2
0
mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2025-10-30 10:06:57 +00:00

refactor: streamline material dumping

This commit is contained in:
Jan Laupetin
2025-07-29 23:37:41 +01:00
parent 9885a4ce93
commit 0dfa57446c
26 changed files with 111 additions and 310 deletions

View File

@@ -1,35 +0,0 @@
#include "DumperMaterialT5.h"
#include "Game/T5/Material/JsonMaterialWriterT5.h"
#include "Game/T5/Material/MaterialConstantZoneStateT5.h"
#include "Material/MaterialCommon.h"
#include <assert.h>
using namespace T5;
void AssetDumperMaterial::DumpPool(AssetDumpingContext& context, AssetPool<Material>* pool)
{
auto* materialConstantState = context.GetZoneAssetDumperState<MaterialConstantZoneState>();
materialConstantState->ExtractNamesFromZone();
AbstractAssetDumper::DumpPool(context, pool);
}
bool AssetDumperMaterial::ShouldDump(XAssetInfo<Material>* asset)
{
return true;
}
void AssetDumperMaterial::DumpAsset(AssetDumpingContext& context, XAssetInfo<Material>* asset)
{
const auto assetFile = context.OpenAssetFile(material::GetFileNameForAssetName(asset->m_name));
if (!assetFile)
return;
const auto* material = asset->Asset();
assert(material->info.gameFlags < 0x400);
assert(material->maxStreamedMips == 0);
DumpMaterialAsJson(*assetFile, *material, context);
}

View File

@@ -1,17 +0,0 @@
#pragma once
#include "Dumping/AbstractAssetDumper.h"
#include "Game/T5/T5.h"
namespace T5
{
class AssetDumperMaterial final : public AbstractAssetDumper<Material>
{
public:
void DumpPool(AssetDumpingContext& context, AssetPool<Material>* pool) override;
protected:
bool ShouldDump(XAssetInfo<Material>* asset) override;
void DumpAsset(AssetDumpingContext& context, XAssetInfo<Material>* asset) override;
};
} // namespace T5

View File

@@ -1,10 +1,10 @@
#include "ObjWriterT5.h"
#include "Game/T5/GameAssetPoolT5.h"
#include "Game/T5/Material/MaterialJsonDumperT5.h"
#include "Game/T5/XModel/XModelDumperT5.h"
#include "Image/ImageDumperT5.h"
#include "Localize/LocalizeDumperT5.h"
#include "Material/DumperMaterialT5.h"
#include "ObjWriting.h"
#include "PhysConstraints/AssetDumperPhysConstraints.h"
#include "PhysPreset/AssetDumperPhysPreset.h"
@@ -31,7 +31,7 @@ bool ObjWriter::DumpZone(AssetDumpingContext& context) const
// DUMP_ASSET_POOL(AssetDumperDestructibleDef, m_destructible_def, ASSET_TYPE_DESTRUCTIBLEDEF)
// DUMP_ASSET_POOL(AssetDumperXAnimParts, m_xanim_parts, ASSET_TYPE_XANIMPARTS)
DUMP_ASSET_POOL(AssetDumperXModel, m_xmodel, ASSET_TYPE_XMODEL)
DUMP_ASSET_POOL(AssetDumperMaterial, m_material, ASSET_TYPE_MATERIAL)
DUMP_ASSET_POOL(material::JsonDumper, m_material, ASSET_TYPE_MATERIAL)
// DUMP_ASSET_POOL(AssetDumperTechniqueSet, m_technique_set, ASSET_TYPE_TECHNIQUE_SET)
DUMP_ASSET_POOL(image::Dumper, m_image, ASSET_TYPE_IMAGE)
// DUMP_ASSET_POOL(AssetDumperSndBank, m_sound_bank, ASSET_TYPE_SOUND)