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refactor: streamline material dumping
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@@ -1,11 +1,11 @@
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#include "ObjWriterIW3.h"
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#include "Game/IW3/GameAssetPoolIW3.h"
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#include "Game/IW3/Material/MaterialJsonDumperIW3.h"
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#include "Game/IW3/XModel/XModelDumperIW3.h"
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#include "Image/ImageDumperIW3.h"
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#include "Localize/LocalizeDumperIW3.h"
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#include "Maps/MapEntsDumperIW3.h"
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#include "Material/DumperMaterialIW3.h"
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#include "ObjWriting.h"
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#include "RawFile/AssetDumperRawFile.h"
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#include "Sound/AssetDumperLoadedSound.h"
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@@ -28,7 +28,7 @@ bool ObjWriter::DumpZone(AssetDumpingContext& context) const
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// DUMP_ASSET_POOL(AssetDumperPhysPreset, m_phys_preset, ASSET_TYPE_PHYSPRESET)
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// DUMP_ASSET_POOL(AssetDumperXAnimParts, m_xanim_parts, ASSET_TYPE_XANIMPARTS)
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DUMP_ASSET_POOL(AssetDumperXModel, m_xmodel, ASSET_TYPE_XMODEL)
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DUMP_ASSET_POOL(AssetDumperMaterial, m_material, ASSET_TYPE_MATERIAL)
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DUMP_ASSET_POOL(material::JsonDumper, m_material, ASSET_TYPE_MATERIAL)
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// DUMP_ASSET_POOL(AssetDumperMaterialTechniqueSet, m_technique_set, ASSET_TYPE_TECHNIQUE_SET)
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DUMP_ASSET_POOL(image::Dumper, m_image, ASSET_TYPE_IMAGE)
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// DUMP_ASSET_POOL(AssetDumpersnd_alias_list_t, m_sound, ASSET_TYPE_SOUND)
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