From 0dd7de3a0d5afb2e4c6caa870bbf74aa807a26a0 Mon Sep 17 00:00:00 2001 From: Jan Date: Sat, 27 Mar 2021 14:00:44 +0100 Subject: [PATCH] Fix missing break in ZBarrier loader when counting barriers --- src/ObjLoading/Game/T6/AssetLoaders/AssetLoaderZBarrier.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/ObjLoading/Game/T6/AssetLoaders/AssetLoaderZBarrier.cpp b/src/ObjLoading/Game/T6/AssetLoaders/AssetLoaderZBarrier.cpp index b8336f03..0905b2c2 100644 --- a/src/ObjLoading/Game/T6/AssetLoaders/AssetLoaderZBarrier.cpp +++ b/src/ObjLoading/Game/T6/AssetLoaders/AssetLoaderZBarrier.cpp @@ -43,6 +43,7 @@ void AssetLoaderZBarrier::CalculateZBarrierFields(ZBarrierDef* zbarrier) { foundEnd = true; zbarrier->numBoardsInBarrier = i; + break; } }