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refactor: streamline material dumping

This commit is contained in:
Jan Laupetin
2025-07-29 23:37:41 +01:00
parent 9885a4ce93
commit 0dfa57446c
26 changed files with 111 additions and 310 deletions

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@@ -1,30 +0,0 @@
#include "DumperMaterialIW3.h"
#include "Game/IW3/Material/JsonMaterialWriterIW3.h"
#include "Game/IW3/Material/MaterialConstantZoneStateIW3.h"
#include "Material/MaterialCommon.h"
using namespace IW3;
void AssetDumperMaterial::DumpPool(AssetDumpingContext& context, AssetPool<Material>* pool)
{
auto* materialConstantState = context.GetZoneAssetDumperState<MaterialConstantZoneState>();
materialConstantState->ExtractNamesFromZone();
AbstractAssetDumper::DumpPool(context, pool);
}
bool AssetDumperMaterial::ShouldDump(XAssetInfo<Material>* asset)
{
return true;
}
void AssetDumperMaterial::DumpAsset(AssetDumpingContext& context, XAssetInfo<Material>* asset)
{
const auto assetFile = context.OpenAssetFile(material::GetFileNameForAssetName(asset->m_name));
if (!assetFile)
return;
DumpMaterialAsJson(*assetFile, *asset->Asset(), context);
}

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@@ -1,17 +0,0 @@
#pragma once
#include "Dumping/AbstractAssetDumper.h"
#include "Game/IW3/IW3.h"
namespace IW3
{
class AssetDumperMaterial final : public AbstractAssetDumper<Material>
{
public:
void DumpPool(AssetDumpingContext& context, AssetPool<Material>* pool) override;
protected:
bool ShouldDump(XAssetInfo<Material>* asset) override;
void DumpAsset(AssetDumpingContext& context, XAssetInfo<Material>* asset) override;
};
} // namespace IW3