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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2025-09-01 14:37:25 +00:00

refactor: streamline material dumping

This commit is contained in:
Jan Laupetin
2025-07-29 23:37:41 +01:00
parent 9885a4ce93
commit 0dfa57446c
26 changed files with 111 additions and 310 deletions

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@@ -1,4 +1,4 @@
#include "Game/IW3/Material/DumperMaterialIW3.h"
#include "Game/IW3/Material/MaterialJsonDumperIW3.h"
#include "Asset/AssetRegistration.h"
#include "Game/IW3/CommonIW3.h"
@@ -562,7 +562,7 @@ namespace
GivenMaterial("wc/ch_plasterwall_long", materialPool, memory);
AssetDumperMaterial dumper;
material::JsonDumper dumper;
dumper.DumpPool(context, &materialPool);
const auto* file = mockOutput.GetMockedFile("materials/wc/ch_plasterwall_long.json");

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@@ -1,4 +1,4 @@
#include "Game/IW4/Material/DumperMaterialIW4.h"
#include "Game/IW4/Material/MaterialJsonDumperIW4.h"
#include "Asset/AssetRegistration.h"
#include "Game/IW4/CommonIW4.h"
@@ -543,7 +543,7 @@ namespace
GivenMaterial("mc/ch_rubble01", materialPool, memory);
AssetDumperMaterial dumper;
material::JsonDumper dumper;
dumper.DumpPool(context, &materialPool);
const auto* file = mockOutput.GetMockedFile("materials/mc/ch_rubble01.json");

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@@ -1,4 +1,4 @@
#include "Game/IW5/Material/DumperMaterialIW5.h"
#include "Game/IW5/Material/MaterialJsonDumperIW5.h"
#include "Asset/AssetRegistration.h"
#include "Game/IW5/CommonIW5.h"
@@ -596,7 +596,7 @@ namespace
GivenMaterial("wc/me_metal_rust_02", materialPool, memory);
AssetDumperMaterial dumper;
material::JsonDumper dumper;
dumper.DumpPool(context, &materialPool);
const auto* file = mockOutput.GetMockedFile("materials/wc/me_metal_rust_02.json");

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@@ -1,4 +1,4 @@
#include "Game/T5/Material/DumperMaterialT5.h"
#include "Game/T5/Material/MaterialJsonDumperT5.h"
#include "Asset/AssetRegistration.h"
#include "Game/T5/CommonT5.h"
@@ -625,7 +625,7 @@ namespace
GivenMaterial("mc/ch_rubble01", materialPool, memory);
AssetDumperMaterial dumper;
material::JsonDumper dumper;
dumper.DumpPool(context, &materialPool);
const auto* file = mockOutput.GetMockedFile("materials/mc/ch_rubble01.json");

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@@ -1,4 +1,4 @@
#include "Game/T6/Material/DumperMaterialT6.h"
#include "Game/T6/Material/MaterialJsonDumperT6.h"
#include "Asset/AssetRegistration.h"
#include "Game/T6/CommonT6.h"
@@ -472,7 +472,7 @@ namespace
AssetPoolDynamic<Material> materialPool(0);
GivenMaterial("wpc/metal_ac_duct", materialPool, memory);
AssetDumperMaterial dumper;
material::JsonDumper dumper;
dumper.DumpPool(context, &materialPool);
const auto* file = mockOutput.GetMockedFile("materials/wpc/metal_ac_duct.json");