mnode_t
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{
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unsigned __int16 cellIndex;
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unsigned __int16 rightChildOffset;
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};
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void GfxWorldLinker::loadGfxCells(GfxWorld* gfxWorld)
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void GfxWorldLinker::loadGfxCells(GfxWorld* gfxWorld)
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{
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{
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// Cells are basically data used to determine what can be seen and what cant be seen
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// Cells are basically data used to determine what can be seen and what cant be seen
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@@ -518,6 +525,7 @@ namespace BSP
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// Nodes mnode_t.cellIndex indexes gfxWorld->cells
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// Nodes mnode_t.cellIndex indexes gfxWorld->cells
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// and (mnode_t.cellIndex - (world->dpvsPlanes.cellCount + 1) indexes world->dpvsPlanes.planes
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// and (mnode_t.cellIndex - (world->dpvsPlanes.cellCount + 1) indexes world->dpvsPlanes.planes
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// Use only one node as there is no optimisation in custom maps
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// Use only one node as there is no optimisation in custom maps
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gfxWorld->nodeCount = 1;
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gfxWorld->nodeCount = 1;
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gfxWorld->dpvsPlanes.nodes = m_memory.Alloc<uint16_t>(gfxWorld->nodeCount);
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gfxWorld->dpvsPlanes.nodes = m_memory.Alloc<uint16_t>(gfxWorld->nodeCount);
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gfxWorld->dpvsPlanes.nodes[0] = 1; // nodes reference cells by index + 1
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gfxWorld->dpvsPlanes.nodes[0] = 1; // nodes reference cells by index + 1
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@@ -703,8 +711,7 @@ namespace BSP
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void GfxWorldLinker::loadSkyBox(BSPData* projInfo, GfxWorld* gfxWorld)
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void GfxWorldLinker::loadSkyBox(BSPData* projInfo, GfxWorld* gfxWorld)
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{
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{
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// std::string skyBoxName = "skybox_" + projInfo->name;
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std::string skyBoxName = "skybox_" + projInfo->name;
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std::string skyBoxName = "skybox_zm_transit";
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gfxWorld->skyBoxModel = m_memory.Dup(skyBoxName.c_str());
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gfxWorld->skyBoxModel = m_memory.Dup(skyBoxName.c_str());
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if (m_context.LoadDependency<AssetXModel>(skyBoxName) == nullptr)
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if (m_context.LoadDependency<AssetXModel>(skyBoxName) == nullptr)
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