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refactor: streamline material dumping
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@@ -2,12 +2,12 @@
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#include "FontIcon/FontIconDumperT6.h"
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#include "Game/T6/GameAssetPoolT6.h"
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#include "Game/T6/Material/MaterialJsonDumperT6.h"
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#include "Game/T6/XModel/XModelDumperT6.h"
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#include "Image/ImageDumperT6.h"
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#include "Leaderboard/LeaderboardJsonDumperT6.h"
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#include "Localize/LocalizeDumperT6.h"
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#include "Maps/MapEntsDumperT6.h"
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#include "Material/DumperMaterialT6.h"
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#include "ObjWriting.h"
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#include "PhysConstraints/AssetDumperPhysConstraints.h"
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#include "PhysPreset/AssetDumperPhysPreset.h"
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@@ -51,7 +51,7 @@ bool ObjWriter::DumpZone(AssetDumpingContext& context) const
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// DUMP_ASSET_POOL(AssetDumperDestructibleDef, m_destructible_def, ASSET_TYPE_DESTRUCTIBLEDEF)
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// DUMP_ASSET_POOL(AssetDumperXAnimParts, m_xanim_parts, ASSET_TYPE_XANIMPARTS)
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DUMP_ASSET_POOL(AssetDumperXModel, m_xmodel, ASSET_TYPE_XMODEL)
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DUMP_ASSET_POOL(AssetDumperMaterial, m_material, ASSET_TYPE_MATERIAL)
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DUMP_ASSET_POOL(material::JsonDumper, m_material, ASSET_TYPE_MATERIAL)
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DUMP_ASSET_POOL(AssetDumperTechniqueSet, m_technique_set, ASSET_TYPE_TECHNIQUE_SET)
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DUMP_ASSET_POOL(image::Dumper, m_image, ASSET_TYPE_IMAGE)
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DUMP_ASSET_POOL(AssetDumperSndBank, m_sound_bank, ASSET_TYPE_SOUND)
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