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refactor: streamline material dumping
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#pragma once
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#include "Dumping/AbstractAssetDumper.h"
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#include "Game/IW4/IW4.h"
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namespace IW4::material
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{
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class DecompilingGdtDumper final : public AbstractAssetDumper<Material>
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{
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protected:
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bool ShouldDump(XAssetInfo<Material>* asset) override;
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void DumpAsset(AssetDumpingContext& context, XAssetInfo<Material>* asset) override;
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};
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} // namespace IW4::material
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